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[Code S] RO16 Group C GSL 2012 Season 3 - Page 99

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 97 98 99 100 101 207 Next
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
July 04 2012 11:51 GMT
#1961
interesting style. maybe bad map to do it on but obviously this style has potential.
Progamer
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
July 04 2012 11:51 GMT
#1962
Byun please make tanks again thanks, don't get caught unsieged and win.
VERY FRAGILE, LIKE A BABY PANDA EGG
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
July 04 2012 11:51 GMT
#1963
On July 04 2012 20:49 MCDayC wrote:
So yeah, Tanks obviously are effective vP. Its not an autowin, but its working. Which is awesome.

Yes, tanks are effective vs protoss IF you manage to get more than 10, the protoss plays sloppy and takes volleys without committing, you are always sieged, there aren't too many air units, archons or zealots and you can contain the protoss expansions.


Now I don't know.. but there are many non-viable strategies that contain less ifs..
Belha
Profile Joined December 2010
Italy2850 Posts
July 04 2012 11:51 GMT
#1964
On July 04 2012 20:50 stuchiu wrote:
So 20 minutes of great gameplay lost to 1 bad position, no wonder other terrans just stick with mmm.


Is just the fking Protoss way in this game. As protoss every freaking match up decides in 1 battle u.u
Chicken gank op
Waxangel
Profile Blog Joined September 2002
United States33457 Posts
July 04 2012 11:51 GMT
#1965
It was vaguely reminding me of that game Genius played vs PuMa on that ridiculous new ESV macro map at DHStockholm, and he had an army of only archons, colossi, and templar D:
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
July 04 2012 11:51 GMT
#1966
Playing Terran = not making any mistakes.

I don't know if they are the strongest race when played perfectly. But I do know that it is currently the least forgiving in the non mirror match ups.
I had a good night of sleep.
HQuality
Profile Joined October 2009
2682 Posts
Last Edited: 2012-07-04 11:52:21
July 04 2012 11:51 GMT
#1967
On July 04 2012 20:50 ElephantBaby wrote:
Byun played so good, the only reason he lost is the map.

nah man
the only reason he was suppose to lose is the map
but he could actually win this
No carpal tunnel no skill
ImNightmare
Profile Joined May 2012
1575 Posts
Last Edited: 2012-07-04 11:52:45
July 04 2012 11:51 GMT
#1968
On July 04 2012 20:51 Horseballs wrote:
Show nested quote +
On July 04 2012 20:48 ImNightmare wrote:
On July 04 2012 20:47 Horseballs wrote:
On July 04 2012 20:46 ImNightmare wrote:
On July 04 2012 20:45 Horseballs wrote:
On July 04 2012 20:44 manloveman wrote:
Terrans whines beyond belief about balance, until...

"Hey maybe try we should try tanks?"


Tanks don't do damage to zealots after the tank nerf ages and ages ago

If you look carefully, byun actually used his tanks to target fire the stalkers. They weren;t on auto attack or they would have hit the zealots.


Yeah, but at some point protoss will just make zealot archon and then you need like 10 tank shots to kill something.

Then change comp? No one is saying you have to stick EXCLUSIVELY to tank. :/


That's not how terran works, you don't just instantly warp in shit on the map to tech switch or hold down 4srrrrrrrrrrrrr or 4szzzzzzzzzzz, you have to build an infrastructure and support it. If you invest in tanks, tank upgrades and factories and you don't use them, then why invest at all? It isn't as if zealot archon is weak against standard compositions.

I wanna see you hold 4srrrrrr when you see immortals or maruders.

And btw, zergs were using roaches before the queen buff to counter hellions and had to stop making them when mid game arrived.
Chantastic
Profile Joined June 2012
86 Posts
July 04 2012 11:51 GMT
#1969
On July 04 2012 20:49 Logros wrote:
That looked like TvZ where a terran forgets to siege . Not even close.


Except it's worse because the "Zerglings" have 200 health and they have Broodlords (Collossi) and Ultras (Archons) in a standard comp.
blacksheepwall
Profile Joined June 2011
China1530 Posts
July 04 2012 11:51 GMT
#1970
On July 04 2012 20:50 Disarmed wrote:
this fucking sucks....a game is decided within 5 seconds.

I love that volatility. But I feel like I'm the only one. If you lose your ENTIRE army, obviously you're going to lose the game. Battles do happen stupid fast in SC:II though.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
proofy
Profile Joined May 2011
Canada283 Posts
Last Edited: 2012-07-04 11:52:33
July 04 2012 11:51 GMT
#1971
Yet another game ending in 5 seconds to a deathball. So much fun to watch!
rothsbury
Profile Joined January 2012
Australia1654 Posts
July 04 2012 11:52 GMT
#1972
The reason why tanks don't work that well is chargelots. Chargelots are the most cost efficient units in the game. Before charge zealots are really good: they only cost 100 mins and have very good DPS, but this is counteracted by their relatively low speed and the fact that they are melée. But with charge they connect almost instantly, which largely removes their only drawback. Even marines (generally thought to be really cost efficient) still have the vulnerability to splash throughout the entire game. But zealots have an upgrade that largely removes their disadvantage. The only way you can really handle them as terran is to constantly kite back with stimmed units, but this obviously doesn't work with sieged tanks. If your army stays with the tanks it is crushed by high HP high DPS zealots, and if your bio kites back the zealots will tear through the tanks.
Waxangel
Profile Blog Joined September 2002
United States33457 Posts
July 04 2012 11:52 GMT
#1973
go for broke byun, do hack-mech style!
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
July 04 2012 11:52 GMT
#1974
Can't understand how he lost with all those tanks and EMPs, missed the last battle ><
Revolutionist fan
Havik_
Profile Joined November 2011
United States5585 Posts
July 04 2012 11:52 GMT
#1975
I know the Terrans are going to complain about that game, but that could have worked for Byun...



I think someone's gonna cheese in this game.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Ewic
Profile Joined May 2010
Canada121 Posts
July 04 2012 11:52 GMT
#1976
And that is why Seige tanks are the hardest unit to use in the game. One mistake and it's over.
GrandMaster Terran
Exarl25
Profile Joined November 2010
1887 Posts
July 04 2012 11:52 GMT
#1977
On July 04 2012 20:51 Fubi wrote:
and... that's why tanks are not viable in TvP; you have to play so much more perfect than your opponent to win with it. One single seige mistake like Byun did at the end there can cost you the game, while the Protoss can make so many mistakes (god knows how many collosus he lost for being out of position) and still be fine


Seen plenty of TvT and TvZ end like that, it's a simple fact of going for such a composition that if you are caught unsieged you are fucked, regardless of the matchup.
MangoMountain
Profile Joined June 2011
Norway2044 Posts
July 04 2012 11:52 GMT
#1978
On July 04 2012 20:51 Waxangel wrote:
It was vaguely reminding me of that game Genius played vs PuMa on that ridiculous new ESV macro map at DHStockholm, and he had an army of only archons, colossi, and templar D:

That game was painful to watch
Waxangel
Profile Blog Joined September 2002
United States33457 Posts
July 04 2012 11:52 GMT
#1979
On July 04 2012 20:52 rothsbury wrote:
The reason why tanks don't work that well is chargelots. Chargelots are the most cost efficient units in the game. Before charge zealots are really good: they only cost 100 mins and have very good DPS, but this is counteracted by their relatively low speed and the fact that they are melée. But with charge they connect almost instantly, which largely removes their only drawback. Even marines (generally thought to be really cost efficient) still have the vulnerability to splash throughout the entire game. But zealots have an upgrade that largely removes their disadvantage. The only way you can really handle them as terran is to constantly kite back with stimmed units, but this obviously doesn't work with sieged tanks. If your army stays with the tanks it is crushed by high HP high DPS zealots, and if your bio kites back the zealots will tear through the tanks.


makes sense D:
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
samurai80
Profile Joined November 2011
Japan4225 Posts
July 04 2012 11:52 GMT
#1980
On July 04 2012 20:50 ElephantBaby wrote:
Byun played so good, the only reason he lost is the map.

Genius played good too...
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