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On July 22 2012 10:52 PhoenixVoid wrote:Show nested quote +On July 22 2012 10:51 jmbthirteen wrote: why does Losira play such an old style of ZvT? So weird to watch this game. Feels like a year ago. I guess he just feels comfortable with Mutas in general, or he does not like Infestors much. Could be an IM zerg thing, Nestea heavily favours mutas as well and has said in interviews he knows he should go infestors more but he often just automatically makes a spire. ( artosis was talking about that last season when nestea did that rediculous 2 base muta bace race against a toss)
If he gets past Taeja, Losira stands a really good chance of winning the mlg. Hoever if he has to face stephano I worry a bit becuase he has never lost that over aggressiveness that is both his greatest weapon and biggest weakness.
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On July 22 2012 10:56 yeint wrote:Show nested quote +On July 22 2012 10:55 SarcasmMonster wrote:On July 22 2012 10:53 IPS.Mardow. wrote:On July 22 2012 10:53 chambertin wrote:On July 22 2012 10:52 Lukeeze[zR] wrote: TvZ is much better without fungal Truth. Infestors in general are a boring and lame unit x_x It's because of Fungal  I forget where I said it but I think Fungal would be a lot more interesting if it was a silence. Stop marines from stimming/medivacs from healing/ghosts from sniping/etc. But let units still move. Now that would be really cool!
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Just give fungal back the old missile they tried out on the PTR, that would allow dodging fungal, problem solved, more micro
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taejA is one of the few terrans i really enjoy watching atm
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fuck 6pool would have worked.
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On July 22 2012 10:54 yeint wrote:Agreed 1000%. Fungal makes for static engagements, speed blings vs marine splits is just fun to watch regardless of outcome.
I wonder if Blizzard might consider nerfing fungal once HOTS comes out with Viper's blinding cloud.
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On July 22 2012 10:57 Bensio wrote: Just give fungal back the old missile they tried out on the PTR, that would allow dodging fungal, problem solved, more micro You mean like HSM? I was still playing BW during PTR, if we're talking about SC2 beta..
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On July 22 2012 10:56 yeint wrote:Show nested quote +On July 22 2012 10:55 SarcasmMonster wrote:On July 22 2012 10:53 IPS.Mardow. wrote:On July 22 2012 10:53 chambertin wrote:On July 22 2012 10:52 Lukeeze[zR] wrote: TvZ is much better without fungal Truth. Infestors in general are a boring and lame unit x_x It's because of Fungal  I forget where I said it but I think Fungal would be a lot more interesting if it was a silence. Stop marines from stimming/medivacs from healing/ghosts from sniping/etc. But let units still move.
Maybe that would work. Not sure about ZvP deathball though. But the current Fungal is definitely not fun for competition or spectating.
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Show nested quote +On July 22 2012 10:49 Whatson wrote:On July 22 2012 10:47 Fig wrote:On July 22 2012 10:45 Whatson wrote:On July 22 2012 10:43 Fig wrote:On July 22 2012 10:40 Whatson wrote:On July 22 2012 10:38 Fig wrote:On July 22 2012 10:34 Noocta wrote:On July 22 2012 10:32 chambertin wrote:On July 22 2012 10:31 Fig wrote: [quote] he had plenty of time when losira was building up his own expensive army. And Taeja's air army would have beaten zerg even without a blunder by Losira. He definitely, def., def. didnt have enough time to get out Raven/BC, jesus with air ups and the raven ups that shit takes forever... It take as much time for a Raven to get enough energy to use a HSM than for a Mothership to use a Vortex. And that's WITH energy upgrade. TaeJa didn't have the techlab starport, nor the air upgrades.. It take forever to make this transition sadly. Game was close tho, TaeJa could have won by playing a bit better. This is simply not true. Taeja did have techlab starport, he was making banshees early game! Somebody doesn't play Terran. It takes freakin forever to build ravens, even more time for HSM. How would you like to have 20 supply tied up in units that require so much freaking time to become effective for ONE shot. It's true I don't play terran, but you can't say that having a raven would have been detrimental to him while clearing creep. I was pointing out a way to start using gas Once again, having supply tied up in early/mid game cost-ineffective units is not exactly a good for your theory-crafting So you're saying that you would rather spend 300 minerals (6 marines) on a scan every minute rather than pay 100/200 once? I think your way is less cost effective No, the bigger sacrifice is TIME. Time that could be spent making more medivacs for harassment and keeping your bio alive. I forget how long it takes to make a raven, but it takes FOREVER. And if you want to imply that a Terran should throw down additional starports for both raven + medivac production, that means slower tanks, slower upgrades. No, the bigger sacrifice is TIME. Time that could be spent making more medivacs for harassment and keeping your bio alive. I forget how long it takes to make a raven, but it takes FOREVER. And if you want to imply that a Terran should throw down additional starports for both raven + medivac production, that means slower tanks, slower upgrades. As a fan of building Ravens, I agree that time is the major factor, and can open up a significant window where you're just left with a weaker army and a few flying paper weights. Assuming you are switching into them, and thus have to start from scrach by building Starports:
50 seconds building the Starport, 25 seconds building the tech lab, 60 seconds researching Corvid Reactor before you can begin Raven production, 60 seconds building the Raven, 45 seconds for enough energy to launch a PDD, 90 seconds to launch a Seeker Missile. So that's 4 minutes 45 seconds from beginning the switch to having your first Seeker Missile ready, and then 2 minutes 30 seconds for each subsequent Seeker Missile capable Raven out of that Starport.
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On July 22 2012 10:58 cablesc wrote:Show nested quote +On July 22 2012 10:54 yeint wrote:On July 22 2012 10:52 Lukeeze[zR] wrote: TvZ is much better without fungal Agreed 1000%. Fungal makes for static engagements, speed blings vs marine splits is just fun to watch regardless of outcome. I wonder if Blizzard might consider nerfing fungal once HOTS comes out with Viper's blinding cloud. They should nerf fungal well before HOTS comes out....
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On July 22 2012 10:58 cablesc wrote:Show nested quote +On July 22 2012 10:54 yeint wrote:On July 22 2012 10:52 Lukeeze[zR] wrote: TvZ is much better without fungal Agreed 1000%. Fungal makes for static engagements, speed blings vs marine splits is just fun to watch regardless of outcome. I wonder if Blizzard might consider nerfing fungal once HOTS comes out with Viper's blinding cloud.
I'm convinced they will, it seems like a strange role overlap.
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United States97276 Posts
On July 22 2012 10:58 Talionis wrote: First ties it up 1-1 ! wow he really has some strong PvT. aLive is probably the strongest player he's faced so far
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God that SCV is a good counter argument to all the people hating on scvs moving around when building making them harder to kill.
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On July 22 2012 10:56 Necro)Phagist( wrote:Show nested quote +On July 22 2012 10:54 Dosey wrote:On July 22 2012 10:52 PhoenixVoid wrote:On July 22 2012 10:51 jmbthirteen wrote: why does Losira play such an old style of ZvT? So weird to watch this game. Feels like a year ago. I guess he just feels comfortable with Mutas in general, or he does not like Infestors much. Infestors require more micro -_- what? I'm not a zerg player so I could be off... but, isn't babysitting mutas trying to surround with lings so your blings can connect harder then pressing F and clicking on a clump of units? Mutas are much easier to control and retain in comparison to Infestors, especially if you're using the mutas in the way that losira has been (main battles)
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On July 22 2012 10:55 GreyKnight wrote:Show nested quote +On July 22 2012 10:54 Zacsafus wrote: is it just me or does it look like taeja has to work so much harder than losira for these wins, maybe there are subtle things losira is doing that im missing but it just seems to be endless a move zerg into godly split terran with zerg attacking wherever he wants and taeja attacking tactically and precisely :/ i think you're underestimating what losira is doing but why does it matter anyways?
thats what im asking, can you point out what losira is doing thats good so i can appreciate him more, because i can never see what zerg does that is wholely defining of their skill, but for terrans its obvious from how well they split in engagements, protoss with blink and shit too, but zerg has nothing really defining that i can look at and go "holy shit, that guy is good"
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On July 22 2012 10:58 Whatson wrote:Show nested quote +On July 22 2012 10:57 Bensio wrote: Just give fungal back the old missile they tried out on the PTR, that would allow dodging fungal, problem solved, more micro You mean like HSM? I was still playing BW during PTR, if we're talking about SC2 beta..
Yes it was in one of the PTR's for SC2, they added a projectile for fungal growth which was like a 0.5 travel time, allowed dodging fungals.
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man like how is first doing this. hes playing well known kr terrans and beating them after he got 2-0 by a random foreign zerg.
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Russian Federation501 Posts
is it going to be extended bo5 or bo7 for Steph vs Oz??
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