[IEM] World Championship Day 5 - Page 132
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m0ck
4194 Posts
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Maghetti
United States2429 Posts
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Emzeeshady
Canada4203 Posts
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Emzeeshady
Canada4203 Posts
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liberate71
Australia10252 Posts
That way Tempests would be crucial for a Protoss to get close, otherwise they would need to by-pass the tanks with prisms/harassment options. In an attempt to make mech more 'viable' for T v P | ||
Maghetti
United States2429 Posts
On March 11 2013 08:44 Emzeeshady wrote: May I ask why? Mech just seems so boring to me. Constant turtling makes me fall asleep ![]() Mech is not just constant turtling. My favorite unit in bw was the siege tank and my favorite match up was tvp. I love positional play. tvt mech vs mech is my favorite match up in sc2. It is a play style with plenty of action, highly skill based, awesome transitions in the late game, and it allows legit comebacks. | ||
Dwayn
Germany949 Posts
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Emzeeshady
Canada4203 Posts
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unteqair
United States308 Posts
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Talack
Canada2742 Posts
On March 11 2013 09:39 Dwayn wrote: I didn't learn anything new about balance from this tourny. All the stuff that seemed imbalanced was well known and criticized before. The biggest balance issue is that it's way too easy for terran to delay Zs and Ps third expansion. Widow Mines against zerg are so strong because you need overseers to take your third. That's nothing 'zerg can overcome with 'new builds'. No detection means no expansion and no way to attack the terran. Hellions, Reaper & Window Mine is simply too strong early on and reapers can scout everything zerg is doing pre speedling. so no greedy 3 base openings that are nearly impossible to punish? hmmm i think I like where HOTS is going | ||
Mjolnir
912 Posts
On March 11 2013 09:00 Maghetti wrote: Mech is not just constant turtling. My favorite unit in bw was the siege tank and my favorite match up was tvp. I love positional play. tvt mech vs mech is my favorite match up in sc2. It is a play style with plenty of action, highly skill based, awesome transitions in the late game, and it allows legit comebacks. Gotta agree here. I absolutely loved Terran in Brood War, I was heartbroken to see how they play in SC2. I find mech far more interesting than bio. I find bio Terran to be god-awful - you can just spam tier one units in every match up, and since they're ranged units, they all control the same (run and gun) on one big fat hotkey. Yawn. I loves me some good mech play. I wish it was more popular. | ||
m0ck
4194 Posts
On March 11 2013 14:26 Talack wrote: so no greedy 3 base openings that are nearly impossible to punish? hmmm i think I like where HOTS is going No, it's just that terran gets to do that opening now | ||
vthree
Hong Kong8039 Posts
On March 11 2013 10:06 Emzeeshady wrote: Perhaps I am watching the wrong games then. Every time I see someone go mech they sit there with their tanks, turrets and planetaries (only moving out to occasionally raid with hellions) until they are 200 supply and then they either win or lose. Bio is just so much more fun. Drops, splits and action everywhere! I think mech is sort of like the protoss ground deathball in WoL(colo, sentry, zealot, stalker, HTs) in that you kind of need all the units there because each plays a specific role and they are much weaker without the other. The only harass units for mech and ground toss is zealot warpins (and HTs drop) and hellion runbys. You won't see 4 colo runbys or 6 tank runbys because these units all need protection. Even blink stalkers don't really move too far from the main army because it is just too expensive if they get caught and then protoss has nothing vs the vikings. | ||
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