[GSTL] S2 R1 Group A Match 3 - Page 92
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Sc2Null
United States3754 Posts
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RykuX
1200 Posts
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teamamerica
United States958 Posts
On May 30 2012 20:53 Adreme wrote: If you have that big of a lead that you can afford to hedge your bet like that then it wont reach the late game anyway unless you do that. The problem seems to be identifying the switch in time because you fight a collosus army and a templar army with entirely different comps and if you hedge your bet on one in mid. So, the problem is that it needs to be spotted very early in so what terrans need to do is figure out a way to spot the robo bay in time and get there army comp switched (which isnt that hard if you have time since production facilities arent that different. I was never under the impression spotting the Toss early-midgame tech was that hard. I.e. you can tell if they're going collusi first or templar first. The difficult parts are when they're transitioning into the other (i.e. Parting goes 2collusi into templar, how to plan that he's only going to get two collusi? Make 14 vikings vs 2 collusi and his templar army rolls you. What if you scan but Parting is hiding his collusi after two to fool you? But then I guess you'd notice lack of templar, unless Parting got super gosu and just always hid his tech after 2 collusi. My scenario was supposed to be late game when you're both nearing max and it's getting to the point where it's hard to engage so it's just a lot of posturing around, but ofc it's just hypothetical. And yeaaaaaaa EG FIGHTING. SUPER STUPID WARP PRISM DROP NEVER MADE ME SO HAPPY. | ||
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Pandemona
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Charlie Sheens House51490 Posts
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TeeTS
Germany2762 Posts
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samurai80
Japan4225 Posts
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aznball123
2759 Posts
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shabby
Norway6402 Posts
On May 30 2012 21:00 najreteip wrote: what a silly way to lose Ain't over 'till it's over! | ||
Asha
United Kingdom38256 Posts
On May 30 2012 21:00 Pandemona wrote: If in doubt FF urself in ur opponents main. lol didnt think this strat worked anymore xD It kills Zergs all the time. Ace got an insta GG out of DRG with it in Code A this season, HerO did it to beat Leenock. Basically a free win if you get in, don't even need to execute it flawlessly or anything. | ||
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Plexa
Aotearoa39261 Posts
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Weavel
Finland9221 Posts
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Fionn
United States23455 Posts
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BlindKill
Australia1508 Posts
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Inhumane
Canada145 Posts
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ImNightmare
1575 Posts
On May 30 2012 21:01 Asha` wrote: It kills Zergs all the time. Ace got an insta GG out of DRG with it in Code A this season, HerO did it to beat Leenock. Basically a free win if you get in, don't even need to execute it flawlessly or anything. I don't get it, its already a known fact that you pull workers and target down the sentries to defend against it, i don't get why zergs still lose to it. | ||
IceSlipper
Australia1028 Posts
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Plexa
Aotearoa39261 Posts
On May 30 2012 21:01 Plexa wrote: Is JYP going to go into the immortal push lolololol ah I guess not ![]() | ||
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Seeker
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Where dat snitch at?37027 Posts
MOTHER OF GOD I LOVE YOU!!! | ||
skrotcyk
Sweden432 Posts
wat wolf? target was exactly what he did, that's why the voidray attacked the infestor in the first play, what happened was that the infestor went out of range and the voidray was fungeled | ||
Asha
United Kingdom38256 Posts
On May 30 2012 21:02 ImNightmare wrote: I don't get it, its already a known fact that you put workers and target down the sentries to defend against it, i don't get why zergs still lose to it. Toss learnt that you can just lift Sentries back into the warp prism and they're untouchable till they need to forcefield the ramp again =p | ||
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