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On April 25 2012 16:01 Fragile51 wrote: For some reason i don't see parting coming out of this group. Call me crazy, but with 3 of the best TvP players being able to pick apart your style for the past week as well as being tired of MLG spring arena, its gonna be really hard for Parting. I hope he pulls through, but i dunno if he's gonna be able to...
Ha! Don't you look stupid now!?
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On April 25 2012 20:40 Megabuster123 wrote:Show nested quote +On April 25 2012 20:38 architecture wrote: The issue is like Idra said for the game in general.
Theres no way to scout or determine builds before having to react to them. Builds hit too fast and you are locked into them too long.
Obviously he meant this in context of ZvT, but Z have essentially learned that practically all early T timings can be blocked with similar responses. Additional tech like roach warren/bane nest aren't too much of a cost and Z production is more explosive than T.
In contrast, P is far more explosive than T. You can play super safe every game and survive to mid game, but you will manhandled when P greeds instead. The issue of course is that the greed is practically undetectable, which could be manageable except for the explosiveness of warpin when he doesn't greed. Except MKP could've held that if he didn't have a dropship worth of marines not in the fight at the beginning...>_>
But he didn't and lost so it doesn't matter.
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On April 25 2012 20:40 Poopi wrote:Show nested quote +On April 25 2012 20:39 tuestresfat wrote:On April 25 2012 20:36 Poopi wrote:On April 25 2012 20:35 Fubi wrote: Terran has better early games guys What? Everyone knows that protoss is the strongest early game and late game. uhhh... wat What what? Ask Jinro even he said it.
Because he clearly has an unbiased viewpoint...
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On April 25 2012 20:38 Shock710 wrote: i wonder if mkp would be able to hold with those marines not going for the drop, casue that was a ton of units (with 7 gate warp ins behind it) damn...i really wanted to see mkp deal with that with all his stuff. oh well maybe next time gg parting
Lift the OC, hold the ramp and you crush him with better tech/upgrades. It should have been ok. If he's aware that's coming he's definitely safe.
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On April 25 2012 20:38 GreyKnight wrote:Show nested quote +On April 25 2012 20:37 FakeDeath wrote: This was just a build order win. Parting went for a 7 gateway timing all-in. MKP went for 3 base and was teching and had literally no units. no it wasn't. if marine king had those marines and the medivac with some scvs pulled he would have held that for sure with a sieged tank
I don't think so. Parting build hard counter MKP build. MKP went for triple orbital and was teching very hard. His front was totally empty. (2bunkers won't stop that) Parting went up the ramp and pick off those tanks.
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On April 25 2012 20:40 Baum wrote:Show nested quote +On April 25 2012 20:38 GreyKnight wrote:On April 25 2012 20:37 FakeDeath wrote: This was just a build order win. Parting went for a 7 gateway timing all-in. MKP went for 3 base and was teching and had literally no units. no it wasn't. if marine king had those marines and the medivac with some scvs pulled he would have held that for sure with a sieged tank If anything it was a build order win for MKP if he hadn't gone for that silly drop maneuver.
On April 25 2012 20:40 herbie wrote: MKP was expecting 4 gate pressure if anything, When the timing for 4 gate pressure had gone he decided to go drop.
Which would have been a good decision if he had actually spotted for any attack incoming instead of just waiting for it to arrive at the vision range of his bunkers.
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On April 25 2012 20:39 Horseballs wrote: My favorite part is that protoss gets to reinforce to the terran's front faster than terran, even though his production facilities are across the map. Makes for some... uh, interesting? games. O M G, Protoss can warp in units! IMBA!
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On April 25 2012 20:39 Poopi wrote:Show nested quote +On April 25 2012 20:36 THM wrote: Wow I can't BELIEVE how lucky parting was there. He attacked exactly 5 seconds before siege mode was done, and at the exact time 8 marines were put in a medivac and sent away.
I get annoyed by such stuff -_- That's daybreak for you, whatever the protoss do (play passive with fast third or be agressive) the terran will lose. I can't wait till they get rid of this map in the GSL you'll be waiting a long time.
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On April 25 2012 20:37 FakeDeath wrote: This was just a build order win. Parting went for a 7 gateway timing all-in. MKP went for 3 base and was teching and had literally no units.
Yeah sure... except
1) 3rd oc =/= 3rd base 2) no units at mkp's base because he went for drop 3) did I mention that he failed to scout, with scan or scv, for 3rd nexus or timing attack.
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On April 25 2012 20:40 tuestresfat wrote: The player I cheer for lost! This game must be imbalanced!! Haha, yes that's how it works in LR threads. X.x
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On April 25 2012 20:42 Baum wrote:Show nested quote +On April 25 2012 20:40 Baum wrote:On April 25 2012 20:38 GreyKnight wrote:On April 25 2012 20:37 FakeDeath wrote: This was just a build order win. Parting went for a 7 gateway timing all-in. MKP went for 3 base and was teching and had literally no units. no it wasn't. if marine king had those marines and the medivac with some scvs pulled he would have held that for sure with a sieged tank If anything it was a build order win for MKP if he hadn't gone for that silly drop maneuver. Show nested quote +On April 25 2012 20:40 herbie wrote: MKP was expecting 4 gate pressure if anything, When the timing for 4 gate pressure had gone he decided to go drop. Which would have been a good decision if he had actually spotted for any attack incoming instead of just waiting for it to arrive at the vision range of his bunkers.
Not seeing that pylon coming up right outside his base is pretty slack too.
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On April 25 2012 20:40 Fionn wrote: So Parting is now on the side of the bracket with Naniwa and MVP. A PvP against Squirtle/MC/Oz could be really difficult, but if he can somehow roll Maru into MVP, he could breeze to the finals.
More likely to be a PvP-fest since MVP should be getting treatment around now and might not be recovered, or treated, so his chances against Naniwa are actually not great.
And as much as I like Maru. He's still got a ways to go.
Still, Parting in the finals is pretty darn likely.
Not sure who will get out of the other side yet though.
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On April 25 2012 20:38 GreyKnight wrote:Show nested quote +On April 25 2012 20:37 FakeDeath wrote: This was just a build order win. Parting went for a 7 gateway timing all-in. MKP went for 3 base and was teching and had literally no units. no it wasn't. if marine king had those marines and the medivac with some scvs pulled he would have held that for sure with a sieged tank
8 marines vs FF are nothing, siege wasnt ready yet.
There was no way for MKP to held there, too many forcefields. MKP didnt scout enough and didnt prepare, therefore it was a BO loss.
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Would be interesting if TheStC takes out Taeja and then MKP
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Parting was prepared for MKP.... game 2 probes, game 3 7 gate vs 3 cc.
No excuses.... he beat him. I'm worried for MKP both Taeja and STC are dangerous.
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On April 25 2012 20:41 sc14s wrote:Show nested quote +On April 25 2012 20:40 Megabuster123 wrote:On April 25 2012 20:38 architecture wrote: The issue is like Idra said for the game in general.
Theres no way to scout or determine builds before having to react to them. Builds hit too fast and you are locked into them too long.
Obviously he meant this in context of ZvT, but Z have essentially learned that practically all early T timings can be blocked with similar responses. Additional tech like roach warren/bane nest aren't too much of a cost and Z production is more explosive than T.
In contrast, P is far more explosive than T. You can play super safe every game and survive to mid game, but you will manhandled when P greeds instead. The issue of course is that the greed is practically undetectable, which could be manageable except for the explosiveness of warpin when he doesn't greed. Except MKP could've held that if he didn't have a dropship worth of marines not in the fight at the beginning...>_> But he didn't and lost so it doesn't matter. What does that even mean?
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On April 25 2012 19:00 Poopi wrote:Show nested quote +On April 25 2012 18:59 Hall0wed wrote: lol'ing hard at the kids over this past weekend saying Parting's PvT was overrated just because of his MLG performance.
I really want to go and find every post about Parting being overrated now and quote it or PM the person that said it and just laugh in their face. ^_^
Kids can be so silly sometimes. ~_^ Calm down it's only 2 games so far ![](/mirror/smilies/smile.gif) .
Sup son? Like I said Parting got through that easy. ^_~
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On April 25 2012 20:40 Megabuster123 wrote:Show nested quote +On April 25 2012 20:38 architecture wrote: The issue is like Idra said for the game in general.
Theres no way to scout or determine builds before having to react to them. Builds hit too fast and you are locked into them too long.
Obviously he meant this in context of ZvT, but Z have essentially learned that practically all early T timings can be blocked with similar responses. Additional tech like roach warren/bane nest aren't too much of a cost and Z production is more explosive than T.
In contrast, P is far more explosive than T. You can play super safe every game and survive to mid game, but you will manhandled when P greeds instead. The issue of course is that the greed is practically undetectable, which could be manageable except for the explosiveness of warpin when he doesn't greed. Except MKP could've held that if he didn't have a dropship worth of marines not in the fight at the beginning...>_>
I don't think you have any game sense. Did protoss win that fight by only 5 protoss units?
Go look at that fight again. 1 siege tank on high ground is not enough, your bunkers and marines will be dead before sentries are.
It didn't matter where those 8 marines are, he either needed more bunkers or to draw up to high ground.
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On April 25 2012 20:43 HaXXspetten wrote: Would be interesting if TheStC takes out Taeja and then MKP
DON'T scare me please.
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France12758 Posts
On April 25 2012 20:41 Kiyo. wrote:Show nested quote +On April 25 2012 20:40 Poopi wrote:On April 25 2012 20:39 tuestresfat wrote:On April 25 2012 20:36 Poopi wrote:On April 25 2012 20:35 Fubi wrote: Terran has better early games guys What? Everyone knows that protoss is the strongest early game and late game. uhhh... wat What what? Ask Jinro even he said it. Because he clearly has an unbiased viewpoint... Ask any protoss then LOL. You really do think that they fear the "terran early game" more than... the medivacs / stim timings? Which are midgame. What's so hard to understand.
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