[GSL] 2012 Season 2 Code S Group B - Page 22
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Fragile51
Netherlands15767 Posts
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Plexa
Aotearoa39261 Posts
On March 26 2012 19:08 Perfecto wrote: I believe the Terran Thor also had the same problem about prioritizing medivacs instead of the marauders killing it. Blizzard corrected that too. Using ovies to exploit a current state of the game is not an "innovative" strat in my book. It makes the game ugly and unreal. Why would a stalker hit a non aggressive unit over a unit killing it? Wouldn't the natural order of things demand that the stalker fire on the unit firing at it? Well the idea is that you put the overlord/factory sufficiently close to the stalkers so that there are no units in the stalkers attack range and so they attack the factory. | ||
Perfecto
Philippines156 Posts
On March 26 2012 19:08 Fragile51 wrote: Hahahaha, someone was up all night watching MLG :p Guilty also! it started 11pm in my place and ended at 7:30 am. I was up most of the time. | ||
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Seeker
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Where dat snitch at?36919 Posts
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Destructicon
4713 Posts
On March 26 2012 19:06 Seeker wrote: Let's Learn Korean: Marine - 해병 Hae-Byung Marauder - 불곰 Bul-GOM Colossus - 거신 Guh-Shin Mothership - 모선 Moh-Suhn Queen - 여왕 Yuh-Wahng Reaper - 사신 Sah-Shin There was also a special edition of learn Korean during the GSL final, they had the words "final match" and "champion", but I can't remember the translations, if you could add them to the list I'd much appreciate it. | ||
Yello
Germany7411 Posts
On March 26 2012 17:11 Fragile51 wrote: I'm so exciiteeeeeeeeeed! Let's see if Genius has been keeping up his practice! Also, no more Bel'shir/Crossfire! YAY :D Crossfire is still in? Seriously? But there was this tweet from MrChae.... Please tell me that Crossfire is out ![]() | ||
Ketch
Netherlands7285 Posts
They know | ||
doffe
Sweden636 Posts
On March 26 2012 19:08 Perfecto wrote: I believe the Terran Thor also had the same problem about prioritizing medivacs instead of the marauders killing it. Blizzard corrected that too. Using ovies to exploit a current state of the game is not an "innovative" strat in my book. It makes the game ugly and unreal. Why would a stalker hit a non aggressive unit over a unit killing it? Wouldn't the natural order of things demand that the stalker fire on the unit firing at it? as stated before, there is no units that prioritize overlords or buildings over units attacking them. Medivacs thoufh HAD higher priority from thors due to thors AA being the strongest. this has since been fixed as you said so no real problem here. Aslong as the thor has units in range it wont attack ovies the same goes for stalkers. | ||
Fragile51
Netherlands15767 Posts
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Dandel Ion
Austria17960 Posts
On March 26 2012 19:07 dormer wrote: And why does "sa shin" sound like "ha shin," with an H instead of S? >.> Are my ears just bad? It's s-ha I think, gotta breathe it out. Don't know the English term for it, but I guess it's something along the lines of "aspirated tone" It's not shin, but sin too. Which is not a "sh" but an aspirated "s" | ||
_Darwin_
United States2374 Posts
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Fragile51
Netherlands15767 Posts
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JJH777
United States4376 Posts
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Czarnodziej
Poland624 Posts
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Seeker
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Where dat snitch at?36919 Posts
On March 26 2012 19:10 Destructicon wrote: There was also a special edition of learn Korean during the GSL final, they had the words "final match" and "champion", but I can't remember the translations, if you could add them to the list I'd much appreciate it. Oh yeah! TY Final Match - 결승 Gyul-Seung Champion - 우승 Ooh-Seung | ||
Asha
United Kingdom38149 Posts
On March 26 2012 19:10 Plexa wrote: Well the idea is that you put the overlord/factory sufficiently close to the stalkers so that there are no units in the stalkers attack range and so they attack the factory. I do not even mind this aspect so much, it's when a giant cloud of overlords completely blocks out everything that's going on below that bothers me. It's anti-micro because you can't fucking click on anything to even control it properly lol >< | ||
Perfecto
Philippines156 Posts
On March 26 2012 19:10 Plexa wrote: Well the idea is that you put the overlord/factory sufficiently close to the stalkers so that there are no units in the stalkers attack range and so they attack the factory. You should look at it from a protoss point of view and try out a few games. It's frustrating, especially because the cooling time of the stalkers' fire is longer than a roach's or a marauder's (especially stimmed marauders). by the time the stalkers are ready to fire again, they're 1 hit points away from dying. | ||
speknek
758 Posts
On March 26 2012 19:00 Fragile51 wrote: You can't actually focus fire something you can't see. And if overlords have a higher priority then attacking units...then you will always be attacking overlords. yeah nice story and all, but pretty sure they don't have a higher priority, though. It's just that when people a-move from a distance the the stalkers stop when they meet their first targets, the overlords. If you just move 'em a bit closer they will attack "real" units. And P's don't actually target stuff except broods/corruptors/ultra's, which you can see anyway, even with the overlords hanging there. | ||
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Dodgin
Canada39254 Posts
SEED HWAITING | ||
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