• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:06
CEST 13:06
KST 20:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)55Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Fantasy returning? Bot on ladder ASL22 General Discussion a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9025 users

[WCS KR] WR3 - Page 84

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 82 83 84
Dustin_Butthead
Profile Joined August 2012
36 Posts
August 21 2012 00:42 GMT
#1661
On August 21 2012 00:05 vthree wrote:
Show nested quote +
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.



This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.


In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.

In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.

Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?
Who cares about making a good game. Hey guys, WHAT'S COOOOOOOOOL?!?!?!?!?!
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
August 21 2012 00:47 GMT
#1662
On August 21 2012 07:45 Fawkes wrote:
The rising Sun


+ Show Spoiler [sigh] +


♦ My Life for BESTie ♦ 류세라 = 배 ♦
Judicator
Profile Blog Joined August 2004
United States7270 Posts
August 21 2012 00:54 GMT
#1663
On August 21 2012 09:42 Dustin_Butthead wrote:
Show nested quote +
On August 21 2012 00:05 vthree wrote:
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.

https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp

This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.


In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.

In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.

Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?


That logic...makes no sense.

Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?
Get it by your hands...
Dustin_Butthead
Profile Joined August 2012
36 Posts
Last Edited: 2012-08-21 01:26:54
August 21 2012 01:17 GMT
#1664
On August 21 2012 09:54 Judicator wrote:
Show nested quote +
On August 21 2012 09:42 Dustin_Butthead wrote:
On August 21 2012 00:05 vthree wrote:
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.

https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp

This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.


In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.

In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.

Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?


That logic...makes no sense.

Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?


It doesn't make sense if all you care about are winning and money like a bunch of mercenaries (mc mvp forfiet WCS to follow the money). Yup, win at all costs and greed is good right? But it does matter if you care about the fans, entertainment value, and race principles.

BW wouldn't have become the legendary game if guys like Boxer didn't try and try to make Terran what it is now. He could have easily given up and switched to P or Z but kept at it even though he kept losing.


edit: It would be funny if all the KeSPA players play boring GSL style to get to the GSL finals. I wonder what would happen if they both typed in chat, "THIS GAME IS FUCKING BORING", for all the world to see.
Who cares about making a good game. Hey guys, WHAT'S COOOOOOOOOL?!?!?!?!?!
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
August 21 2012 01:32 GMT
#1665
On August 21 2012 10:17 Dustin_Butthead wrote:
Show nested quote +
On August 21 2012 09:54 Judicator wrote:
On August 21 2012 09:42 Dustin_Butthead wrote:
On August 21 2012 00:05 vthree wrote:
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.

https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp

This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.


In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.

In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.

Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?


That logic...makes no sense.

Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?


It doesn't make sense if all you care about are winning and money like a bunch of mercenaries (mc mvp forfiet WCS to follow the money). Yup, win at all costs and greed is good right? But it does matter if you care about the fans, entertainment value, and race principles.

BW wouldn't have become the legendary game if guys like Boxer didn't try and try to make Terran what it is now. He could have easily given up and switched to P or Z but kept at it even though he kept losing.


edit: It would be funny if all the KeSPA players play boring GSL style to get to the GSL finals. I wonder what would happen if they both typed in chat, "THIS GAME IS FUCKING BORING", for all the world to see.


if they wanted money MC and Mvp wouldn't forfeit WCS, the prize pool for IEM is not that big ~_~ it was for sponsor obligations
Dustin_Butthead
Profile Joined August 2012
36 Posts
August 21 2012 01:38 GMT
#1666
On August 21 2012 10:32 Dodgin wrote:
Show nested quote +
On August 21 2012 10:17 Dustin_Butthead wrote:
On August 21 2012 09:54 Judicator wrote:
On August 21 2012 09:42 Dustin_Butthead wrote:
On August 21 2012 00:05 vthree wrote:
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.

https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp

This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.


In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.

In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.

Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?


That logic...makes no sense.

Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?


It doesn't make sense if all you care about are winning and money like a bunch of mercenaries (mc mvp forfiet WCS to follow the money). Yup, win at all costs and greed is good right? But it does matter if you care about the fans, entertainment value, and race principles.

BW wouldn't have become the legendary game if guys like Boxer didn't try and try to make Terran what it is now. He could have easily given up and switched to P or Z but kept at it even though he kept losing.


edit: It would be funny if all the KeSPA players play boring GSL style to get to the GSL finals. I wonder what would happen if they both typed in chat, "THIS GAME IS FUCKING BORING", for all the world to see.


if they wanted money MC and Mvp wouldn't forfeit WCS, the prize pool for IEM is not that big ~_~ it was for sponsor obligations


Be that as it may, you still have to take into account opportunity costs and chances of winning. Get paid now or get paid later, take chances vs established koreans or foreign nubs. Besides, that not the gist of my post.
Who cares about making a good game. Hey guys, WHAT'S COOOOOOOOOL?!?!?!?!?!
Porcelina
Profile Blog Joined May 2011
United Kingdom3249 Posts
August 21 2012 01:38 GMT
#1667
On August 21 2012 01:49 Gladiator333 wrote:
Show nested quote +
On August 20 2012 23:22 Lylat wrote:
On August 20 2012 23:14 Gladiator333 wrote:
On August 20 2012 22:25 graNite wrote:
these damn patchtosses...


Who of them that qualified is a patch toss? lol

Are you seriously taking this post seriously ?


It's getting harder the longer I am here to recognise people that are serious and those that are just trolling...


Sarcasm is famously difficult to detect on the internet. However discerning what is sarcasm, what is trolling, what is malice and what is ignorance is becoming almost impossible to tell in this fabled age of the pachyderm.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
August 21 2012 01:39 GMT
#1668
On August 21 2012 10:38 Dustin_Butthead wrote:
Show nested quote +
On August 21 2012 10:32 Dodgin wrote:
On August 21 2012 10:17 Dustin_Butthead wrote:
On August 21 2012 09:54 Judicator wrote:
On August 21 2012 09:42 Dustin_Butthead wrote:
On August 21 2012 00:05 vthree wrote:
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.

https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp

This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.


In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.

In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.

Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?


That logic...makes no sense.

Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?


It doesn't make sense if all you care about are winning and money like a bunch of mercenaries (mc mvp forfiet WCS to follow the money). Yup, win at all costs and greed is good right? But it does matter if you care about the fans, entertainment value, and race principles.

BW wouldn't have become the legendary game if guys like Boxer didn't try and try to make Terran what it is now. He could have easily given up and switched to P or Z but kept at it even though he kept losing.


edit: It would be funny if all the KeSPA players play boring GSL style to get to the GSL finals. I wonder what would happen if they both typed in chat, "THIS GAME IS FUCKING BORING", for all the world to see.


if they wanted money MC and Mvp wouldn't forfeit WCS, the prize pool for IEM is not that big ~_~ it was for sponsor obligations


Be that as it may, you still have to take into account opportunity costs and chances of winning. Get paid now or get paid later, take chances vs established koreans or foreign nubs. Besides, that not the gist of my post.


Well I have nothing to say about the rest of your post because it's just an opinion

IEM is also known for paying out extremely late, sometimes 6 months later. So playing IEM is actually probably getting paid later
sc14s
Profile Joined March 2011
United States5052 Posts
August 21 2012 02:30 GMT
#1669
On August 21 2012 10:17 Dustin_Butthead wrote:
Show nested quote +
On August 21 2012 09:54 Judicator wrote:
On August 21 2012 09:42 Dustin_Butthead wrote:
On August 21 2012 00:05 vthree wrote:
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.

https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp

This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.


In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.

In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.

Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?


That logic...makes no sense.

Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?


It doesn't make sense if all you care about are winning and money like a bunch of mercenaries (mc mvp forfiet WCS to follow the money). Yup, win at all costs and greed is good right? But it does matter if you care about the fans, entertainment value, and race principles.

BW wouldn't have become the legendary game if guys like Boxer didn't try and try to make Terran what it is now. He could have easily given up and switched to P or Z but kept at it even though he kept losing.


edit: It would be funny if all the KeSPA players play boring GSL style to get to the GSL finals. I wonder what would happen if they both typed in chat, "THIS GAME IS FUCKING BORING", for all the world to see.

kinda curious what his other account is, since this is just obvious troll account that will eventually get banned.
The Final Boss
Profile Joined February 2011
United States1839 Posts
August 21 2012 20:19 GMT
#1670
On August 21 2012 06:16 MisterTea wrote:
Show nested quote +
On August 21 2012 04:46 FataLe wrote:
On August 21 2012 01:18 Shady Sands wrote:
On August 21 2012 01:05 vthree wrote:
On August 21 2012 00:58 Enema wrote:
JD switches to starcraft 2 -> Stephano Style Zerg becomes JD style zerg well played elephants



Didn't you know? Stephano is the American JD.

But to be serious for a second, JD did mention he really likes Stephano's play style. Probably because he likes that style as well.


Isn't Stephano French?

nope.

this hasn't been funny since about a day after this was started stop doing it

Yes he's french

I'm pretty sure he's American.

I mean watch this video:


That's a pretty high quality video, the maker probably checked his facts. Plus, you can't post false things on the internet. God bless Stephano, and God bless America! FUCK YEAH
Prev 1 82 83 84
Please log in or register to reply.
Live Events Refresh
Next event in 1h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko287
SpeCial 77
ProTech38
StarCraft: Brood War
Britney 15597
firebathero 2332
Bisu 1007
Hyuk 656
Horang2 501
Larva 313
BeSt 258
Light 211
Mini 203
EffOrt 148
[ Show more ]
Soma 130
Rush 101
Leta 89
Barracks 78
ZerO 68
Mong 61
Pusan 54
Killer 49
ToSsGirL 42
Sharp 39
Shinee 36
Snow 33
Aegong 31
Mind 29
NaDa 27
Sexy 26
sorry 21
Bale 20
Hm[arnc] 19
zelot 18
Sacsri 16
Noble 15
Terrorterran 14
JulyZerg 14
ajuk12(nOOB) 12
Dota 2
XaKoH 296
Fuzer 181
Counter-Strike
shoxiejesuss876
Heroes of the Storm
crisheroes1141
Khaldor1033
Other Games
gofns30388
singsing1935
olofmeister1117
B2W.Neo244
Mew2King84
Livibee65
ArmadaUGS39
ZerO(Twitch)15
Organizations
Dota 2
PGL Dota 2 - Main Stream191
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH121
• StrangeGG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Stellar Fest
1h 55m
OSC
10h 55m
CranKy Ducklings
22h 55m
Online Event
23h 55m
FEL
1d 4h
AI Arena Tournament
1d 5h
BSL: Ladder Tournament
1d 7h
Sparkling Tuna Cup
1d 22h
INu's Battles
2 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
2 days
[ Show More ]
BSL Open Qualifier
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
5 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.