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On July 11 2012 18:53 Havik_ wrote: I'm starting to wonder what's scarier in that army. The Brood Lords or the Infestors. In that game, the Infestor was more important. Also, Seed never bothered to harass Symbol with Warp Prisms. It's how they work together. Alone they are both alright but together they become very dangerous.
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On July 11 2012 18:53 Asha` wrote:Needed more harass to be properly exciting. Needed more harass for Seed to win too.
I was kinda thinking of the same and how all the new Protoss & Zerg HoTs units could possibly make this possible. But still, this was a great PvZ for SC2.
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Seed is the official next Monsieur J model. Duh... I hate you.
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Seeker
Where dat snitch at?37043 Posts
On July 11 2012 18:53 HaXXspetten wrote: Seeker not reviewing that as a 5/5, I'm disappoint Wasn't a 5 star game
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United Kingdom38257 Posts
No gateway expands from Seed makes me a sad panda.
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On July 11 2012 18:53 namste wrote:As a terran player I keep thinking that clicking a neural parasite on a unit doesn't seem like the most complex and hardest task to do? :s Symbol had good army position there tho!  It's more the positioning so that you CAN neural. If you just try to neural by e+ click without positioning first your infestors will do something stupid and die.
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Oh Seed how can you lose that probe?What a blunder.
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On July 11 2012 18:54 xOny wrote: Whirlwind is so bad for Protoss in endgame PvZ, cracklings just negate any hopes of expanding cause you can't get full walls. also it was pretty bad by Symbol to not hide some expos at diff points throughout the game.
Warp drops in the main plus hatch snipes everywhere in response to crackling run by, its fair game just that Seed did not seize the day
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On July 11 2012 18:53 JuneMay wrote: Yea, I think Seed chocked, he needed some dts or some prism harass. He was just defending and waiting to die...
Why is everyone saying DTs?
With alll those spines it's not hard for every base to have a spore if they didn't already. (think i saw a base with 2 spores. )
Woah. Probe murder. Fast nexi though before forge.
... Cheese symbol cheese <<
But yeah Neurals on the archons... meh. Neurals on colli. alright. Neurals really are a function of collosi count.
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Pool first, probe denying the natural so symbol kills it, nexus first by protoss.
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On July 11 2012 18:53 namste wrote:As a terran player I keep thinking that clicking a neural parasite on a unit doesn't seem like the most complex and hardest task to do? :s Symbol had good army position there tho! 
To get close enough to do it but not close enough to be easily sniped is much harder than you might think while 3 control groups are all dancing around each other in response to the dancing of the other player. I think a lot of terrans underestimate the subtle difficulties of zerg micro.
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On July 11 2012 18:54 johnnywup wrote:Show nested quote +On July 11 2012 18:53 namste wrote:As a terran player I keep thinking that clicking a neural parasite on a unit doesn't seem like the most complex and hardest task to do? :s Symbol had good army position there tho!  as a zerg, it's not, which is why it's stupid that a whole game can hinge on that
Well i dont think that it is easy to control your infestors so they wont get attacked first and you could fungal...
But eh, why I'm arguing with Grandmasters...
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Symbol showed excellent awareness. Seed needed to have more mobility.
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opterown
Australia54784 Posts
lol zerg openings vs protoss openings
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On July 11 2012 18:55 SeeKeR wrote:Show nested quote +On July 11 2012 18:53 HaXXspetten wrote: Seeker not reviewing that as a 5/5, I'm disappoint Wasn't a 5 star game Was dude look at what we thought for one thing
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France9034 Posts
On July 11 2012 18:51 Addict wrote: And you say pvz is boring!
Every match-up can be entertaining when played the right way !
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On July 11 2012 18:55 SeeKeR wrote:Show nested quote +On July 11 2012 18:53 HaXXspetten wrote: Seeker not reviewing that as a 5/5, I'm disappoint Wasn't a 5 star game
That might be true. To be fair, watching the OSL yesterday, this is just needs more action..
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On July 11 2012 18:55 SeeKeR wrote:Show nested quote +On July 11 2012 18:53 HaXXspetten wrote: Seeker not reviewing that as a 5/5, I'm disappoint Wasn't a 5 star game
That was definitely a 5 star game. Way back and forth, I was 100% sure that Seed was dead but SOMEHOW he managed to kill that deathball. So much excitement and positioning and high level play, it was just BEAUTIFUL the positioning. It reminded me of Jjakji v. Leenock, and the weirdness of the game only adds to its quality.
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