On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.
He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.
I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."
It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.
So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.
On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.
it's his style. he enjoys low cost mass units
Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all
I found the video of JD Proleague win.
This is JD style play. The interview I mentioned before happened after this match.
Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.
So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.
In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.
In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.
Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?
On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.
He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.
I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."
It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.
So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.
On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.
it's his style. he enjoys low cost mass units
Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all
This is JD style play. The interview I mentioned before happened after this match.
Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.
So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.
In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.
In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.
Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?
That logic...makes no sense.
Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?
On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.
He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.
I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."
It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.
So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.
On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.
it's his style. he enjoys low cost mass units
Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all
This is JD style play. The interview I mentioned before happened after this match.
Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.
So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.
In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.
In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.
Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?
That logic...makes no sense.
Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?
It doesn't make sense if all you care about are winning and money like a bunch of mercenaries (mc mvp forfiet WCS to follow the money). Yup, win at all costs and greed is good right? But it does matter if you care about the fans, entertainment value, and race principles.
BW wouldn't have become the legendary game if guys like Boxer didn't try and try to make Terran what it is now. He could have easily given up and switched to P or Z but kept at it even though he kept losing.
edit: It would be funny if all the KeSPA players play boring GSL style to get to the GSL finals. I wonder what would happen if they both typed in chat, "THIS GAME IS FUCKING BORING", for all the world to see.
On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.
He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.
I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."
It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.
So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.
On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.
it's his style. he enjoys low cost mass units
Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all
This is JD style play. The interview I mentioned before happened after this match.
Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.
So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.
In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.
In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.
Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?
That logic...makes no sense.
Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?
It doesn't make sense if all you care about are winning and money like a bunch of mercenaries (mc mvp forfiet WCS to follow the money). Yup, win at all costs and greed is good right? But it does matter if you care about the fans, entertainment value, and race principles.
BW wouldn't have become the legendary game if guys like Boxer didn't try and try to make Terran what it is now. He could have easily given up and switched to P or Z but kept at it even though he kept losing.
edit: It would be funny if all the KeSPA players play boring GSL style to get to the GSL finals. I wonder what would happen if they both typed in chat, "THIS GAME IS FUCKING BORING", for all the world to see.
if they wanted money MC and Mvp wouldn't forfeit WCS, the prize pool for IEM is not that big ~_~ it was for sponsor obligations
On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.
He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.
I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."
It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.
So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.
On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.
it's his style. he enjoys low cost mass units
Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all
This is JD style play. The interview I mentioned before happened after this match.
Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.
So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.
In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.
In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.
Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?
That logic...makes no sense.
Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?
It doesn't make sense if all you care about are winning and money like a bunch of mercenaries (mc mvp forfiet WCS to follow the money). Yup, win at all costs and greed is good right? But it does matter if you care about the fans, entertainment value, and race principles.
BW wouldn't have become the legendary game if guys like Boxer didn't try and try to make Terran what it is now. He could have easily given up and switched to P or Z but kept at it even though he kept losing.
edit: It would be funny if all the KeSPA players play boring GSL style to get to the GSL finals. I wonder what would happen if they both typed in chat, "THIS GAME IS FUCKING BORING", for all the world to see.
if they wanted money MC and Mvp wouldn't forfeit WCS, the prize pool for IEM is not that big ~_~ it was for sponsor obligations
Be that as it may, you still have to take into account opportunity costs and chances of winning. Get paid now or get paid later, take chances vs established koreans or foreign nubs. Besides, that not the gist of my post.
On August 20 2012 22:25 graNite wrote: these damn patchtosses...
Who of them that qualified is a patch toss? lol
Are you seriously taking this post seriously ?
It's getting harder the longer I am here to recognise people that are serious and those that are just trolling...
Sarcasm is famously difficult to detect on the internet. However discerning what is sarcasm, what is trolling, what is malice and what is ignorance is becoming almost impossible to tell in this fabled age of the pachyderm.
On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.
He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.
I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."
It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.
So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.
On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.
it's his style. he enjoys low cost mass units
Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all
This is JD style play. The interview I mentioned before happened after this match.
Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.
So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.
In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.
In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.
Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?
That logic...makes no sense.
Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?
It doesn't make sense if all you care about are winning and money like a bunch of mercenaries (mc mvp forfiet WCS to follow the money). Yup, win at all costs and greed is good right? But it does matter if you care about the fans, entertainment value, and race principles.
BW wouldn't have become the legendary game if guys like Boxer didn't try and try to make Terran what it is now. He could have easily given up and switched to P or Z but kept at it even though he kept losing.
edit: It would be funny if all the KeSPA players play boring GSL style to get to the GSL finals. I wonder what would happen if they both typed in chat, "THIS GAME IS FUCKING BORING", for all the world to see.
if they wanted money MC and Mvp wouldn't forfeit WCS, the prize pool for IEM is not that big ~_~ it was for sponsor obligations
Be that as it may, you still have to take into account opportunity costs and chances of winning. Get paid now or get paid later, take chances vs established koreans or foreign nubs. Besides, that not the gist of my post.
Well I have nothing to say about the rest of your post because it's just an opinion
IEM is also known for paying out extremely late, sometimes 6 months later. So playing IEM is actually probably getting paid later
On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.
He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.
I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."
It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.
So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.
On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote: Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.
it's his style. he enjoys low cost mass units
Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all
This is JD style play. The interview I mentioned before happened after this match.
Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.
So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.
In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.
In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.
Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?
That logic...makes no sense.
Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?
It doesn't make sense if all you care about are winning and money like a bunch of mercenaries (mc mvp forfiet WCS to follow the money). Yup, win at all costs and greed is good right? But it does matter if you care about the fans, entertainment value, and race principles.
BW wouldn't have become the legendary game if guys like Boxer didn't try and try to make Terran what it is now. He could have easily given up and switched to P or Z but kept at it even though he kept losing.
edit: It would be funny if all the KeSPA players play boring GSL style to get to the GSL finals. I wonder what would happen if they both typed in chat, "THIS GAME IS FUCKING BORING", for all the world to see.
kinda curious what his other account is, since this is just obvious troll account that will eventually get banned.
On August 21 2012 00:58 Enema wrote: JD switches to starcraft 2 -> Stephano Style Zerg becomes JD style zerg well played elephants
Didn't you know? Stephano is the American JD.
But to be serious for a second, JD did mention he really likes Stephano's play style. Probably because he likes that style as well.
Isn't Stephano French?
nope.
this hasn't been funny since about a day after this was started stop doing it
Yes he's french
I'm pretty sure he's American.
I mean watch this video:
That's a pretty high quality video, the maker probably checked his facts. Plus, you can't post false things on the internet. God bless Stephano, and God bless America! FUCK YEAH