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MLG Summer Arena [Day 2] - Page 250

Forum Index > StarCraft 2 Tournaments
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Prev 1 248 249 250 251 252 265 Next
whirlpool
Profile Joined June 2011
2788 Posts
July 22 2012 01:59 GMT
#4981
sick annoying drone
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-07-22 02:00:18
July 22 2012 02:00 GMT
#4982
On July 22 2012 10:55 Dosey wrote:
Show nested quote +
On July 22 2012 10:54 Yaki wrote:
On July 22 2012 10:54 Dosey wrote:
On July 22 2012 10:52 PhoenixVoid wrote:
On July 22 2012 10:51 jmbthirteen wrote:
why does Losira play such an old style of ZvT? So weird to watch this game. Feels like a year ago.


I guess he just feels comfortable with Mutas in general, or he does not like Infestors much.

Infestors require more micro -_-

lol don't think he lacks micro with his 400 apm

He has high APM but he has very poor unit control.

Did you not see his infestors in game one?


Yeah, but his baneling control is incredibly good. Have been watching that since the Alive games, and he basically always has just the right amounts of banelings targeting groups of marines, and does hardly ever lose a lot of banelings early on.

I guess that's why he goes Muta/ling/bling. He is confident to make his banelings very efficient, while the mutas give him the spire, air ups and way more pressure options. It's a more dynamic playstyle. That's why it makes for so awesome games to watch.
chambertin
Profile Joined August 2011
United States1704 Posts
July 22 2012 02:00 GMT
#4983
On July 22 2012 10:57 Necro)Phagist( wrote:
Show nested quote +
On July 22 2012 10:56 yeint wrote:
On July 22 2012 10:55 SarcasmMonster wrote:
On July 22 2012 10:53 IPS.Mardow. wrote:
On July 22 2012 10:53 chambertin wrote:
On July 22 2012 10:52 Lukeeze[zR] wrote:
TvZ is much better without fungal


Truth.


Infestors in general are a boring and lame unit x_x


It's because of Fungal


I forget where I said it but I think Fungal would be a lot more interesting if it was a silence. Stop marines from stimming/medivacs from healing/ghosts from sniping/etc. But let units still move.

Now that would be really cool!


Woah... sick idea @_@
"I know one thing, that I know nothing" - Socrates?
Die4Ever
Profile Joined August 2010
United States17676 Posts
July 22 2012 02:00 GMT
#4984
On July 22 2012 10:49 Hiea wrote:
People keep saying that if Stephano was a random Code B korean, you have to remember that Stephano isn't someone who just did good during this tournament, he won IPL 3, ESWC and NASL 3, 2nd at Assembly, 3rd at MLG Arena.

What other Code B korean have won 3 foreign tournaments and placed high in others? the answer is this -

Puma
He won 2 NASL and 1 IEM, while placing 2nd at IEM WC and high finishes in other tournaments.

poor Puma, he doesn't get super biased casting and fanboys
"Expert" mods4ever.com
yeint
Profile Joined May 2011
Estonia2329 Posts
July 22 2012 02:00 GMT
#4985
On July 22 2012 10:58 SarcasmMonster wrote:
Show nested quote +
On July 22 2012 10:56 yeint wrote:
On July 22 2012 10:55 SarcasmMonster wrote:
On July 22 2012 10:53 IPS.Mardow. wrote:
On July 22 2012 10:53 chambertin wrote:
On July 22 2012 10:52 Lukeeze[zR] wrote:
TvZ is much better without fungal


Truth.


Infestors in general are a boring and lame unit x_x


It's because of Fungal


I forget where I said it but I think Fungal would be a lot more interesting if it was a silence. Stop marines from stimming/medivacs from healing/ghosts from sniping/etc. But let units still move.


Maybe that would work. Not sure about ZvP deathball though. But the current Fungal is definitely not fun for competition or spectating.


Would prevent forcefields and storms. Also charge and blink, since they're active abilities/spells.
Not supporting teams who take robber baron money.
hashaki
Profile Joined March 2011
Norway210 Posts
July 22 2012 02:00 GMT
#4986
Maybe MLG should invest in some better computers, not the first time players complain about the fps when playing.

+ Show Spoiler +
[image loading]


Go Taeja!
Life is like animal porn... It's not for everyone
AgentChaos
Profile Joined July 2011
United Kingdom4569 Posts
July 22 2012 02:00 GMT
#4987
On July 22 2012 10:59 Zacsafus wrote:
Show nested quote +
On July 22 2012 10:55 GreyKnight wrote:
On July 22 2012 10:54 Zacsafus wrote:
is it just me or does it look like taeja has to work so much harder than losira for these wins, maybe there are subtle things losira is doing that im missing but it just seems to be endless a move zerg into godly split terran with zerg attacking wherever he wants and taeja attacking tactically and precisely :/


i think you're underestimating what losira is doing but why does it matter anyways?


thats what im asking, can you point out what losira is doing thats good so i can appreciate him more, because i can never see what zerg does that is wholely defining of their skill, but for terrans its obvious from how well they split in engagements, protoss with blink and shit too, but zerg has nothing really defining that i can look at and go "holy shit, that guy is good"

inject
IM & EG supporter
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
July 22 2012 02:00 GMT
#4988
On July 22 2012 10:59 Dosey wrote:
Show nested quote +
On July 22 2012 10:56 Necro)Phagist( wrote:
On July 22 2012 10:54 Dosey wrote:
On July 22 2012 10:52 PhoenixVoid wrote:
On July 22 2012 10:51 jmbthirteen wrote:
why does Losira play such an old style of ZvT? So weird to watch this game. Feels like a year ago.


I guess he just feels comfortable with Mutas in general, or he does not like Infestors much.

Infestors require more micro -_-

what? I'm not a zerg player so I could be off... but, isn't babysitting mutas trying to surround with lings so your blings can connect harder then pressing F and clicking on a clump of units?

Mutas are much easier to control and retain in comparison to Infestors, especially if you're using the mutas in the way that losira has been (main battles)


Ahh fair enough, I really wasn't sure. But I guess that sounds about right.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
July 22 2012 02:00 GMT
#4989
On July 22 2012 10:59 Bensio wrote:
Show nested quote +
On July 22 2012 10:58 Whatson wrote:
On July 22 2012 10:57 Bensio wrote:
Just give fungal back the old missile they tried out on the PTR, that would allow dodging fungal, problem solved, more micro

You mean like HSM?
I was still playing BW during PTR, if we're talking about SC2 beta..


Yes it was in one of the PTR's for SC2, they added a projectile for fungal growth which was like a 0.5 travel time, allowed dodging fungals.


I played that, you can blink out of fungals on reaction. All infestor based PvZ would die.
Moderator
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
July 22 2012 02:01 GMT
#4990
On July 22 2012 11:00 hashaki wrote:
Maybe MLG should invest in some better computers, not the first time players complain about the fps when playing.

+ Show Spoiler +
[image loading]


Go Taeja!

They use shitty Ibuypower what do you expect...
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
SarcasmMonster
Profile Joined October 2011
3136 Posts
July 22 2012 02:01 GMT
#4991
On July 22 2012 10:59 Bensio wrote:
Show nested quote +
On July 22 2012 10:58 Whatson wrote:
On July 22 2012 10:57 Bensio wrote:
Just give fungal back the old missile they tried out on the PTR, that would allow dodging fungal, problem solved, more micro

You mean like HSM?
I was still playing BW during PTR, if we're talking about SC2 beta..


Yes it was in one of the PTR's for SC2, they added a projectile for fungal growth which was like a 0.5 travel time, allowed dodging fungals.


I remember that. There was massive community QQ over the change when they were considering it.
MMA: The true King of Wings
cablesc
Profile Blog Joined August 2009
United States1540 Posts
July 22 2012 02:01 GMT
#4992
On July 22 2012 10:59 aintz wrote:
man like how is first doing this. hes playing well known kr terrans and beating them after he got 2-0 by a random foreign zerg.


That's PvT and PvZ for you.
Slayers Forever! Rip. :( - Not the eSports organizer, that's CableStarcraft.
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
July 22 2012 02:01 GMT
#4993
This would fix everything:

Hiea
Profile Joined March 2012
Denmark1538 Posts
July 22 2012 02:01 GMT
#4994
On July 22 2012 10:55 GreyKnight wrote:
Show nested quote +
On July 22 2012 10:54 Zacsafus wrote:
is it just me or does it look like taeja has to work so much harder than losira for these wins, maybe there are subtle things losira is doing that im missing but it just seems to be endless a move zerg into godly split terran with zerg attacking wherever he wants and taeja attacking tactically and precisely :/


i think you're underestimating what losira is doing but why does it matter anyways?


Zergs micro is different than terran, you need to make sure your banelings are not on A move, because if you just use the normal move command, they get killed by the terran, wasting fire on them, rather than you using attack with them, and it also makes sure you don't A move into tanks/thors/marauders, but if your banelings are in a good position you wanna detonate them, you need to make sure Mutalisk doesn't clump up during fights if there is a thor, or they will get destroyed.

Setting up flanks is also important, and its very hard to actually do succesfully, you also need to target tanks, you don't want 20 lings attacking 1 tank when you only need, lets say 8 on a tank.

Zerg looks a little more like A-move, but it really isn't when controlled by top zergs.

Also keep in mind, things like creep spread, injects, overlord spread, is all important factor that top zergs do (some better than others).
chambertin
Profile Joined August 2011
United States1704 Posts
July 22 2012 02:02 GMT
#4995
On July 22 2012 11:01 SarcasmMonster wrote:
Show nested quote +
On July 22 2012 10:59 Bensio wrote:
On July 22 2012 10:58 Whatson wrote:
On July 22 2012 10:57 Bensio wrote:
Just give fungal back the old missile they tried out on the PTR, that would allow dodging fungal, problem solved, more micro

You mean like HSM?
I was still playing BW during PTR, if we're talking about SC2 beta..


Yes it was in one of the PTR's for SC2, they added a projectile for fungal growth which was like a 0.5 travel time, allowed dodging fungals.


I remember that. There was massive community QQ over the change when they were considering it.


Fuck that was in PTR and people complained... jesus...
"I know one thing, that I know nothing" - Socrates?
imre
Profile Blog Joined November 2011
France9263 Posts
July 22 2012 02:02 GMT
#4996
On July 22 2012 10:59 Zacsafus wrote:
Show nested quote +
On July 22 2012 10:55 GreyKnight wrote:
On July 22 2012 10:54 Zacsafus wrote:
is it just me or does it look like taeja has to work so much harder than losira for these wins, maybe there are subtle things losira is doing that im missing but it just seems to be endless a move zerg into godly split terran with zerg attacking wherever he wants and taeja attacking tactically and precisely :/


i think you're underestimating what losira is doing but why does it matter anyways?


thats what im asking, can you point out what losira is doing thats good so i can appreciate him more, because i can never see what zerg does that is wholely defining of their skill, but for terrans its obvious from how well they split in engagements, protoss with blink and shit too, but zerg has nothing really defining that i can look at and go "holy shit, that guy is good"


if i've some time i'll link you some fpov vod of Losira. Zerg is all about management, injects, drone count/repartition, creep, how many units you build and when...
In battle micro is lesser than what's it for T but it's way easier to manage your macro as a T.

Tho it makes me rage when i'm playing from time to time to see those A move while i'm trying to split like a madman.
Zest fanboy.
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
July 22 2012 02:02 GMT
#4997
On July 22 2012 11:00 stuchiu wrote:
Show nested quote +
On July 22 2012 10:59 Bensio wrote:
On July 22 2012 10:58 Whatson wrote:
On July 22 2012 10:57 Bensio wrote:
Just give fungal back the old missile they tried out on the PTR, that would allow dodging fungal, problem solved, more micro

You mean like HSM?
I was still playing BW during PTR, if we're talking about SC2 beta..


Yes it was in one of the PTR's for SC2, they added a projectile for fungal growth which was like a 0.5 travel time, allowed dodging fungals.


I played that, you can blink out of fungals on reaction. All infestor based PvZ would die.


I honestly feel like fungal being the only real counter to mass blink stalkers retarded, there should be another viable option
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
July 22 2012 02:02 GMT
#4998
On July 22 2012 11:01 SarcasmMonster wrote:
Show nested quote +
On July 22 2012 10:59 Bensio wrote:
On July 22 2012 10:58 Whatson wrote:
On July 22 2012 10:57 Bensio wrote:
Just give fungal back the old missile they tried out on the PTR, that would allow dodging fungal, problem solved, more micro

You mean like HSM?
I was still playing BW during PTR, if we're talking about SC2 beta..


Yes it was in one of the PTR's for SC2, they added a projectile for fungal growth which was like a 0.5 travel time, allowed dodging fungals.


I remember that. There was massive community QQ over the change when they were considering it.

The QQ I think was mainly because fungal was just starting to get used and zergs weren't really abusing it as well as they can now. Making Fungal dodge able would add a lot more excitement and would help hugely with the BL/infester army that both Terran and Protoss are having trouble dealing with.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
SarcasmMonster
Profile Joined October 2011
3136 Posts
July 22 2012 02:02 GMT
#4999
On July 22 2012 11:00 yeint wrote:
Show nested quote +
On July 22 2012 10:58 SarcasmMonster wrote:
On July 22 2012 10:56 yeint wrote:
On July 22 2012 10:55 SarcasmMonster wrote:
On July 22 2012 10:53 IPS.Mardow. wrote:
On July 22 2012 10:53 chambertin wrote:
On July 22 2012 10:52 Lukeeze[zR] wrote:
TvZ is much better without fungal


Truth.


Infestors in general are a boring and lame unit x_x


It's because of Fungal


I forget where I said it but I think Fungal would be a lot more interesting if it was a silence. Stop marines from stimming/medivacs from healing/ghosts from sniping/etc. But let units still move.


Maybe that would work. Not sure about ZvP deathball though. But the current Fungal is definitely not fun for competition or spectating.


Would prevent forcefields and storms. Also charge and blink, since they're active abilities/spells.


The current Fungal already stops blink and charge. Your suggestion would be a downgrade vs Stalker-Colossus and voidrays.
MMA: The true King of Wings
Lunares
Profile Joined May 2010
United States909 Posts
July 22 2012 02:02 GMT
#5000
So much lag for some reason for me =(
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