[Up/Down] Group D 2012 GSL Season 5 - Page 54
Forum Index > StarCraft 2 Tournaments |
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Waxangel
United States33075 Posts
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mikedebo
Canada4341 Posts
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MangoMountain
Norway2044 Posts
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LimitSEA
Australia9580 Posts
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Jaedong4thOSL
United States487 Posts
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sitromit
7051 Posts
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Fionn
United States23455 Posts
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Topdoller
United Kingdom3860 Posts
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Fragile51
Netherlands15767 Posts
On October 25 2012 20:01 Jaedong4thOSL wrote: From now on, only way to win for Flash is turtle. Sounds like a done deal :p | ||
Chrian
United States1472 Posts
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Fionn
United States23455 Posts
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nunez
Norway4003 Posts
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Fragile51
Netherlands15767 Posts
On October 25 2012 20:01 Chrian wrote: Why do people ever build CCs at expansion locations? It makes no fucking sense, just fly there. It delays your additional income by 10-30 seconds, which can mean a lot in a game of this level. | ||
fakgfdgfdh
79 Posts
On October 25 2012 19:13 Mackus wrote: Problem Flash will have if he advances he has a known poor TvZ record and he'll be bottom tier of the GSL rankings so he'll become cannon fodder for Life's group pick - Either him or Hack thats good stuff | ||
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Shellshock
United States97274 Posts
On October 25 2012 19:59 Shellshock1122 wrote: 6:00 4 hellions drop into the main of Flash Flash pulls his scvs and split them first marauder out for Flash Factory finishes for Flash 7 workers killed CC started in the natural for Supernova Supernova escapes with 3 hellions CC started on the high ground for Supernova 7:00 Siege tank production started for Flash bunker started for Supernova in his natural Supernova is sending his starport home Hellion drop in the natural of Flash 2 more scvs are killed -- 1 hellion escapes Starport on the way for Flash 8:00 Flash pushing out with his first tank to the watchtower first tank is now out for supernova Siege mode research started for Supernova Supernova loads up a 8 marine drop Siege mode research started for Flash 9:00 Viking made for Flash Flash pushing across the map drop in the main of Flash Flash returns his army home tech lab researching siege mode is killed 10:00 Flash cleans up the drop with reinforcements double medivac production started for Supernova ebay started for Flash stim started for Flash stim started for Supernova 11:00 Supernova breaking down the rocks to the 3rd base location +1 attack started for Flash 1-1 started for Supernova 3rd base started for Flash Combat shields started for Supernova 12:00 8 marine medivac force moving into the 3rd of Flash scv building the CC is killed Flash has to cancel his 3rd base 6 marines and the medivac escape Flash restarts his 3rd base Siege mode only half way done for Flash 13:00 Turrets going up for Supernova Flash scouts the 3rd of Supernova Sueprnova tries to drop the main of Flash but a viking sees it Supernova is still able to drop the main with 5 marines 14:00 marines kill about 5 more scvs drop at the 3rd of Flash kills the building scv Supernova engages Flash in the center of the map Flash is able to save his 3rd in red health 15:00 Armory started for Supernova +1 armor started for Flash Flash engages Supernova in the center of the map Flash sieges up late Flash loses his main army | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On October 25 2012 20:01 Jaedong4thOSL wrote: From now on, only way to win for Flash is turtle. thats easy...its flash. | ||
liberate71
Australia10252 Posts
![]() Supernova > ![]() | ||
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KristofferAG
Norway25712 Posts
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NeWeNiyaLord
Norway2474 Posts
On October 25 2012 20:02 Fragile51 wrote: It delays your additional income by 10-30 seconds, which can mean a lot in a game of this level. Also it's one less action to do when the time comes. | ||
AxionSteel
United States7754 Posts
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