[Code S] RO32 Group H 2013 WCS Korea Season 1 - Page 78
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Scrubwave
Poland1786 Posts
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Fuchsteufelswild
Australia2028 Posts
I have to say though, I don't drink beer all that often but you should at least know (yuck) Boag's Draught and Cascade as well in my opinion. On April 18 2013 20:35 Scrubwave wrote: Whatever, Australians, you answer to your spider-overlords anyway. I'm pretty sure Queenslanders answer to the crawling and flying cockroach swarms actually. | ||
mcmartini
Australia1972 Posts
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sths
Australia192 Posts
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Kommander
Philippines4950 Posts
On April 18 2013 20:34 Type|NarutO wrote: It might be just me, but Flash is so aggressive that it might be a good idea to shut it down with a 'lower' (notice: not low) drone count and massive ling/baneling to at least deflect or decimate his initial engagements. His whole plan after being ahead in economy is to constantly trade because Terran can produce units while building economy and expand, Zerg cannot. If he can force a situation where Zerg has good economy but cannot increase it and has to constantly build units, Zerg will eventually fall behind. If SoulKey could crush the initial (advantage-taking push) of Flash he could easily get into a situation that doesn't prevent Flash from expanding but allows him to do so. That would allow him to tech and hold his ground more easily. Obviously I'm well aware that ling/bane is a horror to play against bio mine, but mutalisks basically are dead-supply in the direct engagement (until before you hit a ton) because they usually would need to harass, which they cannot because Flash does pressure early. In the fight they are basically dead supply and can only be used to clear mines, but in my mind you'd be better with 1500/1500 in ling/bane instead of mutas, as they will not shut down mediacs (due to boost) mostly anyways. My analysis of it. If I'm not mistaken, isn't that what Life does to Flash? Mid game ling aggression? | ||
Ketch
Netherlands7285 Posts
Nope 3 seconds before armor, 4 before attack | ||
Grettin
42381 Posts
On April 18 2013 20:33 Onlinejaguar wrote: ok no Tasteless, we dont drink fosters here. So many good and smaller brewery's in Australia, that even i didn't believe that. | ||
NarutO
Germany18839 Posts
On April 18 2013 20:35 Kommander wrote: If I'm not mistaken, isn't that what Life does to Flash? Mid game ling aggression? Yes he did play it even before (or exactly when) Flash' pressure started. I was talking about a more defensive way that wouldn't put you behind if it fails, but basically, yes. | ||
netherDrake
Singapore1831 Posts
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FakeDeath
Malaysia6060 Posts
On April 18 2013 20:35 Kommander wrote: If I'm not mistaken, isn't that what Life does to Flash? Mid game ling aggression? That's why Life destroy Flash every time they meet. | ||
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Shellshock
United States97276 Posts
On April 18 2013 20:33 Shellshock1122 wrote: 2:00 hatch first for Soulkey CC first on the high ground for Flash gas for Soulkey rax for Flash Soulkey scouts the CC first with his overlord gas for Flash pool for Soulkey 3:00 ling speed for Soulkey 4:00 Factory for Flash bunker at the natural ramp for Flash Flash floating down his natural OC reactor for Flash 5:00 3rd CC for Flash inside his main 3rd base for Soulkey reactored hellion production for Flash 6:00 tech lab for Flash gas for Flash stim research for Flash 2 more gas for Soulkey spine in the natural for Soulkey 7:00 Lair for Soulkey double evo for Flash overlord scouts the 3rd OC morphing of Flash double evo for Soulkey widow mines coming out for Flash 2 more rax for Flash 2 more gas for Flash 8:00 spine repositions to the 3rd of Soulkey Flash lands his 3rd base 1-1 for Flash 1-1 ling upgrades for Soulkey spire for Soulkey Starport for Flash 2 more rax for Flash baneling nest for Soulkey 9:00 armory for Flash macro hatch for Soulkey combat shields for Flash baneling speed for Soulkey 10:00 muta production started for Soulkey 4th base for Soulkey reactored medivac production for Flash 2-2 started for Flash +1 flier attack for Soulkey overlord speed for Soulkey 2nd factory for Flash | ||
KalWarkov
Germany4126 Posts
Tasteless: big big big. | ||
rothsbury
Australia1654 Posts
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IshinShishi
Japan6156 Posts
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sitromit
7051 Posts
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Aeromi
France14460 Posts
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Fody03
Italy310 Posts
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DJHelium
Sweden13480 Posts
On April 18 2013 20:34 Type|NarutO wrote: It might be just me, but Flash is so aggressive that it might be a good idea to shut it down with a 'lower' (notice: not low) drone count and massive ling/baneling to at least deflect or decimate his initial engagements. His whole plan after being ahead in economy is to constantly trade because Terran can produce units while building economy and expand, Zerg cannot. If he can force a situation where Zerg has good economy but cannot increase it and has to constantly build units, Zerg will eventually fall behind. If SoulKey could crush the initial (advantage-taking push) of Flash he could easily get into a situation that doesn't prevent Flash from expanding but allows him to do so. That would allow him to tech and hold his ground more easily. Obviously I'm well aware that ling/bane is a horror to play against bio mine, but mutalisks basically are dead-supply in the direct engagement (until before you hit a ton) because they usually would need to harass, which they cannot because Flash does pressure early. In the fight they are basically dead supply and can only be used to clear mines, but in my mind you'd be better with 1500/1500 in ling/bane instead of mutas, as they will not shut down mediacs (due to boost) mostly anyways. My analysis of it. Do you think a WoL style +1+1 roach timing would work good? Then transition into muta-ling-bling, but keeping some roaches with it as well. When playing zerg I really like it because it denies the third for a long time and gives total map control. | ||
RogerChillingworth
2887 Posts
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BLinD-RawR
ALLEYCAT BLUES50123 Posts
On April 18 2013 20:36 FakeDeath wrote: That's why Life destroy Flash every time they meet. ??? didn't Flash 2-0 the first time they met? or am I wrong? | ||
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