[Code S] "The Chosen 8" 2012 GSL Season 3 Day 1 - Page 30
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ElephantBaby
United States1365 Posts
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FrostedMiniWheats
United States30730 Posts
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Eufouria
United Kingdom4425 Posts
On July 11 2012 18:40 BlindKill wrote: Did you hear the part where Artosis says Seed is on one hotkey.... Come on man GSL code S and still no multikeys 1 hotkey for his main army and 1 for his templar. | ||
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HaXXspetten
Sweden15718 Posts
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xxgeffxx
United States119 Posts
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LimitSEA
Australia9580 Posts
On July 11 2012 18:40 Fragile51 wrote: Weird game thusfar, but very entertaining imo. Great army control by seed and a weird low econ style by symbol. Ahh thanks. Hoping to see a breakout series from Seed. ^^ | ||
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Juliette
United States6003 Posts
On July 11 2012 18:41 Juliette wrote: 28:00 seed has retaken his third, symbol adds ultralisk as seed pulls away from creep. more banelings are made, symbol low on minerals and both players under 140 supply 29:00 more templar for seed, he sticks at his 3rd base to defend 1 of his 2 mining bases. 30:00 stalkers warp and blink around the map to check for expands, symbol postured defensively around his bases but the creep spread is almost gone. stalkers deny an expo 31:00 protoss takes a 5th base, bottom middle position and lings find it and attack, protoss army defends it as ultras are added and another forge is added for protoss. mothership #2on the way! 32:00 Symbol adds anotehr base, seed just defending his new expand 33:00 Symbol moves across the map to threaten the new protoss army, cannons are cancelled, storms land on the ultras but fingals catch the HTs, symbol takes out the new base | ||
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LittLeD
Sweden7973 Posts
On July 11 2012 18:40 ReallyBigShark wrote: When behind, dark shrine! When ahead, Ultralisk tech! | ||
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Sabu113
United States11075 Posts
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FrostedMiniWheats
United States30730 Posts
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opterown
Australia54784 Posts
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Bagration
United States18282 Posts
On July 11 2012 18:40 Sabu113 wrote: Was going to comment how come zergs always have more spines than toss have cannons. Something of merit there. Kinda like genius' cannons in pvt buy so much safety. Where are symbols expos though. Not enough Archons though Spines clear up supply, which sometimes can be critical if you are maxed on roaches or an inferior composition and need to transition. | ||
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IceSlipper
Australia1028 Posts
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Rain.100
Germany946 Posts
0-0 is really awful | ||
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polyphonyEX
United States2539 Posts
OMGGGGGGG!!!!!! | ||
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Seeker
Where dat snitch at?37043 Posts
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opterown
Australia54784 Posts
On July 11 2012 18:43 Bagration wrote: Spines clear up supply, which sometimes can be critical if you are maxed on roaches or an inferior composition and need to transition. spines are also mobile :D | ||
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redloser
Korea (South)1738 Posts
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Dodgin
Canada39254 Posts
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teddyoojo
Germany22369 Posts
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