|
On May 03 2012 18:32 Lysanias wrote: 4gate then comming back very nice HerO.
Actually the 4 gate could have been for a free win. The transition was clearly planned.
In any case, the 4 gate forces the siege mode as well which is what really helped HerO right there.
|
On May 03 2012 18:32 dezi wrote: Wtf, i thought Hero was so dead when the contain was set up at his nat and he just powered right to into forcing the GG out of Supernova Oo
I think he was dead if Supernova EMP'd the templar instead of using it all on the zealots.
|
Think supernova just wasnt expecting storm to be done when it was, so he used EMP on the front lines instead.
Game was so strange, but that play from hero was quite strong
|
Killing 9 scvs isnt a failed 4 gate....it's possible to follow up aggression as long as you don't sac your whole army trying to blindly win.
|
How the hell did HerO win that O_O
|
Norway25712 Posts
Impressive. Didn't except HerO to take that.
|
On May 03 2012 18:32 vthree wrote: lol, aren't tanks suppose to be GREAT vs protoss??? They are! For the protoss player!
|
Supernova should have crushed hero when he had that +1 attack, stim and tank timing lined up. But he played way too passive and turned around.
Not that I care, gooooo Hero!
|
WTF Supernova fucked that up so badly. Why didn't he just push with the marine tank, or at least go immediately with 2medivacs -_-. Sick amove to break bunker contain though! Really well played...
EDIT: How is everyone saying this is impressive? Is it just HerO fanboyism (understandable ofc) or am I just missing it? He went with a ton of chargelots down a ramp and stormed the big clumps of bio. Then he attacked the Terran base and won. The Terran player fucked up his timings and let HerO get away with not building units but it's not like HerO did some sick feinting to draw Supernova back. Supernova just...did nothing and let toss reach chargelot archon.
|
Seeker
Where dat snitch at?36919 Posts
Normally I would say "DAT MAP INTRO!!!"
but I can't get anything past a BC so I won't bother
|
United States23455 Posts
I wonder if this will push Supernova to go back into his whole cheesing Toss mindset he's shown the past few seasons.
|
I feel like if Supernova hit earlier with those 3 siege tanks he had, he might have done alot of damage. He pulled back though and I don't know why.
|
Supernova has to be sweating and shaking after that game...
|
On May 03 2012 18:33 Vindicare605 wrote: blah. That's why Siege Tanks are not good in TvP. They just do not hurt Zealots. Supernova should have just pushed, he had a window where Storm wasn't done and Storm on that stationary army just allowed Hero's army to steamroll right over Supernova's attempt at a contain.
It didn't look like he would have made that timing either, there were going to be too many zeals.
|
Intresting to see HerO go for armor aswell instead of any attack upgrades, i think that's why those zealots just ripped through with +2 armor.
|
I love metropolis's map intro.
|
Supernova should have used his emp on the high templar or focused them down with siege tanks.
|
On May 03 2012 18:33 bittman wrote:Show nested quote +On May 03 2012 18:31 snowsnow wrote: lol, tt is why tanks dun work in t v p! chargelots! You're right, 3 tanks should be able to deal with 40 chargelots. =/ The tanks could have target fired better, but they were more useful than the bio arguably (at least in those numbers)
It would be nice for us Terrans to have SOMETHING vs 40 chargelots...
|
i love metropolis
|
On May 03 2012 18:33 nt-rAven wrote: i voted 5 because both players showed high skills in certain points in that game which u can learn a lot by watching that game! really good game (supernova early game hold and hero transition and ingame analysis)
It was a good game and both players made really good reads, but it was a little too short and a little anti-climactic for 5 stars imo. Still, solid game by both.
|
|
|
|