[GSL] Blizzard Cup Grand Finals - Page 172
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Rhedsa
Costa Rica594 Posts
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JJH777
United States4376 Posts
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Salteador Neo
Andorra5591 Posts
On December 22 2012 21:09 Megabuster123 wrote: Stephano's 35 game ZvP winning streak ended to Titan doing this build on Antiga back in February. Immortal Sentry has been around all year, and zergs have been complaining about it all year. It only got really bad when Protosses started saying fuck PvZ and only Immortal Sentry All-inning. And yet the build is like 3-12 in GSL or some shit like that lol Still better than losing to BL/infestor. | ||
KingOfNoodles
Australia379 Posts
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minhblizzard
Singapore425 Posts
On December 22 2012 21:10 Boiler Bandsman wrote: The original reason was it slowed things down. The fastest version requires you to rally the first WP already. The slower ones seem to prioritize the observer for creep-cleaning and burrow shenanigans. Basically, robo time bottleneck. Build another robo? | ||
Maesy
United States1444 Posts
On December 22 2012 21:10 tomatriedes wrote: Completely respectful manner: Hehe. LOOOOOOL. Thread winner. | ||
Goibon
New Zealand8185 Posts
![]() COME ON PARTING | ||
Cokefreak
Finland8094 Posts
On December 22 2012 21:10 tomatriedes wrote: Completely respectful manner: Hehe. I was talking about the post I quoted. Hehe. | ||
rasnj
United States1959 Posts
On December 22 2012 21:08 .kv wrote: i wonder if it's better to just make 2 warp prisms so you dont have to rely on hoping your pylon/probe is untouched Maybe if you are just a regular master league player, but at this level you can't afford the time or resources. Parting's push to a large extent relies on a very thin timing which means that infestors are impossible or very hard to get out (you either need something like 5:30 lair or to sacrifice a base or a bunch of units). There is a reason that even other GSL code S protosses have a hard time replicating Parting's success. | ||
silent_owl
Philippines3098 Posts
On December 22 2012 21:10 Arco wrote: Lots of the community is new to the StarCraft scene, even 2010'ers. They have no faith! PartinG's Immortal/Sentry all in is sick to watch. Force Fields aside, the Immortal pickup/drop micro is reminiscent of Reaver/Shuttle micro in Brood War. With that game done, I now agree with this. Those pickups were insane. He was microing his heart out. But, Life just played so well. Was on top of the ball throughout. | ||
GhostKorean
United States2330 Posts
On December 22 2012 21:10 Arco wrote: Lots of the community is new to the StarCraft scene, even 2010'ers. They have no faith! PartinG's Immortal/Sentry all in is sick to watch. Force Fields aside, the Immortal pickup/drop micro is reminiscent of Reaver/Shuttle micro in Brood War. Bring back 2 immortal warp prism speed harass! | ||
thuracine
United States582 Posts
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Megabuster123
Canada1837 Posts
On December 22 2012 21:10 tomatriedes wrote: Completely respectful manner: Hehe. He didn't really do that there though...Anyone can just go into your post history and pull up your worst shit..>_> | ||
solon
Sweden2 Posts
On December 22 2012 21:09 Confuse wrote: and the short period of time where broodlord infestor was beaten...? Sorry I couldn't help myself. haha, I find the scene is fine but with the promise of HotS allowing other zerg compositions to get a chance, I am just waiting till then. It is a longer period of time, I agree, but it's still relatively short (so far) - and the results overall aren't as one-sided as many of the viewers might imply. ![]() | ||
Dodgin
Canada39254 Posts
On December 22 2012 21:09 rasnj wrote: Then learn to put down gates faster (like Parting would need more than 1sec). Learn to watch minimap. Learn to react. Learn to recognize when you are in minimal danger. This is supposed to be the highest level of play surely we can expect Parting to be able to build 2 gates just like we expect zerg's in zvz to inject and tech during ling-baneling wars. I don't think you understand how much micro and apm goes into these pushes, you don't have time to go back to your base, and you never have your camera leave the area where your units are once you start fighting unless you need to make pylons to un supply block yourself. | ||
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Zealously
East Gorteau22261 Posts
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dabom88
United States3483 Posts
On December 22 2012 21:10 Boiler Bandsman wrote: The original reason was it slowed things down. The fastest version requires you to rally the first WP already. The slower ones seem to prioritize the observer for creep-cleaning and burrow shenanigans. Basically, robo time bottleneck. Well if Parting is gonna have so many Minerals banked up, might as well queue up another Warp Prism after the Observer then. | ||
bokchoi
Korea (South)9498 Posts
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Locke-
499 Posts
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GhostKorean
United States2330 Posts
On December 22 2012 21:12 Dodgin wrote: I don't think you understand how much micro and apm goes into these pushes, you don't have time to go back to your base, and you never have your camera leave the area where your units are once you start fighting unless you need to make pylons to un supply block yourself. then play faster so you can do it | ||
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