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On April 18 2013 20:31 Rorra wrote:Show nested quote +On April 18 2013 20:29 Dodgin wrote: whirlwind harder to defend drops than star station? yeah ok ;o I actually cant believe how much pro zergs seem to favour whirlwind...
Yeah me too, kinda...
I mean, I understand that it's good, but the drops on this maps are quite annoying to deal with as we saw in B4's game 
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Loooool Whirlwind is a droppable map so no roach hydra??? What about Star Station with all the airspace....
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opterown
Australia54784 Posts
On April 18 2013 20:32 NovemberstOrm wrote:Poll: Recommend Flash vs Soulkey Game 1?Yes (35) 83% No (4) 10% If you have time (3) 7% 42 total votes Your vote: Recommend Flash vs Soulkey Game 1? (Vote): Yes (Vote): No (Vote): If you have time
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So unless Soulkey does a giant do or die in the beginning he will lose horrible on this map against bio. Should do a proxy nydus -> built the network near flash and nydus into his main.
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Lol no in Australia you slide up onto the roof
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On April 18 2013 20:31 tribulator wrote:Show nested quote +On April 18 2013 20:28 TheDwf wrote:On April 18 2013 20:28 tribulator wrote: I heard blinding cloud is amazing... just saying! I heard teching Hive and Vipers takes time/resources Soulkey never had... just saying! I'm guessing you don't play the roach hydra viper style much... the vipers are a must. You don't push without the vipers, it's suicide, especially against a player who can actually macro. You cut corners to make sure you get the vipers. Yea because Flash with his nonstop haress would let him cut corners. Soulkey would have died earlier trying to do that.
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United States97276 Posts
On April 18 2013 20:29 Shellshock1122 wrote:0:00  Soulkey spawns in the bottom right  Flash spawns in the top right 2:00 hatch first for Soulkey CC first on the high ground for Flash gas for Soulkey rax for Flash Soulkey scouts the CC first with his overlord gas for Flash pool for Soulkey
3:00 ling speed for Soulkey
4:00 Factory for Flash bunker at the natural ramp for Flash Flash floating down his natural OC reactor for Flash
5:00 3rd CC for Flash inside his main 3rd base for Soulkey reactored hellion production for Flash
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Oh god. Now OGN is starting 'let me ask you a question' segment.
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ok no Tasteless, we dont drink fosters here.
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Well, I like that Soulkey decided to try something different -- kinda sad that Flash just made almost exactly the same composition as he otherwise would have (save for more marauders here) and rolled him anyway. I think that map would have been an excellent test of some swarm host play with modest roach/hydra support.
Also, it's really lame that you can get away with burrowing a ton of mines together right in front of the opponent and they'll trade cost efficiently unless each one is set off by a high-health overlord, overseer, or roach. I think it would make much more sense if the mines triggered as soon as the unit enters range, even if another adjacent mine has already triggered, or, in the alternative, if a mine could friendly fire other burrowed mines -- then you'd have to space them apart a bit or the opponent could run one fast unit in and trigger the whole field at once.
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Fosters is not a good beer...
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opterown
Australia54784 Posts
On April 18 2013 20:33 pmp10 wrote: Oh god. Now OGN is starting 'let me ask you a question' segment. not much to talk about tbh
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yep no one in australia drinks fosters
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It might be just me, but Flash is so aggressive that it might be a good idea to shut it down with a 'lower' (notice: not low) drone count and massive ling/baneling to at least deflect or decimate his initial engagements. His whole plan after being ahead in economy is to constantly trade because Terran can produce units while building economy and expand, Zerg cannot. If he can force a situation where Zerg has good economy but cannot increase it and has to constantly build units, Zerg will eventually fall behind.
If SoulKey could crush the initial (advantage-taking push) of Flash he could easily get into a situation that doesn't prevent Flash from expanding but allows him to do so. That would allow him to tech and hold his ground more easily. Obviously I'm well aware that ling/bane is a horror to play against bio mine, but mutalisks basically are dead-supply in the direct engagement (until before you hit a ton) because they usually would need to harass, which they cannot because Flash does pressure early.
In the fight they are basically dead supply and can only be used to clear mines, but in my mind you'd be better with 1500/1500 in ling/bane instead of mutas, as they will not shut down mediacs (due to boost) mostly anyways. My analysis of it.
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Tastosis dropping the anti-knowledge on Australia.
We don't drink fosters, and beards just provide better grip for drop bears.
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With the exception of Life, I feel like every Zerg is shooting themselves on the foot when they go into a macro game with Flash.
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Learning a lot about australia I didn't already know, thanks duo :D
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Kevin Knocke had the most handsome of beards, he should get it again.
TLO's hobo look was more brutal. He should also get it again!
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