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[WCS EU] RO32 Group B - Premier Season 2 2013 - Page 25

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 23 24 25 26 27 44 Next All
ezk
Profile Joined December 2009
Canada239 Posts
June 26 2013 18:33 GMT
#481
Stephano killed all Pheonix + Mothership Core while assaulting 3rd base. Then did a Mutalisk & Zergling Switch. Assaulted the second base with mutalisk while the zergling were in between 2nd and 3rd base (blocking the stalkers) ... MC was still fully walled.. no escape for probes.. no recall possible since mothership core was down.. gg
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
June 26 2013 18:34 GMT
#482
On June 27 2013 03:32 Wingblade wrote:
Show nested quote +
On June 27 2013 03:28 InvictusRage wrote:
What happened in game 2? I never got the stream back up before the game ended.


MC tried to take a third on Neo Planet. The predictable result followed.


Time for another Sad zealot club !
sparklyresidue
Profile Joined August 2011
United States5523 Posts
June 26 2013 18:34 GMT
#483
Nice Stephano!
Like Tinkerbelle, I leave behind a sparkly residue.
Lowell
Profile Joined October 2010
Germany346 Posts
June 26 2013 18:34 GMT
#484
On June 27 2013 03:30 fuzzylogic44 wrote:
Show nested quote +
On June 27 2013 03:27 Schelim wrote:
On June 27 2013 03:25 Waise wrote:
On June 27 2013 03:20 fezvez wrote:
My god, this is terrible to watch.

Stephano had roughly 20 swarm hosts from 15:00 until the end (35:00?). So during 20 minutes, he produced roughly 2000 locusts (1920 if you want to be precise)

It has been suggested before, but I agree with the idea that a swarm host uses 5 minerals to pop locusts. This would have been 5k less for Stephano, more than his bank.

locusts are only units in the technical sense of the word, what they really are is an attack. swarm hosts are a siege unit, and just like tanks, you can't engage them by running straight at them. also, a lot of the locusts he "produced" didn't do anything

i see what you're saying, but i think it's worth pointing out that an attack doesn't have hitpoints, but a locust does. in other words, it's not only an attack, it's also a thing that soaks up damage.

in other news, stream comes back into gg.

well played Stephano!



Imagine a siege tank that can be blocked by shooting down the shells. Swarm Hosts are essentially that, but slowed down.


They have a much, much, much higher effective range though.
gobbledydook
Profile Joined October 2012
Australia2605 Posts
June 26 2013 18:34 GMT
#485
On June 27 2013 03:32 Waise wrote:
Show nested quote +
On June 27 2013 03:27 Schelim wrote:
On June 27 2013 03:25 Waise wrote:
On June 27 2013 03:20 fezvez wrote:
My god, this is terrible to watch.

Stephano had roughly 20 swarm hosts from 15:00 until the end (35:00?). So during 20 minutes, he produced roughly 2000 locusts (1920 if you want to be precise)

It has been suggested before, but I agree with the idea that a swarm host uses 5 minerals to pop locusts. This would have been 5k less for Stephano, more than his bank.

locusts are only units in the technical sense of the word, what they really are is an attack. swarm hosts are a siege unit, and just like tanks, you can't engage them by running straight at them. also, a lot of the locusts he "produced" didn't do anything

i see what you're saying, but i think it's worth pointing out that an attack doesn't have hitpoints, but a locust does. in other words, it's not only an attack, it's also a thing that soaks up damage.

in other news, stream comes back into gg.

well played Stephano!

well, that's true, but it's the only way swarm host design can work, unless you were to change locusts into something like a seeker missile

i see the source of frustration with pvz swarm hosts, but to me it's similar to widow mines in zvt. when i first started playing against widow mines, in my head i was like "QQ terran is getting free shots on my army QQ", but after i settled down and practiced, it became something manageable

both units might still be bad design, they might not, but it's a very fine line they tread between being innovative and just adding crappy concepts


The swarm host is the kind of unit which is either completely useless or overpowered depending on the scenario.
Lots of zergs have died trying to use swarm hosts against their opponents, but when it actually works it looks like the opponent never had a chance against the never ending swarm.
I am a dirty Protoss bullshit abuser
Waise
Profile Joined June 2013
3165 Posts
June 26 2013 18:35 GMT
#486
On June 27 2013 03:30 Dudasc wrote:
Show nested quote +
On June 27 2013 03:28 Waise wrote:
On June 27 2013 03:24 gobbledydook wrote:
On June 27 2013 03:23 ref4 wrote:
On June 27 2013 03:14 Heartland wrote:
On June 27 2013 03:13 ref4 wrote:
why don't zergs use swarmhost vs. bio terran? they're sooooooo good


Because the bio picks up and speeds out of there and drops your bases?


Zergs can just build a billion static defenses and be drop-proof


you speak as if it doesn't cost money.

Terran will be dropping you constantly, way before you have money for 30 spine crawlers and 10 spores while having a maxed army and decent bank.

minerals for static d isn't an issue for zerg, but losing drones is. zerg doesn't produce drones from the hatchery, so they can't be droning and building army simultaneously. otherwise, yeah, zergs would literally make static D all game long and there would be no reason not to


I guess you don't play zerg because any decent zerg knows that terran can trade so well that you will not have enough resources to get static defense during the mid game.

my point was that if drones were produced the way probes and SCVs are, creating static d wouldn't limit your macro the way it currently does, so it would be possible to have static d earlier
gobbledydook
Profile Joined October 2012
Australia2605 Posts
June 26 2013 18:36 GMT
#487
On June 27 2013 03:35 Waise wrote:
Show nested quote +
On June 27 2013 03:30 Dudasc wrote:
On June 27 2013 03:28 Waise wrote:
On June 27 2013 03:24 gobbledydook wrote:
On June 27 2013 03:23 ref4 wrote:
On June 27 2013 03:14 Heartland wrote:
On June 27 2013 03:13 ref4 wrote:
why don't zergs use swarmhost vs. bio terran? they're sooooooo good


Because the bio picks up and speeds out of there and drops your bases?


Zergs can just build a billion static defenses and be drop-proof


you speak as if it doesn't cost money.

Terran will be dropping you constantly, way before you have money for 30 spine crawlers and 10 spores while having a maxed army and decent bank.

minerals for static d isn't an issue for zerg, but losing drones is. zerg doesn't produce drones from the hatchery, so they can't be droning and building army simultaneously. otherwise, yeah, zergs would literally make static D all game long and there would be no reason not to


I guess you don't play zerg because any decent zerg knows that terran can trade so well that you will not have enough resources to get static defense during the mid game.

my point was that if drones were produced the way probes and SCVs are, creating static d wouldn't limit your macro the way it currently does, so it would be possible to have static d earlier


By the time you have the money to mass static defense, larva isn't your main concern. Zergs tend to slack on injecting in the late game anyway because they have more than enough larvae.
I am a dirty Protoss bullshit abuser
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
June 26 2013 18:36 GMT
#488
lol Stephano doesn't even care enough to do an interview


or it's another technical issue but they don't wanna say it
TY <3 Cure <3 Inno <3 Special <3
Heavenlee
Profile Joined April 2012
United States966 Posts
June 26 2013 18:36 GMT
#489
Around three years into SC2, still have maps where it's impossible to take a third as any race besides zerg.
Waise
Profile Joined June 2013
3165 Posts
June 26 2013 18:37 GMT
#490
On June 27 2013 03:34 gobbledydook wrote:
Show nested quote +
On June 27 2013 03:32 Waise wrote:
On June 27 2013 03:27 Schelim wrote:
On June 27 2013 03:25 Waise wrote:
On June 27 2013 03:20 fezvez wrote:
My god, this is terrible to watch.

Stephano had roughly 20 swarm hosts from 15:00 until the end (35:00?). So during 20 minutes, he produced roughly 2000 locusts (1920 if you want to be precise)

It has been suggested before, but I agree with the idea that a swarm host uses 5 minerals to pop locusts. This would have been 5k less for Stephano, more than his bank.

locusts are only units in the technical sense of the word, what they really are is an attack. swarm hosts are a siege unit, and just like tanks, you can't engage them by running straight at them. also, a lot of the locusts he "produced" didn't do anything

i see what you're saying, but i think it's worth pointing out that an attack doesn't have hitpoints, but a locust does. in other words, it's not only an attack, it's also a thing that soaks up damage.

in other news, stream comes back into gg.

well played Stephano!

well, that's true, but it's the only way swarm host design can work, unless you were to change locusts into something like a seeker missile

i see the source of frustration with pvz swarm hosts, but to me it's similar to widow mines in zvt. when i first started playing against widow mines, in my head i was like "QQ terran is getting free shots on my army QQ", but after i settled down and practiced, it became something manageable

both units might still be bad design, they might not, but it's a very fine line they tread between being innovative and just adding crappy concepts


The swarm host is the kind of unit which is either completely useless or overpowered depending on the scenario.
Lots of zergs have died trying to use swarm hosts against their opponents, but when it actually works it looks like the opponent never had a chance against the never ending swarm.

i really think the issue is not with swarm hosts but that the combination of swarm host + creep spread + strategic static D is abusive. and also the fact that there isn't currently a meta for small numbers of swarm hosts (which is likely because they just aren't effective in small numbers)
Bagi
Profile Joined August 2010
Germany6799 Posts
June 26 2013 18:37 GMT
#491
On June 27 2013 03:36 Schelim wrote:
lol Stephano doesn't even care enough to do an interview


or it's another technical issue but they don't wanna say it

Technical issue is a possibility, Stephanos computer broke and he had to play the games on a laptop.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2013-06-26 18:39:13
June 26 2013 18:38 GMT
#492
Random musing while we wait for the match to pick up speed. It is possible to have a 4-10 map score and get into premier league. If you lose both your premier matches 0-2, lose your challenger match 0-2 an lose first group match 0-2 before winning loser + final 2-1 you'll be in premier league with a sub 50% win rate that season.
Glorious SEA doto
Waise
Profile Joined June 2013
3165 Posts
June 26 2013 18:39 GMT
#493
On June 27 2013 03:36 gobbledydook wrote:
Show nested quote +
On June 27 2013 03:35 Waise wrote:
On June 27 2013 03:30 Dudasc wrote:
On June 27 2013 03:28 Waise wrote:
On June 27 2013 03:24 gobbledydook wrote:
On June 27 2013 03:23 ref4 wrote:
On June 27 2013 03:14 Heartland wrote:
On June 27 2013 03:13 ref4 wrote:
why don't zergs use swarmhost vs. bio terran? they're sooooooo good


Because the bio picks up and speeds out of there and drops your bases?


Zergs can just build a billion static defenses and be drop-proof


you speak as if it doesn't cost money.

Terran will be dropping you constantly, way before you have money for 30 spine crawlers and 10 spores while having a maxed army and decent bank.

minerals for static d isn't an issue for zerg, but losing drones is. zerg doesn't produce drones from the hatchery, so they can't be droning and building army simultaneously. otherwise, yeah, zergs would literally make static D all game long and there would be no reason not to


I guess you don't play zerg because any decent zerg knows that terran can trade so well that you will not have enough resources to get static defense during the mid game.

my point was that if drones were produced the way probes and SCVs are, creating static d wouldn't limit your macro the way it currently does, so it would be possible to have static d earlier


By the time you have the money to mass static defense, larva isn't your main concern. Zergs tend to slack on injecting in the late game anyway because they have more than enough larvae.

larvae are always a concern and if you waste them at any stage of the game it can bite you in the ass
packrat386
Profile Blog Joined October 2011
United States5077 Posts
June 26 2013 18:39 GMT
#494
I hope shuttle can kill slivko. That guy really just gets on my nerves.
dreaming of a sunny day
Bagi
Profile Joined August 2010
Germany6799 Posts
June 26 2013 18:40 GMT
#495
On June 27 2013 03:39 packrat386 wrote:
I hope shuttle can kill slivko. That guy really just gets on my nerves.

What reason would anyone have to hate on Slivko? o_O
Eurekastreet
Profile Joined November 2010
1308 Posts
June 26 2013 18:41 GMT
#496
"Infestor + broodlords aren't as good as in Wings of Liberty" As a protoss I never cared to bother about it, but why is that ? Except for hellbats - which I don't see playing such a big role in the late game - why would it be so different in Hots ?
"2 cannons, it's not one cannons" - White-Ra
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
June 26 2013 18:41 GMT
#497
On June 27 2013 03:40 Bagi wrote:
Show nested quote +
On June 27 2013 03:39 packrat386 wrote:
I hope shuttle can kill slivko. That guy really just gets on my nerves.

What reason would anyone have to hate on Slivko? o_O


it's the internet, people don't need nor do they use reason
ESPORTS ILLUMINATI
packrat386
Profile Blog Joined October 2011
United States5077 Posts
June 26 2013 18:42 GMT
#498
On June 27 2013 03:40 Bagi wrote:
Show nested quote +
On June 27 2013 03:39 packrat386 wrote:
I hope shuttle can kill slivko. That guy really just gets on my nerves.

What reason would anyone have to hate on Slivko? o_O

I don't want to stoop to balance whine, but I feel like he sort of just rode the metagame into the success that he actually managed to achieve. I've always found his play to be really boring, and at his height he was like a EU MVP.Sniper.
dreaming of a sunny day
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
June 26 2013 18:42 GMT
#499
On June 27 2013 03:41 nkr wrote:
Show nested quote +
On June 27 2013 03:40 Bagi wrote:
On June 27 2013 03:39 packrat386 wrote:
I hope shuttle can kill slivko. That guy really just gets on my nerves.

What reason would anyone have to hate on Slivko? o_O


it's the internet, people don't need nor do they use reason

Well I hate you so gg wp.
Glorious SEA doto
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
June 26 2013 18:42 GMT
#500
On June 27 2013 03:41 Eurekastreet wrote:
"Infestor + broodlords aren't as good as in Wings of Liberty" As a protoss I never cared to bother about it, but why is that ? Except for hellbats - which I don't see playing such a big role in the late game - why would it be so different in Hots ?


faster medivacs, worse infestors
ESPORTS ILLUMINATI
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