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Toss wins. No way symble can win with a split map.
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Needed to storm the banes D;
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On July 11 2012 18:40 BlindKill wrote: Did you hear the part where Artosis says Seed is on one hotkey.... Come on man GSL code S and still no multikeys 1 hotkey for his main army and 1 for his templar.
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Really entertaining game in its own way... so crazy
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seed playing greedy while symbol is being cautious, seed will pull ahead soon unless symbol does something
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Mothership out!
On July 11 2012 18:40 Fragile51 wrote:Show nested quote +On July 11 2012 18:40 LimitSEA wrote: Just got home, YAY FIRST GAME STILL GOING! How've they both been playing?
Gogo Seed! Weird game thusfar, but very entertaining imo. Great army control by seed and a weird low econ style by symbol. Ahh thanks. Hoping to see a breakout series from Seed. ^^
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On July 11 2012 18:41 Juliette wrote:Show nested quote +On July 11 2012 18:39 Juliette wrote:On July 11 2012 18:37 Juliette wrote:On July 11 2012 18:34 Juliette wrote:On July 11 2012 18:32 Juliette wrote:On July 11 2012 18:29 Juliette wrote:On July 11 2012 18:26 Juliette wrote:On July 11 2012 18:24 Juliette wrote:On July 11 2012 18:22 Juliette wrote:On July 11 2012 18:19 Juliette wrote: RO8 Match1 Set 1
P7 Seed <Whirlwind> Z1 Symbol
FFE, hatch-> Pool Forge cancel, Gateway after Nexus for Protoss 4:00 forge after the nexus and gasses are down, 4 lings roaming the map but the zerg still gets his 3rd relatively quickly 5:00 there's a cannon now, stalker making. Seed on 2 gas, adds a stargate that has not been scouted. Zerg now adding gases, as the third finishes 6:00 void ray first, roach warren and lair with the first gas 7:00 2 stalkersp ressure the third base, slow lings and a queen fend them off. 3/4 gases being added, 3 stalkers are kiting the lings across the map, void ray is killing some overlords around Seed's base 8:00 hydralisk den for zerg! only a voidray and some phoenix floating around the map, seed now goign robotics. 9:00 void ray takes hull damage from queens but gets out, phoenix still being made (3 now), +1 range for zerg and a 4th hatchery, but not a base on the way. Colossus on the way, phoenix and void rays harass the 3rd base mineral line of the zerg, which does not have any spores 10:00 stalkers kill an overseer, phoenix still being made, up to 6 now. Zerg makes a spire, and hydras spread around the zerg's bases to defend 11:00 Protoss looks like he wants to take a third, the void ray dies at the xelnaga, and a small gateway army postures at the third base. Nexus goes down, colossus + range on the way, and phoenix, only 5 now, find a roach/hydra army at the watchtower and back away 12:00 Symbol adding corruptors, +1 air range also, and more hydras. I don't think he's scouted the colossus switch, as hydras get caught by the gateway army 13:00 Twilight council now, and more colossus, as the colossus/stalker ball grows in size. Symbol's army moves toward the protoss natural, and corruptors are fighting phoenix. both colossus are sniped, FFs zone the zerg army between the third and natural. 14:00 Protoss army stuck at the third, zerg army moves into the natural, snipe a colossus and probes, do damage as a hydra army flanks the stalkers. stalkers clean it up, roaches in the main are cleaned up eventually 16:00 Blink is barely on the way, 23 workers have died. 6 corruptors are out, symbol starts his infestation pit and more hydras, takes a 4th base. Seed only warping in stalker/zealot, immortals instead of colossus. +1 carapice for zerg now 17:00 infestors and hive! Immortals still being made, both players upgrading. Creep spread is now past the watchtower, corruptors scout for any colossus/observers they can snipe, as the protoss starts pushing toward the zerg area 18:00 symbol's army postures by the tower, colossus being added once more as seed pushes. Symbol pushes first, blink forward snipes a fre things but both armies choose not to engage 19:00 Seed with 4th base, banelings and hive upgrades being added, including greater spire. lings harass the 4th, zerg main army attacks the 3rd but is forced away as both are cleaned up 20:00 Fleet beacon! More colossus, brood lords morphing and lots of spines beween the 2/3/4 bases of zerg. 21:00 Protoss army creep clears, gets storm, gets templar, symbol adds more broodlords and banelings. The zerg isn't maxed though! 22:00 zerg army attacks the protoss third, seed blinks forward and gets fungaled, backs away before losing his whole army. FFs zone ground units as symbol's army moves down the ramp 23:00 Seed snipes infestors and queens with blink, stalkers snipe what they can before seed retreats up to his 4th base. Zerg sends some units into the natural, but not much happens as broodlords seige the buildings and the protoss army is behind. 24:00 an infestor neural the mothership, zerg army now in the protoss natural, seed pushes back up with stalker/colossus and kills all that he can! zerg army cannot see the protoss army, seed cleans up the zerg army!! 25:00 ultra cavern is out, but seed remakes roach/hydra, but most of the protoss tech is out except for archon tech. Seed holds the natural, has some storms, and attacks symbol' territory 26:00 Symbol keeps attacking, corruptors attack the mothership and get vortexed! storms on most of the zerg army continue to kill the ground, but corruptors still alive 27:00 Seed keeps attacking at the third of symbol, mothership finally dies but symbol trades a lot of corruptors. Sta;ler/colossus/archon attacks the spine wall, symbol has mostly baneling/infestor and some roaches 28:00 seed has retaken his third, symbol adds ultralisk as seed pulls away from creep. more banelings are made, symbol low on minerals and both players under 140 supply 29:00 more templar for seed, he sticks at his 3rd base to defend 1 of his 2 mining bases. 30:00 stalkers warp and blink around the map to check for expands, symbol postured defensively around his bases but the creep spread is almost gone. stalkers deny an expo 31:00 protoss takes a 5th base, bottom middle position and lings find it and attack, protoss army defends it as ultras are added and another forge is added for protoss. mothership #2on the way!
32:00 Symbol adds anotehr base, seed just defending his new expand
33:00 Symbol moves across the map to threaten the new protoss army, cannons are cancelled, storms land on the ultras but fingals catch the HTs, symbol takes out the new base
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On July 11 2012 18:40 ReallyBigShark wrote: When behind, dark shrine! When ahead, Ultralisk tech!
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Another round of BLs? Seems like that ould be so effective with that base location. nice straight push.
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Seed has to be very careful that army can roll him in seconds if he gets a bad engagement
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opterown
Australia54784 Posts
man seed should hide HT in the brush and storm random baneling clumps
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On July 11 2012 18:40 Sabu113 wrote: Was going to comment how come zergs always have more spines than toss have cannons. Something of merit there. Kinda like genius' cannons in pvt buy so much safety.
Where are symbols expos though. Not enough Archons though
Spines clear up supply, which sometimes can be critical if you are maxed on roaches or an inferior composition and need to transition.
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Cool game to start the day! Hopefully the rest of the games are this good!
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dont like to miss out on the forge 0-0 is really awful
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Seeker
Where dat snitch at?37025 Posts
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opterown
Australia54784 Posts
On July 11 2012 18:43 Bagration wrote:Show nested quote +On July 11 2012 18:40 Sabu113 wrote: Was going to comment how come zergs always have more spines than toss have cannons. Something of merit there. Kinda like genius' cannons in pvt buy so much safety.
Where are symbols expos though. Not enough Archons though Spines clear up supply, which sometimes can be critical if you are maxed on roaches or an inferior composition and need to transition. spines are also mobile :D
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Sick play by both players.
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This turned into such a good game, who knew PvZ could be so exciting.
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so many overmins, he needs warpprism badly
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