[Code S] Group C Ro16 GSL 2012 Season 2 - Page 108
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architecture
United States643 Posts
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ReadySetFire
Kuwait545 Posts
On April 25 2012 20:51 Kiyo. wrote: But MKP's TvT is pretty imbalanced. Needs a nerf imo. i take it you havent seen MVP vs MKP =D=D=D=D | ||
fixed_point
Germany4891 Posts
No I demand a Bo7 rematch between parting and mkp | ||
masterchip27
United States284 Posts
On April 25 2012 20:47 Adreme wrote: It was luck. It was a good bet but he blindly bet that MKP would go for a build to deal with fast 3 base protoss as opposed to 2 gate pressure. Both of them were blind and while Parting did have some basis to go off of he did basically in the end guess. First of all these guys study each others games a ton before play, so his choice could be a calculated risk... but also, its also possible that even if he didnt kill MKP off he planned to do enough damage to have a longer game, and who knows how that would have looked.... I just don't think we should be so quick to base it all on "luck" | ||
nt-rAven
Canada405 Posts
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sc14s
United States5052 Posts
On April 25 2012 20:52 Megabuster123 wrote: Apparently you didn't even pay attention to what I was responding to so your response doesn't even make any sense. I'm not bitching about MKP losing. or Protoss timings or anything like that. I'm responding to that person's criticism of the game...>_> ah well my bad t.t | ||
Hassybaby
United Kingdom10823 Posts
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imre
France9263 Posts
On April 25 2012 20:52 architecture wrote: This matchup would make a lot more sense if T didn't have to do damage early, and preferred to greed like Z instead. Unfortunately, T doesn't really have the tools to do that, so there's this very weird dynamic of players often both betting aggressive builds against each other. if we had something similar to broodlords you'd see a lot more of safer 3CC but why would you want to go into lategame against P without an advantage. | ||
vndods
United States3743 Posts
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Badfatpanda
United States9719 Posts
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Asha
United Kingdom38136 Posts
It's obviously not GG, but STC's tech is all proxied and will die and he's so far behind on his second CC. | ||
Drazerk
United Kingdom31255 Posts
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Kiyo.
United States2284 Posts
On April 25 2012 20:52 ReadySetFire wrote: i take it you havent seen MVP vs MKP =D=D=D=D The last time they played was like 5 months ago though, before MKP's surge. I'd be interested to see them play again now, but looks like that won't happen unless they were to meet in the finals. | ||
tomatriedes
New Zealand5356 Posts
On April 25 2012 20:48 FakeDeath wrote: Parting did a BLIND 7 Gateway all-in.It was a coinflip build. He knows MKP is usually extremely greedy early game- it's a calculated gamble. Just like MKP doing that really marine heavy push in game 2 knowing that parting usually doesn't get fast colossi. Both plays were smart IMO. | ||
Hassybaby
United Kingdom10823 Posts
STC you so dead | ||
Tsubbi
Germany7967 Posts
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sc14s
United States5052 Posts
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SwampFox808
United States22 Posts
On April 25 2012 20:47 architecture wrote: What timing do you scan at? Where do you scan? Gates and army can be anywhere. Or do you like to just put them in the middle of your base where scans go? MKP has forward units scouting usually and I've seen him perfectly scan scout early gate pressures, to be safe you would have to scan both natural and main or the space inbetween and hope to get lucky. Or just send an scv or marine to the 3rd locations to scout if he dropped it or not and if he didnt than play safe and assume there might be a 2 base pressure build coming instead of blindly guessing that its a quick 3rd... And I have no clue about the exact timings but these pro gamers do and im sure if you really want to know you can look them up on liquipedia... 7 gate pressure is a coin flip for toss if they cant take out the terran with it they usually loose because they dont have space to tech up and gateway only against MMM sucks.... The point is that he didnt see the attack coming until it was at his doorstep when he was assuming it wasnt coming... this is deadly in any matchup | ||
KristofferAG
Norway25712 Posts
On April 25 2012 20:51 KristofferAG wrote: oGsTheStC v Liquid_TaeJa 0 - 0 Maps: Metropolis 5.00 oGsTheStC spawning as the red Terran in the 12 o'cock position. Liquid_TaeJa spawning as the blue Terran in the 6 o'clock position. Both players getting their Rax on 12. Refinery added on for StC on 13. TaeJa goes for CC after the Rax. StC proxying a Factory on TaeJa's third! TaeJa getting his CC in his main while taking two gas. StC taking the second gas in his main. Starport added on next to the proxied Factory for Stc. Factory down for TaeJa. 2 marines v 2 marines outside StC's main, TaeJa manages to win the confrontation with a hero marine. 10.00 Tech lab added on to the Factory and Starport for Stc, going into Banshees and Siege tech. TaeJa adds on his own Starport, produces viking in it. banshee from stc takes out multiple Marines and goes to the SCVs, Viking pops out but Banshee survives! StC manages to take out the bunker, but TaeJa gets a secnd Viking. The banshee and all the marines go down, TaeJa holds, forces Stc to leave! The proxied Starport and Factory taken out, Two CC's placed down for StC. | ||
Fragile51
Netherlands15767 Posts
On April 25 2012 20:52 ReadySetFire wrote: i take it you havent seen MVP vs MKP =D=D=D=D If MKP basetrades against MKP....who wins?! D: | ||
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