• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:42
CEST 18:42
KST 01:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon94Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?175Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6420 users

[Code S] Grand Finals WCS Korea Season 1 2013 - Page 370

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 368 369 370 371 372 381 Next
Highways
Profile Joined July 2005
Australia6121 Posts
June 01 2013 15:24 GMT
#7381
I thought the games were good.

Epic decision making in game 6 by Soulkey
#1 Terran hater
gulati
Profile Blog Joined April 2007
United States2241 Posts
June 01 2013 15:25 GMT
#7382
that was such a great finals, really don't sc2 much anymore but after watching that last night, really motivated me to wanna watch more and play
C r u m b l i n g
malady
Profile Joined November 2010
United States600 Posts
Last Edited: 2013-06-01 15:26:56
June 01 2013 15:26 GMT
#7383
I knew it would be a 4-3 once I saw that look on Soulkeys face after the third game

and zerg wins again...lol

at least the Sonic broodwar finals kept me entertained
dumchu
ObeseHydra
Profile Joined March 2013
Brazil196 Posts
June 01 2013 15:29 GMT
#7384
I think Innovation was too stuborn in his strategies, but can I blame him? The guy smashes zergs every day! However, I do think that the games against Symbol should have triggered an alarm, kind "Wow, my BO doesn't work ALL the time. Maybe I should train other ones?"
Had he built the Forgotten Unit (siege tank), the result could be different. In game 6 he tried the same 2 proxy raxes that got him game one, failed and played game 7 mentally broken (that 3 medvacs loss... Oh, boy!) and Soulkey had all the momentum for him.
It wasn't the best games that I've seen, not even on this season. But they were definitely one of the most thrilling.
Most of us were wrong (Well, I was. Predicted Innovation 4:1), the korean analists were right.
GG both players!
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
June 01 2013 15:33 GMT
#7385
I rage quitted the stream after game three. It was late and I was pretty possitive Innovation had the series. Then I woke up this morning and did a double take...must watch vods now.
To unpathed waters, undreamed shores. - Shakespeare
raf3776
Profile Blog Joined August 2010
United States1904 Posts
June 01 2013 15:34 GMT
#7386
wow just watched the last of the games after watching innovation go 3-1..... wow. That will be quite the story forever
WWJD (What Would Jaedong Do)
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
June 01 2013 15:34 GMT
#7387
I fell asleep so I wasn't able to watch the games. Read the LR on some, now watching the VODs on the recommended ones. Innovation is amazing, but I prefer Flash and Mvp better. Still looking forward to watching Innovation in the future though.
ssg
Profile Joined July 2011
United States1779 Posts
June 01 2013 15:40 GMT
#7388
Whaf the fuck went to bed after game 3
Faruko
Profile Joined April 2013
Chile34173 Posts
June 01 2013 15:43 GMT
#7389
I cant believe people saying "ZERG OP" after Innovation (TERRAN) was 3-0 ahead, anyway, this is hardly the best final (in gameplay at least) since both players, played well below their average... but it was awesome in the emotional side of things.

Lot of people were saying Innovation would 4-0 SoulKey (and at some point it was 3-0 and i was going to sleep, thank god i didnt), but what a comeback, Soulkey its such a great player

well great final from the emotional point of view, really lacking in the gameplay department (Innovation losed 2 times in a row to the same build... really ?)
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Solitaire
Profile Joined May 2010
Canada15 Posts
June 01 2013 15:47 GMT
#7390
On June 02 2013 00:34 RiceAgainst wrote:
I fell asleep so I wasn't able to watch the games. Read the LR on some, now watching the VODs on the recommended ones. Innovation is amazing, but I prefer Flash and Mvp better. Still looking forward to watching Innovation in the future though.


Silly question...but could someone please tell me where to find VODs for this? Much appreciated.
oogieogie
Profile Joined June 2011
United States3657 Posts
June 01 2013 15:47 GMT
#7391
On June 02 2013 00:40 ssg wrote:
Whaf the fuck went to bed after game 3

LOL I DID TOO..what the fuck
TheDwf
Profile Joined November 2011
France19747 Posts
June 01 2013 15:51 GMT
#7392
On June 01 2013 23:08 opisska wrote:
It's maybe too eearly, but I would really like to read some serious analysis of the games from someon, who actually understands what's going on.

Because at first sight, it's very difficult to comprehend, why Innovation doesn't play just a tad bit safer. He is supposedly amazing in long macro games - and having seen his brutal multitasking when dropping multiple places at once, I must agree that there is something to it. But he is always trying to get there with an advantage - be it with hellbat drops or very fast 3rd. The question is: is this advantage necessary? When he is so good in long games, couldn't he play them from slightly behind?

My feeling is that he actually needs this good start. He is at "his game" only when HE is the aggressor. When HE is the one constantly attacking at every front and that is very difficult to achieve when you don't have a comparatively stronger economy. But that would mean that his play is in princpile solvable and he could very quickly fall apart. Yet, only very few people can seem to find the solution - and only for Soulkey is really worked. Was it because he is a superior player to the other Zergs that failed, or he (or his teammates/coaches) were the first to really see through Innovation?

CC rax gas bunk fact reactor CC lab stim EB EB is safe—but it's a razor-edge opening, you have little room for mistakes to defend things like Roach/Baneling busts. Terran don't play (yet) defensive Tanks as a standard because it slows their development. People forget about it because they're mesmerized by "Mines" or "Hellbat drops" but Terran has a lot of stuff to do by midgame—basically you want to cripple heavily Zerg before ultras, since for infrastructure reasons (Terran's production being much slower to Zerg's) you get bashed if Zerg gets his hive units (usually ultras, rarely broods) in a commanding position. Even if broods/infests is extinct, the time bomb is still there to some extent (in this case, Zerg threatening to kill you with a 5/3 ultra timing while you don't have enough Marauders to handle it, or an "oldschool" brood push as Life did several times) and you have to defuse it by pressuring Zerg heavily during midgame—hence the triple OC and double EB openings so you match Zerg's upgrades and economy for your 4M initiative during the Lair phase.

Basically the issue is that you want to optimally develop your infrastructure if your opponent plays a standard 3-bases lings/banes/mutas, while you have to concede defensive measures such as bunkers/Marauders/Mines or Tanks against the various forms of agression at Zergs' disposal. The second issue is that larva inject's outbursts of production make Zerg difficult to read. Even when you have Hellions in front of his bases and you see Roaches pushing them back you still have no way to know for sure what he's doing, and to what extent he will commit; for example the difference between defensive Roaches and an eco Roach/Baneling bust is simply what is in the eggs at the moment (drones or lings). So either Terran gets +3 bunks regardless, at the risk of overreacting against a Zerg simply moving with Roaches to scare him, or he calls "bluff" with an instant loss if he guessed wrong (e. g. Bogus vs Symbol, Daybreak).

Bogus lost the Red City game partly because he didn't build a round of Mines after his 6 Hellions; he directly lifted his fact to make another reactor, which isn't good against a Roach/Baneling bust. He could still have held with better control (in particular you have to evacuate the bunker in the wall shortly before it dies because half of your bio units are there), but it would have been difficult. The "2 Mines vs reactor" decision is directly related to the "optimal development vs standard | defensive tweaks vs agression" theme I talked about above.

As for the Atlas game, 3-bases Speedroaches/Speedbanes bust are another thing. It plays upon the same ambiguity, but at a later timing—i. e. your opponent gets a quick third, starts to saturate it but stops at some point (55-65 depending on how "all-in" he wants to be), turns 100% of his production to units and goes for the kill. This, again, is difficult to scout for Terran, because seeing dual evo + Roach Warren + Baneling nest doesn't tell you what Zerg is actually producing. Without Tanks you have really little hope to hold this kind of attack in an efficient way.

So, to sum it up:

1) When playing 4M, Terran needs to damage Zerg before hive.
2) This is best done using the optimal builds, i. e. triple OC dual EB, and relying on excellent control/scouting to hold agression.
3) Zergs can nonetheless try agression knowing a) Terran has troubles scouting it in advance; b) the margin of error for Terran is thin, which is advantageous when people feel pressure (= more prone to mistakes) like in tournaments; c) larva inject allows them to fall on their feet as long as they don't fail too miserably [naturally, depending on how things went with the agression, Zerg can end up behind, not necessarily on economy but with lack of creep spread and delayed tech, in particular upgrades, but if they deal a certain amount of damage they can have a game].
4) This means Terrans have the choice between sticking to the optimal openings and aim at playing them perfectly, or they can try to adapt using less razor-edge openings such as Hellbats drops into bio, Hellions/Banshees (very rare nowadays) or 1-2 defensive Tanks (best on maps like Neo Planet S and Star Station in which your Tank defends the natural from the highground).
5) But those openings, being less ambitious, give you a weaker midgame than the optimal triple OC dual EB, while the 1) point above is still hanging over Terran's head. For example, if you open Hellbats drops into bio, your third and dual ups are delayed, so if your drops don't yield results, Zerg achieves a better position in the game (this is what happened in the last game). Same thing happens with Hellions/Banshees (which is similarly a way to pressure + scout while being safe against things like Roach/Baneling busts). The problem with defensive Tanks is that they are what they are—defensive; they don't threaten anything, don't disrupt Zerg in his droning, and are thus a waste of resources (even if you have no longer to search Siege Mode, they come with a price) should Zerg play standard. But the point is precisely that Zerg isn't telling you if he's playing standard or agressive.

Last point about the "but he has the best TvZ in the world so he should play safe" argument. Yes and no. At this level of play there is always the issue, fueled by what about I wrote above about Zerg's ambiguity, of safe being "overly safe". It's incredibly easy to get "punished" by caution: all it takes is one misread and you weakened your development for no objective reason. When playing someone like Soulkey, who is particularly obnoxious with lings/banes/mutas (I say this as a compliment; from a Terran's point of view, having to deal with constant lings/banes counters or mutas wreaking havoc in your base while Zerg defends with lings/banes at home is horrible, and this is truly the right way to play lings/banes/mutas; Life is another example of a Zerg with a similar great tactical sense), you definitely don't want to bestow him any advantage.

When Bogus plays Symbol, he can probably concede blind defensive measures each game without problems because he's one league above him anyway, so he might come back simply through superiority. But as evidenced by the last game on Daybreak or the Whirlwind game he lost on Proleague, things don't work this way against an opponent of similar skill; you don't want to leave too much room/initiative to Soulkey—else he smothers you to death with his guerilla style.
Prplppleatr
Profile Joined May 2011
United States1518 Posts
June 01 2013 15:54 GMT
#7393
On June 02 2013 00:47 oogieogie wrote:
Show nested quote +
On June 02 2013 00:40 ssg wrote:
Whaf the fuck went to bed after game 3

LOL I DID TOO..what the fuck

ditto....wtf
🥇 Prediction Contest - Mess with the best, die like the rest.
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
June 01 2013 15:58 GMT
#7394
Looking forward to watching the vods later, sounds like quite an interesting finals, at least based upon the reactions here. Happy to see Soulkey take it I guess, I don't really like the Walrus' playstyle, too few tanks.
ozzyG
Profile Joined December 2011
United Kingdom6 Posts
June 01 2013 16:00 GMT
#7395
Well maybe Innovation can claim the WCS season finals to help erase the memories of what just happened.. otherwise the longer he has to live with the choker tag the worse it will get for him.

How he managed to snatch defeat from the jaws of victory will haunt him for a while at least.





ssg
Profile Joined July 2011
United States1779 Posts
June 01 2013 16:01 GMT
#7396
On June 02 2013 00:54 Prplppleatr wrote:
Show nested quote +
On June 02 2013 00:47 oogieogie wrote:
On June 02 2013 00:40 ssg wrote:
Whaf the fuck went to bed after game 3

LOL I DID TOO..what the fuck

ditto....wtf

Those firsf three games were so one sided. No reason to stay up...ugh.
Havik_
Profile Joined November 2011
United States5585 Posts
June 01 2013 16:04 GMT
#7397
On June 02 2013 00:40 ssg wrote:
What the fuck went to bed after game 3


You didn't miss much. Games weren't good. Quality wise they were about on parity with Seed vs MC

Game 1: Proxy rax
Game 2-5: Roach Baneling all in
Game 6: Proxy rax
Game 7: Mediocre macro game

Kespa players have a knack for cheesing, so I guess this shouldn't be too surprising, but I expected better, especially from Innovation.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1717 Posts
June 01 2013 16:04 GMT
#7398
On June 02 2013 00:40 ssg wrote:
Whaf the fuck went to bed after game 3


ahahah ur that guy huh?

ahh soulkey goddamnit zerg wins last 4 fucking gsl's

just frustrating as terran player.
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1717 Posts
June 01 2013 16:04 GMT
#7399
On June 02 2013 01:04 Havik_ wrote:
Show nested quote +
On June 02 2013 00:40 ssg wrote:
What the fuck went to bed after game 3


You didn't miss much. Games weren't good. Quality wise they were about on parity with Seed vs MC

Game 1: Proxy rax
Game 2-5: Roach Baneling all in
Game 6: Proxy rax
Game 7: Mediocre macro game

Kespa players have a knack for cheesing, so I guess this shouldn't be too surprising, but I expected better, especially from Innovation.


Summarized very well.
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
KaiserKieran
Profile Blog Joined August 2011
United States615 Posts
June 01 2013 16:07 GMT
#7400
Well I predicted Soulkey 4-0. I guess I wasn't too far off. Hopefully WCS NA will be much better.
As for people saying that hyping it was bad I'm betting that 99.99% of you would have hyped it as well.

Prev 1 368 369 370 371 372 381 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#63
RotterdaM579
TaKeTV 224
TKL 117
IndyStarCraft 114
SteadfastSC85
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 579
ByuN 223
TKL 117
IndyStarCraft 114
UpATreeSC 98
SteadfastSC 85
MindelVK 1
StarCraft: Brood War
Britney 29350
Calm 4512
Jaedong 2037
Bisu 1608
Shuttle 863
Horang2 443
Mini 432
Rush 341
Soma 317
Larva 218
[ Show more ]
Stork 218
ZerO 182
Dewaltoss 98
Sharp 70
Hyun 59
Liquid`Ret 53
910 50
sorry 39
Bale 26
ToSsGirL 26
Aegong 23
HiyA 22
Terrorterran 22
Trap 21
soO 19
Barracks 17
Sacsri 11
ajuk12(nOOB) 9
zelot 8
Dota 2
qojqva3758
syndereN967
KheZu143
Counter-Strike
byalli2116
x6flipin588
fl0m175
Other Games
Grubby7677
hiko1051
Liquid`RaSZi865
FrodaN767
Beastyqt442
ceh9367
KnowMe216
ArmadaUGS143
QueenE115
XaKoH 76
ZerO(Twitch)10
Organizations
Other Games
gamesdonequick1669
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix8
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2285
• TFBlade858
Other Games
• Shiphtur194
Upcoming Events
Afreeca Starleague
17h 18m
Snow vs Shinee
Shine vs EffOrt
GSL
18h 18m
PiGosaur Cup
1d 7h
The PondCast
1d 17h
Kung Fu Cup
1d 18h
Replay Cast
2 days
KCM Race Survival
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
IntoTheTV X SOOP
3 days
[ Show More ]
Replay Cast
4 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.