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United States97274 Posts
On October 24 2012 20:20 Shellshock1122 wrote:Show nested quote +On October 24 2012 20:17 Shellshock1122 wrote: GSL Season 5 Up & Down Matches  asd (1-1) vs  Shine (1-1) Map: Ohana 0:00  asd spawns in the top left  Shine spawns in the bottom right 1:45 double maka rax near the cliff at the 4th/main border from asd Hatch first from Shine Pool from Shine 3:00 bunker started in the natural of Shine drones pulled from Shine to defend first drone falls drones force a cancel on the building bunker 4:00 spine started in the natural of Shine asd flies his 2 rax to his natural ramp to help wall off CC started at the natural for asd spinecrawler is canceled ling attack at the natural of asd but there are enough marines to hold it off 5:00 3rd CC started in the main for asd double gas for asd gas for Shine 3rd rax built to wall off the top of the natural ramp for asd 6:00 ling speed started for Shine factory started for asd double ebay started for asd
7:00 Shine breaking down the rocks at his natural 8 marine force heading across the map to check for the 3rd 3rd base started for Shine 1-1 started for asd Marines arrive at the 3rd and force a cancel and kill the drone double evo chamber started for Shine
8:00 2 more gas for shine 2 more gas for asd lings engage the marines at the watchtower and clean them up Lair started for Shine siege mode research started for asd Siege tank production begins 1-1 for lings started for Shine 2 more rax started for asd
9:00 Roach warren started for Shine 3rd base retaken for Shine asd floating his 3rd OC over baneling nest on the way for Shine asd breaks down his rocks armory on the way for asd
10:00 Roach speed started for Shine overlord creep block at the 3rd Starport started for asd Shine sees more marines and cancels roach speed infestation pit started for Shine 2-2 started for asd Stim research started Combat shields research started
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On October 24 2012 20:22 X3GoldDot wrote:Show nested quote +On October 24 2012 20:20 silent_owl wrote:On October 24 2012 20:14 TheBB wrote:On October 24 2012 20:12 Jehct wrote:On October 24 2012 20:11 batterseapower wrote:On October 24 2012 20:09 Yello wrote: let Khaldor do that stuff for you. He seems to be the first caster to ever have a grasp of basic mathematics and also being motivated enough to bring it to use ^.^ He's wrong about this stuff about 50% of the time though.. for example he just claimed Trap was out if he loses his next game which I do not think is the case. It's understandable though, kind of hard to do this calculation on live TV! 0-3 is 100% out, best you could do is 2-3 which is never gonna be enough to advance in a top2 advance format lol also give khaldor more credit, I've never actually seen his calculations be wrong (sometimes hard to follow, never wrong) No, it's not. 2-3, 2-3, 2-3, 2-3, 2-3 and 5-0. Tie for second. Of course, this can't happen in THIS case, but still. Yes, it's impossible because GOM will go to the head-to-heads in which case Trap will be out. in a 5 way tie you go 2-2 with every other person in the tie, with the 3rd loss being against the 5-0er. so there is no head-to-head difference
Right, I see it now. Man, it may be the last hope I have for Trap. STX not really fighting in these up and downs I guess.
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On October 24 2012 20:22 Malinor wrote:Sometimes Khaldor is a little fast with his math conclusions: A: 5-0 B: 2-3 C: 2-3 D: 2-3 E: 2-3 F: 2-3 Voilà. Players B to F split a 2-2 group between each other and everyone loses to A, and then there is a massive tie-breaker between the rest. Though the likelihood is unbelievably low. But still possible to advance with 3 losses. And now back to the games  Exactly! However, in some cases the scheduling of the games make this case impossible, because a player with three losses would have to take a game of the player who must go 5-0, and if Trap loses to Byun, that would happen. (He's yet to play against Keen.)
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the possibility of trap advancing if he wins the next game is 32.33 percent, repeating of course.
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On October 24 2012 20:20 DJHelium wrote:jjakji could be seeded as well, would be really nice  Much as I would like to see it. . .he doesn't deserve it. He should earn his way into Code S like everyone else. :[
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If I spent as much time on my research as I did arguing round robin mechanics on this forum I could have graduated right now. :-|
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United Kingdom14464 Posts
Bit of a turtely game, needs more Keen random marine pressures.
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On October 24 2012 20:24 TheBB wrote:Show nested quote +On October 24 2012 20:22 Malinor wrote:Sometimes Khaldor is a little fast with his math conclusions: A: 5-0 B: 2-3 C: 2-3 D: 2-3 E: 2-3 F: 2-3 Voilà. Players B to F split a 2-2 group between each other and everyone loses to A, and then there is a massive tie-breaker between the rest. Though the likelihood is unbelievably low. But still possible to advance with 3 losses. And now back to the games  Exactly! However, in some cases the scheduling of the games make this case impossible, because a player with three losses would have to take a game of the player who must go 5-0, and if Trap loses to Byun, that would happen. (He's yet to play against Keen.)
Yeah, in this case it is impossible. I was just refuting Khaldor's claim that it is generally impossible to advance with 3 losses. And now back to your research
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Have 2k gas -> make more Zerglings
dfaskljfas;fouasjfd
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United States33079 Posts
what the fuck just happened
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Why did asd not get the hatch? LOL!
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United States97274 Posts
On October 24 2012 20:24 Shellshock1122 wrote:Show nested quote +On October 24 2012 20:20 Shellshock1122 wrote:On October 24 2012 20:17 Shellshock1122 wrote: GSL Season 5 Up & Down Matches  asd (1-1) vs  Shine (1-1) Map: Ohana 0:00  asd spawns in the top left  Shine spawns in the bottom right 1:45 double maka rax near the cliff at the 4th/main border from asd Hatch first from Shine Pool from Shine 3:00 bunker started in the natural of Shine drones pulled from Shine to defend first drone falls drones force a cancel on the building bunker 4:00 spine started in the natural of Shine asd flies his 2 rax to his natural ramp to help wall off CC started at the natural for asd spinecrawler is canceled ling attack at the natural of asd but there are enough marines to hold it off 5:00 3rd CC started in the main for asd double gas for asd gas for Shine 3rd rax built to wall off the top of the natural ramp for asd 6:00 ling speed started for Shine factory started for asd double ebay started for asd 7:00 Shine breaking down the rocks at his natural 8 marine force heading across the map to check for the 3rd 3rd base started for Shine 1-1 started for asd Marines arrive at the 3rd and force a cancel and kill the drone double evo chamber started for Shine 8:00 2 more gas for shine 2 more gas for asd lings engage the marines at the watchtower and clean them up Lair started for Shine siege mode research started for asd Siege tank production begins 1-1 for lings started for Shine 2 more rax started for asd 9:00 Roach warren started for Shine 3rd base retaken for Shine asd floating his 3rd OC over baneling nest on the way for Shine asd breaks down his rocks armory on the way for asd 10:00 Roach speed started for Shine overlord creep block at the 3rd Starport started for asd Shine sees more marines and cancels roach speed infestation pit started for Shine 2-2 started for asd Stim research started Combat shields research started 11:00 4th base started for Shine pathogen glands started for Shine Burrow research started for Shine overlord speed started for Shine +1 vehicle weapons started for asd macro hatch started for Shine
12:00 +2 melee started for Shine infestor production begins baneling speed started for Shine +2 carapace started for Shine concussive shells research begins 2nd factory for asd
13:00 overlord creep blocking the 4th base location of asd Hive started for Shine Spire started for Shine double medivac production underway for asd asd begins cleaning up creep
14:00 drop from asd spotted and chased away by lings marauders started to be added in to the army +3 attack started for asd
15:00 asd pushing towards the 4th of Shine asd is maxed out 4th base started for asd Siege tanks begin hitting the 4th base of Shine
16:00 Shine tries to attack down the ramp and is able to push back asd asd's reinforcements show up and push Shine back up teh ramp drop from asd running into the natural attack into the 4th again from asd asd backs off leaving the hatch at 20 hp
17:00 Shine cleans up the push of asd Planetary morphing at the 4th of asd Greater spire building for Shine
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ASD does HYUK!!! for those who know from broodwar
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United Kingdom14464 Posts
On October 24 2012 20:28 KingPaddy wrote: Oh Keen... wtf, don't blame Keen, this is Asd.
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On October 24 2012 20:29 MCDayC wrote:wtf, don't blame Keen, this is Asd. Oops! :D
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Make. More. Infestors.
Please.
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asd just felt pity and backed off even when he was about to kill the hatch.
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