On August 20 2012 23:14 Gladiator333 wrote:
Who of them that qualified is a patch toss? lol
Who of them that qualified is a patch toss? lol
Are you seriously taking this post seriously ?

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Lylat
France8575 Posts
August 20 2012 14:22 GMT
#1621
On August 20 2012 23:14 Gladiator333 wrote: Who of them that qualified is a patch toss? lol Are you seriously taking this post seriously ? ![]() | ||
FreudianTrip
Switzerland1983 Posts
August 20 2012 14:25 GMT
#1622
On August 20 2012 23:14 Gladiator333 wrote: Who of them that qualified is a patch toss? lol Do people just not understand sarcasm any more or are people so desperate to be super serial about ESPORTS because ESPORTS that they purposely miss the joke. | ||
Dustin_Butthead
36 Posts
August 20 2012 14:25 GMT
#1623
On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades. He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential. I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2." It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army. So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests. | ||
Assirra
Belgium4169 Posts
August 20 2012 14:38 GMT
#1624
On August 20 2012 22:33 GreyKnight wrote: Show nested quote + On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades. it's his style. he enjoys low cost mass units Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all ![]() | ||
Dustin_Butthead
36 Posts
August 20 2012 14:50 GMT
#1625
On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades. He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential. I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2." It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army. So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests. On August 20 2012 23:38 Assirra wrote: Show nested quote + On August 20 2012 22:33 GreyKnight wrote: On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades. it's his style. he enjoys low cost mass units Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all ![]() I found the video of JD Proleague win. This is JD style play. The interview I mentioned before happened after this match. Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play. | ||
vthree
Hong Kong8039 Posts
August 20 2012 15:05 GMT
#1626
On August 20 2012 23:50 Dustin_Butthead wrote: Show nested quote + On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades. He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential. I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2." It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army. So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests. Show nested quote + On August 20 2012 23:38 Assirra wrote: On August 20 2012 22:33 GreyKnight wrote: On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades. it's his style. he enjoys low cost mass units Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all ![]() I found the video of JD Proleague win. https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp This is JD style play. The interview I mentioned before happened after this match. Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play. So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work. | ||
FataLe
New Zealand4501 Posts
August 20 2012 15:20 GMT
#1627
On August 20 2012 23:14 Gladiator333 wrote: Who of them that qualified is a patch toss? lol patchtosses everywhere mang. | ||
FataLe
New Zealand4501 Posts
August 20 2012 15:21 GMT
#1628
On August 20 2012 23:25 FreudianTrip wrote: Show nested quote + On August 20 2012 23:14 Gladiator333 wrote: On August 20 2012 22:25 graNite wrote: these damn patchtosses... Who of them that qualified is a patch toss? lol Do people just not understand sarcasm any more or are people so desperate to be super serial about ESPORTS because ESPORTS that they purposely miss the joke. patch tosses op | ||
Fleuria
England466 Posts
August 20 2012 15:39 GMT
#1629
On August 20 2012 23:50 Dustin_Butthead wrote: Show nested quote + On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades. He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential. I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2." It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army. So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests. Show nested quote + On August 20 2012 23:38 Assirra wrote: On August 20 2012 22:33 GreyKnight wrote: On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades. it's his style. he enjoys low cost mass units Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all ![]() I found the video of JD Proleague win. https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp This is JD style play. The interview I mentioned before happened after this match. Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play. wasn't at all like that in bw either *roll eyes* wall in expand, amass units, hopes zerg doesn't hydra bust, take extra bases and push out with 200/200 deahtball... | ||
Railgan
Switzerland1507 Posts
August 20 2012 15:58 GMT
#1630
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vthree
Hong Kong8039 Posts
August 20 2012 16:05 GMT
#1631
On August 21 2012 00:58 Enema wrote: JD switches to starcraft 2 -> Stephano Style Zerg becomes JD style zerg well played elephants Didn't you know? Stephano is the American JD. But to be serious for a second, JD did mention he really likes Stephano's play style. Probably because he likes that style as well. | ||
neckgripper
Canada100 Posts
August 20 2012 16:10 GMT
#1632
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mierin
United States4943 Posts
August 20 2012 16:11 GMT
#1633
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Shady Sands
United States4021 Posts
August 20 2012 16:18 GMT
#1634
On August 21 2012 01:05 vthree wrote: Show nested quote + On August 21 2012 00:58 Enema wrote: JD switches to starcraft 2 -> Stephano Style Zerg becomes JD style zerg well played elephants Didn't you know? Stephano is the American JD. But to be serious for a second, JD did mention he really likes Stephano's play style. Probably because he likes that style as well. Isn't Stephano French? | ||
raga4ka
Bulgaria5679 Posts
August 20 2012 16:22 GMT
#1635
On August 21 2012 00:39 Fleuria wrote: Show nested quote + On August 20 2012 23:50 Dustin_Butthead wrote: On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades. He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential. I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2." It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army. So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests. On August 20 2012 23:38 Assirra wrote: On August 20 2012 22:33 GreyKnight wrote: On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades. it's his style. he enjoys low cost mass units Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all ![]() I found the video of JD Proleague win. https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp This is JD style play. The interview I mentioned before happened after this match. Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play. wasn't at all like that in bw either *roll eyes* wall in expand, amass units, hopes zerg doesn't hydra bust, take extra bases and push out with 200/200 deahtball... In BW unless in TvP anyone hardly gets to 200/200 . you don't need a 1a death ball to kill your opponent , because there isn't this allmighty spell called the force field that unables you to control your units . | ||
vthree
Hong Kong8039 Posts
August 20 2012 16:23 GMT
#1636
On August 21 2012 01:18 Shady Sands wrote: Show nested quote + On August 21 2012 01:05 vthree wrote: On August 21 2012 00:58 Enema wrote: JD switches to starcraft 2 -> Stephano Style Zerg becomes JD style zerg well played elephants Didn't you know? Stephano is the American JD. But to be serious for a second, JD did mention he really likes Stephano's play style. Probably because he likes that style as well. Isn't Stephano French? Yes, but a joke started because people would chant USA, USA when he won at MLGs. | ||
vthree
Hong Kong8039 Posts
August 20 2012 16:35 GMT
#1637
On August 21 2012 01:22 raga4ka wrote: Show nested quote + On August 21 2012 00:39 Fleuria wrote: On August 20 2012 23:50 Dustin_Butthead wrote: On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades. He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential. I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2." It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army. So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests. On August 20 2012 23:38 Assirra wrote: On August 20 2012 22:33 GreyKnight wrote: On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades. it's his style. he enjoys low cost mass units Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all ![]() I found the video of JD Proleague win. https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp This is JD style play. The interview I mentioned before happened after this match. Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play. wasn't at all like that in bw either *roll eyes* wall in expand, amass units, hopes zerg doesn't hydra bust, take extra bases and push out with 200/200 deahtball... In BW unless in TvP anyone hardly gets to 200/200 . you don't need a 1a death ball to kill your opponent , because there isn't this allmighty spell called the force field that unables you to control your units . To be fair, 200/200 army is a lot bigger in BW due to supply cost and worker difference. But it is true that due to unit control and ai, siege units, high ground advantage. BW macro games are fought on multiple fronts rather than moving a death ball across the map. SC2 armies as so much less efficient when split that keeping your army together is so much more powerful in most situations. | ||
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Shellshock
United States97276 Posts
August 20 2012 16:45 GMT
#1638
On August 21 2012 01:23 vthree wrote: Show nested quote + On August 21 2012 01:18 Shady Sands wrote: On August 21 2012 01:05 vthree wrote: On August 21 2012 00:58 Enema wrote: JD switches to starcraft 2 -> Stephano Style Zerg becomes JD style zerg well played elephants Didn't you know? Stephano is the American JD. But to be serious for a second, JD did mention he really likes Stephano's play style. Probably because he likes that style as well. Isn't Stephano French? Yes, but a joke started because people would chant USA, USA when he won at MLGs. That's how the Stephano part started but the actual origin of it all is thanks to Artosis' team USA from the GSL WC. from that point basically any major foreigner that can keep up with koreans has become part of team USA along with Boxer's honorary American status during NASL S1 finals since he was vs MC in the first round as the only Korea vs Korea matchup | ||
Fleuria
England466 Posts
August 20 2012 16:47 GMT
#1639
On August 21 2012 01:35 vthree wrote: Show nested quote + On August 21 2012 01:22 raga4ka wrote: On August 21 2012 00:39 Fleuria wrote: On August 20 2012 23:50 Dustin_Butthead wrote: On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades. He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential. I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2." It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army. So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests. On August 20 2012 23:38 Assirra wrote: On August 20 2012 22:33 GreyKnight wrote: On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades. it's his style. he enjoys low cost mass units Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all ![]() I found the video of JD Proleague win. https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp This is JD style play. The interview I mentioned before happened after this match. Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play. wasn't at all like that in bw either *roll eyes* wall in expand, amass units, hopes zerg doesn't hydra bust, take extra bases and push out with 200/200 deahtball... In BW unless in TvP anyone hardly gets to 200/200 . you don't need a 1a death ball to kill your opponent , because there isn't this allmighty spell called the force field that unables you to control your units . To be fair, 200/200 army is a lot bigger in BW due to supply cost and worker difference. But it is true that due to unit control and ai, siege units, high ground advantage. BW macro games are fought on multiple fronts rather than moving a death ball across the map. SC2 armies as so much less efficient when split that keeping your army together is so much more powerful in most situations. ZvP comes down to either a hydra bust, Z dying to harass or them having a split map situation with a deathball. Just the majority of games the deathball gets split a little to pick zerg bases off, where as in sc2 its alot harder to do it. | ||
Gladiator6
Sweden7024 Posts
August 20 2012 16:49 GMT
#1640
On August 20 2012 23:22 Lylat wrote: Show nested quote + On August 20 2012 23:14 Gladiator333 wrote: On August 20 2012 22:25 graNite wrote: these damn patchtosses... Who of them that qualified is a patch toss? lol Are you seriously taking this post seriously ? ![]() It's getting harder the longer I am here to recognise people that are serious and those that are just trolling... ![]() | ||
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