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opterown *
Profile Blog Joined August 2011
Australia54784 Posts
December 22 2012 12:13 GMT
#3441
On December 22 2012 21:09 Megabuster123 wrote:
Show nested quote +
On December 22 2012 21:06 solon wrote:
It's appalling how quickly people jump the gun on these strats. You'd think the community would have learned something over the years. This is how competitive SC has always been, there's always a short period of time until a seemingly unbeatable strat is finally beaten. This time it took close to no time at all, and the match seems really close to me. It's, in fact, pretty damn good to watch.

Stephano's 35 game ZvP winning streak ended to Titan doing this build on Antiga back in February. Immortal Sentry has been around all year, and zergs have been complaining about it all year. It only got really bad when Protosses started saying fuck PvZ and only Immortal Sentry All-inning.

http://www.teamliquid.net/tlpd/details.php?section=sc2-international&type=players&id=1996&part=games&vs=P&league=any&map=any&from_year=2010&from_month=10&from_day=20&to_year=2012&to_month=11&to_day=22&action=Update#tblt-2997-4-1-DESC

it was elfi iirc
ModeratorRetired LR Bonjwa
TL+ Member
Ogww
Profile Joined August 2011
Finland224 Posts
December 22 2012 12:14 GMT
#3442
On December 22 2012 21:09 Megabuster123 wrote:
Show nested quote +
On December 22 2012 21:06 solon wrote:
It's appalling how quickly people jump the gun on these strats. You'd think the community would have learned something over the years. This is how competitive SC has always been, there's always a short period of time until a seemingly unbeatable strat is finally beaten. This time it took close to no time at all, and the match seems really close to me. It's, in fact, pretty damn good to watch.

Stephano's 35 game ZvP winning streak ended to Titan doing this build on Antiga back in February. Immortal Sentry has been around all year, and zergs have been complaining about it all year. It only got really bad when Protosses started saying fuck PvZ and only Immortal Sentry All-inning.

It was Elfi who won him and ended his 27sth long winstreak..
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
December 22 2012 12:15 GMT
#3443
On December 22 2012 21:13 GhostKorean wrote:
Show nested quote +
On December 22 2012 21:12 Dodgin wrote:
On December 22 2012 21:09 rasnj wrote:
On December 22 2012 21:06 Dodgin wrote:
On December 22 2012 21:05 Goibon wrote:
On December 22 2012 21:04 Sc2Null wrote:
On December 22 2012 21:03 goswser wrote:
On December 22 2012 21:03 Sc2Null wrote:
On December 22 2012 21:02 goswser wrote:
In other news, when the entire time you're doing an allin you have 1100-2000 minerals you're doing something wrong. Good micro, but his macro was lacking in that game.


you can't warp in and micro the immortals

I don't know, make 10 gateways instead of 8 then, so when you do use warpins you can spend more of your money?


it is all about the timing; 10 gates would throw the timing off and wouldn't be as potent, you can only support 8 gates off of two bases.

the point is as soon as he lost his forward pylon, he needed to realise he wouldn't be able to warp in as much, so each warp in needed to be bigger, so he should have made ~2 more gates


It's so risky to go back to your base and build 2 more gates, even with the APM of a pro gamer. you look away for two seconds, miss FF's and you lose.

Then learn to put down gates faster (like Parting would need more than 1sec). Learn to watch minimap. Learn to react. Learn to recognize when you are in minimal danger. This is supposed to be the highest level of play surely we can expect Parting to be able to build 2 gates just like we expect zerg's in zvz to inject and tech during ling-baneling wars.


I don't think you understand how much micro and apm goes into these pushes, you don't have time to go back to your base, and you never have your camera leave the area where your units are once you start fighting unless you need to make pylons to un supply block yourself.

then play faster so you can do it


there are human limitations to APM
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-12-22 12:15:46
December 22 2012 12:15 GMT
#3444
immortal all in level 3, build 2 warp prism and delay the observer a bit (no pylons needed and micro still possible). Level 4 is building 2 immortals at home while fighting and bringing them in with the 2nd prism. (moar dakka)
Boiler Bandsman
Profile Joined February 2012
United States391 Posts
December 22 2012 12:15 GMT
#3445
On December 22 2012 21:11 minhblizzard wrote:
Show nested quote +
On December 22 2012 21:10 Boiler Bandsman wrote:
On December 22 2012 21:08 RaiKageRyu wrote:
Why has no one tried two warp prisms with the push?


The original reason was it slowed things down. The fastest version requires you to rally the first WP already.

The slower ones seem to prioritize the observer for creep-cleaning and burrow shenanigans.

Basically, robo time bottleneck.

Build another robo?


I'm not saying that's impossible, but at that point it's a pretty major rework of the build, and I suspect it would miss the really thin timing that Parting has found (Infestors impossible without major corner-cutting or saccing a base).
A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
silent_owl
Profile Joined March 2011
Philippines3098 Posts
December 22 2012 12:15 GMT
#3446
On December 22 2012 21:13 GhostKorean wrote:
Show nested quote +
On December 22 2012 21:12 Dodgin wrote:
On December 22 2012 21:09 rasnj wrote:
On December 22 2012 21:06 Dodgin wrote:
On December 22 2012 21:05 Goibon wrote:
On December 22 2012 21:04 Sc2Null wrote:
On December 22 2012 21:03 goswser wrote:
On December 22 2012 21:03 Sc2Null wrote:
On December 22 2012 21:02 goswser wrote:
In other news, when the entire time you're doing an allin you have 1100-2000 minerals you're doing something wrong. Good micro, but his macro was lacking in that game.


you can't warp in and micro the immortals

I don't know, make 10 gateways instead of 8 then, so when you do use warpins you can spend more of your money?


it is all about the timing; 10 gates would throw the timing off and wouldn't be as potent, you can only support 8 gates off of two bases.

the point is as soon as he lost his forward pylon, he needed to realise he wouldn't be able to warp in as much, so each warp in needed to be bigger, so he should have made ~2 more gates


It's so risky to go back to your base and build 2 more gates, even with the APM of a pro gamer. you look away for two seconds, miss FF's and you lose.

Then learn to put down gates faster (like Parting would need more than 1sec). Learn to watch minimap. Learn to react. Learn to recognize when you are in minimal danger. This is supposed to be the highest level of play surely we can expect Parting to be able to build 2 gates just like we expect zerg's in zvz to inject and tech during ling-baneling wars.


I don't think you understand how much micro and apm goes into these pushes, you don't have time to go back to your base, and you never have your camera leave the area where your units are once you start fighting unless you need to make pylons to un supply block yourself.

then play faster so you can do it


Yeah, because they practice 12 hours a day. I'm sure "playing faster" would be simple on that already extremely high level of play.
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
Hiea
Profile Joined March 2012
Denmark1538 Posts
December 22 2012 12:15 GMT
#3447
Fun Fact -

+ Show Spoiler +
Mvp vs Life finals -
Game 1 Mvp - Life
Game 2 Mvp - Life
Game 3 Mvp - Life
Game 4 Mvp - Life
Game 5 Mvp - Life
Game 6 Mvp - Life
Game 7 Mvp - Life

Life vs PartinG
Game 1 Life - PartinG
Game 2 Life - PartinG
Game 3 Life - PartinG
Game 4 Life - PartinG
Game 5 Life - PartinG
Game 6 Life - PartinG
Game 7 Life - PartinG



Will it turn out the same way, but the other way around :D?
silent_owl
Profile Joined March 2011
Philippines3098 Posts
December 22 2012 12:15 GMT
#3448
On December 22 2012 21:15 Dodgin wrote:
Show nested quote +
On December 22 2012 21:13 GhostKorean wrote:
On December 22 2012 21:12 Dodgin wrote:
On December 22 2012 21:09 rasnj wrote:
On December 22 2012 21:06 Dodgin wrote:
On December 22 2012 21:05 Goibon wrote:
On December 22 2012 21:04 Sc2Null wrote:
On December 22 2012 21:03 goswser wrote:
On December 22 2012 21:03 Sc2Null wrote:
On December 22 2012 21:02 goswser wrote:
In other news, when the entire time you're doing an allin you have 1100-2000 minerals you're doing something wrong. Good micro, but his macro was lacking in that game.


you can't warp in and micro the immortals

I don't know, make 10 gateways instead of 8 then, so when you do use warpins you can spend more of your money?


it is all about the timing; 10 gates would throw the timing off and wouldn't be as potent, you can only support 8 gates off of two bases.

the point is as soon as he lost his forward pylon, he needed to realise he wouldn't be able to warp in as much, so each warp in needed to be bigger, so he should have made ~2 more gates


It's so risky to go back to your base and build 2 more gates, even with the APM of a pro gamer. you look away for two seconds, miss FF's and you lose.

Then learn to put down gates faster (like Parting would need more than 1sec). Learn to watch minimap. Learn to react. Learn to recognize when you are in minimal danger. This is supposed to be the highest level of play surely we can expect Parting to be able to build 2 gates just like we expect zerg's in zvz to inject and tech during ling-baneling wars.


I don't think you understand how much micro and apm goes into these pushes, you don't have time to go back to your base, and you never have your camera leave the area where your units are once you start fighting unless you need to make pylons to un supply block yourself.

then play faster so you can do it


there are human limitations to APM


Exactly.
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
December 22 2012 12:15 GMT
#3449
On December 22 2012 21:10 tomatriedes wrote:
Show nested quote +
On December 22 2012 21:05 Cokefreak wrote:
On December 22 2012 21:04 Noc- wrote:
On December 22 2012 21:02 FataLe wrote:
On December 22 2012 21:01 Flonomenalz wrote:
Life is just better.


hahaha. dat post history.


I agree, this guy is spreading the same shit in every LR thread every fucking day.

So he isn't allowed to voice his opinion when it's in a completely respectful manner?


Completely respectful manner:

Show nested quote +
YEAH FUCK YOU PARTING

FUCK YOUR SOUL

STARTALE LIFE BITCH


Hehe.

LOL!

In my defense, that was the first time we'd seen the Soul Push stopped in SO many games, I couldn't control myself.
I love crazymoving
Boiler Bandsman
Profile Joined February 2012
United States391 Posts
December 22 2012 12:16 GMT
#3450
I like how Stephano's winstreak is just ignored in terms of balance, but Parting's build is "NERF NAO"
A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
Zane
Profile Joined January 2011
Romania3916 Posts
December 22 2012 12:16 GMT
#3451
On December 22 2012 21:15 Hiea wrote:
Fun Fact -

+ Show Spoiler +
Mvp vs Life finals -
Game 1 Mvp - Life
Game 2 Mvp - Life
Game 3 Mvp - Life
Game 4 Mvp - Life
Game 5 Mvp - Life
Game 6 Mvp - Life
Game 7 Mvp - Life

Life vs PartinG
Game 1 Life - PartinG
Game 2 Life - PartinG
Game 3 Life - PartinG
Game 4 Life - PartinG
Game 5 Life - PartinG
Game 6 Life - PartinG
Game 7 Life - PartinG



Will it turn out the same way, but the other way around :D?

Parting is a really good player, but I don't think he has Life's/Mvp's mental strength.
ramon
Profile Joined April 2011
Germany4842 Posts
December 22 2012 12:16 GMT
#3452
On December 22 2012 21:15 Hiea wrote:
Fun Fact -

+ Show Spoiler +
Mvp vs Life finals -
Game 1 Mvp - Life
Game 2 Mvp - Life
Game 3 Mvp - Life
Game 4 Mvp - Life
Game 5 Mvp - Life
Game 6 Mvp - Life
Game 7 Mvp - Life

Life vs PartinG
Game 1 Life - PartinG
Game 2 Life - PartinG
Game 3 Life - PartinG
Game 4 Life - PartinG
Game 5 Life - PartinG
Game 6 Life - PartinG
Game 7 Life - PartinG



Will it turn out the same way, but the other way around :D?

no
bisu
Megabuster123
Profile Joined May 2011
Canada1837 Posts
December 22 2012 12:16 GMT
#3453
On December 22 2012 21:13 opterown wrote:
Show nested quote +
On December 22 2012 21:09 Megabuster123 wrote:
On December 22 2012 21:06 solon wrote:
It's appalling how quickly people jump the gun on these strats. You'd think the community would have learned something over the years. This is how competitive SC has always been, there's always a short period of time until a seemingly unbeatable strat is finally beaten. This time it took close to no time at all, and the match seems really close to me. It's, in fact, pretty damn good to watch.

Stephano's 35 game ZvP winning streak ended to Titan doing this build on Antiga back in February. Immortal Sentry has been around all year, and zergs have been complaining about it all year. It only got really bad when Protosses started saying fuck PvZ and only Immortal Sentry All-inning.

http://www.teamliquid.net/tlpd/details.php?section=sc2-international&type=players&id=1996&part=games&vs=P&league=any&map=any&from_year=2010&from_month=10&from_day=20&to_year=2012&to_month=11&to_day=22&action=Update#tblt-2997-4-1-DESC

it was elfi iirc

Well fuck me, I thought it was Titan.
.kv
Profile Blog Joined August 2010
United States2332 Posts
December 22 2012 12:16 GMT
#3454
On December 22 2012 21:11 rasnj wrote:
Show nested quote +
On December 22 2012 21:08 .kv wrote:
i wonder if it's better to just make 2 warp prisms so you dont have to rely on hoping your pylon/probe is untouched

Maybe if you are just a regular master league player, but at this level you can't afford the time or resources. Parting's push to a large extent relies on a very thin timing which means that infestors are impossible or very hard to get out (you either need something like 5:30 lair or to sacrifice a base or a bunch of units). There is a reason that even other GSL code S protosses have a hard time replicating Parting's success.



huh...his minerals were skyrocketing...he couldn't get a probe out...he can't get a proxy pylon up

parting relies heavily on micro (warp prism micro) and if he can't do that, his push is a lot weaker than not having 2 zealots with his army

and I haven't seen that many code S protoss replicating Parting's Immortal/sentry all-in if that's what you referring to...success well never questioned his success
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 22 2012 12:17 GMT
#3455
On December 22 2012 21:15 Hiea wrote:
Fun Fact -

+ Show Spoiler +
Mvp vs Life finals -
Game 1 Mvp - Life
Game 2 Mvp - Life
Game 3 Mvp - Life
Game 4 Mvp - Life
Game 5 Mvp - Life
Game 6 Mvp - Life
Game 7 Mvp - Life

Life vs PartinG
Game 1 Life - PartinG
Game 2 Life - PartinG
Game 3 Life - PartinG
Game 4 Life - PartinG
Game 5 Life - PartinG
Game 6 Life - PartinG
Game 7 Life - PartinG



Will it turn out the same way, but the other way around :D?


I would like something like this:

+ Show Spoiler +

Life vs PartinG
Game 1 Life - PartinG
Game 2 Life - PartinG
Game 3 Life - PartinG
Game 4 Life - PartinG
Game 5 Life - PartinG
Game 6 Life - PartinG
Game 7 Life TIE PartinG
And then an epic game 8

AdministratorBreak the chains
Megabuster123
Profile Joined May 2011
Canada1837 Posts
December 22 2012 12:17 GMT
#3456
On December 22 2012 21:16 Boiler Bandsman wrote:
I like how Stephano's winstreak is just ignored in terms of balance, but Parting's build is "NERF NAO"

That's because back when Stephano was the end all be all of ZvP, every other zerg was shit at ZvP...>_>
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2012-12-22 12:18:36
December 22 2012 12:18 GMT
#3457
I missed the first games. Has Life gone for any other build than turtle on x bases in this series?
Revolutionist fan
xAdra
Profile Joined July 2012
Singapore1858 Posts
Last Edited: 2012-12-22 12:19:08
December 22 2012 12:18 GMT
#3458
On December 22 2012 21:15 Feyfey wrote:
immortal all in level 3, build 2 warp prism and delay the observer a bit (no pylons needed and micro still possible). Level 4 is building 2 immortals at home while fighting and bringing them in with the 2nd prism. (moar dakka).

That sounds viable (and extremely cool), but as someone above mentioned, there are human limits to apm.
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
December 22 2012 12:19 GMT
#3459
On December 22 2012 21:15 silent_owl wrote:
Show nested quote +
On December 22 2012 21:15 Dodgin wrote:
On December 22 2012 21:13 GhostKorean wrote:
On December 22 2012 21:12 Dodgin wrote:
On December 22 2012 21:09 rasnj wrote:
On December 22 2012 21:06 Dodgin wrote:
On December 22 2012 21:05 Goibon wrote:
On December 22 2012 21:04 Sc2Null wrote:
On December 22 2012 21:03 goswser wrote:
On December 22 2012 21:03 Sc2Null wrote:
[quote]

you can't warp in and micro the immortals

I don't know, make 10 gateways instead of 8 then, so when you do use warpins you can spend more of your money?


it is all about the timing; 10 gates would throw the timing off and wouldn't be as potent, you can only support 8 gates off of two bases.

the point is as soon as he lost his forward pylon, he needed to realise he wouldn't be able to warp in as much, so each warp in needed to be bigger, so he should have made ~2 more gates


It's so risky to go back to your base and build 2 more gates, even with the APM of a pro gamer. you look away for two seconds, miss FF's and you lose.

Then learn to put down gates faster (like Parting would need more than 1sec). Learn to watch minimap. Learn to react. Learn to recognize when you are in minimal danger. This is supposed to be the highest level of play surely we can expect Parting to be able to build 2 gates just like we expect zerg's in zvz to inject and tech during ling-baneling wars.


I don't think you understand how much micro and apm goes into these pushes, you don't have time to go back to your base, and you never have your camera leave the area where your units are once you start fighting unless you need to make pylons to un supply block yourself.

then play faster so you can do it


there are human limitations to APM


Exactly.

Everyone thought defilers were impossible to use in Brood War until savior did it and everyone learned to use them
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
December 22 2012 12:19 GMT
#3460
On December 22 2012 21:17 Zealously wrote:
Show nested quote +
On December 22 2012 21:15 Hiea wrote:
Fun Fact -

+ Show Spoiler +
Mvp vs Life finals -
Game 1 Mvp - Life
Game 2 Mvp - Life
Game 3 Mvp - Life
Game 4 Mvp - Life
Game 5 Mvp - Life
Game 6 Mvp - Life
Game 7 Mvp - Life

Life vs PartinG
Game 1 Life - PartinG
Game 2 Life - PartinG
Game 3 Life - PartinG
Game 4 Life - PartinG
Game 5 Life - PartinG
Game 6 Life - PartinG
Game 7 Life - PartinG



Will it turn out the same way, but the other way around :D?


I would like something like this:

+ Show Spoiler +

Life vs PartinG
Game 1 Life - PartinG
Game 2 Life - PartinG
Game 3 Life - PartinG
Game 4 Life - PartinG
Game 5 Life - PartinG
Game 6 Life - PartinG
Game 7 Life TIE PartinG
And then an epic game 8


a tie would probably mean a 50 minute infestor broodlord turtle =.= haha
ModeratorRetired LR Bonjwa
TL+ Member
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