• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:54
CEST 03:54
KST 10:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0
Community News
5.0.15 Patch Balance Hotfix (2025-10-8)59Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition245.0.15 Balance Patch Notes (Live version)119$2,500 WardiTV TL Map Contest Tournament 154
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away 5.0.15 Patch Balance Hotfix (2025-10-8) Classic Games #3: Rogue vs Serral at BlizzCon Team TLMC #5: Winners Announced! 5.0.15 Balance Patch Notes (Live version)
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament $2,500 WardiTV TL Map Contest Tournament 15
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ I'm making videos again BW General Discussion Question regarding recent ASL Bisu vs Larva game Whose hotkey signature is this?
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 Small VOD Thread 2.0 [ASL20] Ro8 Day 3
Strategy
Current Meta TvZ Theorycraft - Improving on State of the Art Proposed Glossary of Strategic Uncertainty 9 hatch vs 10 hatch vs 12 hatch
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Stop the Construction YouTube Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
How "Not Like Us" ripped of…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1148 users

[WCS KR] WR3 - Page 84

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 82 83 84
Dustin_Butthead
Profile Joined August 2012
36 Posts
August 21 2012 00:42 GMT
#1661
On August 21 2012 00:05 vthree wrote:
Show nested quote +
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.



This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.


In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.

In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.

Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?
Who cares about making a good game. Hey guys, WHAT'S COOOOOOOOOL?!?!?!?!?!
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
August 21 2012 00:47 GMT
#1662
On August 21 2012 07:45 Fawkes wrote:
The rising Sun


+ Show Spoiler [sigh] +


♦ My Life for BESTie ♦ 류세라 = 배 ♦
Judicator
Profile Blog Joined August 2004
United States7270 Posts
August 21 2012 00:54 GMT
#1663
On August 21 2012 09:42 Dustin_Butthead wrote:
Show nested quote +
On August 21 2012 00:05 vthree wrote:
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.

https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp

This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.


In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.

In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.

Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?


That logic...makes no sense.

Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?
Get it by your hands...
Dustin_Butthead
Profile Joined August 2012
36 Posts
Last Edited: 2012-08-21 01:26:54
August 21 2012 01:17 GMT
#1664
On August 21 2012 09:54 Judicator wrote:
Show nested quote +
On August 21 2012 09:42 Dustin_Butthead wrote:
On August 21 2012 00:05 vthree wrote:
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.

https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp

This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.


In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.

In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.

Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?


That logic...makes no sense.

Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?


It doesn't make sense if all you care about are winning and money like a bunch of mercenaries (mc mvp forfiet WCS to follow the money). Yup, win at all costs and greed is good right? But it does matter if you care about the fans, entertainment value, and race principles.

BW wouldn't have become the legendary game if guys like Boxer didn't try and try to make Terran what it is now. He could have easily given up and switched to P or Z but kept at it even though he kept losing.


edit: It would be funny if all the KeSPA players play boring GSL style to get to the GSL finals. I wonder what would happen if they both typed in chat, "THIS GAME IS FUCKING BORING", for all the world to see.
Who cares about making a good game. Hey guys, WHAT'S COOOOOOOOOL?!?!?!?!?!
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
August 21 2012 01:32 GMT
#1665
On August 21 2012 10:17 Dustin_Butthead wrote:
Show nested quote +
On August 21 2012 09:54 Judicator wrote:
On August 21 2012 09:42 Dustin_Butthead wrote:
On August 21 2012 00:05 vthree wrote:
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.

https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp

This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.


In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.

In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.

Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?


That logic...makes no sense.

Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?


It doesn't make sense if all you care about are winning and money like a bunch of mercenaries (mc mvp forfiet WCS to follow the money). Yup, win at all costs and greed is good right? But it does matter if you care about the fans, entertainment value, and race principles.

BW wouldn't have become the legendary game if guys like Boxer didn't try and try to make Terran what it is now. He could have easily given up and switched to P or Z but kept at it even though he kept losing.


edit: It would be funny if all the KeSPA players play boring GSL style to get to the GSL finals. I wonder what would happen if they both typed in chat, "THIS GAME IS FUCKING BORING", for all the world to see.


if they wanted money MC and Mvp wouldn't forfeit WCS, the prize pool for IEM is not that big ~_~ it was for sponsor obligations
Dustin_Butthead
Profile Joined August 2012
36 Posts
August 21 2012 01:38 GMT
#1666
On August 21 2012 10:32 Dodgin wrote:
Show nested quote +
On August 21 2012 10:17 Dustin_Butthead wrote:
On August 21 2012 09:54 Judicator wrote:
On August 21 2012 09:42 Dustin_Butthead wrote:
On August 21 2012 00:05 vthree wrote:
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.

https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp

This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.


In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.

In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.

Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?


That logic...makes no sense.

Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?


It doesn't make sense if all you care about are winning and money like a bunch of mercenaries (mc mvp forfiet WCS to follow the money). Yup, win at all costs and greed is good right? But it does matter if you care about the fans, entertainment value, and race principles.

BW wouldn't have become the legendary game if guys like Boxer didn't try and try to make Terran what it is now. He could have easily given up and switched to P or Z but kept at it even though he kept losing.


edit: It would be funny if all the KeSPA players play boring GSL style to get to the GSL finals. I wonder what would happen if they both typed in chat, "THIS GAME IS FUCKING BORING", for all the world to see.


if they wanted money MC and Mvp wouldn't forfeit WCS, the prize pool for IEM is not that big ~_~ it was for sponsor obligations


Be that as it may, you still have to take into account opportunity costs and chances of winning. Get paid now or get paid later, take chances vs established koreans or foreign nubs. Besides, that not the gist of my post.
Who cares about making a good game. Hey guys, WHAT'S COOOOOOOOOL?!?!?!?!?!
Porcelina
Profile Blog Joined May 2011
United Kingdom3249 Posts
August 21 2012 01:38 GMT
#1667
On August 21 2012 01:49 Gladiator333 wrote:
Show nested quote +
On August 20 2012 23:22 Lylat wrote:
On August 20 2012 23:14 Gladiator333 wrote:
On August 20 2012 22:25 graNite wrote:
these damn patchtosses...


Who of them that qualified is a patch toss? lol

Are you seriously taking this post seriously ?


It's getting harder the longer I am here to recognise people that are serious and those that are just trolling...


Sarcasm is famously difficult to detect on the internet. However discerning what is sarcasm, what is trolling, what is malice and what is ignorance is becoming almost impossible to tell in this fabled age of the pachyderm.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
August 21 2012 01:39 GMT
#1668
On August 21 2012 10:38 Dustin_Butthead wrote:
Show nested quote +
On August 21 2012 10:32 Dodgin wrote:
On August 21 2012 10:17 Dustin_Butthead wrote:
On August 21 2012 09:54 Judicator wrote:
On August 21 2012 09:42 Dustin_Butthead wrote:
On August 21 2012 00:05 vthree wrote:
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.

https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp

This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.


In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.

In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.

Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?


That logic...makes no sense.

Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?


It doesn't make sense if all you care about are winning and money like a bunch of mercenaries (mc mvp forfiet WCS to follow the money). Yup, win at all costs and greed is good right? But it does matter if you care about the fans, entertainment value, and race principles.

BW wouldn't have become the legendary game if guys like Boxer didn't try and try to make Terran what it is now. He could have easily given up and switched to P or Z but kept at it even though he kept losing.


edit: It would be funny if all the KeSPA players play boring GSL style to get to the GSL finals. I wonder what would happen if they both typed in chat, "THIS GAME IS FUCKING BORING", for all the world to see.


if they wanted money MC and Mvp wouldn't forfeit WCS, the prize pool for IEM is not that big ~_~ it was for sponsor obligations


Be that as it may, you still have to take into account opportunity costs and chances of winning. Get paid now or get paid later, take chances vs established koreans or foreign nubs. Besides, that not the gist of my post.


Well I have nothing to say about the rest of your post because it's just an opinion

IEM is also known for paying out extremely late, sometimes 6 months later. So playing IEM is actually probably getting paid later
sc14s
Profile Joined March 2011
United States5052 Posts
August 21 2012 02:30 GMT
#1669
On August 21 2012 10:17 Dustin_Butthead wrote:
Show nested quote +
On August 21 2012 09:54 Judicator wrote:
On August 21 2012 09:42 Dustin_Butthead wrote:
On August 21 2012 00:05 vthree wrote:
On August 20 2012 23:50 Dustin_Butthead wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


He said in one of the proleague interviews after winning a SC2 match that he didn't like SC2 in the beginning but he could now see the potential.

I think the exact quote went something like: "When I first started BW, I fell in love with the explosive play of Zerg. I'm beginning to see the potential is still there in SC2."

It should be noted that his victory was not on a map where Protoss can simply wall off to amass its 200 supply army.

So what was JD suppose to do? Throw away his advantage and his beloved Zerg style play so he can make a boring 200/200 Broodlord-Infestor deathball? I think JD is too stubborn for that. He'd rather lose than subject his fans to borefests.

On August 20 2012 23:38 Assirra wrote:
On August 20 2012 22:33 GreyKnight wrote:
On August 20 2012 22:32 Daray wrote:
Is there a reason why zerg (well jaedong in this case) delay the hive so much after handling the early pressure without losing too much and seeing the protoss taking a third? You're stuck fighting the deathball with roach,ling,infestor + often times barely getting the corruptors in time. Also lazy with the upgrades.


it's his style. he enjoys low cost mass units

Yea well to bad it simply does not work, to low hp so the units melt before they did damage at all


I found the video of JD Proleague win.

https://www.youtube.com/watch?v=-jK1NA0Lbsw&feature=plcp

This is JD style play. The interview I mentioned before happened after this match.

Seriously, Blizzard needs to stop making stupid maps where Protoss can just block off ramp and go straight into boring 200/200 deathball play.


So SC2 should be designed around JD's play style? Let's hope JD is not as stubborn as you said. Hopefully he can adapt to sc2 and then add touches of his own style. He should not just try to play his BW 'style' even when it doesn't work.


In PvZ, there is no such thing as a mid-game. Early game goes straight into late game 200/200 deathball.

In both KeSPA matches today, RORO and JD both died trying to press their advantage, trying to play BW mid-game style. It's just more dynamic and fun to watch (and play). It's a matter of preference whether you like the boring SC2 style but for me, it's just bad game design that this is what happens in almost all PvZ games.

Moreover, JD and RORO wasn't just fighting their opponents. They were fighting against the stupid 200 limitation. This is not an RTS when they can't do anything with their early game advantage. They could make 2-3 more expansions than their opponents but would lose anyway after the 200/200 fight. Seriously, what kind of RTS is this?


That logic...makes no sense.

Bunch of people crying in here because JD lost, not because of PvZ or ZvP. Yo guys, I am gonna play this game like BW (your words), then complain about race balance when I lose because the game isn't BW but SC2. Wat?


It doesn't make sense if all you care about are winning and money like a bunch of mercenaries (mc mvp forfiet WCS to follow the money). Yup, win at all costs and greed is good right? But it does matter if you care about the fans, entertainment value, and race principles.

BW wouldn't have become the legendary game if guys like Boxer didn't try and try to make Terran what it is now. He could have easily given up and switched to P or Z but kept at it even though he kept losing.


edit: It would be funny if all the KeSPA players play boring GSL style to get to the GSL finals. I wonder what would happen if they both typed in chat, "THIS GAME IS FUCKING BORING", for all the world to see.

kinda curious what his other account is, since this is just obvious troll account that will eventually get banned.
The Final Boss
Profile Joined February 2011
United States1839 Posts
August 21 2012 20:19 GMT
#1670
On August 21 2012 06:16 MisterTea wrote:
Show nested quote +
On August 21 2012 04:46 FataLe wrote:
On August 21 2012 01:18 Shady Sands wrote:
On August 21 2012 01:05 vthree wrote:
On August 21 2012 00:58 Enema wrote:
JD switches to starcraft 2 -> Stephano Style Zerg becomes JD style zerg well played elephants



Didn't you know? Stephano is the American JD.

But to be serious for a second, JD did mention he really likes Stephano's play style. Probably because he likes that style as well.


Isn't Stephano French?

nope.

this hasn't been funny since about a day after this was started stop doing it

Yes he's french

I'm pretty sure he's American.

I mean watch this video:


That's a pretty high quality video, the maker probably checked his facts. Plus, you can't post false things on the internet. God bless Stephano, and God bless America! FUCK YEAH
Prev 1 82 83 84
Please log in or register to reply.
Live Events Refresh
Next event in 1h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 139
PiLiPiLi 9
Dota 2
monkeys_forever493
League of Legends
JimRising 673
Counter-Strike
Coldzera 110
Other Games
summit1g5906
C9.Mang0260
ViBE168
Skadoodle140
UpATreeSC136
JuggernautJason16
Organizations
Other Games
gamesdonequick878
BasetradeTV99
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler28
League of Legends
• Doublelift4312
Upcoming Events
Korean StarCraft League
1h 6m
CranKy Ducklings
8h 6m
Map Test Tournament
9h 6m
OSC
13h 6m
[BSL 2025] Weekly
16h 6m
Safe House 2
16h 6m
Sparkling Tuna Cup
1d 8h
Map Test Tournament
1d 9h
OSC
1d 10h
IPSL
1d 17h
Bonyth vs Art_Of_Turtle
Razz vs rasowy
[ Show More ]
Afreeca Starleague
2 days
Barracks vs Snow
Afreeca Starleague
3 days
Soma vs Bisu
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS2
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
WardiTV TLMC #15
EC S1
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.