[Code S] RO32 Group B 2013 WCS Korea Season 1 - Page 102
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Charlie.Sheen
662 Posts
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WombaT
Northern Ireland23666 Posts
On April 09 2013 22:48 Godwrath wrote: I do wonder how many people who speaks about mistakes, or balance actually play the game. I used to have 3 army keybindings, now i have 6 and drives me crazy from time to time. At long last my WoL keybindings actually require me to use them, rather than just as an optional luxury for me to show off with. | ||
Big J
Austria16289 Posts
On April 09 2013 22:47 Arceus wrote: He played rather ugly than bad. I mean cmon massing 50 mutas flying around, turtling with 200 spines, not taking expos etc and guess what abuser dies a horrible death. It would be a crime if DRG won tbh oh fuck off. It was Flying who turtled on 3bases. Then turtled on 4bases. Then built a 5th base and tried to turtle on that while DRG was trying to get something done all the time with roach/hydra/viper, mutas, swarm hosts... That's not to say that I'm against Flyings playstyle, but Flying was the defensive player most of the game and hardly ever did more than limiting DRGs offensive movement with his own movement. | ||
Insoleet
France1806 Posts
On April 09 2013 22:50 roym899 wrote: So you are implying that you are better in using SHs then a Code S level Zerg or atleast have a better understanding of them? SHs are so expensive that they money you use on them would be much better invested into other units as SHs are useless once the Protoss has 2+ colossi in their army. (see locust -> step back -> a click -> all locusts dead without killing a single unit) I'm saying that blade5555 wins against KR GM toss with it, and i'm imitating him with some success. What you are saying about swarmhost is totally wrong, and you should watch blade replays to understand. Actually, being innovative with a unit is not easy, blade has been innovative with the SH, lets wait for the pro to discover it too. | ||
sinigang
360 Posts
Indeed ![]() | ||
gobbledydook
Australia2593 Posts
On April 09 2013 22:45 Mensol wrote: whoaaaaaaa!! im so happy that ![]() ![]() ![]() ![]() positive attitude ftw! | ||
WombaT
Northern Ireland23666 Posts
On April 09 2013 22:50 roym899 wrote: So you are implying that you are better in using SHs then a Code S level Zerg or atleast have a better understanding of them? SHs are so expensive that they money you use on them would be much better invested into other units as SHs are useless once the Protoss has 2+ colossi in their army. (see locust -> step back -> a click -> all locusts dead without killing a single unit) He mightn't be correct, but it was the likes of Destiny and Catz who pioneered infestor useage, not the S level Koreans, so it's entirely possible that lower-level players can influence this kind of thing | ||
Kommander
Philippines4950 Posts
On April 09 2013 22:50 sinigang wrote: Probably to you, but fact remains that it does matter as long as ESF exists, otherwise ESF should just surrender all their teams to KeSPA. Enjoy it while it lasts... Best SC2 player in the world is in eSF. /discussion | ||
roym899
Germany426 Posts
On April 09 2013 22:52 Insoleet wrote: Blade isn't a pro player. He's really good but no pro. I don't say it's impossible to win with SH, but imho it's a lot harder then to win with other units you can get for the same money.I'm saying that blade5555 wins against KR GM toss with it, and i'm imitating him with some success. What you are saying about swarmhost is totally wrong, and you should watch blade replays to understand. Actually, being innovative with a unit is not easy, blade has been innovative with the SH, lets wait for the pro to discover it too. | ||
Charlie.Sheen
662 Posts
On April 09 2013 22:53 Kommander wrote: Best SC2 player in the world is in eSF. /discussion Who's that? | ||
sinigang
360 Posts
On April 09 2013 22:53 Kommander wrote: Best SC2 player in the world is in eSF. /discussion Nice hit and run. Come stay and chat ![]() | ||
Kommander
Philippines4950 Posts
Nahh, have to go eat some sinigang ![]() | ||
shineq
United Kingdom1453 Posts
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Kasaraki
Denmark7115 Posts
On April 09 2013 22:50 sinigang wrote: Probably to you, but fact remains that it does matter as long as ESF exists, otherwise ESF should just surrender all their teams to KeSPA. Enjoy it while it lasts... It's fine to have such an opinion on Kespa vs ESF, but what really makes it seem warped to me is the fact that you so wish to tell everyone in this thread about it. :/ Insecure much, or? | ||
opisska
Poland8852 Posts
At the end of WoL I found myself sometimes just purposefully skipping PvZ, because they were either some quick mid-game action or BL/infestor. It doesn't matter that sometimes it got long and almost mined out and whatever, because it was always about the impossiblity to face BL/infestor and it was just the same thing happening, only taking more time. But now it is completely different and that's a huge success for HoTS. | ||
Zinthar
United States394 Posts
On April 09 2013 22:43 Insoleet wrote: Yes he was. Too inactive, where its a unit that needs to move a lot, launch a wave, move, launch a wave, move... Its pretty hard to use, but at my level (EU mid-master) i'm starting to get a hand on it. Maybe because it takes too much time to be used too it, pro didnt start practicing it, thinking there are better units to use. That seems to be easier said than done... and the few times he did try to move out to launch a wave (like when he went to launch one at Flying's fifth base (the left-hand one), he was almost caught out in the open by blink stalkers. So basically that only works if the opponent is terribly out of position -- the type of mistake that most at that level aren't going to make. And even if it does work, you can't risk more than one locust spawn, so you better have committed to swarm hosts so heavily that you can kill whatever you're going after -- if you just knock the shields off of a nexus it was probably a complete waste. Maybe someone will find a way to work them into a build, but it seems unlikely because they're so expensive and seem to only be viable when you commit to making a ton of them. But even then they're about as immobile as siege tanks and need loads of support to engage an army. But trying to take on the Protoss deathball is exactly what Zerg doesn't want to do. Is there some type of potential synergy I'm missing? They seem less suited to Zerg than siege tanks are to Terran, which themselves are out of favor outside of TvT for similar reasons. | ||
govie
9334 Posts
![]() ![]() Flying well done. Its really good for gsl that some new players advance too ![]() | ||
bittman
Australia8759 Posts
ST_Legend | ||
Charlie.Sheen
662 Posts
Coach Park can take him down with only mercenaries. | ||
rothsbury
Australia1654 Posts
On April 09 2013 22:56 opisska wrote: I was really excited by the last game and I game here to enjoy this excitement with other people - and just what the fuck? The thread is full of people complaining about the last game? Yes, this game was really embrassing, but the embarassed party is the majority of this forums, the people who continually whine about how bad the game is and how Blizzard can't do anything right. Because now you can see it that they did it, they have made PvZ actually entertaining. At the end of WoL I found myself sometimes just purposefully skipping PvZ, because they were either some quick mid-game action or BL/infestor. It doesn't matter that sometimes it got long and almost mined out and whatever, because it was always about the impossiblity to face BL/infestor and it was just the same thing happening, only taking more time. But now it is completely different and that's a huge success for HoTS. Get off your high horse you superior ****. User was warned for this post | ||
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