[GSL] 2012 Season 2 Code S Group B - Page 21
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Destructicon
4713 Posts
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bittman
Australia8759 Posts
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Dodgin
Canada39254 Posts
Supernova yawning. | ||
Gladiator6
Sweden7024 Posts
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Seeker
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Where dat snitch at?36919 Posts
Marine - 해병 Hae-Byung Marauder - 불곰 Bul-GOM Colossus - 거신 Guh-Shin Mothership - 모선 Moh-Suhn Queen - 여왕 Yuh-Wahng Reaper - 사신 Sah-Shin | ||
Corrosive
Canada3741 Posts
On March 26 2012 18:55 Perfecto wrote: B4 has done that overlord strat to mess up the stalkers ai against MC in a team game a year ago. I've seen zergs play that against me. I really think it deserves correction from Blizzard (that stalkers would prioritize air over land targets, even though the targets are just ovies and factory (against terran). Stalkers don't attack overlords and factories if there is an attack-moved unit in its range. | ||
Azzur
Australia6253 Posts
On March 26 2012 19:03 liberate71 wrote: Grrrr epic choppyness on the GOM Stream for all qualities ![]() Which ISP are you using? I'm using iinet and I was having this problem. I solved the problem by using a VPN to another network - it looks like there are routing issues with iinet. | ||
dormer
United States1314 Posts
And why does "sa shin" sound like "ha shin," with an H instead of S? >.> Are my ears just bad? | ||
bittman
Australia8759 Posts
On March 26 2012 19:06 eYeball wrote: What happened that game Genius lose? He failed an all-in then defended from behind until he was forced into a base race by a far superior army. | ||
Cereb
Denmark3388 Posts
Lol! So funny that we can see the players during this ^_^ | ||
Audemed
United States893 Posts
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Perfecto
Philippines156 Posts
On March 26 2012 19:04 Ghanburighan wrote: Great suggestion... -.- Let's punish new innovative strategies that require the T and Z players to micro more units, while sacrificing units, so you can a-move your stalkers. This is not the direction in which we want this game to go, it's too easy already. I believe the Terran Thor also had the same problem about prioritizing medivacs instead of the marauders killing it. Blizzard corrected that too. Using ovies to exploit a current state of the game is not an "innovative" strat in my book. It makes the game ugly and unreal. Why would a stalker hit a non aggressive unit over a unit killing it? Wouldn't the natural order of things demand that the stalker fire on the unit firing at it? | ||
Fragile51
Netherlands15767 Posts
Hahahaha, someone was up all night watching MLG :p | ||
Dodgin
Canada39254 Posts
On March 26 2012 19:06 eYeball wrote: What happened that game Genius lose? Genius bottom spawn on Cloud Kingdom, went for a 6-gate 1-1 timing, no blink. BB had creep spread to stop the usual attack path so he was forced to attack up the ramp leading into his third, bad position so the attack failed. After that he struggled to not die stuck on 2 bases, massed up some units and moved out, but hit an anti timing as broodlords just finished when he hit and he still had no Blink. | ||
Gladiator6
Sweden7024 Posts
On March 26 2012 19:07 bittman wrote: He failed an all-in then defended from behind until he was forced into a base race by a far superior army. On March 26 2012 19:08 Dodgin wrote: Genius bottom spawn on Cloud Kingdom, went for a 6-gate 1-1 timing, no blink. BB had creep spread to stop the usual attack path so he was forced to attack up the ramp leading into his third, bad position so the attack failed. After that he struggled to not die stuck on 2 bases, massed up some units and moved out, but hit an anti timing as broodlords just finished when he hit and he still had no Blink. Okey thanks! ![]() | ||
Ktk
Korea (South)753 Posts
http://i.imgur.com/GWw9y.jpg | ||
cablesc
United States1540 Posts
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doffe
Sweden636 Posts
On March 26 2012 19:06 Corrosive wrote: Stalkers don't attack overlords and factories if there is an attack-moved unit in its range. they do if no amoved units are in range (wich I now see you wrote).. but then again that only means he needs to actually micro his back stalkers forward so not that big of a deal imo. So basically if you amove your stalkerball all wont move forward to attack the units, therein lies the "problem". | ||
dainbramage
Australia1442 Posts
On March 26 2012 19:06 eYeball wrote: What happened that game Genius lost? Cloud kingdom, genius bottom left B4 top right Genius tried a 6 gate void ray +1 timing, B4 held it off but lost 25 drones B4 countered with roach+hydra+overlord, killed a few sentries and contained genius to 2 bases but didn't achieve much else Genius pushed back out with 3 immortals, 2 colossi and gateway units. Quickly lost both colossi to corruptors but still had a strong ground based army. Got distracted by B4's fourth while broodlords were morphing, then tried to push up a ramp into broodlords and roaches, which didn't go too well | ||
Wafflelisk
Canada1061 Posts
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