On February 09 2012 00:25 Shikyo wrote:
Robert Simpson? Really? =S I wonder how that'll go...
Robert Simpson? Really? =S I wonder how that'll go...
Ahh, if you haven't seen him cast yet before you're in for a nice suprise. =D
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Urbz
Netherlands456 Posts
On February 09 2012 00:25 Shikyo wrote: Robert Simpson? Really? =S I wonder how that'll go... Ahh, if you haven't seen him cast yet before you're in for a nice suprise. =D | ||
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Derez
Netherlands6068 Posts
On February 09 2012 00:31 GrazerRinge wrote: anyone knows the name of this song? Fire - The Young Punx, phonat mix I think. | ||
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MVTaylor
United Kingdom2893 Posts
On February 09 2012 00:30 gh0un wrote: Show nested quote + On February 09 2012 00:25 MrCon wrote: On February 09 2012 00:23 WiljushkA wrote: this is what i hate about tvz, terran can make a dozen micro mistakes, lose 5 drops without doing any damage, and still easily be in the game, but one missclick from zerg is an autoloss (see killers mutalisk loss). Losing mutalisks on a misclick is the equivalent of getting caught unsieged and losing all your tanks. Not really. Losing all tanks means you lost your support unit, but the backbone of the army still stands, and thats the marine. Even if terran loses all marines and tanks, its not easy to kill a terran off in his simcity base, except if you have an overwhelming number of mutalisks. As long as terran kept up in economy, a lost marine tank army is just that, a lost army. If terran is pushing you and you lose all your mutas with a missclick its over, he can finish zerg off easily. Are you trying to say mutalisks are not a zerg support unit and should be classed as the backbone of the army in a similar way to marines? I mean... i dunno man... http://wiki.teamliquid.net/starcraft2/Mutalisk On February 09 2012 00:32 Velr wrote: It just feels to damn horrible to not take care for a few seconds and lose all your Mutas. And with that half your army. All your map control. All your harass potential. And basically the game. Losing tank isn't fun either, but they do not tend to fly over a Thor or a ball of Marines out of "accident" .It's clearly the Zergs fault when it happens, but it's just a horrible feeling ^^ In exactly the same way if you don't have your marines babysitting tanks and the mutas rush in and snipe them it's equally a horrible feeling and clearly the Terrans fault. | ||
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KiNGxXx
7928 Posts
On February 09 2012 00:30 gh0un wrote: Show nested quote + On February 09 2012 00:25 MrCon wrote: On February 09 2012 00:23 WiljushkA wrote: this is what i hate about tvz, terran can make a dozen micro mistakes, lose 5 drops without doing any damage, and still easily be in the game, but one missclick from zerg is an autoloss (see killers mutalisk loss). Losing mutalisks on a misclick is the equivalent of getting caught unsieged and losing all your tanks. Not really. Losing all tanks means you lost your support unit, but the backbone of the army still stands, and thats the marine. Even if terran loses all marines and tanks, its not easy to kill a terran off in his simcity base, except if you have an overwhelming number of mutalisks. As long as terran kept up in economy, a lost marine tank army is just that, a lost army. If terran is pushing you and you lose all your mutas with a missclick its over, he can finish zerg off easily. LOL Are you serious about everything you wrote? If you can't kill a Terran after he lost his whole army nobody can help you, sorry. | ||
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HigoSeco
Chile232 Posts
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gh0un
601 Posts
On February 09 2012 00:33 mvtaylor wrote: Show nested quote + On February 09 2012 00:30 gh0un wrote: On February 09 2012 00:25 MrCon wrote: On February 09 2012 00:23 WiljushkA wrote: this is what i hate about tvz, terran can make a dozen micro mistakes, lose 5 drops without doing any damage, and still easily be in the game, but one missclick from zerg is an autoloss (see killers mutalisk loss). Losing mutalisks on a misclick is the equivalent of getting caught unsieged and losing all your tanks. Not really. Losing all tanks means you lost your support unit, but the backbone of the army still stands, and thats the marine. Even if terran loses all marines and tanks, its not easy to kill a terran off in his simcity base, except if you have an overwhelming number of mutalisks. As long as terran kept up in economy, a lost marine tank army is just that, a lost army. If terran is pushing you and you lose all your mutas with a missclick its over, he can finish zerg off easily. Are you trying to say mutalisks are not a zerg support unit and should be classed as the backbone of the army in a similar way to marines? I mean... i dunno man... http://wiki.teamliquid.net/starcraft2/Mutalisk I didnt say that, but the support unit for zerg has a different role than tanks for terrans. Mutalisks are not only about controlling space, they are also for harassing purposes in order to disallow terrans to freely move out of their bases leaving them undefended. Tanks are only about controlling space, while Mutalisks are about controlling space and harassing. | ||
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Slomo
Germany7198 Posts
On February 09 2012 00:32 SimDawg wrote: You know since ESL does their ads in the stream, I reckon they have one of the highest ROI per viewer return. I mean I adblock just about everything, ESL is one of the only tournaments where I watch commercials. I disable AdBlock in nearly all of ESPORTS. But yesterday, when I wanted to watch MLG Qualifiers I had to activate it. Those Ads on the MLG stream were constantly poping up during the games and causing lag. | ||
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Nesto
Switzerland1318 Posts
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Derez
Netherlands6068 Posts
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gh0un
601 Posts
On February 09 2012 00:35 KiNGxXx wrote: Show nested quote + On February 09 2012 00:30 gh0un wrote: On February 09 2012 00:25 MrCon wrote: On February 09 2012 00:23 WiljushkA wrote: this is what i hate about tvz, terran can make a dozen micro mistakes, lose 5 drops without doing any damage, and still easily be in the game, but one missclick from zerg is an autoloss (see killers mutalisk loss). Losing mutalisks on a misclick is the equivalent of getting caught unsieged and losing all your tanks. Not really. Losing all tanks means you lost your support unit, but the backbone of the army still stands, and thats the marine. Even if terran loses all marines and tanks, its not easy to kill a terran off in his simcity base, except if you have an overwhelming number of mutalisks. As long as terran kept up in economy, a lost marine tank army is just that, a lost army. If terran is pushing you and you lose all your mutas with a missclick its over, he can finish zerg off easily. LOL Are you serious about everything you wrote? If you can't kill a Terran after he lost his whole army nobody can help you, sorry. Are you mad or something? There are plenty of games in pretty much every tournament where a zerg has an overwhelming advantage but cant finish terran off just yet due to his simcity and the ineffectiveness of melee units (or low range units, roaches) inbetween simcity Nestea vs Mvp at blizzcon comes to mind, where Nestea probably had the biggest advantage in the history of any game, but he cant run melee units into simcity and hope they will do well, because they wont. He then waited for Broodlords to finish Mvp off and lost instead. Apparently you are in denial that terrans are hard to kill off for zergs due to their simcity, which pretty much screws over every unit zerg has except mutalisks and broodlords. Thats why i said, if someone has an overwhelming amount of mutalisks, its easy to finish a terran off that just lost his army, if you dont have an overwhelming muta count, then going into their base is more risky than just playing it out safe. | ||
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Seiniyta
Belgium1815 Posts
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MVTaylor
United Kingdom2893 Posts
EDIT: Think it's right... but it seems super isn't going to wall off anyway (yet) | ||
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Shawngood
Germany473 Posts
On February 09 2012 00:35 HigoSeco wrote: does anyone know what happened to fenix? Fenix said: "no i cant come i had problem with my team" Read into it whatever you like, I guess. | ||
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Bommes
Germany1226 Posts
On February 09 2012 00:36 gh0un wrote: Show nested quote + On February 09 2012 00:33 mvtaylor wrote: On February 09 2012 00:30 gh0un wrote: On February 09 2012 00:25 MrCon wrote: On February 09 2012 00:23 WiljushkA wrote: this is what i hate about tvz, terran can make a dozen micro mistakes, lose 5 drops without doing any damage, and still easily be in the game, but one missclick from zerg is an autoloss (see killers mutalisk loss). Losing mutalisks on a misclick is the equivalent of getting caught unsieged and losing all your tanks. Not really. Losing all tanks means you lost your support unit, but the backbone of the army still stands, and thats the marine. Even if terran loses all marines and tanks, its not easy to kill a terran off in his simcity base, except if you have an overwhelming number of mutalisks. As long as terran kept up in economy, a lost marine tank army is just that, a lost army. If terran is pushing you and you lose all your mutas with a missclick its over, he can finish zerg off easily. Are you trying to say mutalisks are not a zerg support unit and should be classed as the backbone of the army in a similar way to marines? I mean... i dunno man... http://wiki.teamliquid.net/starcraft2/Mutalisk I didnt say that, but the support unit for zerg has a different role than tanks for terrans. Mutalisks are not only about controlling space, they are also for harassing purposes in order to disallow terrans to freely move out of their bases leaving them undefended. Tanks are only about controlling space, while Mutalisks are about controlling space and harassing. You know that without tanks its almost impossible to harass against Zerg because you can't move out of your base and all your drops will get cleaned off easily? Really you should just stop going down the road even further Everyone knows marines are strong and imba but so are Zerglings in certain situations & without tanks marines are shit past the 15 minute mark in a straight up fight in TvZ. | ||
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Shikyo
Finland33997 Posts
On February 09 2012 00:41 Seiniyta wrote: And now everyone is going to be angry because Mr. Bitter didn't ask him about the interface :p Yeah I think that's by far the biggest problem with the game Anyway my impression from robert simpson has been "good voice and pretty good casting but doesn't know much", let's see how it really is | ||
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sitromit
7051 Posts
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Jetaap
France4814 Posts
edit: nope , cloaked banshees | ||
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Funkydonky
950 Posts
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Jetaap
France4814 Posts
On February 09 2012 00:44 hrvoje07 wrote: yea darkforce is gonna die to these banshees Yeah he is dead, no evo gg | ||
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gh0un
601 Posts
On February 09 2012 00:42 Bommes wrote: Show nested quote + On February 09 2012 00:36 gh0un wrote: On February 09 2012 00:33 mvtaylor wrote: On February 09 2012 00:30 gh0un wrote: On February 09 2012 00:25 MrCon wrote: On February 09 2012 00:23 WiljushkA wrote: this is what i hate about tvz, terran can make a dozen micro mistakes, lose 5 drops without doing any damage, and still easily be in the game, but one missclick from zerg is an autoloss (see killers mutalisk loss). Losing mutalisks on a misclick is the equivalent of getting caught unsieged and losing all your tanks. Not really. Losing all tanks means you lost your support unit, but the backbone of the army still stands, and thats the marine. Even if terran loses all marines and tanks, its not easy to kill a terran off in his simcity base, except if you have an overwhelming number of mutalisks. As long as terran kept up in economy, a lost marine tank army is just that, a lost army. If terran is pushing you and you lose all your mutas with a missclick its over, he can finish zerg off easily. Are you trying to say mutalisks are not a zerg support unit and should be classed as the backbone of the army in a similar way to marines? I mean... i dunno man... http://wiki.teamliquid.net/starcraft2/Mutalisk I didnt say that, but the support unit for zerg has a different role than tanks for terrans. Mutalisks are not only about controlling space, they are also for harassing purposes in order to disallow terrans to freely move out of their bases leaving them undefended. Tanks are only about controlling space, while Mutalisks are about controlling space and harassing. You know that without tanks its almost impossible to harass against Zerg because you can't move out of your base and all your drops will get cleaned off easily? Apparently terran is supposed to be able to harass zerg after losing their whole army, is that what you are trying to say? Because you know exactly that that wasnt the point, point was that terran doesnt outright loses if he loses his tanks in the middle of the map, they just lose the ability to actively do something against zerg. Playing defensively from there works quite well, just watch some Kas games. If a zerg loses his mutalisks in the middle of the map while terran moves out, there is no playing defensive if he is knocking at your door. Your statement that terran cant harass at all after losing tanks, basically confirms that you yourself believe that losing tanks doesnt equal losing the game. It only equals losing the ability to harass, it just came out of your mouth. | ||
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