|
On February 09 2012 00:51 cyclone25 wrote: Props to Mr. Bitter for bringing the gold base issue to a Blizzard's employee on stream.
He got asked about why the mothership was being removed when he casted before, very good banter about it.
"Your mothership is so fat she can't fit in the next expansion" was his killer line.
|
|
|
On February 09 2012 00:53 gh0un wrote:Show nested quote +On February 09 2012 00:47 Bommes wrote:On February 09 2012 00:46 gh0un wrote:On February 09 2012 00:42 Bommes wrote:On February 09 2012 00:36 gh0un wrote:On February 09 2012 00:33 mvtaylor wrote:On February 09 2012 00:30 gh0un wrote:On February 09 2012 00:25 MrCon wrote:On February 09 2012 00:23 WiljushkA wrote: this is what i hate about tvz, terran can make a dozen micro mistakes, lose 5 drops without doing any damage, and still easily be in the game, but one missclick from zerg is an autoloss (see killers mutalisk loss). Losing mutalisks on a misclick is the equivalent of getting caught unsieged and losing all your tanks. Not really. Losing all tanks means you lost your support unit, but the backbone of the army still stands, and thats the marine. Even if terran loses all marines and tanks, its not easy to kill a terran off in his simcity base, except if you have an overwhelming number of mutalisks. As long as terran kept up in economy, a lost marine tank army is just that, a lost army. If terran is pushing you and you lose all your mutas with a missclick its over, he can finish zerg off easily. Are you trying to say mutalisks are not a zerg support unit and should be classed as the backbone of the army in a similar way to marines? I mean... i dunno man... http://wiki.teamliquid.net/starcraft2/Mutalisk I didnt say that, but the support unit for zerg has a different role than tanks for terrans. Mutalisks are not only about controlling space, they are also for harassing purposes in order to disallow terrans to freely move out of their bases leaving them undefended. Tanks are only about controlling space, while Mutalisks are about controlling space and harassing. You know that without tanks its almost impossible to harass against Zerg because you can't move out of your base and all your drops will get cleaned off easily? Apparently terran is supposed to be able to harass zerg after losing their whole army, is that what you are trying to say? I wasnt talking about the whole army, I was talking about losing the tanks, just as you are talking about losing the mutalisks. Just stop the discussion please, it gets silly. edit to your edit: Losing mutalisks doesnt equal losing the game either, so whats your point. Losing tanks can LEAD to losing the game if you are right at the zergs base in a crucial push and the zerglings/banelings just demolish the rest of your army. Losing tanks is very similar to losing mutalisks, its very situational on how it affects the outcome of the game. You subconciously agreed with me, so i dont see why you are beating a dead horse now, as far as i am concerned the discussion is over.
This whole argument was weird in the first place, it's obviously a different situation because they're, wait for it, different races. The whole thing started because someone was whining that terran can lose stuff and the zerg lost mutas and died. Killer was gonna die anyway -_-
|
Roach bust shut down hard, there's no way DF will win this game now.
|
SuperNova is 7-1 on Antiga (in GSL). Didn't DarkForce check these stats before coming into this event? Also no banelings with that all in ...
|
awesome save up 1k mins 200 gas roach ling timing
|
That didn't work so well for DF, he killed like 1 scv?
|
ffs DF don't wait he unloaded both medivacs to engage TT He could have cleaned the drop if his roaches were here when the unloading began.
|
|
|
overlords bauen!
User was warned for this post
|
On February 09 2012 00:57 The KY wrote:Show nested quote +On February 09 2012 00:53 gh0un wrote:On February 09 2012 00:47 Bommes wrote:On February 09 2012 00:46 gh0un wrote:On February 09 2012 00:42 Bommes wrote:On February 09 2012 00:36 gh0un wrote:On February 09 2012 00:33 mvtaylor wrote:On February 09 2012 00:30 gh0un wrote:On February 09 2012 00:25 MrCon wrote:On February 09 2012 00:23 WiljushkA wrote: this is what i hate about tvz, terran can make a dozen micro mistakes, lose 5 drops without doing any damage, and still easily be in the game, but one missclick from zerg is an autoloss (see killers mutalisk loss). Losing mutalisks on a misclick is the equivalent of getting caught unsieged and losing all your tanks. Not really. Losing all tanks means you lost your support unit, but the backbone of the army still stands, and thats the marine. Even if terran loses all marines and tanks, its not easy to kill a terran off in his simcity base, except if you have an overwhelming number of mutalisks. As long as terran kept up in economy, a lost marine tank army is just that, a lost army. If terran is pushing you and you lose all your mutas with a missclick its over, he can finish zerg off easily. Are you trying to say mutalisks are not a zerg support unit and should be classed as the backbone of the army in a similar way to marines? I mean... i dunno man... http://wiki.teamliquid.net/starcraft2/Mutalisk I didnt say that, but the support unit for zerg has a different role than tanks for terrans. Mutalisks are not only about controlling space, they are also for harassing purposes in order to disallow terrans to freely move out of their bases leaving them undefended. Tanks are only about controlling space, while Mutalisks are about controlling space and harassing. You know that without tanks its almost impossible to harass against Zerg because you can't move out of your base and all your drops will get cleaned off easily? Apparently terran is supposed to be able to harass zerg after losing their whole army, is that what you are trying to say? I wasnt talking about the whole army, I was talking about losing the tanks, just as you are talking about losing the mutalisks. Just stop the discussion please, it gets silly. edit to your edit: Losing mutalisks doesnt equal losing the game either, so whats your point. Losing tanks can LEAD to losing the game if you are right at the zergs base in a crucial push and the zerglings/banelings just demolish the rest of your army. Losing tanks is very similar to losing mutalisks, its very situational on how it affects the outcome of the game. You subconciously agreed with me, so i dont see why you are beating a dead horse now, as far as i am concerned the discussion is over. This whole argument was weird in the first place, it's obviously a different situation because they're, wait for it, different races. The whole thing started because someone was whining that terran can lose stuff and the zerg lost mutas and died. Killer was gonna die anyway -_-
Exactly, thank you for the bolded part.
|
We have now reached the part where Supernova just shows off.
|
On February 09 2012 00:57 Tsubbi wrote: awesome save up 1k mins 200 gas roach ling timing No enough larvas imo, only 2 hatches.
|
Supernova's drop play is just so awesome !
|
Darkforce getting beasted here.
|
United Kingdom38257 Posts
Hate engagements like that, very frustrating.
|
Question: Who is the guy casting with Mr Bitter??
|
Worst part of this is that even if he stabilizes here Supernova will just siege up the middle of the map and take the game.
|
DF could have done so much better with his force omg TT
|
On February 09 2012 01:01 iAmBiGbiRd wrote: Question: Who is the guy casting with Mr Bitter?? Rob Simpson, Blizzards E-Sports manager
|
|
|
|
|
|