[Code S] RO8 Day 2 GSL 2012 Season 3 - Page 49
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rothsbury
Australia1654 Posts
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LeoLeo
Sweden456 Posts
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Insurrectionist
Norway141 Posts
On July 12 2012 18:31 ImNightmare wrote: It does, GOM just didn't use it for this Ro8. Which is stupid. Either the map picker didn't click on the correct one or they decided to remove it for some reason. Check TLPD Korea, CK and Metropolis have no depots. The other maps I checked all had depots. | ||
Juliette
United States6003 Posts
On July 12 2012 18:32 Juliette wrote: CC first vs hatch first after confirming byun's CC, nestea takes a third hatch instead of pool. byun with only 1 barracks 4:00 byun has a fast factory, reactor on his barracks. scv has found the hatches and the bunker doesn't go up. 5:00 nestea just adds (6) queens, byun with a fast starport while reactoring hellions. theres a bunker 6:00 banshees out of the starport, queens laugh at the hellions 7:00 Byun just gets his third, cloak for banshees, hellions harass drones at the third, kill all of them! byun kills zerglings there too. 13 drones killed 8:00 banshee gets to the natural, runs away from a spore but shoots some queens. byun's third is harassed by lings but hellions make it back in time to save, though the scv has died 9:00 nestea starts upgrades/lair late, hellions poke at nestea's natural but is deflected by queens. banshees not doing much anymore because of queens, creep isn't really being denied. Byun adds 3 more barracks, stim has started | ||
Drazerk
United Kingdom31255 Posts
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sc14s
United States5052 Posts
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opterown
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Australia54784 Posts
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ImNightmare
1575 Posts
On July 12 2012 18:33 Jono7272 wrote: Well he should expect it.. It could have easily been stopped. Nestea should know there isn't a neutral depot. Stop whining. He should expect it? It could be easily stopped? You must not play zerg to know how stupid bunker blocks are or your wins all come from bunker blocks. There is a reason why tournaments ALL put a supply depot there. | ||
Rannasha
Netherlands2398 Posts
On July 12 2012 18:32 Orek wrote: Lack of neutral depot is fine. Real problem here is that SCV movement while construction is totally random. Just because random number generator decided to place the SCV into that tucked in osotion, Nestea couldn't kill the SCV. Most everything in game is deterministic, but this is not. SCV movement while building is deterministic, as it is the same in replays as it is in the actual game without the movement-details being stored in the replay-file (just the build-command). We just don't know how the pattern is determined. | ||
plasmidghost
Belgium16168 Posts
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Caihead
Canada8550 Posts
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Elem
Sweden4717 Posts
+ Show Spoiler [Storm of Swords spoiler] + Thank god he got poisoned. | ||
Fragile51
Netherlands15767 Posts
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Amui
Canada10567 Posts
Byun wins 5 out of 2 when going banshees! | ||
liberate71
Australia10252 Posts
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Adreme
United States5574 Posts
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jackdaleaper
Philippines1216 Posts
On July 12 2012 18:34 LeoLeo wrote: Nestea's mechanics seem to be very off today... Yeah looks like he really got thrown off by that 1st loss. | ||
Hibzy
United Kingdom445 Posts
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Orek
1665 Posts
On July 12 2012 18:33 MrCon wrote: But this map already has a rush distance of 10 minutes, that makes the neutral depot useless ffs. The depot isn't here so players can be lazy, the depot is here because it's imbalanced when the rush distance is low. You are wrong. Rush distance on Metropolis is actually shorter than most maps today. Map Size History & Analysis Therefore, with your logic, Metrolipos requires neutral deopot? Don't say no now. Be consistent with your opinion. | ||
M7Jagger
Sweden237 Posts
I'm on the 5th episode season 2, I havent' had time to watch more. | ||
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