MLG Summer Arena [Day 2] - Page 250
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whirlpool
2788 Posts
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Big J
Austria16289 Posts
On July 22 2012 10:55 Dosey wrote: He has high APM but he has very poor unit control. Did you not see his infestors in game one? Yeah, but his baneling control is incredibly good. Have been watching that since the Alive games, and he basically always has just the right amounts of banelings targeting groups of marines, and does hardly ever lose a lot of banelings early on. I guess that's why he goes Muta/ling/bling. He is confident to make his banelings very efficient, while the mutas give him the spire, air ups and way more pressure options. It's a more dynamic playstyle. That's why it makes for so awesome games to watch. | ||
chambertin
United States1704 Posts
Woah... sick idea @_@ | ||
Die4Ever
United States17676 Posts
On July 22 2012 10:49 Hiea wrote: People keep saying that if Stephano was a random Code B korean, you have to remember that Stephano isn't someone who just did good during this tournament, he won IPL 3, ESWC and NASL 3, 2nd at Assembly, 3rd at MLG Arena. What other Code B korean have won 3 foreign tournaments and placed high in others? the answer is this - Puma He won 2 NASL and 1 IEM, while placing 2nd at IEM WC and high finishes in other tournaments. poor Puma, he doesn't get super biased casting and fanboys ![]() | ||
yeint
Estonia2329 Posts
On July 22 2012 10:58 SarcasmMonster wrote: Maybe that would work. Not sure about ZvP deathball though. But the current Fungal is definitely not fun for competition or spectating. Would prevent forcefields and storms. Also charge and blink, since they're active abilities/spells. | ||
hashaki
Norway210 Posts
+ Show Spoiler + ![]() Go Taeja! | ||
AgentChaos
United Kingdom4569 Posts
On July 22 2012 10:59 Zacsafus wrote: thats what im asking, can you point out what losira is doing thats good so i can appreciate him more, because i can never see what zerg does that is wholely defining of their skill, but for terrans its obvious from how well they split in engagements, protoss with blink and shit too, but zerg has nothing really defining that i can look at and go "holy shit, that guy is good" inject | ||
Necro)Phagist(
Canada6644 Posts
On July 22 2012 10:59 Dosey wrote: Mutas are much easier to control and retain in comparison to Infestors, especially if you're using the mutas in the way that losira has been (main battles) Ahh fair enough, I really wasn't sure. But I guess that sounds about right. | ||
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stuchiu
Fiddler's Green42661 Posts
On July 22 2012 10:59 Bensio wrote: Yes it was in one of the PTR's for SC2, they added a projectile for fungal growth which was like a 0.5 travel time, allowed dodging fungals. I played that, you can blink out of fungals on reaction. All infestor based PvZ would die. | ||
Necro)Phagist(
Canada6644 Posts
On July 22 2012 11:00 hashaki wrote: Maybe MLG should invest in some better computers, not the first time players complain about the fps when playing. + Show Spoiler + ![]() Go Taeja! They use shitty Ibuypower what do you expect... | ||
SarcasmMonster
3136 Posts
On July 22 2012 10:59 Bensio wrote: Yes it was in one of the PTR's for SC2, they added a projectile for fungal growth which was like a 0.5 travel time, allowed dodging fungals. I remember that. There was massive community QQ over the change when they were considering it. | ||
cablesc
United States1540 Posts
On July 22 2012 10:59 aintz wrote: man like how is first doing this. hes playing well known kr terrans and beating them after he got 2-0 by a random foreign zerg. That's PvT and PvZ for you. | ||
Bensio
United Kingdom621 Posts
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Hiea
Denmark1538 Posts
On July 22 2012 10:55 GreyKnight wrote: i think you're underestimating what losira is doing but why does it matter anyways? Zergs micro is different than terran, you need to make sure your banelings are not on A move, because if you just use the normal move command, they get killed by the terran, wasting fire on them, rather than you using attack with them, and it also makes sure you don't A move into tanks/thors/marauders, but if your banelings are in a good position you wanna detonate them, you need to make sure Mutalisk doesn't clump up during fights if there is a thor, or they will get destroyed. Setting up flanks is also important, and its very hard to actually do succesfully, you also need to target tanks, you don't want 20 lings attacking 1 tank when you only need, lets say 8 on a tank. Zerg looks a little more like A-move, but it really isn't when controlled by top zergs. Also keep in mind, things like creep spread, injects, overlord spread, is all important factor that top zergs do (some better than others). | ||
chambertin
United States1704 Posts
On July 22 2012 11:01 SarcasmMonster wrote: I remember that. There was massive community QQ over the change when they were considering it. Fuck that was in PTR and people complained... jesus... | ||
imre
France9263 Posts
On July 22 2012 10:59 Zacsafus wrote: thats what im asking, can you point out what losira is doing thats good so i can appreciate him more, because i can never see what zerg does that is wholely defining of their skill, but for terrans its obvious from how well they split in engagements, protoss with blink and shit too, but zerg has nothing really defining that i can look at and go "holy shit, that guy is good" if i've some time i'll link you some fpov vod of Losira. Zerg is all about management, injects, drone count/repartition, creep, how many units you build and when... In battle micro is lesser than what's it for T but it's way easier to manage your macro as a T. Tho it makes me rage when i'm playing from time to time to see those A move while i'm trying to split like a madman. | ||
Bensio
United Kingdom621 Posts
On July 22 2012 11:00 stuchiu wrote: I played that, you can blink out of fungals on reaction. All infestor based PvZ would die. I honestly feel like fungal being the only real counter to mass blink stalkers retarded, there should be another viable option | ||
Necro)Phagist(
Canada6644 Posts
On July 22 2012 11:01 SarcasmMonster wrote: I remember that. There was massive community QQ over the change when they were considering it. The QQ I think was mainly because fungal was just starting to get used and zergs weren't really abusing it as well as they can now. Making Fungal dodge able would add a lot more excitement and would help hugely with the BL/infester army that both Terran and Protoss are having trouble dealing with. | ||
SarcasmMonster
3136 Posts
On July 22 2012 11:00 yeint wrote: Would prevent forcefields and storms. Also charge and blink, since they're active abilities/spells. The current Fungal already stops blink and charge. Your suggestion would be a downgrade vs Stalker-Colossus and voidrays. | ||
Lunares
United States909 Posts
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