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[GSL] 2012 Season 2 Code S Ro32 Group E - Page 97

Forum Index > StarCraft 2 Tournaments
Post a Reply
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m0ck
Profile Blog Joined November 2010
4194 Posts
April 14 2012 09:50 GMT
#1921
On April 14 2012 18:43 dabom88 wrote:
Show nested quote +
On April 14 2012 18:36 m0ck wrote:
On April 14 2012 18:31 windsupernova wrote:
On April 14 2012 18:30 m0ck wrote:
On April 14 2012 18:24 HaXXspetten wrote:
On April 14 2012 18:22 FakeDeath wrote:
Time to create the sad zergling page?

Nah. The Sad Zealot was created during the 1/1/1 era, whereas this time, like it or not, the reason there are so few zergs in the Ro16 is because there were not very many in the Ro32, and most of the ones who were there quite simply didn't play good enough to advance. (Like both DRG & NesTea way underperformed and deserved to get dropped down)

Was that the reason last season as well? And the season before that, and the one before that? This is circular logic, the zergs don't advance because they don't play well, again and again, season after season. Why do you think that is, that zergs continually don't 'play well'. Could it have something to do with the way the race plays compared to the other two? And be reflective of an issue of balance?


But Zergs won last GSL......

Yes, zergs can win, we're talking probabilities here, but the broader picture tells a different story. The champion of last season now plays the first round of code A, after all..

Because he played terribly. You can't possibly say those games DRG lost were because of a balance issue if you watched them.

"..but the broader picture tells a different story.."

I was arguing against a particular used to dismiss any balance-concerns.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
April 14 2012 09:52 GMT
#1922
especially considering that DRG went down against terran
roym899
Profile Joined March 2011
Germany426 Posts
April 14 2012 09:54 GMT
#1923
Tbh for me it seems like as if it is much harder to kick off a constant and stable playstyle which, when executed correctly, can constantly beat high level players. Look at Terran:

Against Protoss they can play Bio very cost efficiantly with their Micro. The good thing is that good forcefields can couter good micro which makes this matchup very intense and well balanced imho.
Against Zerg they can Drop soo cost efficiantly. Zerg won't be able to push out while getting dropped at serveral expansions. Currently it seems like it is pretty much impossible for Zerg to be one expo ahead, as the Terrans can get away with such greedy playstyles because of drops. Another factor is the impossibility of Zerg to attack into a good Siegeline without Broodlords. Every Zerg army get melted down by a defensive Terran.
I'm not saying it is impossible for Zerg to win this matchup but it's impossible to win it constantly. Because you are reluctant on mistakes by the Terran, like sieging to late or not repairing the PF fast enough.

Protoss has a little bit harder time. As I said PvT is quite balanced. I would say the same thing for PvZ. Although Zerg have a hard time currently, as Protoss began to figure out how to beat DRG/Stephano Style. I think it will be very interesting to see how this matchup will evolve. The thing is that there is NO Zerg Style again which can, when properly executed beat high-level protosses constantly. But the same thing can be said for Protoss in the matchup as it seems like that if two players of the same skill meat it ends up in BL/Infestor versus Archon Toilet. Whole matchup depends on 2-4 seconds in which the vortex gets thrown down or not thrown down. That makes the lategame very close, but also a bit coinflippy as you sometimes just CAN'T avoid the vortex to get most of your BL's or the Neural Parasite to get your mothership. Of course it can be said that the MU is quite balanced then, but it's quite bad that it has quite a luck factor in the lategame.

Zerg currently has the hardest time in pro play. The reasons for this I explained in the 2 paragraphs before this. In addition to that the mirror matchup TvT is the one less luck based. ZvZ and PvP are quite similiar are I think although my knowledge of PvP is a lil bit off tbh.

Well that's atleast the feeling I have of current balance. Of course this doesn't matter at all in ladder. But in tournements it seems like Zerg is the weakest race. And the fact that they "don't play well" isn't a result of the lack of skill they have but more of a lack of possibilities they have in some parts of the game. There is just NO playstyle Zerg can pull of so that the luck factor is as small as Terran can get it.
tdt
Profile Joined October 2010
United States3179 Posts
April 14 2012 09:56 GMT
#1924
On April 14 2012 18:03 Asha` wrote:
So R16 =

7P (out of 10)
7T (out of 15)
2Z (out of 7)

1 bad season. Protoss has put up with 6-7 of that kind of representation. Welcome to club You have a ways to go before you can really feel disenfranchized.
MC for president
Adreme
Profile Joined June 2011
United States5574 Posts
April 14 2012 10:00 GMT
#1925
On April 14 2012 18:36 m0ck wrote:
Show nested quote +
On April 14 2012 18:31 windsupernova wrote:
On April 14 2012 18:30 m0ck wrote:
On April 14 2012 18:24 HaXXspetten wrote:
On April 14 2012 18:22 FakeDeath wrote:
Time to create the sad zergling page?

Nah. The Sad Zealot was created during the 1/1/1 era, whereas this time, like it or not, the reason there are so few zergs in the Ro16 is because there were not very many in the Ro32, and most of the ones who were there quite simply didn't play good enough to advance. (Like both DRG & NesTea way underperformed and deserved to get dropped down)

Was that the reason last season as well? And the season before that, and the one before that? This is circular logic, the zergs don't advance because they don't play well, again and again, season after season. Why do you think that is, that zergs continually don't 'play well'. Could it have something to do with the way the race plays compared to the other two? And be reflective of an issue of balance?


But Zergs won last GSL......

Yes, zergs can win, we're talking probabilities here, but the broader picture tells a different story. The champion of last season now plays the first round of code A, after all..


If DRG plays like he did in Ro32 code S then he wont make it back to code S. Having to play well to win isnt circle logic its just common sense. One of the problems that zerg has now is the problem protoss had a few seasons ago and that was that the current feild of protoss was not as good as the protoss who were up and coming. The current zergs in code S are July who has good ZvT okay ZvP and BAD and Leenock who is good at all matchups except ZvP. These zergs have been in code S consistantly and have stayed in Code S consistantly but in reality there just arent as many Code S zergs.

We are talking about close to 50 people who really deserve to be or are around the skill level to be in code S and probably around 30-35 current players who had a chance at Ro16 and probably only around 15-20 players who even have skill level to make a run at a championship. When you are dealing with such numbers you are likely to see some descripancy between the races. For example about a year ago the only protoss who was even close to championship calibur was MC. Everyone else was lightyears behind him in terms of both micro and his ability to take safe risks that dont look safe but when you try to cheese him he holds. Now several protoss have reached his level and because of that the chance at a protoss championship is higher.

From someone who watched BW for years I dont accept one race being harder than other as a reason that you can not win when you had to deal with a lot more just to deal with the games technical limitations I will say.
Adreme
Profile Joined June 2011
United States5574 Posts
April 14 2012 10:02 GMT
#1926
On April 14 2012 18:50 m0ck wrote:
Show nested quote +
On April 14 2012 18:43 dabom88 wrote:
On April 14 2012 18:36 m0ck wrote:
On April 14 2012 18:31 windsupernova wrote:
On April 14 2012 18:30 m0ck wrote:
On April 14 2012 18:24 HaXXspetten wrote:
On April 14 2012 18:22 FakeDeath wrote:
Time to create the sad zergling page?

Nah. The Sad Zealot was created during the 1/1/1 era, whereas this time, like it or not, the reason there are so few zergs in the Ro16 is because there were not very many in the Ro32, and most of the ones who were there quite simply didn't play good enough to advance. (Like both DRG & NesTea way underperformed and deserved to get dropped down)

Was that the reason last season as well? And the season before that, and the one before that? This is circular logic, the zergs don't advance because they don't play well, again and again, season after season. Why do you think that is, that zergs continually don't 'play well'. Could it have something to do with the way the race plays compared to the other two? And be reflective of an issue of balance?


But Zergs won last GSL......

Yes, zergs can win, we're talking probabilities here, but the broader picture tells a different story. The champion of last season now plays the first round of code A, after all..

Because he played terribly. You can't possibly say those games DRG lost were because of a balance issue if you watched them.

"..but the broader picture tells a different story.."

I was arguing against a particular used to dismiss any balance-concerns.


Particulars are how you find balance issues. Balance is dependent on both maps and builds and one must use individual games that are BOTH played at a high level to determine if there is in fact an issue.
m0ck
Profile Blog Joined November 2010
4194 Posts
April 14 2012 10:02 GMT
#1927
On April 14 2012 18:56 tdt wrote:
Show nested quote +
On April 14 2012 18:03 Asha` wrote:
So R16 =

7P (out of 10)
7T (out of 15)
2Z (out of 7)

1 bad season. Protoss has put up with 6-7 of that kind of representation. Welcome to club You have a ways to go before you can really feel disenfranchized.

3, 5, 3, 3, 2 last 5 ro16 in code S
DrPandaPhD
Profile Joined November 2011
5188 Posts
April 14 2012 10:03 GMT
#1928
Zerg as a race need something to "get back in the game" type of ability. If a terran/toss falls behind they can drop allover and do damage to catch back up again. A zerg doesn't really have the same tools which makes it hard for them to comeback into a game after they have taken damage. A toss can also use blink to pick off something and run away to safety.

Zerg had mutalisks to do damage, but the problem is that they have been used since beta and the top pros now how to deal with them with ease now, which makes it difficult for them to work

Nydus worm would be a good solution to this if it wouldn't die to 3 workers, being uncancel-able and do the biggest scream allover the map. I don't see why Nydus worm has to be so bad compared to medivacs / warp-prism. Zerg drops almost A LOT more all-in than a toss/terran drop. Because the zerg has to drop more units than the other races to do equal damaage (that's how the swarm race works basically)
리노크 👑
HQuality
Profile Joined October 2009
2682 Posts
April 14 2012 10:04 GMT
#1929
please no zerg whine again))
they lost because they was playing quite worse then opponents. Not like it's 1-1-1 and noone knows how to stop it 4wgp in pvp earlier etc etc
No carpal tunnel no skill
DrPandaPhD
Profile Joined November 2011
5188 Posts
April 14 2012 10:04 GMT
#1930
On April 14 2012 18:56 tdt wrote:
Show nested quote +
On April 14 2012 18:03 Asha` wrote:
So R16 =

7P (out of 10)
7T (out of 15)
2Z (out of 7)

1 bad season. Protoss has put up with 6-7 of that kind of representation. Welcome to club You have a ways to go before you can really feel disenfranchized.


Do your research before you say 1 bad season please :/
리노크 👑
gedatsu
Profile Joined December 2011
1286 Posts
April 14 2012 10:04 GMT
#1931
In four GSL code S groups over four consecutive days, three groups were won by Startale players and one group was won by a Quantic player. I think this calls for some cake at the STQ house.
Belha
Profile Joined December 2010
Italy2850 Posts
April 14 2012 10:05 GMT
#1932
On April 14 2012 18:00 LimitSEA wrote:
Two zergs in Code S. Jesus, this is just sad.


Why this never happened to terran -.-"
Chicken gank op
Adreme
Profile Joined June 2011
United States5574 Posts
April 14 2012 10:06 GMT
#1933
On April 14 2012 19:05 Belha wrote:
Show nested quote +
On April 14 2012 18:00 LimitSEA wrote:
Two zergs in Code S. Jesus, this is just sad.


Why this never happened to terran -.-"


Probably because a ridiculous amount of most teams high level playesr are terran. With the exception of oGs and Zenex I think all 8 other teams have a high level terran not to mention that now multiple foreign teams are getting high level terrans.
roym899
Profile Joined March 2011
Germany426 Posts
April 14 2012 10:09 GMT
#1934
On April 14 2012 19:06 Adreme wrote:
Show nested quote +
On April 14 2012 19:05 Belha wrote:
On April 14 2012 18:00 LimitSEA wrote:
Two zergs in Code S. Jesus, this is just sad.


Why this never happened to terran -.-"


Probably because a ridiculous amount of most teams high level playesr are terran. With the exception of oGs and Zenex I think all 8 other teams have a high level terran not to mention that now multiple foreign teams are getting high level terrans.
But the question is WHY are there so many more Top Terrans then Top Zergs and Protosses since the Release of the game? In the ladder the races are splitted very equally.
dabom88
Profile Blog Joined July 2010
United States3483 Posts
April 14 2012 10:09 GMT
#1935
On April 14 2012 18:50 m0ck wrote:
Show nested quote +
On April 14 2012 18:43 dabom88 wrote:
On April 14 2012 18:36 m0ck wrote:
On April 14 2012 18:31 windsupernova wrote:
On April 14 2012 18:30 m0ck wrote:
On April 14 2012 18:24 HaXXspetten wrote:
On April 14 2012 18:22 FakeDeath wrote:
Time to create the sad zergling page?

Nah. The Sad Zealot was created during the 1/1/1 era, whereas this time, like it or not, the reason there are so few zergs in the Ro16 is because there were not very many in the Ro32, and most of the ones who were there quite simply didn't play good enough to advance. (Like both DRG & NesTea way underperformed and deserved to get dropped down)

Was that the reason last season as well? And the season before that, and the one before that? This is circular logic, the zergs don't advance because they don't play well, again and again, season after season. Why do you think that is, that zergs continually don't 'play well'. Could it have something to do with the way the race plays compared to the other two? And be reflective of an issue of balance?


But Zergs won last GSL......

Yes, zergs can win, we're talking probabilities here, but the broader picture tells a different story. The champion of last season now plays the first round of code A, after all..

Because he played terribly. You can't possibly say those games DRG lost were because of a balance issue if you watched them.

"..but the broader picture tells a different story.."

I was arguing against a particular used to dismiss any balance-concerns.

It makes no sense to say you're arguing "broadly" and then try to use a specific instance that doesn't support your argument.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Adreme
Profile Joined June 2011
United States5574 Posts
April 14 2012 10:12 GMT
#1936
On April 14 2012 19:09 roym899 wrote:
Show nested quote +
On April 14 2012 19:06 Adreme wrote:
On April 14 2012 19:05 Belha wrote:
On April 14 2012 18:00 LimitSEA wrote:
Two zergs in Code S. Jesus, this is just sad.


Why this never happened to terran -.-"


Probably because a ridiculous amount of most teams high level playesr are terran. With the exception of oGs and Zenex I think all 8 other teams have a high level terran not to mention that now multiple foreign teams are getting high level terrans.
But the question is WHY are there so many more Top Terrans then Top Zergs and Protosses since the Release of the game? In the ladder the races are splitted very equally.


The top players will all probably say one of two things if you ask them, either
"I picked terran at the start of the game when terran was very strong"
or something along the lines of
"I idolized Nada/Boxer"
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
April 14 2012 10:13 GMT
#1937
Nooooo Nestea!!!
Everyone is saying he played awful, so I guess he deserved it, but I just really him to return to god mode again, he looked close at IPL.
VERY FRAGILE, LIKE A BABY PANDA EGG
m0ck
Profile Blog Joined November 2010
4194 Posts
Last Edited: 2012-04-14 10:21:03
April 14 2012 10:14 GMT
#1938
On April 14 2012 19:02 Adreme wrote:
Show nested quote +
On April 14 2012 18:50 m0ck wrote:
On April 14 2012 18:43 dabom88 wrote:
On April 14 2012 18:36 m0ck wrote:
On April 14 2012 18:31 windsupernova wrote:
On April 14 2012 18:30 m0ck wrote:
On April 14 2012 18:24 HaXXspetten wrote:
On April 14 2012 18:22 FakeDeath wrote:
Time to create the sad zergling page?

Nah. The Sad Zealot was created during the 1/1/1 era, whereas this time, like it or not, the reason there are so few zergs in the Ro16 is because there were not very many in the Ro32, and most of the ones who were there quite simply didn't play good enough to advance. (Like both DRG & NesTea way underperformed and deserved to get dropped down)

Was that the reason last season as well? And the season before that, and the one before that? This is circular logic, the zergs don't advance because they don't play well, again and again, season after season. Why do you think that is, that zergs continually don't 'play well'. Could it have something to do with the way the race plays compared to the other two? And be reflective of an issue of balance?


But Zergs won last GSL......

Yes, zergs can win, we're talking probabilities here, but the broader picture tells a different story. The champion of last season now plays the first round of code A, after all..

Because he played terribly. You can't possibly say those games DRG lost were because of a balance issue if you watched them.

"..but the broader picture tells a different story.."

I was arguing against a particular used to dismiss any balance-concerns.


Particulars are how you find balance issues. Balance is dependent on both maps and builds and one must use individual games that are BOTH played at a high level to determine if there is in fact an issue.

I completely disagree. Your memory and judgement of particular matches are so subjected to your beliefs (bias) that they mean almost nothing when held up against statistics. Imbalance exist in statistics, not in particulars. Particulars are stories, and they can be used to mean (almost) anything.

They can be useful in the exploration of the reason for (im)balance, however.
tdt
Profile Joined October 2010
United States3179 Posts
April 14 2012 10:15 GMT
#1939
On April 14 2012 18:10 Ventor wrote:
Show nested quote +
On April 14 2012 18:06 Zealot Orgy wrote:
On April 14 2012 18:04 SeaSwift wrote:
On April 14 2012 18:03 Fortuna.424 wrote:
On April 14 2012 18:02 GreyKnight wrote:
On April 14 2012 18:01 Fortuna.424 wrote:
At the time Mc expanded, Nestea could have just got 40 roaches with 40 lings in production and crushed him,
dont know why hes using this useless Hydra stile on a map this large that they need like centurys to walk over.


I doubt this, MC had a high sentry count. he would not break through in time before MC's tech units kicked in.

Well, Stephano does this every time.


And Stephano has never won a map against MC.


And Stephano and MC never faced since when Stephano started doing that.

hate is in the air

MC 2-0'd stephano at the beginning of this year. MC would dominate Stephano even harder than he did nestea. Stop being a fanboy and ignoring statistics. I swear, it seems like every foreigner is trying to live vicariously through their favorite foreigner players.

MC is arguablly the best player in the world (check his bank account) and by far best PvZ it wouldnt even be close. We'll see soon enough at fightclub though where they face off. Stephano is good vs European Protoss but MC is a whole nuther ball of wax.
MC for president
m0ck
Profile Blog Joined November 2010
4194 Posts
April 14 2012 10:18 GMT
#1940
On April 14 2012 19:09 dabom88 wrote:
Show nested quote +
On April 14 2012 18:50 m0ck wrote:
On April 14 2012 18:43 dabom88 wrote:
On April 14 2012 18:36 m0ck wrote:
On April 14 2012 18:31 windsupernova wrote:
On April 14 2012 18:30 m0ck wrote:
On April 14 2012 18:24 HaXXspetten wrote:
On April 14 2012 18:22 FakeDeath wrote:
Time to create the sad zergling page?

Nah. The Sad Zealot was created during the 1/1/1 era, whereas this time, like it or not, the reason there are so few zergs in the Ro16 is because there were not very many in the Ro32, and most of the ones who were there quite simply didn't play good enough to advance. (Like both DRG & NesTea way underperformed and deserved to get dropped down)

Was that the reason last season as well? And the season before that, and the one before that? This is circular logic, the zergs don't advance because they don't play well, again and again, season after season. Why do you think that is, that zergs continually don't 'play well'. Could it have something to do with the way the race plays compared to the other two? And be reflective of an issue of balance?


But Zergs won last GSL......

Yes, zergs can win, we're talking probabilities here, but the broader picture tells a different story. The champion of last season now plays the first round of code A, after all..

Because he played terribly. You can't possibly say those games DRG lost were because of a balance issue if you watched them.

"..but the broader picture tells a different story.."

I was arguing against a particular used to dismiss any balance-concerns.

It makes no sense to say you're arguing "broadly" and then try to use a specific instance that doesn't support your argument.

I'm saying, statistics of results tells us that there is an issue of balance. I'm saying, a tournament win does nothing to change that. I don't see how DRG falling to code A undercuts that argument.
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