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Urbz
Profile Joined August 2011
Netherlands456 Posts
Last Edited: 2012-02-08 15:36:05
February 08 2012 15:32 GMT
#601
On February 09 2012 00:25 Shikyo wrote:
Robert Simpson? Really? =S I wonder how that'll go...


Ahh, if you haven't seen him cast yet before you're in for a nice suprise. =D
If you don't stand for something, you'll fall for anything
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
Last Edited: 2012-02-08 15:35:47
February 08 2012 15:33 GMT
#602
On February 09 2012 00:31 GrazerRinge wrote:
anyone knows the name of this song?


Fire - The Young Punx, phonat mix I think.
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
Last Edited: 2012-02-08 15:34:38
February 08 2012 15:33 GMT
#603
On February 09 2012 00:30 gh0un wrote:
Show nested quote +
On February 09 2012 00:25 MrCon wrote:
On February 09 2012 00:23 WiljushkA wrote:
this is what i hate about tvz, terran can make a dozen micro mistakes, lose 5 drops without doing any damage, and still easily be in the game, but one missclick from zerg is an autoloss (see killers mutalisk loss).

Losing mutalisks on a misclick is the equivalent of getting caught unsieged and losing all your tanks.


Not really. Losing all tanks means you lost your support unit, but the backbone of the army still stands, and thats the marine.
Even if terran loses all marines and tanks, its not easy to kill a terran off in his simcity base, except if you have an overwhelming number of mutalisks.
As long as terran kept up in economy, a lost marine tank army is just that, a lost army.

If terran is pushing you and you lose all your mutas with a missclick its over, he can finish zerg off easily.


Are you trying to say mutalisks are not a zerg support unit and should be classed as the backbone of the army in a similar way to marines?

I mean... i dunno man...

http://wiki.teamliquid.net/starcraft2/Mutalisk


On February 09 2012 00:32 Velr wrote:
It just feels to damn horrible to not take care for a few seconds and lose all your Mutas.

And with that half your army.
All your map control.
All your harass potential.
And basically the game.


Losing tank isn't fun either, but they do not tend to fly over a Thor or a ball of Marines out of "accident" .

It's clearly the Zergs fault when it happens, but it's just a horrible feeling ^^


In exactly the same way if you don't have your marines babysitting tanks and the mutas rush in and snipe them it's equally a horrible feeling and clearly the Terrans fault.
@followMVT
KiNGxXx
Profile Blog Joined August 2010
7928 Posts
February 08 2012 15:35 GMT
#604
On February 09 2012 00:30 gh0un wrote:
Show nested quote +
On February 09 2012 00:25 MrCon wrote:
On February 09 2012 00:23 WiljushkA wrote:
this is what i hate about tvz, terran can make a dozen micro mistakes, lose 5 drops without doing any damage, and still easily be in the game, but one missclick from zerg is an autoloss (see killers mutalisk loss).

Losing mutalisks on a misclick is the equivalent of getting caught unsieged and losing all your tanks.


Not really. Losing all tanks means you lost your support unit, but the backbone of the army still stands, and thats the marine.
Even if terran loses all marines and tanks, its not easy to kill a terran off in his simcity base, except if you have an overwhelming number of mutalisks.
As long as terran kept up in economy, a lost marine tank army is just that, a lost army.

If terran is pushing you and you lose all your mutas with a missclick its over, he can finish zerg off easily.

LOL Are you serious about everything you wrote?

If you can't kill a Terran after he lost his whole army nobody can help you, sorry.
MKP|Maru|TaeJa|Mvp|Polt|INnoVation|GuMiho|Bomber|GoOdy|TeamTerran
HigoSeco
Profile Joined December 2010
Chile232 Posts
February 08 2012 15:35 GMT
#605
does anyone know what happened to fenix?
gh0un
Profile Joined March 2011
601 Posts
February 08 2012 15:36 GMT
#606
On February 09 2012 00:33 mvtaylor wrote:
Show nested quote +
On February 09 2012 00:30 gh0un wrote:
On February 09 2012 00:25 MrCon wrote:
On February 09 2012 00:23 WiljushkA wrote:
this is what i hate about tvz, terran can make a dozen micro mistakes, lose 5 drops without doing any damage, and still easily be in the game, but one missclick from zerg is an autoloss (see killers mutalisk loss).

Losing mutalisks on a misclick is the equivalent of getting caught unsieged and losing all your tanks.


Not really. Losing all tanks means you lost your support unit, but the backbone of the army still stands, and thats the marine.
Even if terran loses all marines and tanks, its not easy to kill a terran off in his simcity base, except if you have an overwhelming number of mutalisks.
As long as terran kept up in economy, a lost marine tank army is just that, a lost army.

If terran is pushing you and you lose all your mutas with a missclick its over, he can finish zerg off easily.


Are you trying to say mutalisks are not a zerg support unit and should be classed as the backbone of the army in a similar way to marines?

I mean... i dunno man...

http://wiki.teamliquid.net/starcraft2/Mutalisk


I didnt say that, but the support unit for zerg has a different role than tanks for terrans.
Mutalisks are not only about controlling space, they are also for harassing purposes in order to disallow terrans to freely move out of their bases leaving them undefended.

Tanks are only about controlling space, while Mutalisks are about controlling space and harassing.
Slomo
Profile Joined November 2010
Germany7198 Posts
February 08 2012 15:37 GMT
#607
On February 09 2012 00:32 SimDawg wrote:
You know since ESL does their ads in the stream, I reckon they have one of the highest ROI per viewer return.

I mean I adblock just about everything, ESL is one of the only tournaments where I watch commercials.

I disable AdBlock in nearly all of ESPORTS. But yesterday, when I wanted to watch MLG Qualifiers I had to activate it. Those Ads on the MLG stream were constantly poping up during the games and causing lag.
RIP DOUBLE TI OG | #18 never forget
Nesto
Profile Joined November 2009
Switzerland1318 Posts
February 08 2012 15:40 GMT
#608
well, not exactly the message I would have passed on to Dustin Browder
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
February 08 2012 15:40 GMT
#609
Ah more supernova. Sweet.
gh0un
Profile Joined March 2011
601 Posts
Last Edited: 2012-02-08 15:42:25
February 08 2012 15:40 GMT
#610
On February 09 2012 00:35 KiNGxXx wrote:
Show nested quote +
On February 09 2012 00:30 gh0un wrote:
On February 09 2012 00:25 MrCon wrote:
On February 09 2012 00:23 WiljushkA wrote:
this is what i hate about tvz, terran can make a dozen micro mistakes, lose 5 drops without doing any damage, and still easily be in the game, but one missclick from zerg is an autoloss (see killers mutalisk loss).

Losing mutalisks on a misclick is the equivalent of getting caught unsieged and losing all your tanks.


Not really. Losing all tanks means you lost your support unit, but the backbone of the army still stands, and thats the marine.
Even if terran loses all marines and tanks, its not easy to kill a terran off in his simcity base, except if you have an overwhelming number of mutalisks.
As long as terran kept up in economy, a lost marine tank army is just that, a lost army.

If terran is pushing you and you lose all your mutas with a missclick its over, he can finish zerg off easily.

LOL Are you serious about everything you wrote?

If you can't kill a Terran after he lost his whole army nobody can help you, sorry.


Are you mad or something?
There are plenty of games in pretty much every tournament where a zerg has an overwhelming advantage but cant finish terran off just yet due to his simcity and the ineffectiveness of melee units (or low range units, roaches) inbetween simcity

Nestea vs Mvp at blizzcon comes to mind, where Nestea probably had the biggest advantage in the history of any game, but he cant run melee units into simcity and hope they will do well, because they wont.
He then waited for Broodlords to finish Mvp off and lost instead.

Apparently you are in denial that terrans are hard to kill off for zergs due to their simcity, which pretty much screws over every unit zerg has except mutalisks and broodlords.
Thats why i said, if someone has an overwhelming amount of mutalisks, its easy to finish a terran off that just lost his army, if you dont have an overwhelming muta count, then going into their base is more risky than just playing it out safe.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
February 08 2012 15:41 GMT
#611
And now everyone is going to be angry because Mr. Bitter didn't ask him about the interface :p

Pokemon Master
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
Last Edited: 2012-02-08 15:42:23
February 08 2012 15:41 GMT
#612
Is that just me or is that supply depot misplaced? (It should be left and down one square?)

EDIT: Think it's right... but it seems super isn't going to wall off anyway (yet)
@followMVT
Shawngood
Profile Joined March 2010
Germany473 Posts
Last Edited: 2012-02-08 15:42:42
February 08 2012 15:41 GMT
#613
On February 09 2012 00:35 HigoSeco wrote:
does anyone know what happened to fenix?

Fenix said: "no i cant come i had problem with my team"

Read into it whatever you like, I guess.
@ESL_Shawn
Bommes
Profile Joined June 2010
Germany1226 Posts
February 08 2012 15:42 GMT
#614
On February 09 2012 00:36 gh0un wrote:
Show nested quote +
On February 09 2012 00:33 mvtaylor wrote:
On February 09 2012 00:30 gh0un wrote:
On February 09 2012 00:25 MrCon wrote:
On February 09 2012 00:23 WiljushkA wrote:
this is what i hate about tvz, terran can make a dozen micro mistakes, lose 5 drops without doing any damage, and still easily be in the game, but one missclick from zerg is an autoloss (see killers mutalisk loss).

Losing mutalisks on a misclick is the equivalent of getting caught unsieged and losing all your tanks.


Not really. Losing all tanks means you lost your support unit, but the backbone of the army still stands, and thats the marine.
Even if terran loses all marines and tanks, its not easy to kill a terran off in his simcity base, except if you have an overwhelming number of mutalisks.
As long as terran kept up in economy, a lost marine tank army is just that, a lost army.

If terran is pushing you and you lose all your mutas with a missclick its over, he can finish zerg off easily.


Are you trying to say mutalisks are not a zerg support unit and should be classed as the backbone of the army in a similar way to marines?

I mean... i dunno man...

http://wiki.teamliquid.net/starcraft2/Mutalisk


I didnt say that, but the support unit for zerg has a different role than tanks for terrans.
Mutalisks are not only about controlling space, they are also for harassing purposes in order to disallow terrans to freely move out of their bases leaving them undefended.

Tanks are only about controlling space, while Mutalisks are about controlling space and harassing.


You know that without tanks its almost impossible to harass against Zerg because you can't move out of your base and all your drops will get cleaned off easily?
Really you should just stop going down the road even further Everyone knows marines are strong and imba but so are Zerglings in certain situations & without tanks marines are shit past the 15 minute mark in a straight up fight in TvZ.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 08 2012 15:43 GMT
#615
On February 09 2012 00:41 Seiniyta wrote:
And now everyone is going to be angry because Mr. Bitter didn't ask him about the interface :p


Yeah I think that's by far the biggest problem with the game

Anyway my impression from robert simpson has been "good voice and pretty good casting but doesn't know much", let's see how it really is
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
sitromit
Profile Joined June 2011
7051 Posts
February 08 2012 15:44 GMT
#616
Isn't this the same build fOrGG used to kill July on this map?
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2012-02-08 15:45:00
February 08 2012 15:44 GMT
#617
Reaper hellion drop incoming?? :D

edit: nope , cloaked banshees
Funkydonky
Profile Joined April 2011
950 Posts
February 08 2012 15:44 GMT
#618
yea darkforce is gonna die to these banshees
Favorite players: Stephano, Mana, Polt, Lucifron, Nerchio
Jetaap
Profile Blog Joined November 2010
France4814 Posts
February 08 2012 15:45 GMT
#619
On February 09 2012 00:44 hrvoje07 wrote:
yea darkforce is gonna die to these banshees

Yeah he is dead, no evo gg
gh0un
Profile Joined March 2011
601 Posts
Last Edited: 2012-02-08 15:47:34
February 08 2012 15:46 GMT
#620
On February 09 2012 00:42 Bommes wrote:
Show nested quote +
On February 09 2012 00:36 gh0un wrote:
On February 09 2012 00:33 mvtaylor wrote:
On February 09 2012 00:30 gh0un wrote:
On February 09 2012 00:25 MrCon wrote:
On February 09 2012 00:23 WiljushkA wrote:
this is what i hate about tvz, terran can make a dozen micro mistakes, lose 5 drops without doing any damage, and still easily be in the game, but one missclick from zerg is an autoloss (see killers mutalisk loss).

Losing mutalisks on a misclick is the equivalent of getting caught unsieged and losing all your tanks.


Not really. Losing all tanks means you lost your support unit, but the backbone of the army still stands, and thats the marine.
Even if terran loses all marines and tanks, its not easy to kill a terran off in his simcity base, except if you have an overwhelming number of mutalisks.
As long as terran kept up in economy, a lost marine tank army is just that, a lost army.

If terran is pushing you and you lose all your mutas with a missclick its over, he can finish zerg off easily.


Are you trying to say mutalisks are not a zerg support unit and should be classed as the backbone of the army in a similar way to marines?

I mean... i dunno man...

http://wiki.teamliquid.net/starcraft2/Mutalisk


I didnt say that, but the support unit for zerg has a different role than tanks for terrans.
Mutalisks are not only about controlling space, they are also for harassing purposes in order to disallow terrans to freely move out of their bases leaving them undefended.

Tanks are only about controlling space, while Mutalisks are about controlling space and harassing.


You know that without tanks its almost impossible to harass against Zerg because you can't move out of your base and all your drops will get cleaned off easily?


Apparently terran is supposed to be able to harass zerg after losing their whole army, is that what you are trying to say?
Because you know exactly that that wasnt the point, point was that terran doesnt outright loses if he loses his tanks in the middle of the map, they just lose the ability to actively do something against zerg.
Playing defensively from there works quite well, just watch some Kas games.

If a zerg loses his mutalisks in the middle of the map while terran moves out, there is no playing defensive if he is knocking at your door.

Your statement that terran cant harass at all after losing tanks, basically confirms that you yourself believe that losing tanks doesnt equal losing the game.
It only equals losing the ability to harass, it just came out of your mouth.
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