On May 03 2012 18:38 Ketch wrote:
Stutterstep with bunkers!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=154198
Stutterstep with bunkers!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=154198
LoL.
Forum Index > StarCraft 2 Tournaments |
Fragile51
Netherlands15767 Posts
On May 03 2012 18:38 Ketch wrote: Show nested quote + On May 03 2012 18:37 Soyuz wrote: On May 03 2012 18:36 vthree wrote: Also, bunkers don't really work because the bio inside can't stim and stutter step... They can't stutter step but they can stim Stutterstep with bunkers! http://www.teamliquid.net/forum/viewmessage.php?topic_id=154198 LoL. | ||
architecture
United States643 Posts
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hysterial
United States2044 Posts
On May 03 2012 18:36 vthree wrote: Also, bunkers don't really work because the bio inside can't stim and stutter step... They can stim. Edit - If you wanted that answer for the 10th time apparently lol. | ||
bittman
Australia8759 Posts
On May 03 2012 18:37 Vindicare605 wrote: Show nested quote + On May 03 2012 18:36 bittman wrote: On May 03 2012 18:34 Douillos wrote: On May 03 2012 18:33 bittman wrote: On May 03 2012 18:31 snowsnow wrote: lol, tt is why tanks dun work in t v p! chargelots! You're right, 3 tanks should be able to deal with 40 chargelots. =/ The tanks could have target fired better, but they were more useful than the bio arguably (at least in those numbers) It would be nice for us Terrans to have SOMETHING vs 40 chargelots... 8 tanks. 40 hellions. Thor. Something in the air. You realize he also had High Templar in that army and those pretty much dominate Thors and any air unit terran has that can attack Chargelots right? Right? Thors come with 400 energy? =O? Air units force stalkers. If they're vs air is high templars + 4 stalkers 1 bc would be so nice. | ||
sc2holar
Sweden1637 Posts
On May 03 2012 18:39 hysterial wrote: Show nested quote + On May 03 2012 18:36 vthree wrote: Also, bunkers don't really work because the bio inside can't stim and stutter step... They can stim. Edit - If you wanted that answer for the 10th time apparently lol. And you dont need to stutter step since your units arent taking damage... | ||
sc14s
United States5052 Posts
On May 03 2012 18:38 teamamerica wrote: Show nested quote + On May 03 2012 18:35 Vindicare605 wrote: On May 03 2012 18:34 Fionn wrote: I wonder if this will push Supernova to go back into his whole cheesing Toss mindset he's shown the past few seasons. He can't win a standard game against Hero. Anyone that is unbiased can see that. He has to do unconventional builds to kill Hero. In a straight up micro war Hero is just better. Whoa...wtf? Micro war? HerO has some good macro and shit but no one ever said he had good micro...And what in that game demonstrated his good micro? And anyone unbiased right now can see Terrans don't have any good strategy to deal with lategame toss well. Note I didn't mention balance, just talking about the strategies Terran have now. HerO isn't playing Parting well... honestly supernova didn't control the final battle of that game well at all- tanks were splashing on his own units instead of target firing the ranged units (sentry/stalker/ht) as well as his stutter step micro was sub par, with that said though even if he had controlled better his bio ball was just a little bit too small imo esp w/ even upgrades and tech | ||
zezamer
Finland5701 Posts
On May 03 2012 18:39 Kettchup wrote: The hell was the point of that reaper? Shoot some rocks a bit and die? Might as well not even bother. Get out bio upgrades faster | ||
Vindicare605
United States16032 Posts
On May 03 2012 18:40 bittman wrote: Show nested quote + On May 03 2012 18:37 Vindicare605 wrote: On May 03 2012 18:36 bittman wrote: On May 03 2012 18:34 Douillos wrote: On May 03 2012 18:33 bittman wrote: On May 03 2012 18:31 snowsnow wrote: lol, tt is why tanks dun work in t v p! chargelots! You're right, 3 tanks should be able to deal with 40 chargelots. =/ The tanks could have target fired better, but they were more useful than the bio arguably (at least in those numbers) It would be nice for us Terrans to have SOMETHING vs 40 chargelots... 8 tanks. 40 hellions. Thor. Something in the air. You realize he also had High Templar in that army and those pretty much dominate Thors and any air unit terran has that can attack Chargelots right? Right? Thors come with 400 energy? =O? Air units force stalkers. If they're vs air is high templars + 4 stalkers 1 bc would be so nice. Air units do not force stalkers, not when you already have archons available, unless you're suggesting that Supernova makes a LOT of air units. | ||
Fragile51
Netherlands15767 Posts
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Seeker
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Where dat snitch at?36919 Posts
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Holgerius
Sweden16951 Posts
On May 03 2012 18:32 vthree wrote: lol, aren't tanks suppose to be GREAT vs protoss??? You come from BW? ![]() | ||
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KristofferAG
Norway25712 Posts
On May 03 2012 18:37 KristofferAG wrote: ![]() ![]() 0 - 1 Maps: ![]() Metropolis 5.00 ![]() ![]() Standard barracks and Gateway timing for both players. SuperNova adding on a Refinery on 13. Standard Assimilator timing for HerO. Cybernetics Core down for HerO as Gateway finishes up. Tech lab added on to the Barracks by SuperNova. Another gateway down for HerO. Reaper started for superNova, followed by a CC. Nexus down for HerO after two Gateways. Stimpak started for SuperNova. 10.00 Reaper firing at Destructible debris between the third and nat of HerO, gets taken out. Robotics Facility for herO, adding on a Gateway. Another Barracks down for Supernova, Reactors being made. Two Barracks with Reactor, two with Tech Lab. Combat Shields started for SuperNova. Single Forge down for HerO. SuperNova pushes out towards HerO's base. Doesn't attack, fires at the rocks instead. SuperNova trying to bait some forcefields, but HerO manages to trap half the army and destroys it with the Zealots. SuperNova forced to pull back. +1 armor finishes for Hero, followed by +2. Zealot Charge on the way with second Immortal coming out. Another CC started for SuperNova. +1 attack and a Starport on the way. 3 Gateways and a Templar Archive down for herO! | ||
Killmouse
Austria5700 Posts
On May 03 2012 18:36 vthree wrote: Also, bunkers don't really work because the bio inside can't stim and stutter step... which league are u ? :O | ||
Fragile51
Netherlands15767 Posts
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GreyKnight
United States4720 Posts
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vthree
Hong Kong8039 Posts
his bio ball was just a little bit too small imo esp w/ even upgrades and tech Well, he did have tanks which makes his bio smaller. That is why a lot of people are saying it is very hard to make bio mech work. You can't really have tanks + a lot of bio and medivacs.... | ||
Asha
United Kingdom38149 Posts
On May 03 2012 18:42 Holgerius wrote: Show nested quote + On May 03 2012 18:32 vthree wrote: lol, aren't tanks suppose to be GREAT vs protoss??? You come from BW? ![]() He comes from Sarcasmia =p === Don't understand why Nova decided to actually stim into that, was never going to do anything. | ||
DwD
Sweden8621 Posts
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Roe
Canada6002 Posts
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StrinterN
Denmark531 Posts
On May 03 2012 18:39 Kettchup wrote: The hell was the point of that reaper? Shoot some rocks a bit and die? Might as well not even bother. I think it was a mistake, i think it was supposed to a-move up to HerO's natural but he clicked on the rocks. | ||
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