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[WCS KR] WR3 - Page 83

Forum Index > StarCraft 2 Tournaments
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Devise
Profile Joined July 2010
Canada1131 Posts
August 20 2012 16:51 GMT
#1641
Well at least Team 8 won their match... sad to see JD can't qualify now for WCS
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2012-08-20 17:21:50
August 20 2012 17:17 GMT
#1642
BTW.... anyone doing the interviews O.o

I'm trying to babylon (google trans korean to eng is beyond bad) the ones on thisisgame but still pretty clueless

So far it seems that Seed is really happy only P left as he is confident in his PvP. Another curse incoming?
I'm not an otaku, I'm a specialist.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 20 2012 17:27 GMT
#1643
On August 21 2012 00:05 vthree wrote:
Show nested quote +
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.



This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.


Unfortunately for your argument, JD's preferred style is what made zerg iconic in the videogame industry. I have played with and chatted with people on WoW, Civ, Total War and numerous other game franchises who do not care for and have never played SC:BW or SC2 but know what "zerging" means. It would be highly ironic if SC2 zerg is designed not to "zerg", even if it's just in the late game.
ydeer1993
Profile Joined January 2012
United Kingdom569 Posts
August 20 2012 17:28 GMT
#1644
On August 21 2012 01:51 Devise wrote:
Well at least Team 8 won their match... sad to see JD can't qualify now for WCS


maybe he will go to MLG now he is out and his team and through though :D
**MMA** - MVP - Seed !
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
August 20 2012 17:38 GMT
#1645
On August 21 2012 01:47 Fleuria wrote:
Show nested quote +
On August 21 2012 01:35 vthree wrote:
On August 21 2012 01:22 raga4ka wrote:
On August 21 2012 00:39 Fleuria wrote:
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.

https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp

This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


wasn't at all like that in bw either *roll eyes*

wall in expand, amass units, hopes zerg doesn't hydra bust, take extra bases and push out with 200/200 deahtball...


In BW unless in TvP anyone hardly gets to 200/200 . you don't need a 1a death ball to kill your opponent , because there isn't this allmighty spell called the force field that unables you to control your units .



To be fair, 200/200 army is a lot bigger in BW due to supply cost and worker difference. But it is true that due to unit control and ai, siege units, high ground advantage. BW macro games are fought on multiple fronts rather than moving a death ball across the map. SC2 armies as so much less efficient when split that keeping your army together is so much more powerful in most situations.


ZvP comes down to either a hydra bust, Z dying to harass or them having a split map situation with a deathball.

Just the majority of games the deathball gets split a little to pick zerg bases off, where as in sc2 its alot harder to do it.


ZvP in BW is a matchup where literrally you'll have actions all over the place. Mutalisks Harassing, DTs Dropping, Zealot/HTs microed against Hydra/Lurk. And then in the lategame, you'll have shuttles flying everywhere with Doom Drops in the main by the Zerg and then in the midst of all this, the Zerg forces will have Ultral/Ling vs Protoss' Zealot, Archon and Reaver composition.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Sikly
Profile Joined June 2011
United States413 Posts
August 20 2012 17:52 GMT
#1646
On August 20 2012 21:53 FataLe wrote:
Squirtle or Seed.
I would say Creator but I don't trust his nerves as much as I think he does.


Agreed pretty much. I'd say Squirtle has the edge against Seed because his PvP is godly, but I think we said that like 6 times last GSL, sooo I'm going with Seed.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37103 Posts
August 20 2012 19:09 GMT
#1647
http://www.teamliquid.net/forum/viewmessage.php?topic_id=362039

Interviews are up!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
August 20 2012 19:33 GMT
#1648
Wooo all my favorite players got through! Wooo no elephant discussion! What a great night Sad that JD lost though, though I kind of expected him to lose to Rain anyway, after seeing them both play the matchup in other matches.
Masheyoon
Profile Joined October 2009
United States781 Posts
Last Edited: 2012-08-20 19:54:39
August 20 2012 19:46 GMT
#1649
On August 21 2012 02:38 Xiphos wrote:
Show nested quote +
On August 21 2012 01:47 Fleuria wrote:
On August 21 2012 01:35 vthree wrote:
On August 21 2012 01:22 raga4ka wrote:
On August 21 2012 00:39 Fleuria wrote:
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.

https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp

This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


wasn't at all like that in bw either *roll eyes*

wall in expand, amass units, hopes zerg doesn't hydra bust, take extra bases and push out with 200/200 deahtball...


In BW unless in TvP anyone hardly gets to 200/200 . you don't need a 1a death ball to kill your opponent , because there isn't this allmighty spell called the force field that unables you to control your units .



To be fair, 200/200 army is a lot bigger in BW due to supply cost and worker difference. But it is true that due to unit control and ai, siege units, high ground advantage. BW macro games are fought on multiple fronts rather than moving a death ball across the map. SC2 armies as so much less efficient when split that keeping your army together is so much more powerful in most situations.


ZvP comes down to either a hydra bust, Z dying to harass or them having a split map situation with a deathball.

Just the majority of games the deathball gets split a little to pick zerg bases off, where as in sc2 its alot harder to do it.


ZvP in BW is a matchup where literrally you'll have actions all over the place. Mutalisks Harassing, DTs Dropping, Zealot/HTs microed against Hydra/Lurk. And then in the lategame, you'll have shuttles flying everywhere with Doom Drops in the main by the Zerg and then in the midst of all this, the Zerg forces will have Ultral/Ling vs Protoss' Zealot, Archon and Reaver composition.


Correct. It really irritates me when when folks who clearly do not understand BW attempt to state BW facts. And other than the facts you stated, off the top of my head, the only pro Korean BW ZvP games that went to 200/200 were Savior vs. Nal_ra on Sin Peaks of Baekdu and Bisu vs. Savior back in January 2009 during the Lost Saga MSL. Other than that... I can't think of anything. At all. That says a lot.

Fleuria, please do some more research.

EDIT: And by the way, neither of those games involved walling off and chilling while amassing 200/200. There were several engagements on several fronts throughout the map, much like the instances Xiphos mentioned.
FataLe
Profile Joined November 2010
New Zealand4558 Posts
August 20 2012 19:46 GMT
#1650
On August 21 2012 01:18 Shady Sands wrote:
Show nested quote +
On August 21 2012 01:05 vthree wrote:
On August 21 2012 00:58 Enema wrote:
JD switches to starcraft 2 -> Stephano Style Zerg becomes JD style zerg well played elephants



Didn't you know? Stephano is the American JD.

But to be serious for a second, JD did mention he really likes Stephano's play style. Probably because he likes that style as well.


Isn't Stephano French?

nope.
hi. big fan.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
August 20 2012 20:09 GMT
#1651
On August 21 2012 02:27 andrewlt wrote:
Show nested quote +
On August 21 2012 00:05 vthree wrote:
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.

https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp

This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.


Unfortunately for your argument, JD's preferred style is what made zerg iconic in the videogame industry. I have played with and chatted with people on WoW, Civ, Total War and numerous other game franchises who do not care for and have never played SC:BW or SC2 but know what "zerging" means. It would be highly ironic if SC2 zerg is designed not to "zerg", even if it's just in the late game.


How exactly is that unfortunate for his argument? His argument is rooted in plain reality. What you're saying about the iconic Zerg BW style has absolutely nothing to do with the fact that SC2 is different - it's not going to change anytime soon, though I do hope that HotS makes the matchup more dynamic in unique ways. JD will simply have to adapt, no way around it.
AgentChaos
Profile Joined July 2011
United Kingdom4569 Posts
August 20 2012 21:07 GMT
#1652
On August 21 2012 04:09 SeeKeR wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=362039

Interviews are up!

yaaay been waiting all day
IM & EG supporter
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
August 20 2012 21:16 GMT
#1653
On August 21 2012 04:46 FataLe wrote:
Show nested quote +
On August 21 2012 01:18 Shady Sands wrote:
On August 21 2012 01:05 vthree wrote:
On August 21 2012 00:58 Enema wrote:
JD switches to starcraft 2 -> Stephano Style Zerg becomes JD style zerg well played elephants



Didn't you know? Stephano is the American JD.

But to be serious for a second, JD did mention he really likes Stephano's play style. Probably because he likes that style as well.


Isn't Stephano French?

nope.

this hasn't been funny since about a day after this was started stop doing it

Yes he's french
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
Last Edited: 2012-08-20 21:39:36
August 20 2012 21:38 GMT
#1654
On August 20 2012 23:50 Dustin_Butthead wrote:
Show nested quote +
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

Show nested quote +
On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units


Isn't this just stephanos style (who JD is a big fan of)?

Isn't this pretty much stephanos style (who JD is a big fan of)?
Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.

https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp

This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.



Isn't this just Staphanos style (who JD is a big fan of)?
sc14s
Profile Joined March 2011
United States5052 Posts
Last Edited: 2012-08-20 22:11:06
August 20 2012 22:09 GMT
#1655
get home from work to find jaedong lost :_(
Ozell
Profile Joined March 2011
Canada105 Posts
August 20 2012 22:15 GMT
#1656
PvZ is freaking broken right now. Jaedong outplayed Rain during all game, yet he lost. Protoss units are way too cost effective. Zerg can't do shit.

User was warned for this post
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
August 20 2012 22:25 GMT
#1657
5/5 protoss advancing...
Havik_
Profile Joined November 2011
United States5585 Posts
August 20 2012 22:33 GMT
#1658
Just checked the results. LOL. I hope you guys like PvP!
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Fawkes
Profile Blog Joined May 2010
Canada1935 Posts
August 20 2012 22:45 GMT
#1659
The rising Sun
Taeyeon ~ Jennie ~ Seulgi ~ Irene @Fawkes711
skyflyfish
Profile Joined January 2012
Canada499 Posts
August 20 2012 22:46 GMT
#1660
no MVP to save the day
well~
as1
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