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On May 03 2012 18:33 Hall0wed wrote: Transition from failed 4gate into win... crazy to that happen.
Well HerO didn't completely cut probes and killed 9 SCVs so it wasn't a completely failed 4gate.
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On May 03 2012 18:32 Ldawg wrote: Holy crap I can't believe Hero broke that contain...First time I've seen that situation come out in Protoss' favor. You need to watch more starcraft, not that much more tho.
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Tanks don't hold up once zealots get charge. SuperNova took too long. He even EMP'ed all the zealots but it don't matter...
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lol Tasteless, thats not sleepy, its just pure concentration
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On May 03 2012 18:33 architecture wrote: Why is everyone so surprised that the break worked? 3 tanks and 3 bunkers + 2 EMPs is NOT enough to overcome a low bio count.
Because it's pretty much impossible to break in TvT /TvZ
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On May 03 2012 18:33 Dodgin wrote:Show nested quote +On May 03 2012 18:32 dezi wrote: Wtf, i thought Hero was so dead when the contain was set up at his nat and he just powered right to into forcing the GG out of Supernova Oo I think he was dead if Supernova EMP'd the templar instead of using it all on the zealots.
I dunno, with all the bunkers the problem was not the storm, it was the zealots. The amount of effective damage that emp did was amazing.
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LOL tasteless your acist -_-
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If T did a build that held the 4 gate without use of tanks, he would have won against 4 gate. But getting tanks means that you don't have the bio count to kill the P after.
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On May 03 2012 18:34 Fionn wrote: I wonder if this will push Supernova to go back into his whole cheesing Toss mindset he's shown the past few seasons.
He can't win a standard game against Hero. Anyone that is unbiased can see that.
He has to do unconventional builds to kill Hero. In a straight up micro war Hero is just better.
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That first game looked so easy for hero,didint even break a sweat.
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Hard to snipe high templar with siege tanks (since it takes 3 shots) in that kind of push, they will get storms off. Of course EMP can negate HT, but tanks doing something vs templar would be nice as well.
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On May 03 2012 18:34 Douillos wrote:Show nested quote +On May 03 2012 18:33 bittman wrote:On May 03 2012 18:31 snowsnow wrote: lol, tt is why tanks dun work in t v p! chargelots! You're right, 3 tanks should be able to deal with 40 chargelots. =/ The tanks could have target fired better, but they were more useful than the bio arguably (at least in those numbers) It would be nice for us Terrans to have SOMETHING vs 40 chargelots...
8 tanks. 40 hellions. Thor. Something in the air.
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HerO with them fangirls! :D gogo <3
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On May 03 2012 18:32 stevarius wrote:Show nested quote +On May 03 2012 18:31 Blaec wrote: Wow, sick game from Hero. Thought supernova had it with his bunker/tank push. I didn't expect it to work even in the slightest bit... lol. I've played too much Terran to know any plan will work as well as you might think it will.  The real deal-breaker was EMPing the chargelots and not the templar. Supernova EMPed every single zealot, I fail to see how emping the templars instead would've helped to kill that many zealots with their shields still up.
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i dun reallie think emping the templars will change the results much. there were 8 gates and chargelots will probably still win the game. there wasn't enough marauders to kite the zealots all day.
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I feel bad for supernova, hes always been the "dark horse" terran that is really good but noone really seems to care about. Hes been playing in the shadow of MVP/MMA/Bomber etc
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On May 03 2012 18:32 vthree wrote: lol, aren't tanks suppose to be GREAT vs protoss???
chargelot > tanks
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