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[Code S] "The Chosen 8" 2012 GSL Season 3 Day 1 - Page 30

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 28 29 30 31 32 182 Next
ElephantBaby
Profile Joined November 2011
United States1365 Posts
July 11 2012 09:42 GMT
#581
Toss wins. No way symble can win with a split map.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
July 11 2012 09:42 GMT
#582
Needed to storm the banes D;
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
July 11 2012 09:42 GMT
#583
On July 11 2012 18:40 BlindKill wrote:
Did you hear the part where Artosis says Seed is on one hotkey.... Come on man GSL code S and still no multikeys

1 hotkey for his main army and 1 for his templar.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
Last Edited: 2012-07-11 09:42:57
July 11 2012 09:42 GMT
#584
Really entertaining game in its own way... so crazy
xxgeffxx
Profile Joined September 2011
United States119 Posts
July 11 2012 09:42 GMT
#585
seed playing greedy while symbol is being cautious, seed will pull ahead soon unless symbol does something
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
Last Edited: 2012-07-11 09:43:27
July 11 2012 09:42 GMT
#586
Mothership out!

On July 11 2012 18:40 Fragile51 wrote:
Show nested quote +
On July 11 2012 18:40 LimitSEA wrote:
Just got home, YAY FIRST GAME STILL GOING! How've they both been playing?

Gogo Seed!


Weird game thusfar, but very entertaining imo. Great army control by seed and a weird low econ style by symbol.

Ahh thanks. Hoping to see a breakout series from Seed. ^^
Long live the King of Wings
Juliette
Profile Blog Joined September 2010
United States6003 Posts
July 11 2012 09:42 GMT
#587
On July 11 2012 18:41 Juliette wrote:
Show nested quote +
On July 11 2012 18:39 Juliette wrote:
On July 11 2012 18:37 Juliette wrote:
On July 11 2012 18:34 Juliette wrote:
On July 11 2012 18:32 Juliette wrote:
On July 11 2012 18:29 Juliette wrote:
On July 11 2012 18:26 Juliette wrote:
On July 11 2012 18:24 Juliette wrote:
On July 11 2012 18:22 Juliette wrote:
On July 11 2012 18:19 Juliette wrote:
RO8 Match1 Set 1

P7 Seed <Whirlwind> Z1 Symbol

FFE, hatch-> Pool

Forge cancel, Gateway after Nexus for Protoss

4:00 forge after the nexus and gasses are down, 4 lings roaming the map but the zerg still gets his 3rd relatively quickly


5:00 there's a cannon now, stalker making. Seed on 2 gas, adds a stargate that has not been scouted. Zerg now adding gases, as the third finishes

6:00 void ray first, roach warren and lair with the first gas

7:00 2 stalkersp ressure the third base, slow lings and a queen fend them off. 3/4 gases being added, 3 stalkers are kiting the lings across the map, void ray is killing some overlords around Seed's base


8:00 hydralisk den for zerg! only a voidray and some phoenix floating around the map, seed now goign robotics.

9:00 void ray takes hull damage from queens but gets out, phoenix still being made (3 now), +1 range for zerg and a 4th hatchery, but not a base on the way. Colossus on the way, phoenix and void rays harass the 3rd base mineral line of the zerg, which does not have any spores

10:00 stalkers kill an overseer, phoenix still being made, up to 6 now. Zerg makes a spire, and hydras spread around the zerg's bases to defend

11:00 Protoss looks like he wants to take a third, the void ray dies at the xelnaga, and a small gateway army postures at the third base. Nexus goes down, colossus + range on the way, and phoenix, only 5 now, find a roach/hydra army at the watchtower and back away

12:00 Symbol adding corruptors, +1 air range also, and more hydras. I don't think he's scouted the colossus switch, as hydras get caught by the gateway army

13:00 Twilight council now, and more colossus, as the colossus/stalker ball grows in size. Symbol's army moves toward the protoss natural, and corruptors are fighting phoenix. both colossus are sniped, FFs zone the zerg army between the third and natural.

14:00 Protoss army stuck at the third, zerg army moves into the natural, snipe a colossus and probes, do damage as a hydra army flanks the stalkers. stalkers clean it up, roaches in the main are cleaned up eventually

16:00 Blink is barely on the way, 23 workers have died. 6 corruptors are out, symbol starts his infestation pit and more hydras, takes a 4th base. Seed only warping in stalker/zealot, immortals instead of colossus. +1 carapice for zerg now

17:00 infestors and hive! Immortals still being made, both players upgrading. Creep spread is now past the watchtower, corruptors scout for any colossus/observers they can snipe, as the protoss starts pushing toward the zerg area

18:00 symbol's army postures by the tower, colossus being added once more as seed pushes. Symbol pushes first, blink forward snipes a fre things but both armies choose not to engage


19:00 Seed with 4th base, banelings and hive upgrades being added, including greater spire. lings harass the 4th, zerg main army attacks the 3rd but is forced away as both are cleaned up

20:00 Fleet beacon! More colossus, brood lords morphing and lots of spines beween the 2/3/4 bases of zerg.

21:00 Protoss army creep clears, gets storm, gets templar, symbol adds more broodlords and banelings. The zerg isn't maxed though!

22:00 zerg army attacks the protoss third, seed blinks forward and gets fungaled, backs away before losing his whole army. FFs zone ground units as symbol's army moves down the ramp

23:00 Seed snipes infestors and queens with blink, stalkers snipe what they can before seed retreats up to his 4th base. Zerg sends some units into the natural, but not much happens as broodlords seige the buildings and the protoss army is behind.

24:00 an infestor neural the mothership, zerg army now in the protoss natural, seed pushes back up with stalker/colossus and kills all that he can! zerg army cannot see the protoss army, seed cleans up the zerg army!!




25:00 ultra cavern is out, but seed remakes roach/hydra, but most of the protoss tech is out except for archon tech. Seed holds the natural, has some storms, and attacks symbol' territory

26:00 Symbol keeps attacking, corruptors attack the mothership and get vortexed! storms on most of the zerg army continue to kill the ground, but corruptors still alive

27:00 Seed keeps attacking at the third of symbol, mothership finally dies but symbol trades a lot of corruptors. Sta;ler/colossus/archon attacks the spine wall, symbol has mostly baneling/infestor and some roaches

28:00 seed has retaken his third, symbol adds ultralisk as seed pulls away from creep. more banelings are made, symbol low on minerals and both players under 140 supply

29:00 more templar for seed, he sticks at his 3rd base to defend 1 of his 2 mining bases.

30:00 stalkers warp and blink around the map to check for expands, symbol postured defensively around his bases but the creep spread is almost gone. stalkers deny an expo




31:00 protoss takes a 5th base, bottom middle position and lings find it and attack, protoss army defends it as ultras are added and another forge is added for protoss. mothership #2on the way!

32:00 Symbol adds anotehr base, seed just defending his new expand

33:00 Symbol moves across the map to threaten the new protoss army, cannons are cancelled, storms land on the ultras but fingals catch the HTs, symbol takes out the new base

OKAY FROM THAT PERSPECTIVE I SEE WHAT YOU'RE TALKING ABOUT
LittLeD
Profile Joined May 2010
Sweden7973 Posts
July 11 2012 09:43 GMT
#588
On July 11 2012 18:40 ReallyBigShark wrote:
When behind, dark shrine!

When ahead, Ultralisk tech!
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Sabu113
Profile Blog Joined August 2009
United States11101 Posts
July 11 2012 09:43 GMT
#589
Another round of BLs? Seems like that ould be so effective with that base location. nice straight push.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
July 11 2012 09:43 GMT
#590
Seed has to be very careful that army can roll him in seconds if he gets a bad engagement
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 11 2012 09:43 GMT
#591
man seed should hide HT in the brush and storm random baneling clumps
ModeratorRetired LR Bonjwa
TL+ Member
Bagration
Profile Blog Joined October 2011
United States18282 Posts
July 11 2012 09:43 GMT
#592
On July 11 2012 18:40 Sabu113 wrote:
Was going to comment how come zergs always have more spines than toss have cannons. Something of merit there. Kinda like genius' cannons in pvt buy so much safety.

Where are symbols expos though. Not enough Archons though


Spines clear up supply, which sometimes can be critical if you are maxed on roaches or an inferior composition and need to transition.
Team Slayers, Axiom-Acer and Vile forever
IceSlipper
Profile Blog Joined June 2011
Australia1028 Posts
July 11 2012 09:43 GMT
#593
Cool game to start the day! Hopefully the rest of the games are this good!
Rain.100
Profile Joined March 2012
Germany946 Posts
July 11 2012 09:43 GMT
#594
dont like to miss out on the forge
0-0 is really awful
I have to return some videotapes. Maru and MarineLorD <3
polyphonyEX
Profile Joined May 2012
United States2539 Posts
July 11 2012 09:43 GMT
#595
SEED

OMGGGGGGG!!!!!!
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37107 Posts
July 11 2012 09:44 GMT
#596
DAT SEED!!!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
July 11 2012 09:44 GMT
#597
On July 11 2012 18:43 Bagration wrote:
Show nested quote +
On July 11 2012 18:40 Sabu113 wrote:
Was going to comment how come zergs always have more spines than toss have cannons. Something of merit there. Kinda like genius' cannons in pvt buy so much safety.

Where are symbols expos though. Not enough Archons though


Spines clear up supply, which sometimes can be critical if you are maxed on roaches or an inferior composition and need to transition.

spines are also mobile :D
ModeratorRetired LR Bonjwa
TL+ Member
redloser
Profile Joined May 2011
Korea (South)1751 Posts
July 11 2012 09:44 GMT
#598
Sick play by both players.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
July 11 2012 09:44 GMT
#599
This turned into such a good game, who knew PvZ could be so exciting.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
July 11 2012 09:44 GMT
#600
so many overmins, he needs warpprism badly
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
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