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On February 05 2013 22:46 kju wrote:Show nested quote +On February 05 2013 22:41 Noocta wrote: Why are today liquibets 0 points again ? not enough time to vote. I predicted everything right T_T but HerO won, that matters the most anyways
Damnit That Jaedong vs Lure match was jackpot for me.
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Austria24417 Posts
I actually picked Lure to win as well, he just won the Neo Starleague which might not seem impressive but he beat a pretty good zerg in Xigua in the finals, looking pretty solid. Also Jaedong's ZvP :/
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Not a good round for EG x.x Also... Genius
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On February 05 2013 21:07 Happygreek wrote:Show nested quote +On February 05 2013 21:03 kyllinghest wrote: Yoda showing why he is the code S player. Cool forcefield/immortal shenanigans, but Tear really needed to get more colosai or storm to hold that inevitable scv pull he knew so well was coming. If he had gotten more Colossi that would've been over a lot sooner. Archons were a really good choice in that situation. Several colossi with range combined with all those forcefields would in my opinion have been the better choice. A complete tech switch when he knew that all he had to do was to play it ubersafe was what killed him. All that "close" fighting with archons in the dying minutes was just postponing the inevitable; there was no coming back even if the casters got alittle excited. Ofcourse one could argue that not building the robo bay in the first place would have been the smartest choice, but once it was there he should have made the most of it.
In conclusion I agree that colosi wasn't the optimal choice, but when he didn't have time for storm he should have built colosi like a mad man because with archons low range they are the perfect target for stimmed bio with scv tanks; yes they do heavy damage, but they melt so so fast.
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Austria24417 Posts
On February 05 2013 23:56 kyllinghest wrote:Show nested quote +On February 05 2013 21:07 Happygreek wrote:On February 05 2013 21:03 kyllinghest wrote: Yoda showing why he is the code S player. Cool forcefield/immortal shenanigans, but Tear really needed to get more colosai or storm to hold that inevitable scv pull he knew so well was coming. If he had gotten more Colossi that would've been over a lot sooner. Archons were a really good choice in that situation. Several colossi with range combined with all those forcefields would in my opinion have been the better choice. A complete tech switch when he knew that all he had to do was to play it ubersafe was what killed him. All that "close" fighting with archons in the dying minutes was just postponing the inevitable; there was no coming back even if the casters got alittle excited. Ofcourse one could argue that not building the robo bay in the first place would have been the smartest choice, but once it was there he should have made the most of it.
If he gets more colossi he's not safe though because there won't be an SCV pull. Instead he'd be delaying storm and giving Yoda an equally strong, if not stronger timing with more vikings or a chance to expand and transition into ghosts safely. 3 colossi is all you get. You can think of it like a pre hive all in in PvZ. If the zerg maxes out on roach/infestor to hold your attack and delays their BL tech, there's no need to do a 3 base attack in the first place because the timings are altered and the zerg has more supply in their army that's taking away from the threat you're trying to avoid by doing the attack (BLs; in the TvP case High Templar).
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On February 06 2013 00:00 DarkLordOlli wrote:Show nested quote +On February 05 2013 23:56 kyllinghest wrote:On February 05 2013 21:07 Happygreek wrote:On February 05 2013 21:03 kyllinghest wrote: Yoda showing why he is the code S player. Cool forcefield/immortal shenanigans, but Tear really needed to get more colosai or storm to hold that inevitable scv pull he knew so well was coming. If he had gotten more Colossi that would've been over a lot sooner. Archons were a really good choice in that situation. Several colossi with range combined with all those forcefields would in my opinion have been the better choice. A complete tech switch when he knew that all he had to do was to play it ubersafe was what killed him. All that "close" fighting with archons in the dying minutes was just postponing the inevitable; there was no coming back even if the casters got alittle excited. Ofcourse one could argue that not building the robo bay in the first place would have been the smartest choice, but once it was there he should have made the most of it. If he gets more colossi he's not safe though because there won't be an SCV pull. Instead he'd be delaying storm and giving Yoda an equally strong, if not stronger timing with more vikings or a chance to expand and transition into ghosts safely. 3 colossi is all you get. I have edited my post as I wasn't clear enough Olli, I do agree that colossi isn't optimal in his situation.
He was however on three bases versus a two base terran. That is not the time to switch tech, because a two base terran cannot simply expand and transition into ghosts safely against a three base protoss. Terran was on a clock, a massive clock hanging over him waiting to crush him. Not going all in was not a viable option in any way for Yoda.
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On February 05 2013 23:32 DarkLordOlli wrote: I actually picked Lure to win as well, he just won the Neo Starleague which might not seem impressive but he beat a pretty good zerg in Xigua in the finals, looking pretty solid. Also Jaedong's ZvP :/
Jaedong's anything that isn't ZvZ. :p
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Austria24417 Posts
On February 06 2013 00:06 kyllinghest wrote:Show nested quote +On February 06 2013 00:00 DarkLordOlli wrote:On February 05 2013 23:56 kyllinghest wrote:On February 05 2013 21:07 Happygreek wrote:On February 05 2013 21:03 kyllinghest wrote: Yoda showing why he is the code S player. Cool forcefield/immortal shenanigans, but Tear really needed to get more colosai or storm to hold that inevitable scv pull he knew so well was coming. If he had gotten more Colossi that would've been over a lot sooner. Archons were a really good choice in that situation. Several colossi with range combined with all those forcefields would in my opinion have been the better choice. A complete tech switch when he knew that all he had to do was to play it ubersafe was what killed him. All that "close" fighting with archons in the dying minutes was just postponing the inevitable; there was no coming back even if the casters got alittle excited. Ofcourse one could argue that not building the robo bay in the first place would have been the smartest choice, but once it was there he should have made the most of it. If he gets more colossi he's not safe though because there won't be an SCV pull. Instead he'd be delaying storm and giving Yoda an equally strong, if not stronger timing with more vikings or a chance to expand and transition into ghosts safely. 3 colossi is all you get. I have edited my post as I wasn't clear enough Olli, I do agree that colossi isn't optimal in his situation. He was however on three bases versus a two base terran. That is not the time to switch tech, because a two base terran cannot simply expand and transition into ghosts safely against a three base protoss. Terran was on a clock, a massive clock hanging over him waiting to crush him. Not going all in was not a viable option in any way for Yoda.
Yes and no, Yoda had to do damage in one way or another once he committed to the build. It's pretty hard for protoss to hold that 2 base all in that's specifically designed to kill a colossus build before storm. However, the longer he waits for storm, the more time he's giving Yoda to mass vikings and optimize his Vikings:Colossi ratio, making his attack even stronger. There's really no optimal choice against it that will guarantee you to win. You might have to treat it like a 1/1/1, stalling for time on the map to buy time for storm to finish. If you get storm done in time and enough templar with energy, you will murder this attack and win the game.
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On February 06 2013 00:10 Kasaraki wrote:Show nested quote +On February 05 2013 23:32 DarkLordOlli wrote: I actually picked Lure to win as well, he just won the Neo Starleague which might not seem impressive but he beat a pretty good zerg in Xigua in the finals, looking pretty solid. Also Jaedong's ZvP :/ Jaedong's anything that isn't ZvZ. :p It's really weird his ZvZ is so insanely good..like in BW.
Correct me if I'm wrong but didn't Jaedong have the best ZvZ ever in BW? Really interesting it carried over ~
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yeah. I wish Chris didn't take it to his heart, it's the internet after all. I am a part of it as well and I used to post some hard comments for EG losses as well. But the last thing on earth I want him to get sad because of it. You know, either it is love or hate, it is not indifference, and that is what matters.
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Wow, when did Huk stop writing like a pre-teen girl? Or does he only write close-to-grammatically-correct English when pissed?
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Lmao Huk is crying like a little bitch
User was temp banned for this post.
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On February 06 2013 00:59 vividred wrote: Lmao Huk is crying like a little bitch nice job proving his point
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Lure played a good style vs jaedong, I gotta give him that. JD strikes me as being much stronger vs standard play, but Lure threw out some wonky shit that really caught him off guard.
Really, really sad about JD dropping though.
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On February 06 2013 00:32 letian wrote:yeah. I wish Chris didn't take it to his heart, it's the internet after all. I am a part of it as well and I used to post some hard comments for EG losses as well. But the last thing on earth I want him to get sad because of it. You know, either it is love or hate, it is not indifference, and that is what matters.
I don't know about that. It seems like you just want to make yourself feel better about the bashing. How would you feel if someone came up to you and just started shitting on you for no reason. Then afterwards, they tell you 'hey man, it is either love or hate, it is not indifference.'. Would you feel better?
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On February 05 2013 23:19 Fragile51 wrote:Show nested quote +On February 05 2013 23:15 poorcloud wrote: Tear getting kicked out of Code A so quickly after saying he felt like he would retire if he didnt make it through the last qualifiers?
So what about his future now? Don't remind me ._. such a hard opponent for your first time in Code A...really hope he sticks with it a little while longer... It looks like he isn't retiring yet, thankfully. Let's just hope he practices HotS a heck of a lot and aces everyone next season
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I hope Tear doesn't retire. From what the FXO guys and Grubby say, he's one of the best players on their team.
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United States97274 Posts
On February 06 2013 01:26 babylon wrote: I hope Tear doesn't retire. From what the FXO guys and Grubby say, he's one of the best players on their team. He tweeted + Show Spoiler +응원해주시는 팬여러분 항상 감사드리고 오늘 져서 죄송해요~ㅠㅠ 아직 경험이 많이 부족한것같네요... 좌절하지않고 더 열심히해서 금방 다시 좋은경기 보여드리도록할테니 조금만 기다려주세요~!!
Which google translate gives me as + Show Spoiler +Apologies to thank the fans always cheer me today. ㅠ ㅠ yet a lot of experience to be lacking guess ... Please wait a little bit frustrated without a good game right back harder and I'll be happy to show ~! so it looks like he wants to keep playing which is good news. And yes, he's one of the best players on FXO. This was posted in his fan club from the in house rankings. + Show Spoiler +. Potential good news for Grubby fans is it looks like Grubby is the #2 protoss on the team and 2 players ahead of him retired ( ) so he moves up to 6th on the depth chart if these are the relative norm for recently. Therefore, it wouldn't be crazy to assume he might get some playing time in the GSTL. I wouldn't be surprised to see him come out as a starter or something since FXO usually likes to send a player kind of in that range of skill first to feel out the opponent. We've seen people like TheBest, asd, etc. come out in that spot in the past.
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Damn it :/ Everyone I was rooting for lost. I want to see Genius back to where he was early last year!
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