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[GSL] Blizzard Cup Grand Finals - Page 174

Forum Index > StarCraft 2 Tournaments
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Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 22 2012 12:19 GMT
#3461
On December 22 2012 21:18 Salteador Neo wrote:
I lost the first games. Has Life gone for any other build than turtle on x bases in this series?


He went for 2-base the first game and tried to get sneaky with his infestors, but was caught out and has, logically, been much more cautious since.
AdministratorBreak the chains
rasnj
Profile Joined May 2010
United States1959 Posts
December 22 2012 12:19 GMT
#3462
On December 22 2012 21:15 Dodgin wrote:
Show nested quote +
On December 22 2012 21:13 GhostKorean wrote:
On December 22 2012 21:12 Dodgin wrote:
On December 22 2012 21:09 rasnj wrote:
On December 22 2012 21:06 Dodgin wrote:
On December 22 2012 21:05 Goibon wrote:
On December 22 2012 21:04 Sc2Null wrote:
On December 22 2012 21:03 goswser wrote:
On December 22 2012 21:03 Sc2Null wrote:
On December 22 2012 21:02 goswser wrote:
In other news, when the entire time you're doing an allin you have 1100-2000 minerals you're doing something wrong. Good micro, but his macro was lacking in that game.


you can't warp in and micro the immortals

I don't know, make 10 gateways instead of 8 then, so when you do use warpins you can spend more of your money?


it is all about the timing; 10 gates would throw the timing off and wouldn't be as potent, you can only support 8 gates off of two bases.

the point is as soon as he lost his forward pylon, he needed to realise he wouldn't be able to warp in as much, so each warp in needed to be bigger, so he should have made ~2 more gates


It's so risky to go back to your base and build 2 more gates, even with the APM of a pro gamer. you look away for two seconds, miss FF's and you lose.

Then learn to put down gates faster (like Parting would need more than 1sec). Learn to watch minimap. Learn to react. Learn to recognize when you are in minimal danger. This is supposed to be the highest level of play surely we can expect Parting to be able to build 2 gates just like we expect zerg's in zvz to inject and tech during ling-baneling wars.


I don't think you understand how much micro and apm goes into these pushes, you don't have time to go back to your base, and you never have your camera leave the area where your units are once you start fighting unless you need to make pylons to un supply block yourself.

then play faster so you can do it


there are human limitations to APM

But they are not reached, and even then that just means we won't reach a skill ceilling. In any case it is a matter of trade off. I refuse to believe that if Parting focused on this aspect of his game for 6 months he wouldn't be able to train himself to recognize the right time to go back to his base and put down 2 gates. It may not be without cost and there may be risk, but so is there to wasting resources and not having enough units.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
December 22 2012 12:19 GMT
#3463
Life could possibly just cripple him with an Infestor attack, he could get all the sentries.
I love crazymoving
Megabuster123
Profile Joined May 2011
Canada1837 Posts
December 22 2012 12:19 GMT
#3464
On December 22 2012 21:18 Salteador Neo wrote:
I missed the first games. Has Life gone for any other build than turtle on x bases in this series?

He opened 11 Pool on daybreak into 2 base infestor and got stomped.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
December 22 2012 12:19 GMT
#3465
On December 22 2012 21:17 Megabuster123 wrote:
Show nested quote +
On December 22 2012 21:16 Boiler Bandsman wrote:
I like how Stephano's winstreak is just ignored in terms of balance, but Parting's build is "NERF NAO"

That's because back when Stephano was the end all be all of ZvP, every other zerg was shit at ZvP...>_>

most other protosses are pretty bad at ZvP
ModeratorRetired LR Bonjwa
TL+ Member
hookyelyak
Profile Blog Joined July 2010
Egypt184 Posts
December 22 2012 12:19 GMT
#3466
those forcefields
life.parting.mkp.hero.rain.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
December 22 2012 12:19 GMT
#3467
On December 22 2012 21:19 GhostKorean wrote:
Show nested quote +
On December 22 2012 21:15 silent_owl wrote:
On December 22 2012 21:15 Dodgin wrote:
On December 22 2012 21:13 GhostKorean wrote:
On December 22 2012 21:12 Dodgin wrote:
On December 22 2012 21:09 rasnj wrote:
On December 22 2012 21:06 Dodgin wrote:
On December 22 2012 21:05 Goibon wrote:
On December 22 2012 21:04 Sc2Null wrote:
On December 22 2012 21:03 goswser wrote:
[quote]
I don't know, make 10 gateways instead of 8 then, so when you do use warpins you can spend more of your money?


it is all about the timing; 10 gates would throw the timing off and wouldn't be as potent, you can only support 8 gates off of two bases.

the point is as soon as he lost his forward pylon, he needed to realise he wouldn't be able to warp in as much, so each warp in needed to be bigger, so he should have made ~2 more gates


It's so risky to go back to your base and build 2 more gates, even with the APM of a pro gamer. you look away for two seconds, miss FF's and you lose.

Then learn to put down gates faster (like Parting would need more than 1sec). Learn to watch minimap. Learn to react. Learn to recognize when you are in minimal danger. This is supposed to be the highest level of play surely we can expect Parting to be able to build 2 gates just like we expect zerg's in zvz to inject and tech during ling-baneling wars.


I don't think you understand how much micro and apm goes into these pushes, you don't have time to go back to your base, and you never have your camera leave the area where your units are once you start fighting unless you need to make pylons to un supply block yourself.

then play faster so you can do it


there are human limitations to APM


Exactly.

Everyone thought defilers were impossible to use in Brood War until savior did it and everyone learned to use them

savior didn't make them good due to APM though, iirc his apm was never that high
ModeratorRetired LR Bonjwa
TL+ Member
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
December 22 2012 12:20 GMT
#3468
Gogo Life, finish it!
Goibon
Profile Joined May 2010
New Zealand8185 Posts
December 22 2012 12:20 GMT
#3469
Parting's forcefields are just so delicate and precise. Like a surgeon.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
GreyKnight
Profile Joined August 2010
United States4720 Posts
December 22 2012 12:20 GMT
#3470
On December 22 2012 21:19 opterown wrote:
Show nested quote +
On December 22 2012 21:17 Megabuster123 wrote:
On December 22 2012 21:16 Boiler Bandsman wrote:
I like how Stephano's winstreak is just ignored in terms of balance, but Parting's build is "NERF NAO"

That's because back when Stephano was the end all be all of ZvP, every other zerg was shit at ZvP...>_>

most other protosses are pretty bad at ZvP

IE they dont practice immortal sentry enough.
Lazzi
Profile Joined June 2011
Switzerland1923 Posts
December 22 2012 12:20 GMT
#3471
I just love how Parting doesn't waste his FF.
It's good to be back
Zane
Profile Joined January 2011
Romania3916 Posts
December 22 2012 12:21 GMT
#3472
Parting's army control is godlike.
yrt123
Profile Joined October 2012
Singapore1246 Posts
December 22 2012 12:21 GMT
#3473
Yea. the speed and accuracy of those forcefields.. ridiculous
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
December 22 2012 12:21 GMT
#3474
On December 22 2012 21:19 opterown wrote:
Show nested quote +
On December 22 2012 21:19 GhostKorean wrote:
On December 22 2012 21:15 silent_owl wrote:
On December 22 2012 21:15 Dodgin wrote:
On December 22 2012 21:13 GhostKorean wrote:
On December 22 2012 21:12 Dodgin wrote:
On December 22 2012 21:09 rasnj wrote:
On December 22 2012 21:06 Dodgin wrote:
On December 22 2012 21:05 Goibon wrote:
On December 22 2012 21:04 Sc2Null wrote:
[quote]

it is all about the timing; 10 gates would throw the timing off and wouldn't be as potent, you can only support 8 gates off of two bases.

the point is as soon as he lost his forward pylon, he needed to realise he wouldn't be able to warp in as much, so each warp in needed to be bigger, so he should have made ~2 more gates


It's so risky to go back to your base and build 2 more gates, even with the APM of a pro gamer. you look away for two seconds, miss FF's and you lose.

Then learn to put down gates faster (like Parting would need more than 1sec). Learn to watch minimap. Learn to react. Learn to recognize when you are in minimal danger. This is supposed to be the highest level of play surely we can expect Parting to be able to build 2 gates just like we expect zerg's in zvz to inject and tech during ling-baneling wars.


I don't think you understand how much micro and apm goes into these pushes, you don't have time to go back to your base, and you never have your camera leave the area where your units are once you start fighting unless you need to make pylons to un supply block yourself.

then play faster so you can do it


there are human limitations to APM


Exactly.

Everyone thought defilers were impossible to use in Brood War until savior did it and everyone learned to use them

savior didn't make them good due to APM though, iirc his apm was never that high

he still used them effectively and showed everyone you could use them
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
December 22 2012 12:21 GMT
#3475
On December 22 2012 21:20 Goibon wrote:
Parting's forcefields are just so delicate and precise. Like a surgeon.


Stupidly godlike idd
월요 날 재미있
xAdra
Profile Joined July 2012
Singapore1858 Posts
December 22 2012 12:22 GMT
#3476
Wolf just mentioned (jokingly) that parting has a forcefield practice map (in the same vein as the marinesplit challenge). Someone should really make this, and someone should really slap me awake if it already exists, as I would go play it until tomorrow morning if it does.
Boiler Bandsman
Profile Joined February 2012
United States391 Posts
December 22 2012 12:22 GMT
#3477
On December 22 2012 21:17 Megabuster123 wrote:
Show nested quote +
On December 22 2012 21:16 Boiler Bandsman wrote:
I like how Stephano's winstreak is just ignored in terms of balance, but Parting's build is "NERF NAO"

That's because back when Stephano was the end all be all of ZvP, every other zerg was shit at ZvP...>_>


Isn't that exactly what we have now, just in reverse?
A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
Goibon
Profile Joined May 2010
New Zealand8185 Posts
December 22 2012 12:22 GMT
#3478
special tactics !
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
silent_owl
Profile Joined March 2011
Philippines3098 Posts
December 22 2012 12:22 GMT
#3479
Oh man. Not looking good for Life.
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
MonDeW
Profile Joined June 2011
Denmark369 Posts
December 22 2012 12:22 GMT
#3480
Getting so much lag!
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