On May 03 2012 18:43 Roe wrote:
did he just say immortal is the most interesting unit in the game? O.o
did he just say immortal is the most interesting unit in the game? O.o
Immortals are pretty cool man.
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Fragile51
Netherlands15767 Posts
On May 03 2012 18:43 Roe wrote: did he just say immortal is the most interesting unit in the game? O.o Immortals are pretty cool man. | ||
Pure-SC2
United Kingdom1440 Posts
On May 03 2012 18:43 Roe wrote: did he just say immortal is the most interesting unit in the game? O.o Yup, lol | ||
silverstyle
Singapore1108 Posts
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sc14s
United States5052 Posts
On May 03 2012 18:42 vthree wrote: Well, he did have tanks which makes his bio smaller. That is why a lot of people are saying it is very hard to make bio mech work. You can't really have tanks + a lot of bio and medivacs.... MVP seemed to make it work pretty damn well last night ![]() | ||
nt-rAven
Canada405 Posts
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Vindicare605
United States16032 Posts
On May 03 2012 18:43 Roe wrote: did he just say immortal is the most interesting unit in the game? O.o Immortals are one of my favorite Protoss units too. /shrug. Definitely not the most interesting imo, but eh, thats just an opinion. | ||
Ketch
Netherlands7285 Posts
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Holgerius
Sweden16951 Posts
On May 03 2012 18:43 Roe wrote: did he just say immortal is the most interesting unit in the game? O.o Yes he did. Don't understand that statement at all. O_o What's interesting about it? | ||
DwD
Sweden8621 Posts
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Fragile51
Netherlands15767 Posts
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zerglingrodeo
United States910 Posts
On May 03 2012 18:44 Vindicare605 wrote: Show nested quote + On May 03 2012 18:43 Roe wrote: did he just say immortal is the most interesting unit in the game? O.o Immortals are one of my favorite Protoss units too. /shrug. Definitely not the most interesting imo, but eh, thats just an opinion. They DEFINITELY make the coolest noises, both when they shoot and when their hardened shields activate. | ||
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KristofferAG
Norway25712 Posts
On May 03 2012 18:42 KristofferAG wrote: Show nested quote + On May 03 2012 18:37 KristofferAG wrote: ![]() ![]() 0 - 1 Maps: ![]() Metropolis 5.00 ![]() ![]() Standard barracks and Gateway timing for both players. SuperNova adding on a Refinery on 13. Standard Assimilator timing for HerO. Cybernetics Core down for HerO as Gateway finishes up. Tech lab added on to the Barracks by SuperNova. Another gateway down for HerO. Reaper started for superNova, followed by a CC. Nexus down for HerO after two Gateways. Stimpak started for SuperNova. 10.00 Reaper firing at Destructible debris between the third and nat of HerO, gets taken out. Robotics Facility for herO, adding on a Gateway. Another Barracks down for Supernova, Reactors being made. Two Barracks with Reactor, two with Tech Lab. Combat Shields started for SuperNova. Single Forge down for HerO. SuperNova pushes out towards HerO's base. Doesn't attack, fires at the rocks instead. SuperNova trying to bait some forcefields, but HerO manages to trap half the army and destroys it with the Zealots. SuperNova forced to pull back. +1 armor finishes for Hero, followed by +2. Zealot Charge on the way with second Immortal coming out. Another CC started for SuperNova. +1 attack and a Starport on the way. 3 Gateways and a Templar Archive down for herO! 15.00 HerO going for a third of his own as Storm is started. 2 more bArracks down for SuperNova. Small group of marines and a marauder pushes into the natural. Scouts the third but doesn't see anything. Army of HerO wants to push out as SuperNova pushes out. Is spotted, but manages to run away by throwing down some impressive forcefields. Third now down for SuperNova. Zealot scouts it for HerO. Double drop coming in from SuperNova. Blink, +1 attack and another Gateway on the way for HerO. A dropship coming towards the third of HerO in addition to the one in the main. +2 attack on the way for SuperNova. Small engagement in the middle, nice forcefields trap some infantry and a storm is thrown down. | ||
GreyKnight
United States4720 Posts
On May 03 2012 18:44 Holgerius wrote: Show nested quote + On May 03 2012 18:43 Roe wrote: did he just say immortal is the most interesting unit in the game? O.o Yes he did. Don't understand that statement at all. O_o What's interesting about it? In the pro level you don't really make them as core units, it's either for a strong timing or defensive measures. | ||
TheKefka
Croatia11752 Posts
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paradoxOO9
United Kingdom1123 Posts
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DwD
Sweden8621 Posts
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beamingrobot
United States685 Posts
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Fragile51
Netherlands15767 Posts
On May 03 2012 18:44 Holgerius wrote: Show nested quote + On May 03 2012 18:43 Roe wrote: did he just say immortal is the most interesting unit in the game? O.o Yes he did. Don't understand that statement at all. O_o What's interesting about it? What isn't interesting about it? Hardened shields are really cool. also, they look and sound badass. | ||
WArped
United Kingdom4845 Posts
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aznball123
2759 Posts
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