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East Gorteau22261 Posts
On December 22 2012 21:18 Salteador Neo wrote: I lost the first games. Has Life gone for any other build than turtle on x bases in this series?
He went for 2-base the first game and tried to get sneaky with his infestors, but was caught out and has, logically, been much more cautious since.
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On December 22 2012 21:15 Dodgin wrote:Show nested quote +On December 22 2012 21:13 GhostKorean wrote:On December 22 2012 21:12 Dodgin wrote:On December 22 2012 21:09 rasnj wrote:On December 22 2012 21:06 Dodgin wrote:On December 22 2012 21:05 Goibon wrote:On December 22 2012 21:04 Sc2Null wrote:On December 22 2012 21:03 goswser wrote:On December 22 2012 21:03 Sc2Null wrote:On December 22 2012 21:02 goswser wrote: In other news, when the entire time you're doing an allin you have 1100-2000 minerals you're doing something wrong. Good micro, but his macro was lacking in that game. you can't warp in and micro the immortals I don't know, make 10 gateways instead of 8 then, so when you do use warpins you can spend more of your money? it is all about the timing; 10 gates would throw the timing off and wouldn't be as potent, you can only support 8 gates off of two bases. the point is as soon as he lost his forward pylon, he needed to realise he wouldn't be able to warp in as much, so each warp in needed to be bigger, so he should have made ~2 more gates It's so risky to go back to your base and build 2 more gates, even with the APM of a pro gamer. you look away for two seconds, miss FF's and you lose. Then learn to put down gates faster (like Parting would need more than 1sec). Learn to watch minimap. Learn to react. Learn to recognize when you are in minimal danger. This is supposed to be the highest level of play surely we can expect Parting to be able to build 2 gates just like we expect zerg's in zvz to inject and tech during ling-baneling wars. I don't think you understand how much micro and apm goes into these pushes, you don't have time to go back to your base, and you never have your camera leave the area where your units are once you start fighting unless you need to make pylons to un supply block yourself. then play faster so you can do it there are human limitations to APM But they are not reached, and even then that just means we won't reach a skill ceilling. In any case it is a matter of trade off. I refuse to believe that if Parting focused on this aspect of his game for 6 months he wouldn't be able to train himself to recognize the right time to go back to his base and put down 2 gates. It may not be without cost and there may be risk, but so is there to wasting resources and not having enough units.
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Life could possibly just cripple him with an Infestor attack, he could get all the sentries.
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On December 22 2012 21:18 Salteador Neo wrote: I missed the first games. Has Life gone for any other build than turtle on x bases in this series? He opened 11 Pool on daybreak into 2 base infestor and got stomped.
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opterown
Australia54784 Posts
On December 22 2012 21:17 Megabuster123 wrote:Show nested quote +On December 22 2012 21:16 Boiler Bandsman wrote: I like how Stephano's winstreak is just ignored in terms of balance, but Parting's build is "NERF NAO" That's because back when Stephano was the end all be all of ZvP, every other zerg was shit at ZvP...>_> most other protosses are pretty bad at ZvP
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opterown
Australia54784 Posts
On December 22 2012 21:19 GhostKorean wrote:Show nested quote +On December 22 2012 21:15 silent_owl wrote:On December 22 2012 21:15 Dodgin wrote:On December 22 2012 21:13 GhostKorean wrote:On December 22 2012 21:12 Dodgin wrote:On December 22 2012 21:09 rasnj wrote:On December 22 2012 21:06 Dodgin wrote:On December 22 2012 21:05 Goibon wrote:On December 22 2012 21:04 Sc2Null wrote:On December 22 2012 21:03 goswser wrote: [quote] I don't know, make 10 gateways instead of 8 then, so when you do use warpins you can spend more of your money? it is all about the timing; 10 gates would throw the timing off and wouldn't be as potent, you can only support 8 gates off of two bases. the point is as soon as he lost his forward pylon, he needed to realise he wouldn't be able to warp in as much, so each warp in needed to be bigger, so he should have made ~2 more gates It's so risky to go back to your base and build 2 more gates, even with the APM of a pro gamer. you look away for two seconds, miss FF's and you lose. Then learn to put down gates faster (like Parting would need more than 1sec). Learn to watch minimap. Learn to react. Learn to recognize when you are in minimal danger. This is supposed to be the highest level of play surely we can expect Parting to be able to build 2 gates just like we expect zerg's in zvz to inject and tech during ling-baneling wars. I don't think you understand how much micro and apm goes into these pushes, you don't have time to go back to your base, and you never have your camera leave the area where your units are once you start fighting unless you need to make pylons to un supply block yourself. then play faster so you can do it there are human limitations to APM Exactly. Everyone thought defilers were impossible to use in Brood War until savior did it and everyone learned to use them savior didn't make them good due to APM though, iirc his apm was never that high
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Parting's forcefields are just so delicate and precise. Like a surgeon.
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On December 22 2012 21:19 opterown wrote:Show nested quote +On December 22 2012 21:17 Megabuster123 wrote:On December 22 2012 21:16 Boiler Bandsman wrote: I like how Stephano's winstreak is just ignored in terms of balance, but Parting's build is "NERF NAO" That's because back when Stephano was the end all be all of ZvP, every other zerg was shit at ZvP...>_> most other protosses are pretty bad at ZvP IE they dont practice immortal sentry enough.
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I just love how Parting doesn't waste his FF.
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Parting's army control is godlike.
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Yea. the speed and accuracy of those forcefields.. ridiculous
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On December 22 2012 21:19 opterown wrote:Show nested quote +On December 22 2012 21:19 GhostKorean wrote:On December 22 2012 21:15 silent_owl wrote:On December 22 2012 21:15 Dodgin wrote:On December 22 2012 21:13 GhostKorean wrote:On December 22 2012 21:12 Dodgin wrote:On December 22 2012 21:09 rasnj wrote:On December 22 2012 21:06 Dodgin wrote:On December 22 2012 21:05 Goibon wrote:On December 22 2012 21:04 Sc2Null wrote: [quote]
it is all about the timing; 10 gates would throw the timing off and wouldn't be as potent, you can only support 8 gates off of two bases. the point is as soon as he lost his forward pylon, he needed to realise he wouldn't be able to warp in as much, so each warp in needed to be bigger, so he should have made ~2 more gates It's so risky to go back to your base and build 2 more gates, even with the APM of a pro gamer. you look away for two seconds, miss FF's and you lose. Then learn to put down gates faster (like Parting would need more than 1sec). Learn to watch minimap. Learn to react. Learn to recognize when you are in minimal danger. This is supposed to be the highest level of play surely we can expect Parting to be able to build 2 gates just like we expect zerg's in zvz to inject and tech during ling-baneling wars. I don't think you understand how much micro and apm goes into these pushes, you don't have time to go back to your base, and you never have your camera leave the area where your units are once you start fighting unless you need to make pylons to un supply block yourself. then play faster so you can do it there are human limitations to APM Exactly. Everyone thought defilers were impossible to use in Brood War until savior did it and everyone learned to use them savior didn't make them good due to APM though, iirc his apm was never that high he still used them effectively and showed everyone you could use them
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On December 22 2012 21:20 Goibon wrote: Parting's forcefields are just so delicate and precise. Like a surgeon.
Stupidly godlike idd
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Wolf just mentioned (jokingly) that parting has a forcefield practice map (in the same vein as the marinesplit challenge). Someone should really make this, and someone should really slap me awake if it already exists, as I would go play it until tomorrow morning if it does.
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On December 22 2012 21:17 Megabuster123 wrote:Show nested quote +On December 22 2012 21:16 Boiler Bandsman wrote: I like how Stephano's winstreak is just ignored in terms of balance, but Parting's build is "NERF NAO" That's because back when Stephano was the end all be all of ZvP, every other zerg was shit at ZvP...>_>
Isn't that exactly what we have now, just in reverse?
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Oh man. Not looking good for Life.
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