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[GSTL] S2 R1 Group A Match 3 - Page 90

Forum Index > StarCraft 2 Tournaments
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ImNightmare
Profile Joined May 2012
1575 Posts
May 30 2012 11:51 GMT
#1781
33,3% JYP IS BALANCED!
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
May 30 2012 11:51 GMT
#1782
--- Nuked ---
Soyuz
Profile Joined July 2011
Hong Kong996 Posts
May 30 2012 11:52 GMT
#1783
On May 30 2012 20:50 Irrational_Animal wrote:
I don`t think that Thorzain is currently on the level to threaten Code S Protoss. Regardless, gogo Zenex!


No Protoss on ZeNEX is in Code S
teamamerica
Profile Blog Joined July 2010
United States958 Posts
May 30 2012 11:52 GMT
#1784
Ahhhhhhh so sad gotta cheer EG! I like you Zenex but EG only love Sigh having to cheer for Protoss too makes this so hard for me.
RIP GOMTV. RIP PROLEAGUE.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37071 Posts
May 30 2012 11:52 GMT
#1785
CCCCCOOOOMMMMEEEE OOOOONNNNN

JJJJJJ
YYYYY
PPPPPP

!!!!!!!!!!!!!!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Adreme
Profile Joined June 2011
United States5574 Posts
May 30 2012 11:53 GMT
#1786
On May 30 2012 20:48 teamamerica wrote:
Show nested quote +
On May 30 2012 20:45 Plexa wrote:
On May 30 2012 20:43 Thrombozyt wrote:
On May 30 2012 20:39 Plexa wrote:
On May 30 2012 20:36 Thrombozyt wrote:
On May 30 2012 20:31 Plexa wrote:
On May 30 2012 20:30 Thrombozyt wrote:
On May 30 2012 20:22 Scila wrote:
Protoss 3 base so ridic hard to break : / even with that upgrade adv

Well... 2/1 upgrade advantage (2-2 vs 0-1), the correct AoE counter (ghost vs templar) and you cannot break a protoss if the toss defends well.

Puzzle had excellent templar micro, no doubt. Still, this level of micro is what is required from each Terran in GM. Compare that to Ganzi sitting on top of the natural ramp on CK, with a nice concave with ghosts and vikings and Vines just amoves through and wins.

Harrier kept trying to end the game, but played pretty sloppy. I mean, no concussive shells, super late 2-2 (in comparison to his 1-1), no fourth, kept having zealots attack his third (go clean up the pylon??), kept getting ghosts fedback... One amazing move doesn't win the game unfortunately.


I don't deny, that Harrier's control was sloppy and he was indecisive. Puzzle defended really really well as he is known for it. That's why I compared the flipside, where a protoss showed even worse control and still just rolled through.

Also there was a carpet EMP when Puzzle killed the sensor tower.. that should have been the moment where Puzzle got crushed, but 2ish collossi were enough to melt everything. Compare that to a terran getting caught out and eats 2 storms...

But when you are so marine heavy Colossi are super good. 2 Colossus are enough to kill a stimmed marine (that hasn't been healed) in one shot, thus why they are so effective. Needed to pull back and mass up vikings at that point. Better than trying to rush in and end the game


He could have killed the 3rd nexus and run, but his viking production would have been too slow to stop the advancing protoss army. Also he was committed due to no 4th.

No doubt there were mistakes and no doubt that Puzzle defended very well. Hell, which coach is so crazy to send out a Terran vs Puzzle and pick cloud kindom?

Then again, all I"m saying is that I have seen worse plays by protoss that ended in rolling through terrans.

No arguments here, Terran in general are really struggling vs the colossus switch. Not sure what the answer is, but I'm sure there is one!


I'd imagine in a perfect world, T can get a bit ahead in econ with faster 3rd base and slowly move toward a late game with tons of ocs, sacced most scvs, 3 reactored starports (or 4) along with a ton of barracks and tons of scanning provided by the mass oc. With the extra supply from sacced scvs you have enough supply to overrmake vikings (i.e if you see 5 collusi, get 20 vikings and wipe out 2/3 before fight). If it get's split map vs split map and you're still on bio you probably lose but maybe BC switch and not have all your BC vortex T_T.



If you have that big of a lead that you can afford to hedge your bet like that then it wont reach the late game anyway unless you do that. The problem seems to be identifying the switch in time because you fight a collosus army and a templar army with entirely different comps and if you hedge your bet on one in mid. So, the problem is that it needs to be spotted very early in so what terrans need to do is figure out a way to spot the robo bay in time and get there army comp switched (which isnt that hard if you have time since production facilities arent that different.
Dosey
Profile Joined September 2010
United States4505 Posts
May 30 2012 11:53 GMT
#1787
lol khaldor, you sly dog
haroz
Profile Blog Joined April 2012
Australia707 Posts
May 30 2012 11:53 GMT
#1788
Banking everything on an EG player.... LETS GO EG-SLAYERS!!!
LOST MY PASSION
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
May 30 2012 11:53 GMT
#1789
Khaldor picking up jokes from the TL forum now..
polyphonyEX
Profile Joined May 2012
United States2539 Posts
May 30 2012 11:53 GMT
#1790
On May 30 2012 20:52 Soyuz wrote:
Show nested quote +
On May 30 2012 20:50 Irrational_Animal wrote:
I don`t think that Thorzain is currently on the level to threaten Code S Protoss. Regardless, gogo Zenex!


No Protoss on ZeNEX is in Code S


Extreme has code s level PvT.
zerglingrodeo
Profile Joined September 2010
United States910 Posts
May 30 2012 11:54 GMT
#1791
Gogo JYP!
"This is how philosophers should salute one another: 'Take your time!'' - Wittgenstein
polyphonyEX
Profile Joined May 2012
United States2539 Posts
May 30 2012 11:54 GMT
#1792
LETS GO SUHOSIN

Finrod1
Profile Joined December 2010
Germany3997 Posts
May 30 2012 11:54 GMT
#1793
gogo zenex!
SpecFire
Profile Joined December 2010
United States1681 Posts
May 30 2012 11:54 GMT
#1794
...
Atleast SlayerS isn't out after this... but ugh.

Did anyone else see Puzzle shake in his chair? I feel so bad
•|SlayerS_MMA| • Ryung • Fin • Puzzle •
TeeTS
Profile Joined June 2011
Germany2762 Posts
May 30 2012 11:55 GMT
#1795
the choice of harrier was a really bad one, that might hurt them now. Puzzle has decent PvT, especially in a standard game. Having Harrier now, would be great for Zenex.
Betting your life on a PvP against JYP is not so smart
Soyuz
Profile Joined July 2011
Hong Kong996 Posts
May 30 2012 11:55 GMT
#1796
On May 30 2012 20:53 Thrombozyt wrote:
Khaldor picking up jokes from the TL forum now..


I thought he came up with the LifeLine thing himself!
Shackadeemus
Profile Joined March 2011
Ireland247 Posts
May 30 2012 11:56 GMT
#1797
The zergs are kind of the (Z)Life (Z)Line of Zenex....
Pirate-bird ftw.
Jtom
Profile Joined January 2011
Ireland1044 Posts
May 30 2012 11:56 GMT
#1798
On May 30 2012 20:55 Soyuz wrote:
Show nested quote +
On May 30 2012 20:53 Thrombozyt wrote:
Khaldor picking up jokes from the TL forum now..


I thought he came up with the LifeLine thing himself!

Indeed, TL picked it up from Khaldor.
"Daddy, how did the Protossaurs go extinct?" "A giant EMP hit the earth" - Fionn
polyphonyEX
Profile Joined May 2012
United States2539 Posts
May 30 2012 11:56 GMT
#1799
On May 30 2012 20:54 SpecFire wrote:
...
Atleast SlayerS isn't out after this... but ugh.

Did anyone else see Puzzle shake in his chair? I feel so bad


That's what happens when you underestimate a team like ZeNex.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 30 2012 11:57 GMT
#1800
On May 30 2012 20:49 Thrombozyt wrote:
Show nested quote +
On May 30 2012 20:45 Plexa wrote:
On May 30 2012 20:43 Thrombozyt wrote:
On May 30 2012 20:39 Plexa wrote:
On May 30 2012 20:36 Thrombozyt wrote:
On May 30 2012 20:31 Plexa wrote:
On May 30 2012 20:30 Thrombozyt wrote:
On May 30 2012 20:22 Scila wrote:
Protoss 3 base so ridic hard to break : / even with that upgrade adv

Well... 2/1 upgrade advantage (2-2 vs 0-1), the correct AoE counter (ghost vs templar) and you cannot break a protoss if the toss defends well.

Puzzle had excellent templar micro, no doubt. Still, this level of micro is what is required from each Terran in GM. Compare that to Ganzi sitting on top of the natural ramp on CK, with a nice concave with ghosts and vikings and Vines just amoves through and wins.

Harrier kept trying to end the game, but played pretty sloppy. I mean, no concussive shells, super late 2-2 (in comparison to his 1-1), no fourth, kept having zealots attack his third (go clean up the pylon??), kept getting ghosts fedback... One amazing move doesn't win the game unfortunately.


I don't deny, that Harrier's control was sloppy and he was indecisive. Puzzle defended really really well as he is known for it. That's why I compared the flipside, where a protoss showed even worse control and still just rolled through.

Also there was a carpet EMP when Puzzle killed the sensor tower.. that should have been the moment where Puzzle got crushed, but 2ish collossi were enough to melt everything. Compare that to a terran getting caught out and eats 2 storms...

But when you are so marine heavy Colossi are super good. 2 Colossus are enough to kill a stimmed marine (that hasn't been healed) in one shot, thus why they are so effective. Needed to pull back and mass up vikings at that point. Better than trying to rush in and end the game


He could have killed the 3rd nexus and run, but his viking production would have been too slow to stop the advancing protoss army. Also he was committed due to no 4th.

No doubt there were mistakes and no doubt that Puzzle defended very well. Hell, which coach is so crazy to send out a Terran vs Puzzle and pick cloud kindom?

Then again, all I"m saying is that I have seen worse plays by protoss that ended in rolling through terrans.

No arguments here, Terran in general are really struggling vs the colossus switch. Not sure what the answer is, but I'm sure there is one!


Personally I'm thinking of utilizing a pair of thors from that unused factory, if there are only few immortals.. the only trouble there is the crappy mobility and 300/200/6 is pretty bad for a sacrificial unit that also loses a good chunk of its health (and therefore use) to the already present feedback.
My thoughts are to go (# of robo + 1 ) reactored starports for vikings. The plan being to force stalkers into your opponents composition so you can trade out marines for a more marauder heavy army. If P has no Zealots, then a pure marauder/viking/ghost composition decimates everything.
Administrator~ Spirit will set you free ~
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