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2012 G-Star HOTS Invitational - GOMTV event - Page 13

Forum Index > StarCraft 2 Tournaments
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Prev 1 11 12 13 14 15 59 Next
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 08 2012 06:15 GMT
#241
On November 08 2012 15:13 sitromit wrote:
Show nested quote +
On November 08 2012 15:12 Dodgin wrote:
On November 08 2012 15:10 sitromit wrote:
Widow mines will make it so Infestor/BL style slow deathball is the only way to play Zerg again, because you can't run out on the map with Lings or Mutas.


solution: send a few lings forward to check for mines, and your overseer right behind it.


Overseer doesn't move as fast as Zergling or Mutas. To check for and clear Widow Mines so as not to lose your units, you will need to move as slow as an overseer, which completely negates the mobility advantage of Mutas or Lings.


well, I really doubt the whole map is going to be covered in these things considering they take up 2 supply. we'll see how it goes.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
November 08 2012 06:15 GMT
#242
On November 08 2012 15:15 andaylin wrote:
whats that glowy stuff on the zerglings.


parasite.
Moderator
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
November 08 2012 06:16 GMT
#243
On November 08 2012 15:12 vthree wrote:
Show nested quote +
On November 08 2012 15:00 Ender2701 wrote:
HoTS actually looked pretty awesome though, I just hope mech works vs toss, I think with EMP it can, or maybe decrease immortal shield and add more health or something. Maybe decrease shield and increase damage? I think that'd make the immortal a pretty interesting unit and immortal drops could be pretty awesome if they did more damage at the cost of having less life, but could dodge shots using the warp prism.


Immortals already 2 shot workers. If they could 1 shot them, it would be kind of OP.


Immortals can only two-shot probes without attack upgrades. +1 attack lets them take out drones, and +2 is needed for scvs (+3 if the scv's have enough upgrades)

A damage upgrade wouldnt really change that, honestly they feel extremely meh against scv's and terran in general from a harass standpoint compared to speedprism +2 immortals vs protoss, and even though that is significantly more powerful, it's extremely rare to see it
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Obaten
Profile Joined December 2010
United States730 Posts
November 08 2012 06:16 GMT
#244
Wtf oracles actually do sick DPS
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 08 2012 06:16 GMT
#245
On November 08 2012 15:13 sitromit wrote:
Show nested quote +
On November 08 2012 15:12 Dodgin wrote:
On November 08 2012 15:10 sitromit wrote:
Widow mines will make it so Infestor/BL style slow deathball is the only way to play Zerg again, because you can't run out on the map with Lings or Mutas.


solution: send a few lings forward to check for mines, and your overseer right behind it.


Overseer doesn't move as fast as Zergling or Mutas. To check for and clear Widow Mines so as not to lose your units, you will need to move as slow as an overseer, which completely negates the mobility advantage of Mutas or Lings.


That is the whole point. Zergs currently have too much map control with lings and mutas (if they go muta).
andaylin
Profile Joined August 2010
United States10830 Posts
November 08 2012 06:16 GMT
#246
On November 08 2012 15:15 stuchiu wrote:
Show nested quote +
On November 08 2012 15:15 andaylin wrote:
whats that glowy stuff on the zerglings.


parasite.

like, queen parasite in BW?
"Hard work beats talent when talent fails to work hard." - Kevin Durant
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
November 08 2012 06:17 GMT
#247
ZvP already looks more fun to watch :D
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
November 08 2012 06:17 GMT
#248
On November 08 2012 15:16 andaylin wrote:
Show nested quote +
On November 08 2012 15:15 stuchiu wrote:
On November 08 2012 15:15 andaylin wrote:
whats that glowy stuff on the zerglings.


parasite.

like, queen parasite in BW?


yep, but area of effect.
Moderator
ultratorr
Profile Joined June 2010
Canada332 Posts
November 08 2012 06:18 GMT
#249
Time warp should slow down friendly units, this is stupid
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 08 2012 06:18 GMT
#250
GET OVER HERE!
ㅇㅅㅌㅅ
rj rl
Profile Joined May 2012
648 Posts
November 08 2012 06:18 GMT
#251
Ok this looks like fun
RandomRice
Profile Joined January 2011
United States303 Posts
November 08 2012 06:18 GMT
#252
i wonder at what point nestea goes "fuck this, I'm making infestors"
andaylin
Profile Joined August 2010
United States10830 Posts
November 08 2012 06:19 GMT
#253
On November 08 2012 15:17 stuchiu wrote:
Show nested quote +
On November 08 2012 15:16 andaylin wrote:
On November 08 2012 15:15 stuchiu wrote:
On November 08 2012 15:15 andaylin wrote:
whats that glowy stuff on the zerglings.


parasite.

like, queen parasite in BW?


yep, but area of effect.

ah, cool cool.
"Hard work beats talent when talent fails to work hard." - Kevin Durant
MasterCynical
Profile Joined September 2012
505 Posts
Last Edited: 2012-11-08 06:20:07
November 08 2012 06:19 GMT
#254
Time Warp on the mineral line over Entomb...

David Kim: "nono, it was supposed to be used in battles. Trust me"

Well played Blizzard, well played.

On November 08 2012 15:18 eviltomahawk wrote:
GET OVER HERE!


Every esport needs its Pudge = P
itsjuspeter
Profile Joined November 2010
United States668 Posts
November 08 2012 06:19 GMT
#255
Nestea with the cancel!
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-11-08 06:19:38
November 08 2012 06:19 GMT
#256
INFESTORS NESTEA

they haven't been changed in HotS

+ Show Spoiler +
yet
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 08 2012 06:19 GMT
#257
On November 08 2012 15:16 Cyro wrote:
Show nested quote +
On November 08 2012 15:12 vthree wrote:
On November 08 2012 15:00 Ender2701 wrote:
HoTS actually looked pretty awesome though, I just hope mech works vs toss, I think with EMP it can, or maybe decrease immortal shield and add more health or something. Maybe decrease shield and increase damage? I think that'd make the immortal a pretty interesting unit and immortal drops could be pretty awesome if they did more damage at the cost of having less life, but could dodge shots using the warp prism.


Immortals already 2 shot workers. If they could 1 shot them, it would be kind of OP.


Immortals can only two-shot probes without attack upgrades. +1 attack lets them take out drones, and +2 is needed for scvs (+3 if the scv's have enough upgrades)

A damage upgrade wouldnt really change that, honestly they feel extremely meh against scv's and terran in general from a harass standpoint compared to speedprism +2 immortals vs protoss, and even though that is significantly more powerful, it's extremely rare to see it


Problem is that they already do too much damage to roaches and tanks right now. And since they are usually in the back lines, decrease shields (unless they decrease it by a lot) will not offset the increase damage.
sitromit
Profile Joined June 2011
7051 Posts
November 08 2012 06:19 GMT
#258
On November 08 2012 15:16 vthree wrote:
Show nested quote +
On November 08 2012 15:13 sitromit wrote:
On November 08 2012 15:12 Dodgin wrote:
On November 08 2012 15:10 sitromit wrote:
Widow mines will make it so Infestor/BL style slow deathball is the only way to play Zerg again, because you can't run out on the map with Lings or Mutas.


solution: send a few lings forward to check for mines, and your overseer right behind it.


Overseer doesn't move as fast as Zergling or Mutas. To check for and clear Widow Mines so as not to lose your units, you will need to move as slow as an overseer, which completely negates the mobility advantage of Mutas or Lings.


That is the whole point. Zergs currently have too much map control with lings and mutas (if they go muta).


Well, hope everyone enjoys turtle BL/Infestor style, because that's what you'll be getting more of.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
November 08 2012 06:19 GMT
#259
lol rain putting on a good demonstration
itsjuspeter
Profile Joined November 2010
United States668 Posts
November 08 2012 06:20 GMT
#260
The Protoss air so far making me happy.
Prev 1 11 12 13 14 15 59 Next
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