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[Code A] RO48 Day 3 2012 GSL Season 5 - Page 70

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 68 69 70 71 72 84 Next
Koesader
Profile Joined April 2012
Netherlands424 Posts
Last Edited: 2012-11-22 11:45:38
November 22 2012 11:44 GMT
#1381
On November 22 2012 20:43 Gamegene wrote:
The Basic Flash Strategy:

14 CC
???
200 Supply

The Basic Flash Tactics:
200 supply
Attack
Lose Battle
200 supply
Attack
Repeat until victory.

The Romans conquered the Mediterranean with the same strategy
Liquid'TaeJa - Grubby - MVPMarineKing - Liquid'Ret - AxCranK - RedBull.Bomber ~~~ Are You Ready For Bombing?
Severus_
Profile Blog Joined October 2010
759 Posts
November 22 2012 11:45 GMT
#1382
dat Flank
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
November 22 2012 11:45 GMT
#1383
Flash vs. Brave

Flash wins (80.91%):
      2-1: 80.91%

Brave wins (19.09%):
      2-1: 19.09%

Most likely winner: Flash (80.91%)
Most likely outcome: Flash 2-1 Brave (80.91%)

[image loading]

details, data source, code
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Elroi
Profile Joined August 2009
Sweden5606 Posts
November 22 2012 11:45 GMT
#1384
On November 22 2012 20:39 Flonomenalz wrote:
Show nested quote +
On November 22 2012 20:36 Dodgin wrote:
On November 22 2012 20:35 Fjodorov wrote:
On November 22 2012 20:34 Dodgin wrote:
On November 22 2012 20:33 Flonomenalz wrote:
On November 22 2012 20:31 thepuppyassassin wrote:
Here's a question. How has Dream's play looked against other players in the CURRENT season? I can understand a player suddenly hitting his stride and realizing his true potential after a long period of terrible results.. But I cringe at the prospect that the best/consistent players can be defeated in such a dominant fashion by inconsistent, relatively much worse players, with preparation alone. There needs to be a stronger filter in place, like macro/economy management mechanics, that reduces the chance for an upset.

The better player today won.

There does not need to be any stronger filter, if you donate all your Templar to a player when going Templar before Colossus, and get out multitasked, you lose. There's nothing else about it.


The problem is no one is better than everyone else enough to make it so they can dominate.


L G - I M


I mean right now, it seems like we've somehow hit a turning point where results are so random and no one can dominate.

I'd credit that more to the compressed GSL format and players travelling a lot, rather than SC2's current state.

During BW, you played BW in Korea, you knew what tournaments to focus on, there were no travel issues, no tournament conflicts, hence why we could see domination so clearly.

I also like flash's comment about it being possible to do comebacks in bw if you are the better player.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
November 22 2012 11:45 GMT
#1385
On November 22 2012 20:43 Gamegene wrote:
The Basic Flash Strategy:

14 CC
???
200 Supply

The Basic Flash Tactics:
200 supply
Attack
Lose Battle
200 supply
Attack
Repeat until victory.


[image loading]
http://na.op.gg/summoner/userName=FLABREZU
sharkie
Profile Blog Joined April 2012
Austria18694 Posts
November 22 2012 11:45 GMT
#1386
On November 22 2012 20:44 Fionn wrote:
Just 4gate, dude. Flash is greediest player in SC2.



I agree. While I applaud Flash for trying to 14cc almost every game I dont understand why his opponents never go for early aggression or early game all ins.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2012-11-22 11:46:29
November 22 2012 11:45 GMT
#1387
On November 22 2012 20:44 Malinor wrote:
That is one aspect of SC2 I could never appreciate. You misstep your army ones, and the game basically ends within 20 seconds, with no chance to recover whatsoever. Meh.


actually flash had a huge concave of units all around him, he would of lost if he stayed and lost units when he tried to retreat, really bad time for him to move out with his army that is being brave i do agree that can happen though but it's just a skill players need to get better at.
Moderatorlickypiddy
sHt_
Profile Joined January 2011
France239 Posts
November 22 2012 11:45 GMT
#1388
As much as i like the guy, all of his games are fucking boring as hell..
In Blizzard's imaginary world, players sit at home devising plans to maximize the usage of destructible rocks (c) Ver
Severus_
Profile Blog Joined October 2010
759 Posts
November 22 2012 11:46 GMT
#1389
On November 22 2012 20:44 Koesader wrote:
Show nested quote +
On November 22 2012 20:43 Gamegene wrote:
The Basic Flash Strategy:

14 CC
???
200 Supply

The Basic Flash Tactics:
200 supply
Attack
Lose Battle
200 supply
Attack
Repeat until victory.

The Romans conquered the Mediterranian with the same strategy


He has been using that strat since forever
[image loading]
synapse
Profile Blog Joined January 2009
China13814 Posts
November 22 2012 11:46 GMT
#1390
On November 22 2012 20:45 TheBB wrote:
Flash vs. Brave

Flash wins (80.91%):
      2-1: 80.91%

Brave wins (19.09%):
      2-1: 19.09%

Most likely winner: Flash (80.91%)
Most likely outcome: Flash 2-1 Brave (80.91%)

[image loading]

details, data source, code

Question-do these stats take into consideration the games that were just won/lost in the series?
:)
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 22 2012 11:46 GMT
#1391
On November 22 2012 20:44 vthree wrote:
Flash is lucky that SC2 is so coin flippy

Yeah, coz he was rubbish in non-coin flippy games like BW.
Head Coach Park: "They should buff tanks!"
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-11-22 11:46:56
November 22 2012 11:46 GMT
#1392
On November 22 2012 20:45 GolemMadness wrote:
Show nested quote +
On November 22 2012 20:43 Gamegene wrote:
The Basic Flash Strategy:

14 CC
???
200 Supply

The Basic Flash Tactics:
200 supply
Attack
Lose Battle
200 supply
Attack
Repeat until victory.


+ Show Spoiler +
[image loading]

still does not beat kwanro full chart
Stork[gm]
thepuppyassassin
Profile Joined April 2011
900 Posts
November 22 2012 11:46 GMT
#1393
Anyone have a problem with keeping dps the same and doubling the hit points of every unit? Sometimes I feel like even the best players, once they get caught out of position, can't micro fast enough to ever hope to rectify the situation. In a lot of these instances, a third of your stuff is dead before you even have time to think.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 22 2012 11:46 GMT
#1394
On November 22 2012 20:45 Elroi wrote:
Show nested quote +
On November 22 2012 20:39 Flonomenalz wrote:
On November 22 2012 20:36 Dodgin wrote:
On November 22 2012 20:35 Fjodorov wrote:
On November 22 2012 20:34 Dodgin wrote:
On November 22 2012 20:33 Flonomenalz wrote:
On November 22 2012 20:31 thepuppyassassin wrote:
Here's a question. How has Dream's play looked against other players in the CURRENT season? I can understand a player suddenly hitting his stride and realizing his true potential after a long period of terrible results.. But I cringe at the prospect that the best/consistent players can be defeated in such a dominant fashion by inconsistent, relatively much worse players, with preparation alone. There needs to be a stronger filter in place, like macro/economy management mechanics, that reduces the chance for an upset.

The better player today won.

There does not need to be any stronger filter, if you donate all your Templar to a player when going Templar before Colossus, and get out multitasked, you lose. There's nothing else about it.


The problem is no one is better than everyone else enough to make it so they can dominate.


L G - I M


I mean right now, it seems like we've somehow hit a turning point where results are so random and no one can dominate.

I'd credit that more to the compressed GSL format and players travelling a lot, rather than SC2's current state.

During BW, you played BW in Korea, you knew what tournaments to focus on, there were no travel issues, no tournament conflicts, hence why we could see domination so clearly.

I also like flash's comment about it being possible to do comebacks in bw if you are the better player.

You can do comebacks in SC2 if you play better as well...
I love crazymoving
Garnet
Profile Blog Joined February 2006
Vietnam9049 Posts
November 22 2012 11:46 GMT
#1395
how do you forward the own3d stream?
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
November 22 2012 11:46 GMT
#1396
On November 22 2012 20:44 Malinor wrote:
That is one aspect of SC2 I could never appreciate. You misstep your army ones, and the game basically ends within 20 seconds, with no chance to recover whatsoever. Meh.


I agree generally, though that was more than just a small misstep.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
November 22 2012 11:46 GMT
#1397
RAX FIRST AND IT ISN'T CHEESE?! WHO IS PLAYING THIS GAME?!
http://na.op.gg/summoner/userName=FLABREZU
red4ce
Profile Blog Joined January 2011
United States7313 Posts
November 22 2012 11:46 GMT
#1398
KT Plash....
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
November 22 2012 11:46 GMT
#1399
Incredibly rigorous schedules, combined with a lack of OSL/team league in the earlier days (where MVP/MC would have unquestionably dominated), means we probably won't see a bonjwa.

And shit, the days of the bonjwa might be over all-together. Even in the later days of BW no one looked dominant (though given more time after his surgery Flash may have). The scene is bigger and competition is fierce so you have 4-5 giants instead of one untouchable player; not a bad thing.
"You seem to think about this game a lot"
shabby
Profile Joined March 2010
Norway6402 Posts
November 22 2012 11:47 GMT
#1400
On November 22 2012 20:46 bgx wrote:
Show nested quote +
On November 22 2012 20:45 GolemMadness wrote:
On November 22 2012 20:43 Gamegene wrote:
The Basic Flash Strategy:

14 CC
???
200 Supply

The Basic Flash Tactics:
200 supply
Attack
Lose Battle
200 supply
Attack
Repeat until victory.


+ Show Spoiler +
[image loading]

still does not beat kwanro full chart


Aww now you made me miss Kwanro.
Jaedong, Gumibear, Leenock, Byun
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