On July 18 2012 08:52 Kamwah wrote: Mules don't save you past the early game unless you have like 3-4 OC. Still doesn't save you for gas.
People these days, have to jump on someone as soon as they say something they disagree with.
Well Miya should have had more, not sure why he didn't.
First of all sorry, I say dumb and aggressive stuff in LRs after a stressful day of work.
True about the not saving for gas, but 3 OC's by that point in the game isn't unheard of, and also Terran's losing gas mining doesn't hurt them as much due to being able to just throw more money into marines if necessary. Not always ideal of course, but never an absolutely horrible idea either.
In any case, sorry again. I sometimes read the things I write in these and I'm like man what is with me?
On July 18 2012 09:03 MCDayC wrote: I stil love Archon toilets! They're fucking awesome, now that Zergs have figured out how to beat them most of the time (DRG, Stephano etc just pre split the boords) that explosion never gets old for me.
Archon toilets are pretty cool, especially back in the earlier days when they were a novelty. Back then, it was basically one of those "troll" builds on ladder, but when guys like Kiwikaki started doing them in pro matches, shit got real.
If you think about it, Archon toilets are pretty cool because it utilizes the synergy of two of the most powerful units of the Protoss army. Nowadays people complain because it happens so often in late-game PvZ, which causes it to lose the novelty effect.
People don't complain because of how often it happens, they complain because the archon toilet defines and outlines the whole pace and development of late game PvZ, and because it usually is the end-game move, as in, a successful archon toilet instantly ends the game, which is pretty lame, particularly considering some protoss will turtle the whole game and go directly into archon toilet, which is REALLY boring to watch.
On July 18 2012 09:03 Seiferz wrote: ret>puzzle at nasl
but this was a week before nasl..so who knows
That cancel nexus in game 1 of their series in NASL showed a lot of respect (perhaps maybe too much actually) for Ret by puzzle. Most would just 2 base immortal sentry all in the foreign zerg. Think that points towards Ret winning this, though perhaps it was a sign that Puzzle thought he could just "cheese" (not sure if cancelling the third really counts as cheese). That's all speculation tho.
On July 18 2012 08:52 Kamwah wrote: Mules don't save you past the early game unless you have like 3-4 OC. Still doesn't save you for gas.
People these days, have to jump on someone as soon as they say something they disagree with.
Well Miya should have had more, not sure why he didn't.
First of all sorry, I say dumb and aggressive stuff in LRs after a stressful day of work.
True about the not saving for gas, but 3 OC's by that point in the game isn't unheard of, and also Terran's losing gas mining doesn't hurt them as much due to being able to just throw more money into marines if necessary. Not always ideal of course, but never an absolutely horrible idea either.
In any case, sorry again. I sometimes read the things I write in these and I'm like man what is with me?
Enjoy the games
Wow, I didn't realize people who apologized were still on here and posted XD
Damn this map and its insane middle base. I still don't understand why its there, especially when mappers had the huge discussion about Barrin's FRB. That thing runs completely against the idea of spreading armies out across the map rather than just holding onto a base and thats it.
On July 18 2012 09:03 MCDayC wrote: I stil love Archon toilets! They're fucking awesome, now that Zergs have figured out how to beat them most of the time (DRG, Stephano etc just pre split the boords) that explosion never gets old for me.
Archon toilets are pretty cool, especially back in the earlier days when they were a novelty. Back then, it was basically one of those "troll" builds on ladder, but when guys like Kiwikaki started doing them in pro matches, shit got real.
If you think about it, Archon toilets are pretty cool because it utilizes the synergy of two of the most powerful units of the Protoss army. Nowadays people complain because it happens so often in late-game PvZ, which causes it to lose the novelty effect.
People don't complain because of how often it happens, they complain because the archon toilet defines and outlines the whole pace and development of late game PvZ, and because it usually is the end-game move, as in, a successful archon toilet instantly ends the game, which is pretty lame, particularly considering some protoss will turtle the whole game and go directly into archon toilet, which is REALLY boring to watch.
In regards to that, and I don't want to sound incredibly unsympathetic to Zergs out there, but there are ways to counter the toilet. Pre-splitting the deathball, or the infested terran trick once the vortex is dropped are just two that come to mind.
But I guess that is just me personally. Whenever the mothership and archon combo is out, the game tension increases as you wonder if the Protoss will get that clutch toilet or miss and get overrun by the Zerg. It's kind of like a hail-mary play, and I understand why people would dislike it as part of the meta-game.
On July 18 2012 09:15 ZenithM wrote: Is it just me or does Puzzle actually look ridiculously good? Those forcefields are impeccable.
No, he's actually really good :p
Fun fact: As you all know, MC is the only Protoss Code S champion. But Puzzle is the only Protoss Code A champion in history, and will likely remain so for all of Starcraft 2 history. Of course Code S is far superior to Code A, but it just goes to show:
On July 18 2012 09:03 MCDayC wrote: I stil love Archon toilets! They're fucking awesome, now that Zergs have figured out how to beat them most of the time (DRG, Stephano etc just pre split the boords) that explosion never gets old for me.
Archon toilets are pretty cool, especially back in the earlier days when they were a novelty. Back then, it was basically one of those "troll" builds on ladder, but when guys like Kiwikaki started doing them in pro matches, shit got real.
If you think about it, Archon toilets are pretty cool because it utilizes the synergy of two of the most powerful units of the Protoss army. Nowadays people complain because it happens so often in late-game PvZ, which causes it to lose the novelty effect.
People don't complain because of how often it happens, they complain because the archon toilet defines and outlines the whole pace and development of late game PvZ, and because it usually is the end-game move, as in, a successful archon toilet instantly ends the game, which is pretty lame, particularly considering some protoss will turtle the whole game and go directly into archon toilet, which is REALLY boring to watch.
In regards to that, and I don't want to sound incredibly unsympathetic to Zergs out there, but there are ways to counter the toilet. Pre-splitting the deathball, or the infested terran trick once the vortex is dropped are just two that come to mind.
But I guess that is just me personally. Whenever the mothership and archon combo is out, the game tension increases as you wonder if the Protoss will get that clutch toilet or miss and get overrun by the Zerg. It's kind of like a hail-mary play, and I understand why people would dislike it as part of the meta-game.
I don't play Zerg or Protoss and have no complaints about counters or balance or whatever, I just think it's fucking boring to watch the turtle fest into one spell insta-gg.