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[Code S] "The Chosen 8" 2012 GSL Season 2 Day 2 - Page 23

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 21 22 23 24 25 109 Next
silverstyle
Profile Joined May 2011
Singapore1108 Posts
May 03 2012 09:33 GMT
#441
On May 03 2012 18:32 Lysanias wrote:
4gate then comming back very nice HerO.


Actually the 4 gate could have been for a free win. The transition was clearly planned.

In any case, the 4 gate forces the siege mode as well which is what really helped HerO right there.
Liquid`HerO!!!
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 03 2012 09:33 GMT
#442
On May 03 2012 18:32 dezi wrote:
Wtf, i thought Hero was so dead when the contain was set up at his nat and he just powered right to into forcing the GG out of Supernova Oo


I think he was dead if Supernova EMP'd the templar instead of using it all on the zealots.
Everhate
Profile Joined September 2010
United States640 Posts
May 03 2012 09:33 GMT
#443
Think supernova just wasnt expecting storm to be done when it was, so he used EMP on the front lines instead.

Game was so strange, but that play from hero was quite strong
Arco
Profile Joined September 2009
United States2090 Posts
May 03 2012 09:33 GMT
#444
Killing 9 scvs isnt a failed 4 gate....it's possible to follow up aggression as long as you don't sac your whole army trying to blindly win.
StrinterN
Profile Joined April 2010
Denmark531 Posts
May 03 2012 09:33 GMT
#445
How the hell did HerO win that O_O
Twitter: @Strintern Stream: http://www.twitch.tv/strintern
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
May 03 2012 09:33 GMT
#446
Impressive. Didn't except HerO to take that.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
KiNGxXx
Profile Blog Joined August 2010
7928 Posts
May 03 2012 09:33 GMT
#447
On May 03 2012 18:32 vthree wrote:
lol, aren't tanks suppose to be GREAT vs protoss???

They are! For the protoss player!
MKP|Maru|TaeJa|Mvp|Polt|INnoVation|GuMiho|Bomber|GoOdy|TeamTerran
Chill Penguin
Profile Joined March 2012
Australia756 Posts
Last Edited: 2012-05-03 09:34:13
May 03 2012 09:33 GMT
#448
Supernova should have crushed hero when he had that +1 attack, stim and tank timing lined up. But he played way too passive and turned around.

Not that I care, gooooo Hero!
teamamerica
Profile Blog Joined July 2010
United States958 Posts
Last Edited: 2012-05-03 09:35:42
May 03 2012 09:33 GMT
#449
WTF Supernova fucked that up so badly. Why didn't he just push with the marine tank, or at least go immediately with 2medivacs -_-. Sick amove to break bunker contain though! Really well played...

EDIT: How is everyone saying this is impressive? Is it just HerO fanboyism (understandable ofc) or am I just missing it? He went with a ton of chargelots down a ramp and stormed the big clumps of bio. Then he attacked the Terran base and won. The Terran player fucked up his timings and let HerO get away with not building units but it's not like HerO did some sick feinting to draw Supernova back. Supernova just...did nothing and let toss reach chargelot archon.
RIP GOMTV. RIP PROLEAGUE.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?36960 Posts
May 03 2012 09:34 GMT
#450
Normally I would say "DAT MAP INTRO!!!"

but I can't get anything past a BC so I won't bother
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Fionn
Profile Blog Joined October 2009
United States23455 Posts
May 03 2012 09:34 GMT
#451
I wonder if this will push Supernova to go back into his whole cheesing Toss mindset he's shown the past few seasons.
Writerhttps://twitter.com/FionnOnFire
Bayyne
Profile Joined January 2011
United States1967 Posts
May 03 2012 09:34 GMT
#452
I feel like if Supernova hit earlier with those 3 siege tanks he had, he might have done alot of damage. He pulled back though and I don't know why.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
sc2holar
Profile Joined October 2011
Sweden1637 Posts
May 03 2012 09:34 GMT
#453
Supernova has to be sweating and shaking after that game...
you no take candle
architecture
Profile Blog Joined May 2008
United States643 Posts
May 03 2012 09:34 GMT
#454
On May 03 2012 18:33 Vindicare605 wrote:
blah. That's why Siege Tanks are not good in TvP. They just do not hurt Zealots. Supernova should have just pushed, he had a window where Storm wasn't done and Storm on that stationary army just allowed Hero's army to steamroll right over Supernova's attempt at a contain.


It didn't look like he would have made that timing either, there were going to be too many zeals.
tpfkan
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
May 03 2012 09:34 GMT
#455
Intresting to see HerO go for armor aswell instead of any attack upgrades, i think that's why those zealots just ripped through with +2 armor.
Corrosive
Profile Joined August 2010
Canada3741 Posts
May 03 2012 09:34 GMT
#456
I love metropolis's map intro.
Maruprime.
hewley
Profile Joined February 2011
Germany1063 Posts
May 03 2012 09:34 GMT
#457
Supernova should have used his emp on the high templar or focused them down with siege tanks.
Esports bubble pop, bubble pop
Douillos
Profile Joined May 2010
France3195 Posts
May 03 2012 09:34 GMT
#458
On May 03 2012 18:33 bittman wrote:
Show nested quote +
On May 03 2012 18:31 snowsnow wrote:
lol, tt is why tanks dun work in t v p! chargelots!


You're right, 3 tanks should be able to deal with 40 chargelots. =/

The tanks could have target fired better, but they were more useful than the bio arguably (at least in those numbers)


It would be nice for us Terrans to have SOMETHING vs 40 chargelots...
Look a giraffe! Look a fist!!
WeedRa
Profile Joined February 2011
Germany815 Posts
May 03 2012 09:34 GMT
#459
i love metropolis
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
May 03 2012 09:34 GMT
#460
On May 03 2012 18:33 nt-rAven wrote:
i voted 5 because both players showed high skills in certain points in that game which u can learn a lot by watching that game! really good game (supernova early game hold and hero transition and ingame analysis)


It was a good game and both players made really good reads, but it was a little too short and a little anti-climactic for 5 stars imo. Still, solid game by both.
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