[Code S] Grand Finals WCS Korea Season 1 2013 - Page 368
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tomatriedes
New Zealand5356 Posts
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opterown
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Australia54784 Posts
[WCS AM] Finals Day 1 Premier Season 1 2013 - http://www.teamliquid.net/forum/viewpost.php?post_id=18758457 someone make thread please! | ||
DidYuhim
Ukraine1905 Posts
On June 01 2013 22:34 opterown wrote: oh gosh the last ten pages or so have been so bad to read Yep. People whine about cheeses and "no macro gaems". | ||
Korelle
143 Posts
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phanto
Sweden708 Posts
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opterown
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Australia54784 Posts
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DidYuhim
Ukraine1905 Posts
On June 01 2013 22:45 phanto wrote: any free vods or did I just miss another finals by not staying up like a zombie? ._. No free vods for GSL matches, man. | ||
Santi
Colombia466 Posts
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bayagster
Philippines54 Posts
On June 01 2013 19:54 Dewis wrote: Are there any free vods available? Both twitch and gomtv vods seem to require subscription. here | ||
Wintex
Norway16835 Posts
On June 01 2013 22:34 opterown wrote: oh gosh the last ten pages or so have been so bad to read [WCS AM] Finals Day 1 Premier Season 1 2013 - http://www.teamliquid.net/forum/viewpost.php?post_id=18758457 someone make thread please! I can probably make it. | ||
shadymmj
1906 Posts
When I say incredible gameplay, I mean strategies taken to a whole new level; perfect execution, unpredictable results. The skill cap suddenly rises by a few metres. The sort of stuff that was featured in DRG vs MMA, the popularizing of the Bisu build vs Savior, ForGG's incredible MSL run, or FvJ at the WCG. What we saw today was both players performing far below their best for a few games at a stretch, and generally uninspiring play. | ||
Grumbels
Netherlands7028 Posts
On June 01 2013 22:43 Korelle wrote: Anyone complaining about individual supposed lack of "quality" of the games watches Starcraft for entirely the wrong reasons. If that series didn't get you excited then I don't know what to say. people think differently than me, there must be something wrong with them! | ||
opisska
Poland8852 Posts
Because at first sight, it's very difficult to comprehend, why Innovation doesn't play just a tad bit safer. He is supposedly amazing in long macro games - and having seen his brutal multitasking when dropping multiple places at once, I must agree that there is something to it. But he is always trying to get there with an advantage - be it with hellbat drops or very fast 3rd. The question is: is this advantage necessary? When he is so good in long games, couldn't he play them from slightly behind? My feeling is that he actually needs this good start. He is at "his game" only when HE is the aggressor. When HE is the one constantly attacking at every front and that is very difficult to achieve when you don't have a comparatively stronger economy. But that would mean that his play is in princpile solvable and he could very quickly fall apart. Yet, only very few people can seem to find the solution - and only for Soulkey is really worked. Was it because he is a superior player to the other Zergs that failed, or he (or his teammates/coaches) were the first to really see through Innovation? | ||
The_Masked_Shrimp
425 Posts
On June 01 2013 23:06 shadymmj wrote: What we saw today was both players performing far below their best for a few games at a stretch, and generally uninspiring play. I think Soulkey has kind of a weird super power that makes his opponents play poorly and is himself affected by his own magic aura, resulting in both players demonstrating several outrageous misscontrols whenever Soulkey is involved. | ||
shadymmj
1906 Posts
On June 01 2013 23:08 opisska wrote: It's maybe too eearly, but I would really like to read some serious analysis of the games from someon, who actually understands what's going on. Because at first sight, it's very difficult to comprehend, why Innovation doesn't play just a tad bit safer. He is supposedly amazing in long macro games - and having seen his brutal multitasking when dropping multiple places at once, I must agree that there is something to it. But he is always trying to get there with an advantage - be it with hellbat drops or very fast 3rd. The question is: is this advantage necessary? When he is so good in long games, couldn't he play them from slightly behind? My feeling is that he actually needs this good start. He is at "his game" only when HE is the aggressor. When HE is the one constantly attacking at every front and that is very difficult to achieve when you don't have a comparatively stronger economy. But that would mean that his play is in princpile solvable and he could very quickly fall apart. Yet, only very few people can seem to find the solution - and only for Soulkey is really worked. Was it because he is a superior player to the other Zergs that failed, or he (or his teammates/coaches) were the first to really see through Innovation? Or, it could be because: 1) He choked 2) This game is still for the most part nonsensical when it comes to all-ins, which is basically coinflipping. If he scanned at the right place at the right time he may see mass roaches hatching. If he scanned at the wrong time he can't see what the eggs contain. This goes for not just bogus but flash, the proven king of starsense. Too much randomness. Strategy is not wagering what the attack comprises and when it will come. Strategy is being able to scout it, anticipate it, and prepare for it with reliability. | ||
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nimdil
Poland3747 Posts
On June 01 2013 18:45 liberate71 wrote: MMA, Leenock, Polt, NesTea, Naniwa, MVP, DRG, Stephano, MC & HerO - Yeah that sure is an easy road to winning the title. I didn't say the tournament was - on paper - easier. I'm saying that it's different tournament. First it's easier to qualify as I don't think that winner Dreamhack Winter is harder then earning GSL points. Second Blizzard Cup is a lot shorter. | ||
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opterown
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Australia54784 Posts
On June 01 2013 23:14 nimdil wrote: I didn't say the tournament was - on paper - easier. I'm saying that it's different tournament. First it's easier to qualify as I don't think that winner Dreamhack Winter is harder then earning GSL points. Second Blizzard Cup is a lot shorter. it's a GSL, but not a code S | ||
SSVnormandy
France392 Posts
well ladder will be cheesefest from now on ![]() | ||
Glioburd
France1911 Posts
On June 01 2013 23:17 SSVnormandy wrote: Tasteless said : "this set of games will change the metagame in all the 3 ladders" well ladder will be cheesefest from now on ![]() Implying it isn't already the case. 3CC one rax, a certain ex BW Canadian protoss player would have said : "It's not acceptable". | ||
opisska
Poland8852 Posts
On June 01 2013 23:14 shadymmj wrote: Or, it could be because: 1) He choked 2) This game is still for the most part nonsensical when it comes to all-ins, which is basically coinflipping. If he scanned at the right place at the right time he may see mass roaches hatching. If he scanned at the wrong time he can't see what the eggs contain. This goes for not just bogus but flash, the proven king of starsense. Too much randomness. Strategy is not wagering what the attack comprises and when it will come. Strategy is being able to scout it, anticipate it, and prepare for it with reliability. But there must be all-ins in the game. Otherwise, some greedy openings would be insanely good. Are we gonna go on complaining about terran scouting now? He had helions at the front for the most of the time, was able to see 3rd base timings, sometime even drone numbers and the amount of gas mined - and it is very difficult to hide any tech against a terran reliably. Or I am wrong? Of course, "he choked" is a pretty good explanation for game 7, because that was really bad play by Innovation, but the rest of the decidive games of the series, I think it was just Soulkey trying to abuse a clear vulnerability (losing once, succeedeing twice). | ||
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