[SPL] Team 8 vs Woongjin Stars Round 4. Week 2 - Page 12
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Meerel
Germany713 Posts
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SeaSmoke
United States326 Posts
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Shellshock
United States97276 Posts
On April 16 2013 16:56 Asha` wrote: PvZ seems to be in such an awful state atm Lee told me it was thrilling | ||
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onPHYRE
Bulgaria925 Posts
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EleanorRIgby
Canada3923 Posts
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dainbramage
Australia1442 Posts
On April 16 2013 16:56 EleanorRIgby wrote: i wish there was some kind of micro you could do with voidray, its just 1a Nah it's cool, blizzard added the micro button. Now it's 1ea EDIT: And I really think that hydra timing could well have worked. At one point it was 32 hydras on the field against 12 voids, and cannons at the nat were all dead. Problem was it's a giant map and most of the hydras were being rallied. Also in the next engagement the zerg 1a'd so a lot of hydras were stuck at the back not attacking. A nydus and just stutter-stepping forward could have made the game look a lot different. Or just going for the third instead. Then again, I'm low masters and they're professionals. *shrug* | ||
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hooahah
3752 Posts
On April 16 2013 16:58 SeaSmoke wrote: So, what do you do vs. this Void Ray build? I've seen queens do well vs voids...how would that have done? well for starters you focus fire the voidrays and not the cannons voidrays are also slow molasses so you kill the damn 3rd of the protoss. Flying had NOTHING to protect the 3rd, yet the zerg tried to bust the front for a quick gg. really after you kill the third just starve the protoss out | ||
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Shellshock
United States97276 Posts
On April 16 2013 16:59 dainbramage wrote: Nah it's cool, blizzard added the micro button. Now it's 1ea Which is even better because the e actually does nothing to hydras so... *shrug* | ||
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Markwerf
Netherlands3728 Posts
The only thing OP about it imo is that later on it becomes too easy to abuse recall with this style. Snipe hatch, then recall is too hard to stop later on. Good hydra play can make it really hard for this style to ever get a 4th though not too mention keeping 3 bases alive. | ||
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Olli
Austria24422 Posts
On April 16 2013 16:50 Yello wrote: I really don't understand ALBM's decision making here. He has to know that soon Flying will have an unbeatable army. He should have attacked the third while Flying was rebuilding cannons at his natural. No transition, really late upgrades, bad decision making, no focus fire with the Hydras..... This, Flying should've been dead no problem. | ||
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sc2superfan101
3583 Posts
Woongjin needs a nerf. | ||
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Nomzter
Sweden2802 Posts
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EleanorRIgby
Canada3923 Posts
On April 16 2013 17:10 Markwerf wrote: Why do I always see this terrible play when they go up against skytoss... Just play a hydra style and multiprong, make sure to starve the protoss as much as possible. Add in something to absorb some of the shots though, swarmhosts are great for this, ultra later if protoss starts adding colossi. The only thing OP about it imo is that later on it becomes too easy to abuse recall with this style. Snipe hatch, then recall is too hard to stop later on. Good hydra play can make it really hard for this style to ever get a 4th though not too mention keeping 3 bases alive. i feel like speedling multi prong harass would do great as well. Try and split the toss up with lots of harass then pick off the separated armies with your main hydra force while the speedlings distract some of the forces. | ||
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xluik
201 Posts
On April 16 2013 16:58 SeaSmoke wrote: So, what do you do vs. this Void Ray build? I've seen queens do well vs voids...how would that have done? life did faced it and countered it perfectly in his Ro32.... just aggressive expanding and hydras if i recall correctly. | ||
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Proseat
Germany5113 Posts
Scoring: WJS +4 T8 -1 SoulKey +4 ZerO +5 Light +5 Terminator +3 Flying +4 BaBy +1 free +2 all other WJS players +1 | ||
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Otolia
France5805 Posts
I lost 5 points because of you << | ||
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Zenbrez
Canada5973 Posts
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