[IEM] World Championship Day 5 - Page 130
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Emzeeshady
Canada4203 Posts
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ppshchik
United States862 Posts
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Phantom461
Germany20 Posts
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TheDougler
Canada8302 Posts
On March 10 2013 11:24 Phantom461 wrote: Anybody made IEM jokes already? like I(E)M ;P Yeah LG-IEM's been tossed around a bit. | ||
slowbacontron
United States7722 Posts
You mean a lot. Like everywhere. | ||
snakeeyez
United States1231 Posts
Terran just has some changes like medivacs, and those mines that kind of seem to switch things over to favoring offense. Medivacs are so fast there is little reason not to try dropping in different spots if they have no air units because one weak spot and you can do significant damage. There were some points where a player knew drops were coming but just cant stop them because they fly too fast. By the time you get units there you lost too much anyways | ||
Havik_
United States5585 Posts
On March 10 2013 05:11 Rhaegar_tar wrote: I hope Blizzard doesn't buff Zerg yet, i feel like the game is great and zerg players need some time to adapt. Buff Zerg? After how WoL has been for the past year?? No chance. I'd actually be fine if Blizzard did nothing for at least the next two months and let players figure things out on their own. As long as you don't get anything like a-move Warhounds again, they can hold off on the balance patches for a bit. | ||
forsooth
United States3648 Posts
On March 10 2013 10:38 Emzeeshady wrote: You seem to be the most bias person on this entire site and that is saying something. The ones who were more biased got nuked by the admins. | ||
EngrishTeacher
Canada1109 Posts
On March 10 2013 13:07 forsooth wrote: The ones who were more biased got nuked by the admins. It's a self-fulfilling prophecy; Terrans know they need to adapt after nerfs, whereas Zergs simply wait for Blizzard to do something for their race so that's what has happened in the past. That or Terrans are more innovative/creative players in generals, or the Terran racial design is the most flexible. Basically what you're trying to say right? | ||
FakeDeath
Malaysia6060 Posts
Probably be an upgrade at the Fleet Beacon. Medivac Boost will have nerfs. Either one of these 3. 1.Longer Cooldown. 2.Cost energy 3.Upgrade. Other than that,the game seems pretty fine. | ||
tuho12345
4482 Posts
On March 10 2013 14:29 FakeDeath wrote: Well Void Ray Alignment will probably be nerfed. Probably be an upgrade at the Fleet Beacon. Medivac Boost will have nerfs. Either one of these 3. 1.Longer Cooldown. 2.Cost energy 3.Upgrade. Other than that,the game seems pretty fine. cost upgrade sounds about right, however it'd hurt Terran early game a lot so I think it'd be longer cool down or slower speed/acceleration. | ||
BigAsia
Canada451 Posts
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Ksi
357 Posts
On March 10 2013 13:56 EngrishTeacher wrote: It's a self-fulfilling prophecy; Terrans know they need to adapt after nerfs, whereas Zergs simply wait for Blizzard to do something for their race so that's what has happened in the past. That or Terrans are more innovative/creative players in generals, or the Terran racial design is the most flexible. Basically what you're trying to say right? Terran racial design is almost unquestionably the most flexible, but that's actually a good thing. Back in Broodwar, balance did not have to be so painstakingly tuned down to the most minor detail because any sort of "imbalance" could be overcome through just plain outplaying your opponent via mechanics or multitasking. I just wish Blizzard had even made a half assed attempt to bring Zerg and Protoss to the same level. No other race provides a good multi-tasking player with a tool as powerful and as flexible as a medivac drop. Likewise, the mechanical difficulty of producing units and building up production for Terran allows a strong macro player to really shine in comparison to other Terrans. The fact that Terrans consider their race the hardest to micro is actually a good thing, because it means their units actually have strong micro potential. I just wish the other two races had the same avenues to exhibit skill (this includes macro, micro, multitasking...etc) as Terran does. Anyone who argues that Zerg units reward micro as much as Terran does probably hasn't played all three races. I'd say the same for anyone that argues that Protoss rewards Macro as much as either of the other two races. | ||
Incomplet
United Kingdom1419 Posts
Terran: Medivac speed boost cooldown needs to be increased by about 5-10 seconds. Revert hellbat cargo space to 2 (instead of 4) due to armory prereq Zerg: Zerg anti air need to be buffed slightly (either in the form of corruptor or hydralisk). Protoss: Oracle pulsar beam damage should be nerfed slightly. Oracle HP/Shield should be buffed slightly so that they cant be 1 shot by widow mines. | ||
Aborash
65 Posts
On March 10 2013 15:04 Ksi wrote: Terran racial design is almost unquestionably the most flexible, but that's actually a good thing. Back in Broodwar, balance did not have to be so painstakingly tuned down to the most minor detail because any sort of "imbalance" could be overcome through just plain outplaying your opponent via mechanics or multitasking. I just wish Blizzard had even made a half assed attempt to bring Zerg and Protoss to the same level. No other race provides a good multi-tasking player with a tool as powerful and as flexible as a medivac drop. Likewise, the mechanical difficulty of producing units and building up production for Terran allows a strong macro player to really shine in comparison to other Terrans. The fact that Terrans consider their race the hardest to micro is actually a good thing, because it means their units actually have strong micro potential. I just wish the other two races had the same avenues to exhibit skill (this includes macro, micro, multitasking...etc) as Terran does. Anyone who argues that Zerg units reward micro as much as Terran does probably hasn't played all three races. I'd say the same for anyone that argues that Protoss rewards Macro as much as either of the other two races. Totally agree. This is the real problem of Sc2, did u remember when last summer ago, Dustin Browder, said that the main problem in Sc2 was a design problem, not a balanced one? When they tried to fix it, making balance changes, to avoid people quit from Sc2, they make it even worse, they buffed inferstors, nerfed several T units, and make the game, more and more boring. And this is what is gonna happen in HoTS. And the worst part, is that there are people who is trying to live from eSports, and making the game, terrible unbalanced at high levels, can screw all their dreams, and their future. | ||
Vertical
Indonesia4317 Posts
On March 10 2013 20:21 Incomplet wrote: Although judging from only 1 tournament may be a bit premature, what I gathered about HOTS balance is the following: Terran: Medivac speed boost cooldown needs to be increased by about 5-10 seconds. Revert hellbat cargo space to 2 (instead of 4) due to armory prereq Zerg: Zerg anti air need to be buffed slightly (either in the form of corruptor or hydralisk). Protoss: Oracle pulsar beam damage should be nerfed slightly. Oracle HP/Shield should be buffed slightly so that they cant be 1 shot by widow mines. this sounds like mid 2012 buff+nerf terran and protoss but just buff zerg ![]() someones really likes the patch zerg | ||
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Poopi
France12758 Posts
On March 10 2013 15:04 Ksi wrote: Terran racial design is almost unquestionably the most flexible, but that's actually a good thing. Back in Broodwar, balance did not have to be so painstakingly tuned down to the most minor detail because any sort of "imbalance" could be overcome through just plain outplaying your opponent via mechanics or multitasking. I just wish Blizzard had even made a half assed attempt to bring Zerg and Protoss to the same level. No other race provides a good multi-tasking player with a tool as powerful and as flexible as a medivac drop. Likewise, the mechanical difficulty of producing units and building up production for Terran allows a strong macro player to really shine in comparison to other Terrans. The fact that Terrans consider their race the hardest to micro is actually a good thing, because it means their units actually have strong micro potential. I just wish the other two races had the same avenues to exhibit skill (this includes macro, micro, multitasking...etc) as Terran does. Anyone who argues that Zerg units reward micro as much as Terran does probably hasn't played all three races. I'd say the same for anyone that argues that Protoss rewards Macro as much as either of the other two races. That's the problem. Terran is very hard to play, but it allows really skilled players to shine. Thus, it will be very hard for every terran that isn't korean / european monsters such as Kas, LucifroN and in form ThorZaIN, to even be remotely relevant in foreign events. Problem is that if you make up for that by buffing terran, the super gosus koreans will be almost untouchable, so the solution would be to allow zerg and protoss to have more room for macro/micro/etc, by designing it as well as the terran race. | ||
boxerfred
Germany8360 Posts
Seriously, ZvP matchup is completely broken, still. | ||
Incomplet
United Kingdom1419 Posts
On March 10 2013 21:17 Vertical wrote: this sounds like mid 2012 buff+nerf terran and protoss but just buff zerg ![]() someones really likes the patch zerg Nope I barrack for Protoss. I just don't let that cloud my judgement for a fair game. ie: read my signature | ||
Ysellian
Netherlands9029 Posts
On March 10 2013 21:36 Poopi wrote: That's the problem. Terran is very hard to play, but it allows really skilled players to shine. Thus, it will be very hard for every terran that isn't korean / european monsters such as Kas, LucifroN and in form ThorZaIN, to even be remotely relevant in foreign events. Problem is that if you make up for that by buffing terran, the super gosus koreans will be almost untouchable, so the solution would be to allow zerg and protoss to have more room for macro/micro/etc, by designing it as well as the terran race. You know how long people have been saying this? By this point I very much doubt Blizzard will ever change this. | ||
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