On April 08 2013 17:58 greatZERG wrote: Am I the only person who didn't see this game as being close at all? Action was -30 supply the whole game but the commentators were acting like it was dead even. 40+ SCV kills and still didn't get near his supply.
I feel exactly the same way. The commentators aren't calling these games well at all. Whiplash keeps talking about the "high level" of play in this game, but it was really just Innovation taking apart Action left and right. Cute stuff from action, but this game was never close.
Did you miss Bogus losing 40+ scvs? Granted he's terran, and his units are insanely cost effective so it doesn't really matter, but yeah, Action did MAJOR damage with the baneling drop. It's just that terran doesn't need scvs nearly as much as the other races need their harvesters.
he killed 40 SCVs when Bogus was actually ahead on workers. Bogus was at 70 workers to Actions ~55 and normally Zerg needs to be ahead. Action did merely catch up in workers with the drops and he didn't do anything to Bogus army at all.
Bogus had the huge army lead afterwards (because of better macro) and then attacked with superior micro and good multitasking with drops.
70 drones vs 48 scvs. But with 3/4 CCs that is obviously not very much of a difference at all.
yeah, after the drops it was 70 drones to 48 SCVs. Before them (and Action droning) Bogus was ahead
and Bogus still had the better and bigger army and could damage Action
On April 08 2013 18:06 M.R. McThundercrotch wrote: Hopefully Swarm Host builds will keep losing until Blizzard just does away with them. The bastard child of Lurkers and Brood Lords, I have never seen them do anything interesting. With the decreased role of Fungal Growth, maybe we could see the root removed from that, too...
Swarm Hosts are actually really good when used offensively but as for a defensive unit they are not very powerful.
The unit is going to take some time to really figure out but trust me, once the pros do people will change their minds about it.
Seriously hope they don't remove swarm hosts. I"m actually having more fun playing with them online than I did with lurkers.
Well, they didn't remove Carriers, so there is hope yet.
On April 08 2013 18:01 PredY wrote: think he made too many SHs in the end, they are OKish vs mines but ultimately useless vs mass bio, especially when used just to defend. would love to see him save up that gas for more ultras
in panic mode, Action thought those little mushroom could shoot spikes from underground....
ok I wont brought up this discussion again but it's pretty frustrated to see a band of bio run into zerg's expo with like five SHs worth of resource and kill everything with ease
but wouldn't the same thing happen if there were 5 Broodlords in the base "guarding" it? Alone they just aren't that effective.
On April 08 2013 18:06 m0ck wrote: I would really like if zerg harassing would be somewhat effective, the reaction time from bogus was pretty appalling - Ts are used to simply being safe. And this game is a pretty good demonstration of why.
Yeah, definitely true. Baneling drops can be very potent against terran as well as protoss but fast reactions (and the right reaction) makes a huge difference and Innovation just let Action eat up his SCVs with too little consequence. I think buffed Nydus Worms (more hp probably) and possibly some further increased overlord speed (Maybe??) would help to make harassment including small drops here and there more effective. I don't see either change happening in a hurry, sadly.
On April 08 2013 18:01 PredY wrote: think he made too many SHs in the end, they are OKish vs mines but ultimately useless vs mass bio, especially when used just to defend. would love to see him save up that gas for more ultras
in panic mode, Action thought those little mushroom could shoot spikes from underground....
ok I wont brought up this discussion again but it's pretty frustrated to see a band of bio run into zerg's expo with like five SHs worth of resource and kill everything with ease
but wouldn't the same thing happen if there were 5 Broodlords in the base "guarding" it? Alone they just aren't that effective.
Yeah, SHs seem far more suited to offence than defence because in defence at least, they seem quite poor in small numbers or without support.
Mind was a freaking best in TvP in BW, he had amazing map control and zoning with tanks. HE could take games from Flash in TvT too just because he had such damn good tank placement.
On April 08 2013 18:06 m0ck wrote: I would really like if zerg harassing would be somewhat effective, the reaction time from bogus was pretty appalling - Ts are used to simply being safe. And this game is a pretty good demonstration of why.
Yeah, definitely true. Baneling drops can be very potent against terran as well as protoss but fast reactions (and the right reaction) makes a huge difference and Innovation just let Action eat up his SCVs with too little consequence. I think buffed Nydus Worms (more hp probably) and possibly some further increased overlord speed (Maybe??) would help to make harassment including small drops here and there more effective. I don't see either change happening in a hurry, sadly.
Just cut gas cost for both Nydus worms and drop tech. It's just too expensive at the moment. (says the horribly biased Zerg )
zerg is put into a situation where they need to defend every area at once. put army in one area, terran drops other area, your screwed
only true solution to this is mutalisks, as life probably figured out. nydus is too expensive to really get the job done in the time needed to defend every area properly. but if you got 20 mutalisks with overlord spread you can prevent all the drops (and vikings cant beat the mutas) then work your way towards ultra/ling/bane with some infestors for fungal
swarm hosts are strong units. the problem is the swarm hosts just arent good in doing what zerg NEEDS against terran, and that is defending against drops and dealing with them effectively. Swarmhosts cannot do that, and since terrans will be dropping every game you need mutas every game.
swarmhosts are good in a straight up fight but thats not what terran will be doing. swarmhosts do not provide what zerg needs against terran, soon good zergs will be going muta every game against terran until some other option is made to exist.
On April 08 2013 18:14 eviltomahawk wrote: Swarm Hosts should get the upgrade from campaign where they can instantly teleport around the map. That should solve some defensive woes.
On April 08 2013 18:11 centergoliath4 wrote: zerg is put into a situation where they need to defend every area at once. put army in one area, terran drops other area, your screwed
only true solution to this is mutalisks, as life probably figured out. nydus is too expensive to really get the job done in the time needed to defend every area properly. but if you got 20 mutalisks with overlord spread you can prevent all the drops (and vikings cant beat the mutas) then work your way towards ultra/ling/bane with some infestors for fungal
swarm hosts are strong units. the problem is the swarm hosts just arent good in doing what zerg NEEDS against terran, and that is defending against drops and dealing with them effectively. Swarmhosts cannot do that, and since terrans will be dropping every game you need mutas every game.
swarmhosts are good in a straight up fight but thats not what terran will be doing. swarmhosts do not provide what zerg needs against terran, soon good zergs will be going muta every game against terran until some other option is made to exist.
It's pretty much the development stephano has gone through in the last week, now opening bling->muta every game against T. But it's very easy to lose those mutas on the way to infestor-BL and once/if they're gone, the game is close to being over.
*due to inability of infestor/BL to handle drops, I mean
On April 08 2013 18:10 SayTT wrote: Mind was a freaking best in TvP in BW, he had amazing map control and zoning with tanks. HE could take games from Flash in TvT too just because he had such damn good tank placement.
You're out of your mind...(npi) Mind was absolutely amazing at getting up to 3 bases then dying to arbiters/carriers almost every game. He was an absolute mental cripple in the mu. No clue why you're calling him a TvP beast, he was more of a punching bag.
On April 08 2013 18:11 centergoliath4 wrote: zerg is put into a situation where they need to defend every area at once. put army in one area, terran drops other area, your screwed
only true solution to this is mutalisks, as life probably figured out. nydus is too expensive to really get the job done in the time needed to defend every area properly. but if you got 20 mutalisks with overlord spread you can prevent all the drops (and vikings cant beat the mutas) then work your way towards ultra/ling/bane with some infestors for fungal
swarm hosts are strong units. the problem is the swarm hosts just arent good in doing what zerg NEEDS against terran, and that is defending against drops and dealing with them effectively. Swarmhosts cannot do that, and since terrans will be dropping every game you need mutas every game.
swarmhosts are good in a straight up fight but thats not what terran will be doing. swarmhosts do not provide what zerg needs against terran, soon good zergs will be going muta every game against terran until some other option is made to exist.
Yes, heavy ling bling muta is still the way to go for zerg mid-game. Life knows this, has always done it and continues to do it.
On April 08 2013 18:14 eviltomahawk wrote: Swarm Hosts should get the upgrade from campaign where they can instantly teleport around the map. That should solve some defensive woes.
Better give Terrans aoe Banshees to compensate.
And screw protoss!
You can have Zeratul.
He'll be a fast, stealthy assassin hero unit that depends on RNG for critical hits. Oh wait...