[Code S] RO32 Group H 2013 WCS Korea Season 1 - Page 79
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Hungary1025 Posts
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FeyFey
Germany10114 Posts
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Killmouse
Austria5700 Posts
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Thrillz
4313 Posts
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Rorra
Australia1066 Posts
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DJHelium
Sweden13480 Posts
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Shellshock
United States97276 Posts
On April 18 2013 20:37 Shellshock1122 wrote: 6:00 tech lab for Flash gas for Flash stim research for Flash 2 more gas for Soulkey spine in the natural for Soulkey 7:00 Lair for Soulkey double evo for Flash overlord scouts the 3rd OC morphing of Flash double evo for Soulkey widow mines coming out for Flash 2 more rax for Flash 2 more gas for Flash 8:00 spine repositions to the 3rd of Soulkey Flash lands his 3rd base 1-1 for Flash 1-1 ling upgrades for Soulkey spire for Soulkey Starport for Flash 2 more rax for Flash baneling nest for Soulkey 9:00 armory for Flash macro hatch for Soulkey combat shields for Flash baneling speed for Soulkey 10:00 muta production started for Soulkey 4th base for Soulkey reactored medivac production for Flash 2-2 started for Flash +1 flier attack for Soulkey overlord speed for Soulkey 2nd factory for Flash 11:00 Flash starts pushing out on the map 2 more rax for Flash Soulkey busts the depot wall at the 3rd of Flash and a few lings run in mutas looking for a place to harass but Flash has turrets ready 12:00 burrow research started for Soulkey ling bane and bio trading in the middle of the map Fash trying to clean up some creep Soulkey pushes back the push of Flash 13:00 soulkey cleans up a bunch of widow mines in the middle of the map Flash coming in with his 2nd push 2-2 started for Soulkey infestation pit for Soulkey flash trying to kite back into his mines 14:00 Hive started for Soulkey Soulkey forces Flash back again Flash lifts up his army and boosts away Soulkey catches a bunch of reinforcement marines Flash holds at his natural and 3rd walls Soulkey retreats 15:00 more mutas and banes coming out for Soulkey Flash pushing the 4th base of Soulkey with his nexus push mutas trying to harass the natural of Flash but marines and widow mines push him away | ||
NarutO
Germany18839 Posts
On April 18 2013 20:38 DJHelium wrote: Do you think a WoL style +1+1 roach timing would work good? Then transition into muta-ling-bling, but keeping some roaches with it as well. When playing zerg I really like it because it denies the third for a long time and gives total map control. I think you are talking about +1/+1 carapace and melee, even though you talk about roaches (because your plan is not sticking with them anyways?) In any case, I think roach/bane can be a good composition, but its expensive compared to ling/bane to begin with. I am not a Zerg player and probably cannot argue on the level of Flash, but in my opinion you could also deflect the attack with roach/bane and have a potentially counter to win, but that would make the strategy very volatile and in my opinion could lead to being forced to allin. Would need to see how it playes out :-) but certainly possible if I think about it. | ||
Thrillz
4313 Posts
On April 18 2013 20:38 Thrillz wrote: Flash is so far ahead on upgrades... But not starting 3-3 =\ | ||
Aeromi
France14460 Posts
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Grettin
42381 Posts
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KalWarkov
Germany4126 Posts
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liberate71
Australia10252 Posts
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Topdoller
United Kingdom3860 Posts
User was warned for this post | ||
Arevall
Sweden1133 Posts
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XaCez
Sweden6991 Posts
On April 18 2013 20:41 KalWarkov wrote: why and how is flash maxed in a game like this Oo Units never die. Just picks them up and flies away and Mutas cannot chase. | ||
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NovemberstOrm
Canada16217 Posts
On April 18 2013 20:38 BLinD-RawR wrote: ??? didn't Flash 2-0 the first time they met? or am I wrong? yeah and then life 4-0'ed him | ||
Onlinejaguar
Australia2823 Posts
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Ph4ZeD
United Kingdom753 Posts
On April 18 2013 20:42 Topdoller wrote: Jesus these games are shit to watch. super advanced Bronze A move tactic , with a trail of widow mines between the bases Yeah because your SO much better, rofl... | ||
pmp10
3325 Posts
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