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[Code S] RO32 Group B 2013 WCS Korea Season 1 - Page 103

Forum Index > StarCraft 2 Tournaments
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sinigang
Profile Joined August 2012
360 Posts
April 09 2013 13:58 GMT
#2041
On April 09 2013 22:55 Kommander wrote:
Show nested quote +
On April 09 2013 22:54 sinigang wrote:
On April 09 2013 22:53 Kommander wrote:
On April 09 2013 22:50 sinigang wrote:
On April 09 2013 22:40 Wintex wrote:
On April 09 2013 22:38 sinigang wrote:
On April 09 2013 22:37 Fleuria wrote:
MC and DRG to swap regions now.


When "Code S" players weren't really Code S players after all.

gogo KeSPA!!


Really? Yoda and Bomber say hi. KeSPA, eSF.. none of it matters anymore tbh.


Probably to you, but fact remains that it does matter as long as ESF exists, otherwise ESF should just surrender all their teams to KeSPA.

Enjoy it while it lasts...


Best SC2 player in the world is in eSF. /discussion


Nice hit and run. Come stay and chat


Nahh, have to go eat some sinigang


I would like to ask what's that but it will be

I will just assume my name = some food in your country.
Ramiz1989
Profile Joined July 2012
12124 Posts
April 09 2013 13:59 GMT
#2042
On April 09 2013 22:53 roym899 wrote:
Show nested quote +
On April 09 2013 22:52 Insoleet wrote:
On April 09 2013 22:50 roym899 wrote:
On April 09 2013 22:43 Insoleet wrote:
On April 09 2013 22:41 Ramiz1989 wrote:
On April 09 2013 22:38 Scarecrow wrote:
On April 09 2013 22:36 xuanzue wrote:
and the winrate of swarm hosts in gsl+gstl+proleague is 0%

Feels like they're more of a unit for lower level/casual players. Pros just seem to stutter step back, kill the locusts then a-move the hosts.

Actually, it feels like that those units aren't as easy to use as other Zerg units, and that majority of pros don't know how to use them. Didn't watch this game, I am at work, but from this thread, I've read that DRG was terrible at using Swarm Hosts.


Yes he was. Too inactive, where its a unit that needs to move a lot, launch a wave, move, launch a wave, move... Its pretty hard to use, but at my level (EU mid-master) i'm starting to get a hand on it.

Maybe because it takes too much time to be used too it, pro didnt start practicing it, thinking there are better units to use.

So you are implying that you are better in using SHs then a Code S level Zerg or atleast have a better understanding of them? SHs are so expensive that they money you use on them would be much better invested into other units as SHs are useless once the Protoss has 2+ colossi in their army. (see locust -> step back -> a click -> all locusts dead without killing a single unit)


I'm saying that blade5555 wins against KR GM toss with it, and i'm imitating him with some success.

What you are saying about swarmhost is totally wrong, and you should watch blade replays to understand.

Actually, being innovative with a unit is not easy, blade has been innovative with the SH, lets wait for the pro to discover it too.
Blade isn't a pro player. He's really good but no pro. I don't say it's impossible to win with SH, but imho it's a lot harder then to win with other units you can get for the same money.

True, because they need a lot more work around them than around any other Zerg units, but once you master them, they are actually pretty good. That is our whole point.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Zenbrez
Profile Joined June 2012
Canada5973 Posts
April 09 2013 13:59 GMT
#2043
On April 09 2013 22:56 opisska wrote:
I was really excited by the last game and I game here to enjoy this excitement with other people - and just what the fuck? The thread is full of people complaining about the last game? Yes, this game was really embrassing, but the embarassed party is the majority of this forums, the people who continually whine about how bad the game is and how Blizzard can't do anything right. Because now you can see it that they did it, they have made PvZ actually entertaining.

At the end of WoL I found myself sometimes just purposefully skipping PvZ, because they were either some quick mid-game action or BL/infestor. It doesn't matter that sometimes it got long and almost mined out and whatever, because it was always about the impossiblity to face BL/infestor and it was just the same thing happening, only taking more time. But now it is completely different and that's a huge success for HoTS.

LR threads are where you go to be flooded with negativity
Refer to my post.
ETisME
Profile Blog Joined April 2011
12828 Posts
April 09 2013 13:59 GMT
#2044
On April 09 2013 22:43 Insoleet wrote:
Show nested quote +
On April 09 2013 22:41 Ramiz1989 wrote:
On April 09 2013 22:38 Scarecrow wrote:
On April 09 2013 22:36 xuanzue wrote:
and the winrate of swarm hosts in gsl+gstl+proleague is 0%

Feels like they're more of a unit for lower level/casual players. Pros just seem to stutter step back, kill the locusts then a-move the hosts.

Actually, it feels like that those units aren't as easy to use as other Zerg units, and that majority of pros don't know how to use them. Didn't watch this game, I am at work, but from this thread, I've read that DRG was terrible at using Swarm Hosts.


Yes he was. Too inactive, where its a unit that needs to move a lot, launch a wave, move, launch a wave, move... Its pretty hard to use, but at my level (EU mid-master) i'm starting to get a hand on it.

Maybe because it takes too much time to be used too it, pro didnt start practicing it, thinking there are better units to use.

he is using muta at the same time. I doubt you are going mass muta with viper and also another ground for swarm host
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Insoleet
Profile Joined May 2012
France1806 Posts
April 09 2013 13:59 GMT
#2045
On April 09 2013 22:56 Zinthar wrote:
Show nested quote +
On April 09 2013 22:43 Insoleet wrote:
On April 09 2013 22:41 Ramiz1989 wrote:

Actually, it feels like that those units aren't as easy to use as other Zerg units, and that majority of pros don't know how to use them. Didn't watch this game, I am at work, but from this thread, I've read that DRG was terrible at using Swarm Hosts.


Yes he was. Too inactive, where its a unit that needs to move a lot, launch a wave, move, launch a wave, move... Its pretty hard to use, but at my level (EU mid-master) i'm starting to get a hand on it.

Maybe because it takes too much time to be used too it, pro didnt start practicing it, thinking there are better units to use.


That seems to be easier said than done... and the few times he did try to move out to launch a wave (like when he went to launch one at Flying's fifth base (the left-hand one), he was almost caught out in the open by blink stalkers.

So basically that only works if the opponent is terribly out of position -- the type of mistake that most at that level aren't going to make. And even if it does work, you can't risk more than one locust spawn, so you better have committed to swarm hosts so heavily that you can kill whatever you're going after -- if you just knock the shields off of a nexus it was probably a complete waste.

Maybe someone will find a way to work them into a build, but it seems unlikely because they're so expensive and seem to only be viable when you commit to making a ton of them. But even then they're about as immobile as siege tanks and need loads of support to engage an army. But trying to take on the Protoss deathball is exactly what Zerg doesn't want to do.

Is there some type of potential synergy I'm missing? They seem less suited to Zerg than siege tanks are to Terran, which themselves are out of favor outside of TvT for similar reasons.


Their range is so long, there is no way blinkstalkers can get them if used right.

They have to be used with vipers to catch colossi and limit colossi number.

Hydras are a good addition if the opponent is adding voidrays/tempests.

Ultra are good if the opponent is trying to engage the swarmhosts.
Wintex
Profile Blog Joined July 2011
Norway16849 Posts
April 09 2013 13:59 GMT
#2046
On April 09 2013 22:54 Charlie.Sheen wrote:
Show nested quote +
On April 09 2013 22:53 Kommander wrote:
On April 09 2013 22:50 sinigang wrote:
On April 09 2013 22:40 Wintex wrote:
On April 09 2013 22:38 sinigang wrote:
On April 09 2013 22:37 Fleuria wrote:
MC and DRG to swap regions now.


When "Code S" players weren't really Code S players after all.

gogo KeSPA!!


Really? Yoda and Bomber say hi. KeSPA, eSF.. none of it matters anymore tbh.


Probably to you, but fact remains that it does matter as long as ESF exists, otherwise ESF should just surrender all their teams to KeSPA.

Enjoy it while it lasts...


Best SC2 player in the world is in eSF. /discussion


Who's that?

StarTale_Life is one of, if not the best. In my eyes, he is pure brilliance. Above my Bomber.The one of the only players I regard as a player that is purely stronger. My own opinion tho.
The Bomber boy
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2013-04-09 14:00:37
April 09 2013 14:00 GMT
#2047
On April 09 2013 22:59 ETisME wrote:
Show nested quote +
On April 09 2013 22:43 Insoleet wrote:
On April 09 2013 22:41 Ramiz1989 wrote:
On April 09 2013 22:38 Scarecrow wrote:
On April 09 2013 22:36 xuanzue wrote:
and the winrate of swarm hosts in gsl+gstl+proleague is 0%

Feels like they're more of a unit for lower level/casual players. Pros just seem to stutter step back, kill the locusts then a-move the hosts.

Actually, it feels like that those units aren't as easy to use as other Zerg units, and that majority of pros don't know how to use them. Didn't watch this game, I am at work, but from this thread, I've read that DRG was terrible at using Swarm Hosts.


Yes he was. Too inactive, where its a unit that needs to move a lot, launch a wave, move, launch a wave, move... Its pretty hard to use, but at my level (EU mid-master) i'm starting to get a hand on it.

Maybe because it takes too much time to be used too it, pro didnt start practicing it, thinking there are better units to use.

he is using muta at the same time. I doubt you are going mass muta with viper and also another ground for swarm host


Yes, but obviously, mass muta lategame is bad, as it was in wol.

Muta is better than in WoL, but its still not a lategame unit.
bittman
Profile Joined February 2011
Australia8759 Posts
April 09 2013 14:02 GMT
#2048
On April 09 2013 22:59 Wintex wrote:
Show nested quote +
On April 09 2013 22:54 Charlie.Sheen wrote:
On April 09 2013 22:53 Kommander wrote:
On April 09 2013 22:50 sinigang wrote:
On April 09 2013 22:40 Wintex wrote:
On April 09 2013 22:38 sinigang wrote:
On April 09 2013 22:37 Fleuria wrote:
MC and DRG to swap regions now.


When "Code S" players weren't really Code S players after all.

gogo KeSPA!!


Really? Yoda and Bomber say hi. KeSPA, eSF.. none of it matters anymore tbh.


Probably to you, but fact remains that it does matter as long as ESF exists, otherwise ESF should just surrender all their teams to KeSPA.

Enjoy it while it lasts...


Best SC2 player in the world is in eSF. /discussion


Who's that?

StarTale_Life is one of, if not the best. In my eyes, he is pure brilliance. Above my Bomber.The one of the only players I regard as a player that is purely stronger. My own opinion tho.


Of course, "best player" is always subjective. You say Life. I say Life. Others say Roro. Some say Flash (somehow). Some say Innovation. Some say Bomber. But those last people are simply caught in Bomber's Rule.

At the end of the day there's only one "the best". And he is the UWC. Bear. Undefeated champion.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Zinthar
Profile Joined March 2011
United States394 Posts
Last Edited: 2013-04-09 14:05:55
April 09 2013 14:02 GMT
#2049
On April 09 2013 22:59 Ramiz1989 wrote:
Show nested quote +
On April 09 2013 22:53 roym899 wrote:Blade isn't a pro player. He's really good but no pro. I don't say it's impossible to win with SH, but imho it's a lot harder then to win with other units you can get for the same money.

True, because they need a lot more work around them than around any other Zerg units, but once you master them, they are actually pretty good. That is our whole point.


Let's wait until a Korean pro actually works that successfully into a winning build before we make that judgment.

There's a lot of stuff that works great in theory, and even quite well up to high master level... and then is completely picked apart by the pros whose mechanics and APM let them exploit weaknesses.
Nebuchad
Profile Blog Joined December 2012
Switzerland12491 Posts
April 09 2013 14:03 GMT
#2050
On April 09 2013 22:38 Kommander wrote:
lol at this LR, some people saying it's a sick game, nice game, etc., some saying it's the worst, bad game, etc. :p


Well there weren't terrans in it so for a lot of people that instantly translates to no skill involved.

No will to live, no wish to die
sinigang
Profile Joined August 2012
360 Posts
Last Edited: 2013-04-09 14:07:22
April 09 2013 14:06 GMT
#2051
On April 09 2013 22:51 Big J wrote:
Show nested quote +
On April 09 2013 22:47 Arceus wrote:
On April 09 2013 22:40 Zinthar wrote:
On April 09 2013 22:38 Tobblish wrote:
On April 09 2013 22:37 Zinthar wrote:
MC and DRG will be back.


If DRG plays anything like he did today, he wont.


His play wasn't nearly as bad as you're implying.


He played rather ugly than bad. I mean cmon massing 50 mutas flying around, turtling with 200 spines, not taking expos etc and guess what abuser dies a horrible death. It would be a crime if DRG won tbh


oh fuck off. It was Flying who turtled on 3bases. Then turtled on 4bases. Then built a 5th base and tried to turtle on that while DRG was trying to get something done all the time with roach/hydra/viper, mutas, swarm hosts...

That's not to say that I'm against Flyings playstyle, but Flying was the defensive player most of the game and hardly ever did more than limiting DRGs offensive movement with his own movement.


Here's what we saw: Flying was microing two armies (1 offense, 1 defense) at the same time while trying to properly secure his last expansion. While DRG failed to micro his SH since he was so focused on his mutas which failed to do critical damage.

I'd say that was pretty good decision making by Flying.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
April 09 2013 14:06 GMT
#2052
On April 09 2013 22:51 Big J wrote:
Show nested quote +
On April 09 2013 22:47 Arceus wrote:
On April 09 2013 22:40 Zinthar wrote:
On April 09 2013 22:38 Tobblish wrote:
On April 09 2013 22:37 Zinthar wrote:
MC and DRG will be back.


If DRG plays anything like he did today, he wont.


His play wasn't nearly as bad as you're implying.


He played rather ugly than bad. I mean cmon massing 50 mutas flying around, turtling with 200 spines, not taking expos etc and guess what abuser dies a horrible death. It would be a crime if DRG won tbh


oh fuck off. It was Flying who turtled on 3bases. Then turtled on 4bases. Then built a 5th base and tried to turtle on that while DRG was trying to get something done all the time with roach/hydra/viper, mutas, swarm hosts...

That's not to say that I'm against Flyings playstyle, but Flying was the defensive player most of the game and hardly ever did more than limiting DRGs offensive movement with his own movement.


I was enjoying the game up until DRG lost all hydra/roach composition, he started massing mutas. I was like, ok hes doing a good job of keeping Flying at bay, lets expand, tech and roll. Fuck no he built spines & some SHs to turtle and tried as hard as he could to win with 4 dozens of mutas. The disappointing face after DRG lost can be interpreted as "fuck, I thought this many mutas beat all wtf"
govie
Profile Blog Joined November 2012
9334 Posts
April 09 2013 14:11 GMT
#2053
Would be fun if flying tells us afterwards that he didnt want to engage the muta's because they bad lategame^^ :D
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Insoleet
Profile Joined May 2012
France1806 Posts
April 09 2013 14:13 GMT
#2054
On April 09 2013 23:11 govie wrote:
Would be fun if flying tells us afterwards that he didnt want to engage the muta's because they bad lategame^^ :D


Well, its DRG who didnt want to engage Flying. Flying tried to catch the muta many times, but they are too fast :p
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2013-04-09 14:16:02
April 09 2013 14:14 GMT
#2055
On April 09 2013 23:00 Insoleet wrote:
Show nested quote +
On April 09 2013 22:59 ETisME wrote:
On April 09 2013 22:43 Insoleet wrote:
On April 09 2013 22:41 Ramiz1989 wrote:
On April 09 2013 22:38 Scarecrow wrote:
On April 09 2013 22:36 xuanzue wrote:
and the winrate of swarm hosts in gsl+gstl+proleague is 0%

Feels like they're more of a unit for lower level/casual players. Pros just seem to stutter step back, kill the locusts then a-move the hosts.

Actually, it feels like that those units aren't as easy to use as other Zerg units, and that majority of pros don't know how to use them. Didn't watch this game, I am at work, but from this thread, I've read that DRG was terrible at using Swarm Hosts.


Yes he was. Too inactive, where its a unit that needs to move a lot, launch a wave, move, launch a wave, move... Its pretty hard to use, but at my level (EU mid-master) i'm starting to get a hand on it.

Maybe because it takes too much time to be used too it, pro didnt start practicing it, thinking there are better units to use.

he is using muta at the same time. I doubt you are going mass muta with viper and also another ground for swarm host


Yes, but obviously, mass muta lategame is bad, as it was in wol.

Muta is better than in WoL, but its still not a lategame unit.


i thougt so too but imagine drg adding 5 BLs and 10 infestors. P wouldnt be able to get free hits at the locusts and spines while he still wouldve been able to harrass. assuming you have 60 drones lategame, something like 15 SHs, 20 mutas, 5 viper is 100 supply which wouldve left supply for 5 BLs and 10 infestors. thats definetly enough to defend while keeping on the pressure with your mutas.

what i especially liked about this style is that you can do multipronged attacks and P has a hard time getting his airdeathball.
Big J
Profile Joined March 2011
Austria16289 Posts
April 09 2013 14:19 GMT
#2056
On April 09 2013 23:06 Arceus wrote:
Show nested quote +
On April 09 2013 22:51 Big J wrote:
On April 09 2013 22:47 Arceus wrote:
On April 09 2013 22:40 Zinthar wrote:
On April 09 2013 22:38 Tobblish wrote:
On April 09 2013 22:37 Zinthar wrote:
MC and DRG will be back.


If DRG plays anything like he did today, he wont.


His play wasn't nearly as bad as you're implying.


He played rather ugly than bad. I mean cmon massing 50 mutas flying around, turtling with 200 spines, not taking expos etc and guess what abuser dies a horrible death. It would be a crime if DRG won tbh


oh fuck off. It was Flying who turtled on 3bases. Then turtled on 4bases. Then built a 5th base and tried to turtle on that while DRG was trying to get something done all the time with roach/hydra/viper, mutas, swarm hosts...

That's not to say that I'm against Flyings playstyle, but Flying was the defensive player most of the game and hardly ever did more than limiting DRGs offensive movement with his own movement.


I was enjoying the game up until DRG lost all hydra/roach composition, he started massing mutas. I was like, ok hes doing a good job of keeping Flying at bay, lets expand, tech and roll. Fuck no he built spines & some SHs to turtle and tried as hard as he could to win with 4 dozens of mutas. The disappointing face after DRG lost can be interpreted as "fuck, I thought this many mutas beat all wtf"

Can't blame him. Flying tried as hard as he could to counter everything but mutalisks. Any other tech would have lost DRG the game instantly. (and don't say ultralisks. DRG had like 0-2 upgrades for them against a 3-1 Protoss when he went for the mutas; and he didn't have the cavern, and Flying was starting voidray production)
Insoleet
Profile Joined May 2012
France1806 Posts
April 09 2013 14:23 GMT
#2057
On April 09 2013 23:14 Decendos wrote:
Show nested quote +
On April 09 2013 23:00 Insoleet wrote:
On April 09 2013 22:59 ETisME wrote:
On April 09 2013 22:43 Insoleet wrote:
On April 09 2013 22:41 Ramiz1989 wrote:
On April 09 2013 22:38 Scarecrow wrote:
On April 09 2013 22:36 xuanzue wrote:
and the winrate of swarm hosts in gsl+gstl+proleague is 0%

Feels like they're more of a unit for lower level/casual players. Pros just seem to stutter step back, kill the locusts then a-move the hosts.

Actually, it feels like that those units aren't as easy to use as other Zerg units, and that majority of pros don't know how to use them. Didn't watch this game, I am at work, but from this thread, I've read that DRG was terrible at using Swarm Hosts.


Yes he was. Too inactive, where its a unit that needs to move a lot, launch a wave, move, launch a wave, move... Its pretty hard to use, but at my level (EU mid-master) i'm starting to get a hand on it.

Maybe because it takes too much time to be used too it, pro didnt start practicing it, thinking there are better units to use.

he is using muta at the same time. I doubt you are going mass muta with viper and also another ground for swarm host


Yes, but obviously, mass muta lategame is bad, as it was in wol.

Muta is better than in WoL, but its still not a lategame unit.


i thougt so too but imagine drg adding 5 BLs and 10 infestors. P wouldnt be able to get free hits at the locusts and spines while he still wouldve been able to harrass. assuming you have 60 drones lategame, something like 15 SHs, 20 mutas, 5 viper is 100 supply which wouldve left supply for 5 BLs and 10 infestors. thats definetly enough to defend while keeping on the pressure with your mutas.

what i especially liked about this style is that you can do multipronged attacks and P has a hard time getting his airdeathball.


In this game, infestors could have been a good idea yeah.

But well, flying was lazy and didnt want to build 8-9 phoenixes (which had +2 in attack). Thoses 8-9 phoenixes with the range would have destroyed the 40 mutalisks, insanely cost-efficiently.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
April 09 2013 14:24 GMT
#2058
Surpised DRG didn't make it out. But Yoda I knew would, kid is playing great.
scr
Profile Joined May 2011
Hungary1025 Posts
April 09 2013 14:25 GMT
#2059
drg suicided all of his hydras and roaches to kill the 4th (maybe 5th) nexus of flying. i say suicided because he didnt aclick the nexus, decided to rather fight some sentries losing ~80 supply for nothing. if he gets the nexus before the muta transition it could have been a whole different story.
Try again, fail better.
Decendos
Profile Joined August 2011
Germany1341 Posts
April 09 2013 14:28 GMT
#2060
On April 09 2013 23:23 Insoleet wrote:
Show nested quote +
On April 09 2013 23:14 Decendos wrote:
On April 09 2013 23:00 Insoleet wrote:
On April 09 2013 22:59 ETisME wrote:
On April 09 2013 22:43 Insoleet wrote:
On April 09 2013 22:41 Ramiz1989 wrote:
On April 09 2013 22:38 Scarecrow wrote:
On April 09 2013 22:36 xuanzue wrote:
and the winrate of swarm hosts in gsl+gstl+proleague is 0%

Feels like they're more of a unit for lower level/casual players. Pros just seem to stutter step back, kill the locusts then a-move the hosts.

Actually, it feels like that those units aren't as easy to use as other Zerg units, and that majority of pros don't know how to use them. Didn't watch this game, I am at work, but from this thread, I've read that DRG was terrible at using Swarm Hosts.


Yes he was. Too inactive, where its a unit that needs to move a lot, launch a wave, move, launch a wave, move... Its pretty hard to use, but at my level (EU mid-master) i'm starting to get a hand on it.

Maybe because it takes too much time to be used too it, pro didnt start practicing it, thinking there are better units to use.

he is using muta at the same time. I doubt you are going mass muta with viper and also another ground for swarm host


Yes, but obviously, mass muta lategame is bad, as it was in wol.

Muta is better than in WoL, but its still not a lategame unit.


i thougt so too but imagine drg adding 5 BLs and 10 infestors. P wouldnt be able to get free hits at the locusts and spines while he still wouldve been able to harrass. assuming you have 60 drones lategame, something like 15 SHs, 20 mutas, 5 viper is 100 supply which wouldve left supply for 5 BLs and 10 infestors. thats definetly enough to defend while keeping on the pressure with your mutas.

what i especially liked about this style is that you can do multipronged attacks and P has a hard time getting his airdeathball.


In this game, infestors could have been a good idea yeah.

But well, flying was lazy and didnt want to build 8-9 phoenixes (which had +2 in attack). Thoses 8-9 phoenixes with the range would have destroyed the 40 mutalisks, insanely cost-efficiently.


20 mutas, 40 would be too much i liked drgs idea to keep the vipers with his mutas. vs range 7 phoenix he would be able to abduct the phoenix in muta range so while generally phoenix destroy mutas very hard, with vipers involved it might work out (not 100% sure though).
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