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On May 30 2012 20:46 cablesc wrote: JYP is probably the best choice. You need someone that can take down a zerg and then probably Treme (Protoss). Unless zenex has a hidden Terran gosu on the bench, this is about as good a matchup as Slayers can expect here.
Time to see if this EG partnership can pay off.
I actually think Thorzain would be a very good asset for SlayerS-EG
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SlayerS, get ready to meet the golden gods of starcraft.
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where can one find the name for the songs they use in the map intros?
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What is this music please ?
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On May 30 2012 20:47 Soyuz wrote:Show nested quote +On May 30 2012 20:46 cablesc wrote: JYP is probably the best choice. You need someone that can take down a zerg and then probably Treme (Protoss). Unless zenex has a hidden Terran gosu on the bench, this is about as good a matchup as Slayers can expect here.
Time to see if this EG partnership can pay off. I actually think Thorzain would be a very good asset for SlayerS-EG
A terran with good TvP? hell yeah
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On May 30 2012 20:47 Soyuz wrote:Show nested quote +On May 30 2012 20:46 cablesc wrote: JYP is probably the best choice. You need someone that can take down a zerg and then probably Treme (Protoss). Unless zenex has a hidden Terran gosu on the bench, this is about as good a matchup as Slayers can expect here.
Time to see if this EG partnership can pay off. I actually think Thorzain would be a very good asset for SlayerS-EG
Well ThorZaiN is heading to Korea indefinitely soon..
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On May 30 2012 20:45 Plexa wrote:Show nested quote +On May 30 2012 20:43 Thrombozyt wrote:On May 30 2012 20:39 Plexa wrote:On May 30 2012 20:36 Thrombozyt wrote:On May 30 2012 20:31 Plexa wrote:On May 30 2012 20:30 Thrombozyt wrote:On May 30 2012 20:22 Scila wrote: Protoss 3 base so ridic hard to break : / even with that upgrade adv Well... 2/1 upgrade advantage (2-2 vs 0-1), the correct AoE counter (ghost vs templar) and you cannot break a protoss if the toss defends well. Puzzle had excellent templar micro, no doubt. Still, this level of micro is what is required from each Terran in GM. Compare that to Ganzi sitting on top of the natural ramp on CK, with a nice concave with ghosts and vikings and Vines just amoves through and wins. Harrier kept trying to end the game, but played pretty sloppy. I mean, no concussive shells, super late 2-2 (in comparison to his 1-1), no fourth, kept having zealots attack his third (go clean up the pylon??), kept getting ghosts fedback... One amazing move doesn't win the game unfortunately. I don't deny, that Harrier's control was sloppy and he was indecisive. Puzzle defended really really well as he is known for it. That's why I compared the flipside, where a protoss showed even worse control and still just rolled through. Also there was a carpet EMP when Puzzle killed the sensor tower.. that should have been the moment where Puzzle got crushed, but 2ish collossi were enough to melt everything. Compare that to a terran getting caught out and eats 2 storms... But when you are so marine heavy Colossi are super good. 2 Colossus are enough to kill a stimmed marine (that hasn't been healed) in one shot, thus why they are so effective. Needed to pull back and mass up vikings at that point. Better than trying to rush in and end the game He could have killed the 3rd nexus and run, but his viking production would have been too slow to stop the advancing protoss army. Also he was committed due to no 4th. No doubt there were mistakes and no doubt that Puzzle defended very well. Hell, which coach is so crazy to send out a Terran vs Puzzle and pick cloud kindom? Then again, all I"m saying is that I have seen worse plays by protoss that ended in rolling through terrans. No arguments here, Terran in general are really struggling vs the colossus switch. Not sure what the answer is, but I'm sure there is one!
The trick is to be Mvp.
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On May 30 2012 20:47 SpecFire wrote: A terran with good TvP? hell yeah
Didn't Thorzain just lose to Sase and Socke...
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On May 30 2012 20:48 Tibbroar wrote:Show nested quote +On May 30 2012 20:45 Plexa wrote:On May 30 2012 20:43 Thrombozyt wrote:On May 30 2012 20:39 Plexa wrote:On May 30 2012 20:36 Thrombozyt wrote:On May 30 2012 20:31 Plexa wrote:On May 30 2012 20:30 Thrombozyt wrote:On May 30 2012 20:22 Scila wrote: Protoss 3 base so ridic hard to break : / even with that upgrade adv Well... 2/1 upgrade advantage (2-2 vs 0-1), the correct AoE counter (ghost vs templar) and you cannot break a protoss if the toss defends well. Puzzle had excellent templar micro, no doubt. Still, this level of micro is what is required from each Terran in GM. Compare that to Ganzi sitting on top of the natural ramp on CK, with a nice concave with ghosts and vikings and Vines just amoves through and wins. Harrier kept trying to end the game, but played pretty sloppy. I mean, no concussive shells, super late 2-2 (in comparison to his 1-1), no fourth, kept having zealots attack his third (go clean up the pylon??), kept getting ghosts fedback... One amazing move doesn't win the game unfortunately. I don't deny, that Harrier's control was sloppy and he was indecisive. Puzzle defended really really well as he is known for it. That's why I compared the flipside, where a protoss showed even worse control and still just rolled through. Also there was a carpet EMP when Puzzle killed the sensor tower.. that should have been the moment where Puzzle got crushed, but 2ish collossi were enough to melt everything. Compare that to a terran getting caught out and eats 2 storms... But when you are so marine heavy Colossi are super good. 2 Colossus are enough to kill a stimmed marine (that hasn't been healed) in one shot, thus why they are so effective. Needed to pull back and mass up vikings at that point. Better than trying to rush in and end the game He could have killed the 3rd nexus and run, but his viking production would have been too slow to stop the advancing protoss army. Also he was committed due to no 4th. No doubt there were mistakes and no doubt that Puzzle defended very well. Hell, which coach is so crazy to send out a Terran vs Puzzle and pick cloud kindom? Then again, all I"m saying is that I have seen worse plays by protoss that ended in rolling through terrans. No arguments here, Terran in general are really struggling vs the colossus switch. Not sure what the answer is, but I'm sure there is one! The trick is to be Mvp.
Oh ok, get RIGHT on that. ...T.T
gogo JYP
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On May 30 2012 20:45 Plexa wrote:Show nested quote +On May 30 2012 20:43 Thrombozyt wrote:On May 30 2012 20:39 Plexa wrote:On May 30 2012 20:36 Thrombozyt wrote:On May 30 2012 20:31 Plexa wrote:On May 30 2012 20:30 Thrombozyt wrote:On May 30 2012 20:22 Scila wrote: Protoss 3 base so ridic hard to break : / even with that upgrade adv Well... 2/1 upgrade advantage (2-2 vs 0-1), the correct AoE counter (ghost vs templar) and you cannot break a protoss if the toss defends well. Puzzle had excellent templar micro, no doubt. Still, this level of micro is what is required from each Terran in GM. Compare that to Ganzi sitting on top of the natural ramp on CK, with a nice concave with ghosts and vikings and Vines just amoves through and wins. Harrier kept trying to end the game, but played pretty sloppy. I mean, no concussive shells, super late 2-2 (in comparison to his 1-1), no fourth, kept having zealots attack his third (go clean up the pylon??), kept getting ghosts fedback... One amazing move doesn't win the game unfortunately. I don't deny, that Harrier's control was sloppy and he was indecisive. Puzzle defended really really well as he is known for it. That's why I compared the flipside, where a protoss showed even worse control and still just rolled through. Also there was a carpet EMP when Puzzle killed the sensor tower.. that should have been the moment where Puzzle got crushed, but 2ish collossi were enough to melt everything. Compare that to a terran getting caught out and eats 2 storms... But when you are so marine heavy Colossi are super good. 2 Colossus are enough to kill a stimmed marine (that hasn't been healed) in one shot, thus why they are so effective. Needed to pull back and mass up vikings at that point. Better than trying to rush in and end the game He could have killed the 3rd nexus and run, but his viking production would have been too slow to stop the advancing protoss army. Also he was committed due to no 4th. No doubt there were mistakes and no doubt that Puzzle defended very well. Hell, which coach is so crazy to send out a Terran vs Puzzle and pick cloud kindom? Then again, all I"m saying is that I have seen worse plays by protoss that ended in rolling through terrans. No arguments here, Terran in general are really struggling vs the colossus switch. Not sure what the answer is, but I'm sure there is one!
I'd imagine in a perfect world, T can get a bit ahead in econ with faster 3rd base and slowly move toward a late game with tons of ocs, sacced most scvs, 3 reactored starports (or 4) along with a ton of barracks and tons of scanning provided by the mass oc. With the extra supply from sacced scvs you have enough supply to overrmake vikings (i.e if you see 5 collusi, get 20 vikings and wipe out 2/3 before fight). If it get's split map vs split map and you're still on bio you probably lose but maybe BC switch and not have all your BC vortex T_T.
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United Kingdom38256 Posts
On May 30 2012 20:47 pdd wrote:Show nested quote +On May 30 2012 20:46 Shellshock1122 wrote:On May 30 2012 20:45 Bluelightz wrote: I think Ryung shouldve been sent out, much better chances of not being sniped if he wins. Does Zenex have any terran left? They have a strong toss meaning Ryung is more likely to be sniped than Jyp Ryoo, Cutter, Sparta and JJUN. Some of them are not on the bench today, but I'm not sure. They're not as good as Harrier I think.
None are as good as Harrier.
Ryoo looked promising but he's at a super top university afaik so I'm not sure he even has much time to practice.
(Incidentally (and if anyone remembers him) I learnt ShinyStar goes to one too, which probably explains that old interview from him when he made Code A about why his parents wouldn't let him join a pro team)
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On May 30 2012 20:48 zezamer wrote:Didn't Thorzain just lose to Sase and Socke...
Shiitt.. lol well hes KNOWN for his TvP atleast
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On May 30 2012 20:48 bokchoi wrote:Show nested quote +On May 30 2012 20:47 Soyuz wrote:On May 30 2012 20:46 cablesc wrote: JYP is probably the best choice. You need someone that can take down a zerg and then probably Treme (Protoss). Unless zenex has a hidden Terran gosu on the bench, this is about as good a matchup as Slayers can expect here.
Time to see if this EG partnership can pay off. I actually think Thorzain would be a very good asset for SlayerS-EG Well ThorZaiN is heading to Korea indefinitely soon..
What do you mean? You mean he isn't coming soon??
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On May 30 2012 20:32 aznball123 wrote: Double starport... didn't Stephano say roach push = 100% win against double ports? On Antiga only ! (and perhaps more, but he said on Antiga the map layout doesn't allow you to defend, not sure if it's the case on this map)
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On May 30 2012 20:48 Tibbroar wrote:Show nested quote +On May 30 2012 20:45 Plexa wrote:On May 30 2012 20:43 Thrombozyt wrote:On May 30 2012 20:39 Plexa wrote:On May 30 2012 20:36 Thrombozyt wrote:On May 30 2012 20:31 Plexa wrote:On May 30 2012 20:30 Thrombozyt wrote:On May 30 2012 20:22 Scila wrote: Protoss 3 base so ridic hard to break : / even with that upgrade adv Well... 2/1 upgrade advantage (2-2 vs 0-1), the correct AoE counter (ghost vs templar) and you cannot break a protoss if the toss defends well. Puzzle had excellent templar micro, no doubt. Still, this level of micro is what is required from each Terran in GM. Compare that to Ganzi sitting on top of the natural ramp on CK, with a nice concave with ghosts and vikings and Vines just amoves through and wins. Harrier kept trying to end the game, but played pretty sloppy. I mean, no concussive shells, super late 2-2 (in comparison to his 1-1), no fourth, kept having zealots attack his third (go clean up the pylon??), kept getting ghosts fedback... One amazing move doesn't win the game unfortunately. I don't deny, that Harrier's control was sloppy and he was indecisive. Puzzle defended really really well as he is known for it. That's why I compared the flipside, where a protoss showed even worse control and still just rolled through. Also there was a carpet EMP when Puzzle killed the sensor tower.. that should have been the moment where Puzzle got crushed, but 2ish collossi were enough to melt everything. Compare that to a terran getting caught out and eats 2 storms... But when you are so marine heavy Colossi are super good. 2 Colossus are enough to kill a stimmed marine (that hasn't been healed) in one shot, thus why they are so effective. Needed to pull back and mass up vikings at that point. Better than trying to rush in and end the game He could have killed the 3rd nexus and run, but his viking production would have been too slow to stop the advancing protoss army. Also he was committed due to no 4th. No doubt there were mistakes and no doubt that Puzzle defended very well. Hell, which coach is so crazy to send out a Terran vs Puzzle and pick cloud kindom? Then again, all I"m saying is that I have seen worse plays by protoss that ended in rolling through terrans. No arguments here, Terran in general are really struggling vs the colossus switch. Not sure what the answer is, but I'm sure there is one! The trick is to be Mvp.
sounds like a good solution 
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On May 30 2012 20:48 zezamer wrote:Didn't Thorzain just lose to Sase and Socke... SaSe beats nearly every korean terran he plays, so that's not a bad loss, but yeh thorzain is not some magical antidote to tvp struggles.
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On May 30 2012 20:45 Plexa wrote:Show nested quote +On May 30 2012 20:43 Thrombozyt wrote:On May 30 2012 20:39 Plexa wrote:On May 30 2012 20:36 Thrombozyt wrote:On May 30 2012 20:31 Plexa wrote:On May 30 2012 20:30 Thrombozyt wrote:On May 30 2012 20:22 Scila wrote: Protoss 3 base so ridic hard to break : / even with that upgrade adv Well... 2/1 upgrade advantage (2-2 vs 0-1), the correct AoE counter (ghost vs templar) and you cannot break a protoss if the toss defends well. Puzzle had excellent templar micro, no doubt. Still, this level of micro is what is required from each Terran in GM. Compare that to Ganzi sitting on top of the natural ramp on CK, with a nice concave with ghosts and vikings and Vines just amoves through and wins. Harrier kept trying to end the game, but played pretty sloppy. I mean, no concussive shells, super late 2-2 (in comparison to his 1-1), no fourth, kept having zealots attack his third (go clean up the pylon??), kept getting ghosts fedback... One amazing move doesn't win the game unfortunately. I don't deny, that Harrier's control was sloppy and he was indecisive. Puzzle defended really really well as he is known for it. That's why I compared the flipside, where a protoss showed even worse control and still just rolled through. Also there was a carpet EMP when Puzzle killed the sensor tower.. that should have been the moment where Puzzle got crushed, but 2ish collossi were enough to melt everything. Compare that to a terran getting caught out and eats 2 storms... But when you are so marine heavy Colossi are super good. 2 Colossus are enough to kill a stimmed marine (that hasn't been healed) in one shot, thus why they are so effective. Needed to pull back and mass up vikings at that point. Better than trying to rush in and end the game He could have killed the 3rd nexus and run, but his viking production would have been too slow to stop the advancing protoss army. Also he was committed due to no 4th. No doubt there were mistakes and no doubt that Puzzle defended very well. Hell, which coach is so crazy to send out a Terran vs Puzzle and pick cloud kindom? Then again, all I"m saying is that I have seen worse plays by protoss that ended in rolling through terrans. No arguments here, Terran in general are really struggling vs the colossus switch. Not sure what the answer is, but I'm sure there is one!
Personally I'm thinking of utilizing a pair of thors from that unused factory, if there are only few immortals.. the only trouble there is the crappy mobility and 300/200/6 is pretty bad for a sacrificial unit that also loses a good chunk of its health (and therefore use) to the already present feedback.
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4713 Posts
You guys give JYP way too little credit. After he has played over a hundred PvZ and he still has a win rate of over 60% in the MU, I think its actually close to 70%. The guy is a very, very competent PvZ sniper, and he has good PvP, not stellar, but it can get the job done.
The really big problem for JYP is if they send out a Terran to snipe him. But JYP's PvT is about on par with Ryung's TvP, so yeah, bad but overall JYP seems the better choice overall everything else being equal.
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I don`t think that Thorzain is currently on the level to threaten Code S Protoss. Regardless, gogo Zenex!
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I am tense! Hoping for a big EG pullback here :D
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