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On May 26 2013 02:12 Cereb wrote: Atleast now we know for sure that toss ground army only fighting this straight on doesn't work if Zerg doesn't mess up. I hope other toss' players will learn from this.
We've known this for quite a while.
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One day we'll get a resume from replay with a GG 10 seconds later
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On May 26 2013 02:14 ChemBroTron wrote: Should "slowly, but surely" be a drinking game?
it´s a trap
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the assimilator got sniped!! whoaaaaa
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38 MINUTE CANNON RUSH. DO IT!!!!
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hhaha build mothership fly in and die... do it again
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I want to see swarm host split push!
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On May 26 2013 02:15 rpgalon wrote:Show nested quote +On May 26 2013 02:10 Insoleet wrote:On May 26 2013 02:08 Qikz wrote:On May 26 2013 02:07 _SpiRaL_ wrote:On May 26 2013 02:06 Tayar wrote: in the imaginary world tod lives in killing stephanos main would make a difference in this game. Kill his main, then kill his outside bases. Kill things away from the immobile deathball. It's not immobile though. The locust duration is so high they can go pretty much anywhere on the map. This is wrong. When you chose a direction with the locusts, it costs a lot of time to change their direction. They are not anywhere on the map at all. he is right, SW are not immobile, they can move. you should watch some korean Z playing with them to see the Swarm host mobility, Stephano is just bad with them even though it does not matter...
I know.
But what he is saying is that swarmhost can defend anywhere on the map from their original position because of the duration of the locusts. And it's totally false.
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On May 26 2013 02:13 xsnac wrote:Show nested quote +On May 26 2013 02:12 KelsierSC wrote: Stephano has also been upgrading his air all game so he is on 3/3 I dont think BK has good upgrades for his air and the corrupters would destroy them even with 3-3 vs 0-0 , 10 voids and a couple of storms + archons shit on mono corruptors . and 10 voids is more like 2-3 minutes of chronoboost 3 stargate .
Airtoss seems pretty bad at dealing with Locusts, as in killing them before they do some free damage to the nexuses.
The zerg would only need to "adapt" by sitting the SHs behind a bazilion spores instead of spines.
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Playing against stephano's ZvP seems like it would be quite frustrating.
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Please just gg BabyKnight.
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TLADT24920 Posts
this is 100% gg now. Look at supply difference. BK losing his 5th etc...
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Stephano's SH count is overwhelming BK, the Corruptors and Vipers counter the Colossi. This is over very soon.
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Really nice Blinding Clouds, I love that spell. I wish abduct was a bit less one dimensional though
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Seems like 15 games on ladder is enough for you Babyk sorry .
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I think the 3 stargate void ray skytoss opening should disallow swarm host play from ever setting up. Going swarm host against the void ray opening should not work as you need all the gas you have for hydras and infestors. Then once you have the void rays set up before it gets to the super lategame, there isn't the problem of 'I can't go air because Zerg has 30 corruptors ready to snipe my voids'. Maybe that's why we don't see the 3 stargate void ray opening go into the super lategame because Zerg just dies to the 200/200 push.
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this kind of game is only cool when it's not being done constantly :<
babyknight really doesn't have the multitasking to win split map games like this
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This PvZ is almost as exciting as WoL PvZ /troll
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