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[GSTL] S2 R1 Group A Match 3 - Page 92

Forum Index > StarCraft 2 Tournaments
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Sc2Null
Profile Joined April 2011
United States3754 Posts
May 30 2012 12:00 GMT
#1821
the 10000000th time we have to watch this.
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
RykuX
Profile Joined March 2011
1200 Posts
May 30 2012 12:00 GMT
#1822
wow such good control
teamamerica
Profile Blog Joined July 2010
United States958 Posts
May 30 2012 12:00 GMT
#1823
On May 30 2012 20:53 Adreme wrote:
Show nested quote +
On May 30 2012 20:48 teamamerica wrote:
On May 30 2012 20:45 Plexa wrote:
On May 30 2012 20:43 Thrombozyt wrote:
On May 30 2012 20:39 Plexa wrote:
On May 30 2012 20:36 Thrombozyt wrote:
On May 30 2012 20:31 Plexa wrote:
On May 30 2012 20:30 Thrombozyt wrote:
On May 30 2012 20:22 Scila wrote:
Protoss 3 base so ridic hard to break : / even with that upgrade adv

Well... 2/1 upgrade advantage (2-2 vs 0-1), the correct AoE counter (ghost vs templar) and you cannot break a protoss if the toss defends well.

Puzzle had excellent templar micro, no doubt. Still, this level of micro is what is required from each Terran in GM. Compare that to Ganzi sitting on top of the natural ramp on CK, with a nice concave with ghosts and vikings and Vines just amoves through and wins.

Harrier kept trying to end the game, but played pretty sloppy. I mean, no concussive shells, super late 2-2 (in comparison to his 1-1), no fourth, kept having zealots attack his third (go clean up the pylon??), kept getting ghosts fedback... One amazing move doesn't win the game unfortunately.


I don't deny, that Harrier's control was sloppy and he was indecisive. Puzzle defended really really well as he is known for it. That's why I compared the flipside, where a protoss showed even worse control and still just rolled through.

Also there was a carpet EMP when Puzzle killed the sensor tower.. that should have been the moment where Puzzle got crushed, but 2ish collossi were enough to melt everything. Compare that to a terran getting caught out and eats 2 storms...

But when you are so marine heavy Colossi are super good. 2 Colossus are enough to kill a stimmed marine (that hasn't been healed) in one shot, thus why they are so effective. Needed to pull back and mass up vikings at that point. Better than trying to rush in and end the game


He could have killed the 3rd nexus and run, but his viking production would have been too slow to stop the advancing protoss army. Also he was committed due to no 4th.

No doubt there were mistakes and no doubt that Puzzle defended very well. Hell, which coach is so crazy to send out a Terran vs Puzzle and pick cloud kindom?

Then again, all I"m saying is that I have seen worse plays by protoss that ended in rolling through terrans.

No arguments here, Terran in general are really struggling vs the colossus switch. Not sure what the answer is, but I'm sure there is one!


I'd imagine in a perfect world, T can get a bit ahead in econ with faster 3rd base and slowly move toward a late game with tons of ocs, sacced most scvs, 3 reactored starports (or 4) along with a ton of barracks and tons of scanning provided by the mass oc. With the extra supply from sacced scvs you have enough supply to overrmake vikings (i.e if you see 5 collusi, get 20 vikings and wipe out 2/3 before fight). If it get's split map vs split map and you're still on bio you probably lose but maybe BC switch and not have all your BC vortex T_T.



If you have that big of a lead that you can afford to hedge your bet like that then it wont reach the late game anyway unless you do that. The problem seems to be identifying the switch in time because you fight a collosus army and a templar army with entirely different comps and if you hedge your bet on one in mid. So, the problem is that it needs to be spotted very early in so what terrans need to do is figure out a way to spot the robo bay in time and get there army comp switched (which isnt that hard if you have time since production facilities arent that different.


I was never under the impression spotting the Toss early-midgame tech was that hard. I.e. you can tell if they're going collusi first or templar first. The difficult parts are when they're transitioning into the other (i.e. Parting goes 2collusi into templar, how to plan that he's only going to get two collusi? Make 14 vikings vs 2 collusi and his templar army rolls you. What if you scan but Parting is hiding his collusi after two to fool you? But then I guess you'd notice lack of templar, unless Parting got super gosu and just always hid his tech after 2 collusi.

My scenario was supposed to be late game when you're both nearing max and it's getting to the point where it's hard to engage so it's just a lot of posturing around, but ofc it's just hypothetical.

And yeaaaaaaa EG FIGHTING. SUPER STUPID WARP PRISM DROP NEVER MADE ME SO HAPPY.
RIP GOMTV. RIP PROLEAGUE.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51490 Posts
May 30 2012 12:00 GMT
#1824
If in doubt FF urself in ur opponents main. lol didnt think this strat worked anymore xD
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
TeeTS
Profile Joined June 2011
Germany2762 Posts
May 30 2012 12:01 GMT
#1825
GG Blizzard!
samurai80
Profile Joined November 2011
Japan4225 Posts
May 30 2012 12:01 GMT
#1826
Great play JYP !!
aznball123
Profile Joined February 2012
2759 Posts
May 30 2012 12:01 GMT
#1827
that was sooo sexy...
Mmm, what to watch.
shabby
Profile Joined March 2010
Norway6402 Posts
May 30 2012 12:01 GMT
#1828
On May 30 2012 21:00 najreteip wrote:
what a silly way to lose


Ain't over 'till it's over!
Jaedong, Gumibear, Leenock, Byun
Asha
Profile Blog Joined November 2010
United Kingdom38256 Posts
Last Edited: 2012-05-30 12:01:44
May 30 2012 12:01 GMT
#1829
On May 30 2012 21:00 Pandemona wrote:
If in doubt FF urself in ur opponents main. lol didnt think this strat worked anymore xD


It kills Zergs all the time.

Ace got an insta GG out of DRG with it in Code A this season, HerO did it to beat Leenock.

Basically a free win if you get in, don't even need to execute it flawlessly or anything.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 30 2012 12:01 GMT
#1830
Is JYP going to go into the immortal push lolololol
Administrator~ Spirit will set you free ~
Weavel
Profile Joined January 2010
Finland9221 Posts
May 30 2012 12:02 GMT
#1831
The game is not over yet guys. Suhosin still got a change!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Fionn
Profile Blog Joined October 2009
United States23455 Posts
Last Edited: 2012-05-30 12:02:28
May 30 2012 12:02 GMT
#1832
Could Line be the first player in GSL to actually win after having the sentry drop strategy unleashed on him?
Writerhttps://twitter.com/FionnOnFire
BlindKill
Profile Blog Joined July 2011
Australia1508 Posts
May 30 2012 12:02 GMT
#1833
sometimes, you dont even need to bait the queens out, just the main army down the ramp.
“Life is a grindstone, and whether it grinds a man down or polishes him up depends on the stuff he's made of.”
Inhumane
Profile Joined November 2010
Canada145 Posts
May 30 2012 12:02 GMT
#1834
Didn't Line make a Spire? Did he cancel it or just not using it?
ImNightmare
Profile Joined May 2012
1575 Posts
Last Edited: 2012-05-30 12:02:57
May 30 2012 12:02 GMT
#1835
On May 30 2012 21:01 Asha` wrote:
Show nested quote +
On May 30 2012 21:00 Pandemona wrote:
If in doubt FF urself in ur opponents main. lol didnt think this strat worked anymore xD


It kills Zergs all the time.

Ace got an insta GG out of DRG with it in Code A this season, HerO did it to beat Leenock.

Basically a free win if you get in, don't even need to execute it flawlessly or anything.

I don't get it, its already a known fact that you pull workers and target down the sentries to defend against it, i don't get why zergs still lose to it.
IceSlipper
Profile Blog Joined June 2011
Australia1028 Posts
May 30 2012 12:02 GMT
#1836
Good play by JYP.. If he wins who is zenex's ace?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 30 2012 12:02 GMT
#1837
On May 30 2012 21:01 Plexa wrote:
Is JYP going to go into the immortal push lolololol

ah I guess not oh well
Administrator~ Spirit will set you free ~
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37027 Posts
May 30 2012 12:02 GMT
#1838
JYP!!!!

MOTHER OF GOD I LOVE YOU!!!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
skrotcyk
Profile Joined March 2011
Sweden432 Posts
May 30 2012 12:02 GMT
#1839
"HE DOES NOT TARGET"

wat wolf? target was exactly what he did, that's why the voidray attacked the infestor in the first play, what happened was that the infestor went out of range and the voidray was fungeled
Asha
Profile Blog Joined November 2010
United Kingdom38256 Posts
May 30 2012 12:03 GMT
#1840
On May 30 2012 21:02 ImNightmare wrote:
Show nested quote +
On May 30 2012 21:01 Asha` wrote:
On May 30 2012 21:00 Pandemona wrote:
If in doubt FF urself in ur opponents main. lol didnt think this strat worked anymore xD


It kills Zergs all the time.

Ace got an insta GG out of DRG with it in Code A this season, HerO did it to beat Leenock.

Basically a free win if you get in, don't even need to execute it flawlessly or anything.

I don't get it, its already a known fact that you put workers and target down the sentries to defend against it, i don't get why zergs still lose to it.


Toss learnt that you can just lift Sentries back into the warp prism and they're untouchable till they need to forcefield the ramp again =p
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