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[Code S] RO32 Group B 2013 WCS Korea Season 1 - Page 101

Forum Index > StarCraft 2 Tournaments
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lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
April 09 2013 13:46 GMT
#2001
On April 09 2013 22:45 Charlie.Sheen wrote:
Show nested quote +
On April 09 2013 22:41 Tobblish wrote:
On April 09 2013 22:40 Zinthar wrote:
On April 09 2013 22:38 Tobblish wrote:
On April 09 2013 22:37 Zinthar wrote:
MC and DRG will be back.


If DRG plays anything like he did today, he wont.


His play wasn't nearly as bad as you're implying.


His play was very far from Code S quality.. lol


If code S quality games are not from code S players, then where does it come from?


Kespa duh
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
April 09 2013 13:46 GMT
#2002
On April 09 2013 22:45 ZAiNs wrote:
Show nested quote +
On April 09 2013 22:42 Lysanias wrote:
On April 09 2013 22:41 FeyFey wrote:
On April 09 2013 22:32 XupinatoR wrote:
I really feel like this regen on mutas is retarded, I mean, u can run into storms, canons, bunch of stalkers, archons or anything and it really doesnt matter because hey, i regen my hp in 30 secs...

I liked bw staked muta micro, but this is absurd.


jupp bw muta was nice. We have this on Terran now, with Medivacs, get them low and the harassment stops. But Mutas work differently now. They can harass forever unless you kill them. So they need to give everyone units that can easily one shot Mutas or dominate them.

To late to change this now though. And they made Mutas work a bit in direct engagements atleast with an hit and run style which is something nice.


If Protoss only had a counter in air with more range and a higher speed .... hmmm.

And then Zerg makes a bunch of Corrupters to supplement their Mutas, or lands a Fungal on all your Phoenixes.


It's alright you can then simply go Voidray's.
Zinnwaldite
Profile Joined August 2010
Norway1567 Posts
April 09 2013 13:46 GMT
#2003
On April 09 2013 22:36 ETisME wrote:
so do people still like protoss after this game?


Or Zerg..
We promise with a view to hope, but the reason to "accomplish" what we promised would be fear.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
April 09 2013 13:47 GMT
#2004
On April 09 2013 22:40 Zinthar wrote:
Show nested quote +
On April 09 2013 22:38 Tobblish wrote:
On April 09 2013 22:37 Zinthar wrote:
MC and DRG will be back.


If DRG plays anything like he did today, he wont.


His play wasn't nearly as bad as you're implying.


He played rather ugly than bad. I mean cmon massing 50 mutas flying around, turtling with 200 spines, not taking expos etc and guess what abuser dies a horrible death. It would be a crime if DRG won tbh
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2013-04-09 13:48:18
April 09 2013 13:47 GMT
#2005
The skill ceiling on hots is higher. It's normal we're watching these mistakes. Infestor+broodlord or stalker+colossus was much easier then MSC+stalker+HT micro VS roachhydra+mutas+vipers+infestors micro
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
April 09 2013 13:47 GMT
#2006
NOoooooooooooooooooooooo ;(

I was rooting so hard for DRG.
Jaedong <3
Tobblish
Profile Joined August 2011
Sweden6404 Posts
Last Edited: 2013-04-09 13:48:52
April 09 2013 13:48 GMT
#2007
On April 09 2013 22:45 Charlie.Sheen wrote:
Show nested quote +
On April 09 2013 22:41 Tobblish wrote:
On April 09 2013 22:40 Zinthar wrote:
On April 09 2013 22:38 Tobblish wrote:
On April 09 2013 22:37 Zinthar wrote:
MC and DRG will be back.


If DRG plays anything like he did today, he wont.


His play wasn't nearly as bad as you're implying.


His play was very far from Code S quality.. lol


If code S quality games are not from code S players, then where does it come from?


The only reason DRG is in Code S is because he got in from WoL.
You will realize yourself when we get out the ""bad"" players what the true quality of code s is.
The curse is real
hastur420
Profile Joined March 2013
Belize178 Posts
April 09 2013 13:48 GMT
#2008
On April 09 2013 22:46 Lysanias wrote:
Show nested quote +
On April 09 2013 22:45 ZAiNs wrote:
On April 09 2013 22:42 Lysanias wrote:
On April 09 2013 22:41 FeyFey wrote:
On April 09 2013 22:32 XupinatoR wrote:
I really feel like this regen on mutas is retarded, I mean, u can run into storms, canons, bunch of stalkers, archons or anything and it really doesnt matter because hey, i regen my hp in 30 secs...

I liked bw staked muta micro, but this is absurd.


jupp bw muta was nice. We have this on Terran now, with Medivacs, get them low and the harassment stops. But Mutas work differently now. They can harass forever unless you kill them. So they need to give everyone units that can easily one shot Mutas or dominate them.

To late to change this now though. And they made Mutas work a bit in direct engagements atleast with an hit and run style which is something nice.


If Protoss only had a counter in air with more range and a higher speed .... hmmm.

And then Zerg makes a bunch of Corrupters to supplement their Mutas, or lands a Fungal on all your Phoenixes.


It's alright you can then simply go Voidray's.


you guys remind me of the baddies arguing on woweurope.com 10 years ago;)

"but then he makes xy" imaginary scenarios like this are not good as arguments
Insoleet
Profile Joined May 2012
France1806 Posts
April 09 2013 13:48 GMT
#2009
On April 09 2013 22:46 hastur420 wrote:
Show nested quote +
On April 09 2013 22:43 Insoleet wrote:
On April 09 2013 22:42 weiliem wrote:
Every game with swarm host is just incredibly boring. Lets burrow and seige up this area, oh yeah! i actually prefer watching broodlords =.=


Games like this are lost game from a zerg point of view, and free win for the protoss.


yeah 50 minute game last 30 minute was pure army maneuvering and hit and run and it's "free win"

get out, Flying played very good.


I'm not saying about this game. Flying played awesome, it was a cool game.

I just speak about pure SH games where the zerg is inactive with his swarmhosts and just siege up. These games are free win for the protoss.
shadymmj
Profile Joined June 2010
1906 Posts
April 09 2013 13:48 GMT
#2010
I cannot find many problems with DRG's swarm host play except that misrally, which wasn't THAT big of a loss. You can't expect him to babysit them forever, especially when they get flanked or sandwiched and FFs cut off their retreat. They basically performed their role, a siege unit (when winning) or a unit that buys some time (defensively). It is hard to say if another Zerg could have used them significantly better. And no, they're not very good.

Game still shows however that PvZ is not the best matchup to watch. Spine forests are ridiculous; we can't keep having 50 min games with 30 mins of it being dancing around and picking off buildings one by one. And where landing storms don't matter, or the danger of it becoming a base race at any time.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Charlie.Sheen
Profile Joined March 2013
662 Posts
April 09 2013 13:48 GMT
#2011
On April 09 2013 22:46 lichter wrote:
Show nested quote +
On April 09 2013 22:45 Charlie.Sheen wrote:
On April 09 2013 22:41 Tobblish wrote:
On April 09 2013 22:40 Zinthar wrote:
On April 09 2013 22:38 Tobblish wrote:
On April 09 2013 22:37 Zinthar wrote:
MC and DRG will be back.


If DRG plays anything like he did today, he wont.


His play wasn't nearly as bad as you're implying.


His play was very far from Code S quality.. lol


If code S quality games are not from code S players, then where does it come from?


Kespa duh


That's KeSPA quality games, they are on another level.


+ Show Spoiler +
Higher or lower?
Ramiz1989
Profile Joined July 2012
12124 Posts
April 09 2013 13:48 GMT
#2012
On April 09 2013 22:43 Insoleet wrote:
Show nested quote +
On April 09 2013 22:41 Ramiz1989 wrote:
On April 09 2013 22:38 Scarecrow wrote:
On April 09 2013 22:36 xuanzue wrote:
and the winrate of swarm hosts in gsl+gstl+proleague is 0%

Feels like they're more of a unit for lower level/casual players. Pros just seem to stutter step back, kill the locusts then a-move the hosts.

Actually, it feels like that those units aren't as easy to use as other Zerg units, and that majority of pros don't know how to use them. Didn't watch this game, I am at work, but from this thread, I've read that DRG was terrible at using Swarm Hosts.


Yes he was. Too inactive, where its a unit that needs to move a lot, launch a wave, move, launch a wave, move... Its pretty hard to use, but at my level (EU mid-master) i'm starting to get a hand on it.

Maybe because it takes too much time to be used too it, pro didnt start practicing it, thinking there are better units to use.

I know, I am the one that actually have faith in Swarm Hosts. :D
I love the unit.

On April 09 2013 22:43 roym899 wrote:
Show nested quote +
On April 09 2013 22:41 Ramiz1989 wrote:
On April 09 2013 22:38 Scarecrow wrote:
On April 09 2013 22:36 xuanzue wrote:
and the winrate of swarm hosts in gsl+gstl+proleague is 0%

Feels like they're more of a unit for lower level/casual players. Pros just seem to stutter step back, kill the locusts then a-move the hosts.

Actually, it feels like that those units aren't as easy to use as other Zerg units, and that majority of pros don't know how to use them. Didn't watch this game, I am at work, but from this thread, I've read that DRG was terrible at using Swarm Hosts.

On April 09 2013 22:41 TimENT wrote:
Blah blah blah swarm hosts useless

Bullshit, I see pro after pro after pro after pro after pro losing 2-3 swarm hosts over and over and over and over and over again because they are unbelievably careless with them.

Pretty much this.
They need some serious babysitting.

But even if he wouldn't lose them the locusts die so fast they don't do any damage to a protoss deathball.

If he has a lot of Colossus, I agree, but that is where you need Vipers, abducting Colossi in the Locust wave, and after that Protoss army is unable to fight them, because he will constantly lose something for nothing.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Godwrath
Profile Joined August 2012
Spain10165 Posts
Last Edited: 2013-04-09 13:49:37
April 09 2013 13:48 GMT
#2013
On April 09 2013 22:47 StarscreamG1 wrote:
The skill ceiling on hots is higher. It's normal we're watching these mistakes. Infestor+broodlord or stalker+colossus was much easier then MSC+stalker+HT micro VS roachhydra+mutas+vipers+infestors micro


I do wonder how many people who speaks about mistakes, or balance actually play the game. I used to have 3 army keybindings, now i have 6 and drives me crazy from time to time.
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
April 09 2013 13:49 GMT
#2014
On April 09 2013 22:45 lichter wrote:
Show nested quote +
On April 09 2013 22:43 roym899 wrote:
On April 09 2013 22:41 Ramiz1989 wrote:
On April 09 2013 22:38 Scarecrow wrote:
On April 09 2013 22:36 xuanzue wrote:
and the winrate of swarm hosts in gsl+gstl+proleague is 0%

Feels like they're more of a unit for lower level/casual players. Pros just seem to stutter step back, kill the locusts then a-move the hosts.

Actually, it feels like that those units aren't as easy to use as other Zerg units, and that majority of pros don't know how to use them. Didn't watch this game, I am at work, but from this thread, I've read that DRG was terrible at using Swarm Hosts.

On April 09 2013 22:41 TimENT wrote:
Blah blah blah swarm hosts useless

Bullshit, I see pro after pro after pro after pro after pro losing 2-3 swarm hosts over and over and over and over and over again because they are unbelievably careless with them.

Pretty much this.
They need some serious babysitting.

But even if he wouldn't lose them the locusts die so fast they don't do any damage to a protoss deathball.


They don't do damage when the deathball is allowed to micro back. I wouldn't be surprised if we start seeing infestors with swarmhosts.

Happy Birthday by the way! :D
roym899
Profile Joined March 2011
Germany426 Posts
April 09 2013 13:50 GMT
#2015
On April 09 2013 22:43 Insoleet wrote:
Show nested quote +
On April 09 2013 22:41 Ramiz1989 wrote:
On April 09 2013 22:38 Scarecrow wrote:
On April 09 2013 22:36 xuanzue wrote:
and the winrate of swarm hosts in gsl+gstl+proleague is 0%

Feels like they're more of a unit for lower level/casual players. Pros just seem to stutter step back, kill the locusts then a-move the hosts.

Actually, it feels like that those units aren't as easy to use as other Zerg units, and that majority of pros don't know how to use them. Didn't watch this game, I am at work, but from this thread, I've read that DRG was terrible at using Swarm Hosts.


Yes he was. Too inactive, where its a unit that needs to move a lot, launch a wave, move, launch a wave, move... Its pretty hard to use, but at my level (EU mid-master) i'm starting to get a hand on it.

Maybe because it takes too much time to be used too it, pro didnt start practicing it, thinking there are better units to use.

So you are implying that you are better in using SHs then a Code S level Zerg or atleast have a better understanding of them? SHs are so expensive that they money you use on them would be much better invested into other units as SHs are useless once the Protoss has 2+ colossi in their army. (see locust -> step back -> a click -> all locusts dead without killing a single unit)
hastur420
Profile Joined March 2013
Belize178 Posts
April 09 2013 13:50 GMT
#2016
On April 09 2013 22:48 Insoleet wrote:
Show nested quote +
On April 09 2013 22:46 hastur420 wrote:
On April 09 2013 22:43 Insoleet wrote:
On April 09 2013 22:42 weiliem wrote:
Every game with swarm host is just incredibly boring. Lets burrow and seige up this area, oh yeah! i actually prefer watching broodlords =.=


Games like this are lost game from a zerg point of view, and free win for the protoss.


yeah 50 minute game last 30 minute was pure army maneuvering and hit and run and it's "free win"

get out, Flying played very good.


I'm not saying about this game. Flying played awesome, it was a cool game.

I just speak about pure SH games where the zerg is inactive with his swarmhosts and just siege up. These games are free win for the protoss.


ok I see, but it wasn't pure sh here, he didn't achieve much with them thats true but they were just like 1/3 of his army
sinigang
Profile Joined August 2012
360 Posts
April 09 2013 13:50 GMT
#2017
On April 09 2013 22:40 Wintex wrote:
Show nested quote +
On April 09 2013 22:38 sinigang wrote:
On April 09 2013 22:37 Fleuria wrote:
MC and DRG to swap regions now.


When "Code S" players weren't really Code S players after all.

gogo KeSPA!!


Really? Yoda and Bomber say hi. KeSPA, eSF.. none of it matters anymore tbh.


Probably to you, but fact remains that it does matter as long as ESF exists, otherwise ESF should just surrender all their teams to KeSPA.

Enjoy it while it lasts...

User was warned for this post
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
April 09 2013 13:51 GMT
#2018
On April 09 2013 22:50 sinigang wrote:
Show nested quote +
On April 09 2013 22:40 Wintex wrote:
On April 09 2013 22:38 sinigang wrote:
On April 09 2013 22:37 Fleuria wrote:
MC and DRG to swap regions now.


When "Code S" players weren't really Code S players after all.

gogo KeSPA!!


Really? Yoda and Bomber say hi. KeSPA, eSF.. none of it matters anymore tbh.


Probably to you, but fact remains that it does matter as long as ESF exists, otherwise ESF should just surrender all their teams to KeSPA.

Enjoy it while it lasts...

someone's very sore about eSF
ModeratorRetired LR Bonjwa
TL+ Member
eXeZerg
Profile Joined February 2013
95 Posts
April 09 2013 13:51 GMT
#2019
On April 09 2013 22:45 ZAiNs wrote:
Show nested quote +
On April 09 2013 22:42 Lysanias wrote:
On April 09 2013 22:41 FeyFey wrote:
On April 09 2013 22:32 XupinatoR wrote:
I really feel like this regen on mutas is retarded, I mean, u can run into storms, canons, bunch of stalkers, archons or anything and it really doesnt matter because hey, i regen my hp in 30 secs...

I liked bw staked muta micro, but this is absurd.


jupp bw muta was nice. We have this on Terran now, with Medivacs, get them low and the harassment stops. But Mutas work differently now. They can harass forever unless you kill them. So they need to give everyone units that can easily one shot Mutas or dominate them.

To late to change this now though. And they made Mutas work a bit in direct engagements atleast with an hit and run style which is something nice.


If Protoss only had a counter in air with more range and a higher speed .... hmmm.

And then Zerg makes a bunch of Corrupters to supplement their Mutas, or lands a Fungal on all your Phoenixes.


Corrupters are actually really not that good vs phoenix.. they get outranges and are slow.
ydeer1993
Profile Joined January 2012
United Kingdom569 Posts
April 09 2013 13:51 GMT
#2020
anyone got a list of the music used this season of gsl?
**MMA** - MVP - Seed !
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