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On June 03 2013 06:02 packrat386 wrote:Show nested quote +On June 03 2013 05:59 IshinShishi wrote:On June 03 2013 05:57 Obsidian wrote:On June 03 2013 05:54 packrat386 wrote: colossi > chargelots >>> tanks. Seriously though, the only tank build that was ever viable in TvP was the 1-1-1 and that was 100% designed to hit before things like colossus come out. All the games went long enough that there's no way he couldn't have built a second factory with tech for tanks. Hero went blink-stalkers every game, and I'm not talking about tank-heavy, but a few would most certainly have not been amiss, especially considering how defensive Ryung was playing. wait let me get my einstein hair so we can discuss tanks vs protoss I mean maybe this works at the like high masters low GM level before pro. But I have yet to see a successful tank build vs protoss and I have watched a LOT of fucking SC2. The problem is that colossi are pretty effective, chargelots can chew through them and if you try to block with your army you just lose that instead, and if you really commit then they'll just make a few immortals and then you're really fucked. I just don't see it ever working unless its like a surprisey timing attack kind of thing.
Tanks stomp on Stalker, Sentries, and yes, even those glass cannons, Colossus. A few (not many) for base defense are invaluable against those pushes. Marauders are basically walking tanks, but sometimes you want that siege range (especially since you don't have to pay for it anymore). Tanks still have a use, even in a Terran arsenal of WM and Marauders.
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I don't know why, but each time they talk about collecting WCS points, I think about WoW.
I've only played it in 2005/2006 before there was the arena, so I don't understand why my mind has those two linked. Very strange, I never followed any PvP-related content.
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East Gorteau22261 Posts
EG-TL should end their alliance before this match so EG and TL could go back to hating each other
fans would approve
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Awwww, this breaks my heart. Just listen to him.
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On June 03 2013 06:07 Wildmoon wrote:You linked me the page that has nothing in it.  Sigh, long time editor - still don't know how to link to page correctly <.<
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On June 03 2013 06:08 Kasaraki wrote:aLive just invites pity.  He's like a sad little pug puppy.
yeah I always assumed he was like, a little more badass than this (he looks good in a booth). He looks like a wet cat right now and sounds like a little kid.
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Wow, I think video game pros as a whole are pretty introverted and closed off (not everyone can be like MC) but Alive seems really shy.
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Wokay, I think he could have enough confidence after a win in semifinal but who knows ? :o
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On June 03 2013 06:09 aZealot wrote:Show nested quote +On June 03 2013 06:02 packrat386 wrote:On June 03 2013 05:59 IshinShishi wrote:On June 03 2013 05:57 Obsidian wrote:On June 03 2013 05:54 packrat386 wrote: colossi > chargelots >>> tanks. Seriously though, the only tank build that was ever viable in TvP was the 1-1-1 and that was 100% designed to hit before things like colossus come out. All the games went long enough that there's no way he couldn't have built a second factory with tech for tanks. Hero went blink-stalkers every game, and I'm not talking about tank-heavy, but a few would most certainly have not been amiss, especially considering how defensive Ryung was playing. wait let me get my einstein hair so we can discuss tanks vs protoss I mean maybe this works at the like high masters low GM level before pro. But I have yet to see a successful tank build vs protoss and I have watched a LOT of fucking SC2. The problem is that colossi are pretty effective, chargelots can chew through them and if you try to block with your army you just lose that instead, and if you really commit then they'll just make a few immortals and then you're really fucked. I just don't see it ever working unless its like a surprisey timing attack kind of thing. Tanks stomp on Stalker, Sentries, and yes, even those glass cannons, Colossus. A few for base defense are invaluable against those pushes. Marauders are basically walking tanks, but sometimes you want that siege range (especially since you don't have to pay for it anymore). I agree, once I made siege tanks and unpaused after he asked for ppp and almost killed 3 colossus before the afk zealots ate my 20 tanks, it was glorious, I saved the replay.
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Alive really brings out the inner bully in me.
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One thing... and it bugs me, though I have no clue why. Why does every Korean player have the exact same haircut? Is there some sort of grooming code?
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East Gorteau22261 Posts
On June 03 2013 06:10 Greendotz wrote: Wow, I think video game pros as a whole are pretty introverted and closed off (not everyone can be like MC) but Alive seems really shy.
He's called the Invisible Terran (#2) for a reason
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sexy zooms? how about no zooms from now on
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On June 03 2013 06:09 aZealot wrote:Show nested quote +On June 03 2013 06:02 packrat386 wrote:On June 03 2013 05:59 IshinShishi wrote:On June 03 2013 05:57 Obsidian wrote:On June 03 2013 05:54 packrat386 wrote: colossi > chargelots >>> tanks. Seriously though, the only tank build that was ever viable in TvP was the 1-1-1 and that was 100% designed to hit before things like colossus come out. All the games went long enough that there's no way he couldn't have built a second factory with tech for tanks. Hero went blink-stalkers every game, and I'm not talking about tank-heavy, but a few would most certainly have not been amiss, especially considering how defensive Ryung was playing. wait let me get my einstein hair so we can discuss tanks vs protoss I mean maybe this works at the like high masters low GM level before pro. But I have yet to see a successful tank build vs protoss and I have watched a LOT of fucking SC2. The problem is that colossi are pretty effective, chargelots can chew through them and if you try to block with your army you just lose that instead, and if you really commit then they'll just make a few immortals and then you're really fucked. I just don't see it ever working unless its like a surprisey timing attack kind of thing. Tanks stomp on Stalker, Sentries, and yes, even those glass cannons, Colossus. A few (not many) for base defense are invaluable against those pushes. Marauders are basically walking tanks, but sometimes you want that siege range (especially since you don't have to pay for it anymore). Tanks still have a use, even in a Terran arsenal of WM and Marauders.
I feel like if this was true we would still see the 1-1-1 and builds like it. At least in highest level PvT (the GSL) tanks are pretty notably absent.
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United Kingdom50293 Posts
On June 03 2013 06:12 Obsidian wrote: One thing... and it bugs me, though I have no clue why. Why does every Korean player have the exact same haircut? Is there some sort of grooming code? Probably some fashion thing.
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On June 03 2013 06:12 Zealously wrote:Show nested quote +On June 03 2013 06:10 Greendotz wrote: Wow, I think video game pros as a whole are pretty introverted and closed off (not everyone can be like MC) but Alive seems really shy. He's called the Invisible Terran (#2) for a reason
who was #1
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Adebisi, the FruitDealer of observing XD
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Smurf >>> Adebisi because I know nothing about him and Adebisi seems kinda mean.
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On June 03 2013 06:12 Obsidian wrote: One thing... and it bugs me, though I have no clue why. Why does every Korean player have the exact same haircut? Is there some sort of grooming code?
It increases mechanic.
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