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[Code S] RO32 Group H 2013 WCS Korea Season 1 - Page 78

Forum Index > StarCraft 2 Tournaments
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Prev 1 76 77 78 79 80 127 Next
Scrubwave
Profile Joined July 2010
Poland1786 Posts
April 18 2013 11:35 GMT
#1541
--- Nuked ---
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-04-18 11:36:23
April 18 2013 11:35 GMT
#1542
I like these Australian jokes. :Þ
I have to say though, I don't drink beer all that often but you should at least know (yuck) Boag's Draught and Cascade as well in my opinion.

On April 18 2013 20:35 Scrubwave wrote:
Whatever, Australians, you answer to your spider-overlords anyway.

I'm pretty sure Queenslanders answer to the crawling and flying cockroach swarms actually.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
April 18 2013 11:35 GMT
#1543
Fuck I hate Fosters, worst beer ever and I have had VB.
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
sths
Profile Blog Joined October 2012
Australia192 Posts
April 18 2013 11:35 GMT
#1544
obviously tastosis getting money under the table from fosters
Kommander
Profile Joined March 2011
Philippines4950 Posts
April 18 2013 11:35 GMT
#1545
On April 18 2013 20:34 Type|NarutO wrote:
It might be just me, but Flash is so aggressive that it might be a good idea to shut it down with a 'lower' (notice: not low) drone count and massive ling/baneling to at least deflect or decimate his initial engagements. His whole plan after being ahead in economy is to constantly trade because Terran can produce units while building economy and expand, Zerg cannot. If he can force a situation where Zerg has good economy but cannot increase it and has to constantly build units, Zerg will eventually fall behind.

If SoulKey could crush the initial (advantage-taking push) of Flash he could easily get into a situation that doesn't prevent Flash from expanding but allows him to do so. That would allow him to tech and hold his ground more easily. Obviously I'm well aware that ling/bane is a horror to play against bio mine, but mutalisks basically are dead-supply in the direct engagement (until before you hit a ton) because they usually would need to harass, which they cannot because Flash does pressure early.

In the fight they are basically dead supply and can only be used to clear mines, but in my mind you'd be better with 1500/1500 in ling/bane instead of mutas, as they will not shut down mediacs (due to boost) mostly anyways. My analysis of it.


If I'm not mistaken, isn't that what Life does to Flash? Mid game ling aggression?
Ketch
Profile Joined October 2010
Netherlands7285 Posts
Last Edited: 2013-04-18 11:37:00
April 18 2013 11:36 GMT
#1546
Ok, will the armory finish within a perfect second of the upgrades finishing? Let's wait and see!

Nope 3 seconds before armor, 4 before attack
Grettin
Profile Joined April 2010
42411 Posts
April 18 2013 11:36 GMT
#1547
On April 18 2013 20:33 Onlinejaguar wrote:
ok no Tasteless, we dont drink fosters here.


So many good and smaller brewery's in Australia, that even i didn't believe that.
"If I had force-fields in Brood War, I'd never lose." -Bisu
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
April 18 2013 11:36 GMT
#1548
On April 18 2013 20:35 Kommander wrote:
Show nested quote +
On April 18 2013 20:34 Type|NarutO wrote:
It might be just me, but Flash is so aggressive that it might be a good idea to shut it down with a 'lower' (notice: not low) drone count and massive ling/baneling to at least deflect or decimate his initial engagements. His whole plan after being ahead in economy is to constantly trade because Terran can produce units while building economy and expand, Zerg cannot. If he can force a situation where Zerg has good economy but cannot increase it and has to constantly build units, Zerg will eventually fall behind.

If SoulKey could crush the initial (advantage-taking push) of Flash he could easily get into a situation that doesn't prevent Flash from expanding but allows him to do so. That would allow him to tech and hold his ground more easily. Obviously I'm well aware that ling/bane is a horror to play against bio mine, but mutalisks basically are dead-supply in the direct engagement (until before you hit a ton) because they usually would need to harass, which they cannot because Flash does pressure early.

In the fight they are basically dead supply and can only be used to clear mines, but in my mind you'd be better with 1500/1500 in ling/bane instead of mutas, as they will not shut down mediacs (due to boost) mostly anyways. My analysis of it.


If I'm not mistaken, isn't that what Life does to Flash? Mid game ling aggression?


Yes he did play it even before (or exactly when) Flash' pressure started. I was talking about a more defensive way that wouldn't put you behind if it fails, but basically, yes.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
April 18 2013 11:36 GMT
#1549
really interesting how safe flash plays, he walls really quick at the front (he goes up to 40/70 which is odd) with a 2nd bunker and doesn't actually move out to be aggressive with hellions in case of a runby
SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
April 18 2013 11:36 GMT
#1550
On April 18 2013 20:35 Kommander wrote:
Show nested quote +
On April 18 2013 20:34 Type|NarutO wrote:
It might be just me, but Flash is so aggressive that it might be a good idea to shut it down with a 'lower' (notice: not low) drone count and massive ling/baneling to at least deflect or decimate his initial engagements. His whole plan after being ahead in economy is to constantly trade because Terran can produce units while building economy and expand, Zerg cannot. If he can force a situation where Zerg has good economy but cannot increase it and has to constantly build units, Zerg will eventually fall behind.

If SoulKey could crush the initial (advantage-taking push) of Flash he could easily get into a situation that doesn't prevent Flash from expanding but allows him to do so. That would allow him to tech and hold his ground more easily. Obviously I'm well aware that ling/bane is a horror to play against bio mine, but mutalisks basically are dead-supply in the direct engagement (until before you hit a ton) because they usually would need to harass, which they cannot because Flash does pressure early.

In the fight they are basically dead supply and can only be used to clear mines, but in my mind you'd be better with 1500/1500 in ling/bane instead of mutas, as they will not shut down mediacs (due to boost) mostly anyways. My analysis of it.


If I'm not mistaken, isn't that what Life does to Flash? Mid game ling aggression?


That's why Life destroy Flash every time they meet.
Play your best
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
April 18 2013 11:37 GMT
#1551
On April 18 2013 20:33 Shellshock1122 wrote:
Show nested quote +
On April 18 2013 20:29 Shellshock1122 wrote:
WCS KR S1 2013 Code S Ro32
[image loading] (Z)Soulkey vs [image loading] (T)Flash
Game 2 (0-1)
Map: Whirlwind

0:00
Soulkey spawns in the bottom right
Flash spawns in the top right

2:00
hatch first for Soulkey
CC first on the high ground for Flash
gas for Soulkey
rax for Flash
Soulkey scouts the CC first with his overlord
gas for Flash
pool for Soulkey

3:00
ling speed for Soulkey

4:00
Factory for Flash
bunker at the natural ramp for Flash
Flash floating down his natural OC
reactor for Flash

5:00
3rd CC for Flash inside his main
3rd base for Soulkey
reactored hellion production for Flash

6:00
tech lab for Flash
gas for Flash
stim research for Flash
2 more gas for Soulkey
spine in the natural for Soulkey

7:00
Lair for Soulkey
double evo for Flash
overlord scouts the 3rd OC morphing of Flash
double evo for Soulkey
widow mines coming out for Flash
2 more rax for Flash
2 more gas for Flash

8:00
spine repositions to the 3rd of Soulkey
Flash lands his 3rd base
1-1 for Flash
1-1 ling upgrades for Soulkey
spire for Soulkey
Starport for Flash
2 more rax for Flash
baneling nest for Soulkey

9:00
armory for Flash
macro hatch for Soulkey
combat shields for Flash
baneling speed for Soulkey

10:00
muta production started for Soulkey
4th base for Soulkey
reactored medivac production for Flash
2-2 started for Flash
+1 flier attack for Soulkey
overlord speed for Soulkey
2nd factory for Flash
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
April 18 2013 11:37 GMT
#1552
Artosis: How big?

Tasteless: big big big.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
rothsbury
Profile Joined January 2012
Australia1654 Posts
April 18 2013 11:37 GMT
#1553
I've never had fosters, and I can't recall even seeing it a pub or bottleshop. And I go to those places a lot.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
April 18 2013 11:37 GMT
#1554
murder those depots soulkey.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
sitromit
Profile Joined June 2011
7051 Posts
April 18 2013 11:37 GMT
#1555
That did nothing, Soulkey is in trouble.
Aeromi
Profile Blog Joined August 2012
France14461 Posts
April 18 2013 11:38 GMT
#1556
Soulkey miss 2-2 upgrades :/
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Fody03
Profile Joined July 2012
Italy310 Posts
April 18 2013 11:38 GMT
#1557
i wonder if its just not better to go ling/bling/hydra vs bio/mine
Terrans
DJHelium
Profile Joined December 2010
Sweden13480 Posts
April 18 2013 11:38 GMT
#1558
On April 18 2013 20:34 Type|NarutO wrote:
It might be just me, but Flash is so aggressive that it might be a good idea to shut it down with a 'lower' (notice: not low) drone count and massive ling/baneling to at least deflect or decimate his initial engagements. His whole plan after being ahead in economy is to constantly trade because Terran can produce units while building economy and expand, Zerg cannot. If he can force a situation where Zerg has good economy but cannot increase it and has to constantly build units, Zerg will eventually fall behind.

If SoulKey could crush the initial (advantage-taking push) of Flash he could easily get into a situation that doesn't prevent Flash from expanding but allows him to do so. That would allow him to tech and hold his ground more easily. Obviously I'm well aware that ling/bane is a horror to play against bio mine, but mutalisks basically are dead-supply in the direct engagement (until before you hit a ton) because they usually would need to harass, which they cannot because Flash does pressure early.

In the fight they are basically dead supply and can only be used to clear mines, but in my mind you'd be better with 1500/1500 in ling/bane instead of mutas, as they will not shut down mediacs (due to boost) mostly anyways. My analysis of it.


Do you think a WoL style +1+1 roach timing would work good? Then transition into muta-ling-bling, but keeping some roaches with it as well. When playing zerg I really like it because it denies the third for a long time and gives total map control.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
April 18 2013 11:38 GMT
#1559
soulkey just headbutt that push, holy..
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51094 Posts
April 18 2013 11:38 GMT
#1560
On April 18 2013 20:36 FakeDeath wrote:
Show nested quote +
On April 18 2013 20:35 Kommander wrote:
On April 18 2013 20:34 Type|NarutO wrote:
It might be just me, but Flash is so aggressive that it might be a good idea to shut it down with a 'lower' (notice: not low) drone count and massive ling/baneling to at least deflect or decimate his initial engagements. His whole plan after being ahead in economy is to constantly trade because Terran can produce units while building economy and expand, Zerg cannot. If he can force a situation where Zerg has good economy but cannot increase it and has to constantly build units, Zerg will eventually fall behind.

If SoulKey could crush the initial (advantage-taking push) of Flash he could easily get into a situation that doesn't prevent Flash from expanding but allows him to do so. That would allow him to tech and hold his ground more easily. Obviously I'm well aware that ling/bane is a horror to play against bio mine, but mutalisks basically are dead-supply in the direct engagement (until before you hit a ton) because they usually would need to harass, which they cannot because Flash does pressure early.

In the fight they are basically dead supply and can only be used to clear mines, but in my mind you'd be better with 1500/1500 in ling/bane instead of mutas, as they will not shut down mediacs (due to boost) mostly anyways. My analysis of it.


If I'm not mistaken, isn't that what Life does to Flash? Mid game ling aggression?


That's why Life destroy Flash every time they meet.


??? didn't Flash 2-0 the first time they met?

or am I wrong?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
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