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[Up/Down] Group C 2012 GSL Season 5 - Page 31

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 29 30 31 32 33 69 Next
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 24 2012 11:24 GMT
#601
On October 24 2012 20:20 Shellshock1122 wrote:
Show nested quote +
On October 24 2012 20:17 Shellshock1122 wrote:
GSL Season 5 Up & Down Matches
asd (1-1) vs Shine (1-1)
Map: Ohana

0:00
asd spawns in the top left
Shine spawns in the bottom right

1:45
double maka rax near the cliff at the 4th/main border from asd
Hatch first from Shine
Pool from Shine

3:00
bunker started in the natural of Shine
drones pulled from Shine to defend
first drone falls
drones force a cancel on the building bunker

4:00
spine started in the natural of Shine
asd flies his 2 rax to his natural ramp to help wall off
CC started at the natural for asd
spinecrawler is canceled
ling attack at the natural of asd but there are enough marines to hold it off

5:00
3rd CC started in the main for asd
double gas for asd
gas for Shine
3rd rax built to wall off the top of the natural ramp for asd

6:00
ling speed started for Shine
factory started for asd
double ebay started for asd

7:00
Shine breaking down the rocks at his natural
8 marine force heading across the map to check for the 3rd
3rd base started for Shine
1-1 started for asd
Marines arrive at the 3rd and force a cancel and kill the drone
double evo chamber started for Shine

8:00
2 more gas for shine
2 more gas for asd
lings engage the marines at the watchtower and clean them up
Lair started for Shine
siege mode research started for asd
Siege tank production begins
1-1 for lings started for Shine
2 more rax started for asd

9:00
Roach warren started for Shine
3rd base retaken for Shine
asd floating his 3rd OC over
baneling nest on the way for Shine
asd breaks down his rocks
armory on the way for asd

10:00
Roach speed started for Shine
overlord creep block at the 3rd
Starport started for asd
Shine sees more marines and cancels roach speed
infestation pit started for Shine
2-2 started for asd
Stim research started
Combat shields research started
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
silent_owl
Profile Joined March 2011
Philippines3098 Posts
October 24 2012 11:24 GMT
#602
On October 24 2012 20:22 X3GoldDot wrote:
Show nested quote +
On October 24 2012 20:20 silent_owl wrote:
On October 24 2012 20:14 TheBB wrote:
On October 24 2012 20:12 Jehct wrote:
On October 24 2012 20:11 batterseapower wrote:
On October 24 2012 20:09 Yello wrote:
let Khaldor do that stuff for you. He seems to be the first caster to ever have a grasp of basic mathematics and also being motivated enough to bring it to use ^.^


He's wrong about this stuff about 50% of the time though.. for example he just claimed Trap was out if he loses his next game which I do not think is the case. It's understandable though, kind of hard to do this calculation on live TV!

0-3 is 100% out, best you could do is 2-3 which is never gonna be enough to advance in a top2 advance format lol

also give khaldor more credit, I've never actually seen his calculations be wrong (sometimes hard to follow, never wrong)

No, it's not.

2-3, 2-3, 2-3, 2-3, 2-3 and 5-0. Tie for second.

Of course, this can't happen in THIS case, but still.


Yes, it's impossible because GOM will go to the head-to-heads in which case Trap will be out.


in a 5 way tie you go 2-2 with every other person in the tie, with the 3rd loss being against the 5-0er. so there is no head-to-head difference


Right, I see it now. Man, it may be the last hope I have for Trap. STX not really fighting in these up and downs I guess.
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
October 24 2012 11:24 GMT
#603
On October 24 2012 20:22 Malinor wrote:
Sometimes Khaldor is a little fast with his math conclusions:

A: 5-0
B: 2-3
C: 2-3
D: 2-3
E: 2-3
F: 2-3

Voilà. Players B to F split a 2-2 group between each other and everyone loses to A, and then there is a massive tie-breaker between the rest. Though the likelihood is unbelievably low. But still possible to advance with 3 losses. And now back to the games

Exactly! However, in some cases the scheduling of the games make this case impossible, because a player with three losses would have to take a game of the player who must go 5-0, and if Trap loses to Byun, that would happen. (He's yet to play against Keen.)
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
October 24 2012 11:24 GMT
#604
the possibility of trap advancing if he wins the next game is 32.33 percent, repeating of course.
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
October 24 2012 11:24 GMT
#605
On October 24 2012 20:20 DJHelium wrote:
jjakji could be seeded as well, would be really nice

Much as I would like to see it. . .he doesn't deserve it. He should earn his way into Code S like everyone else. :[
Did you ever say Yes to a single joy?
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
October 24 2012 11:25 GMT
#606
If I spent as much time on my research as I did arguing round robin mechanics on this forum I could have graduated right now. :-|
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
October 24 2012 11:26 GMT
#607
Bit of a turtely game, needs more Keen random marine pressures.
VERY FRAGILE, LIKE A BABY PANDA EGG
Malinor
Profile Joined November 2008
Germany4732 Posts
October 24 2012 11:28 GMT
#608
On October 24 2012 20:24 TheBB wrote:
Show nested quote +
On October 24 2012 20:22 Malinor wrote:
Sometimes Khaldor is a little fast with his math conclusions:

A: 5-0
B: 2-3
C: 2-3
D: 2-3
E: 2-3
F: 2-3

Voilà. Players B to F split a 2-2 group between each other and everyone loses to A, and then there is a massive tie-breaker between the rest. Though the likelihood is unbelievably low. But still possible to advance with 3 losses. And now back to the games

Exactly! However, in some cases the scheduling of the games make this case impossible, because a player with three losses would have to take a game of the player who must go 5-0, and if Trap loses to Byun, that would happen. (He's yet to play against Keen.)


Yeah, in this case it is impossible. I was just refuting Khaldor's claim that it is generally impossible to advance with 3 losses. And now back to your research
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
October 24 2012 11:28 GMT
#609
Have 2k gas -> make more Zerglings

dfaskljfas;fouasjfd
Did you ever say Yes to a single joy?
Waxangel
Profile Blog Joined September 2002
United States33497 Posts
October 24 2012 11:28 GMT
#610
what the fuck just happened
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
October 24 2012 11:28 GMT
#611
The hatch ffs.
KingPaddy
Profile Joined November 2010
1053 Posts
October 24 2012 11:28 GMT
#612
Oh Keen...
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
October 24 2012 11:28 GMT
#613
LOL what
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
silent_owl
Profile Joined March 2011
Philippines3098 Posts
October 24 2012 11:29 GMT
#614
Why did asd not get the hatch? LOL!
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 24 2012 11:29 GMT
#615
On October 24 2012 20:24 Shellshock1122 wrote:
Show nested quote +
On October 24 2012 20:20 Shellshock1122 wrote:
On October 24 2012 20:17 Shellshock1122 wrote:
GSL Season 5 Up & Down Matches
asd (1-1) vs Shine (1-1)
Map: Ohana

0:00
asd spawns in the top left
Shine spawns in the bottom right

1:45
double maka rax near the cliff at the 4th/main border from asd
Hatch first from Shine
Pool from Shine

3:00
bunker started in the natural of Shine
drones pulled from Shine to defend
first drone falls
drones force a cancel on the building bunker

4:00
spine started in the natural of Shine
asd flies his 2 rax to his natural ramp to help wall off
CC started at the natural for asd
spinecrawler is canceled
ling attack at the natural of asd but there are enough marines to hold it off

5:00
3rd CC started in the main for asd
double gas for asd
gas for Shine
3rd rax built to wall off the top of the natural ramp for asd

6:00
ling speed started for Shine
factory started for asd
double ebay started for asd

7:00
Shine breaking down the rocks at his natural
8 marine force heading across the map to check for the 3rd
3rd base started for Shine
1-1 started for asd
Marines arrive at the 3rd and force a cancel and kill the drone
double evo chamber started for Shine

8:00
2 more gas for shine
2 more gas for asd
lings engage the marines at the watchtower and clean them up
Lair started for Shine
siege mode research started for asd
Siege tank production begins
1-1 for lings started for Shine
2 more rax started for asd

9:00
Roach warren started for Shine
3rd base retaken for Shine
asd floating his 3rd OC over
baneling nest on the way for Shine
asd breaks down his rocks
armory on the way for asd

10:00
Roach speed started for Shine
overlord creep block at the 3rd
Starport started for asd
Shine sees more marines and cancels roach speed
infestation pit started for Shine
2-2 started for asd
Stim research started
Combat shields research started

11:00
4th base started for Shine
pathogen glands started for Shine
Burrow research started for Shine
overlord speed started for Shine
+1 vehicle weapons started for asd
macro hatch started for Shine

12:00
+2 melee started for Shine
infestor production begins
baneling speed started for Shine
+2 carapace started for Shine
concussive shells research begins
2nd factory for asd

13:00
overlord creep blocking the 4th base location of asd
Hive started for Shine
Spire started for Shine
double medivac production underway for asd
asd begins cleaning up creep

14:00
drop from asd spotted and chased away by lings
marauders started to be added in to the army
+3 attack started for asd

15:00
asd pushing towards the 4th of Shine
asd is maxed out
4th base started for asd
Siege tanks begin hitting the 4th base of Shine

16:00
Shine tries to attack down the ramp and is able to push back asd
asd's reinforcements show up and push Shine back up teh ramp
drop from asd running into the natural
attack into the 4th again from asd
asd backs off leaving the hatch at 20 hp

17:00
Shine cleans up the push of asd
Planetary morphing at the 4th of asd
Greater spire building for Shine
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
sertas
Profile Joined April 2012
Sweden889 Posts
October 24 2012 11:29 GMT
#616
ASD does HYUK!!! for those who know from broodwar
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
October 24 2012 11:29 GMT
#617
On October 24 2012 20:28 KingPaddy wrote:
Oh Keen...

wtf, don't blame Keen, this is Asd.
VERY FRAGILE, LIKE A BABY PANDA EGG
KingPaddy
Profile Joined November 2010
1053 Posts
October 24 2012 11:29 GMT
#618
On October 24 2012 20:29 MCDayC wrote:
Show nested quote +
On October 24 2012 20:28 KingPaddy wrote:
Oh Keen...

wtf, don't blame Keen, this is Asd.

Oops! :D
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
October 24 2012 11:30 GMT
#619
Make. More. Infestors.

Please.
Did you ever say Yes to a single joy?
silent_owl
Profile Joined March 2011
Philippines3098 Posts
October 24 2012 11:30 GMT
#620
asd just felt pity and backed off even when he was about to kill the hatch.
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
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