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Empire terrans sure love to outmacro Creator (protoss).
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On February 03 2012 12:52 Heavenly wrote:Show nested quote +On February 03 2012 12:51 AnarionSC2 wrote:On February 03 2012 12:46 Heavenly wrote: Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base. Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules. Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently. Show nested quote +On February 03 2012 12:51 IMoperator wrote:On February 03 2012 12:49 Heavenly wrote:On February 03 2012 12:47 s3rp wrote:On February 03 2012 12:45 IMoperator wrote: It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources. You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest. Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi? Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots. Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins.
Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough?
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what else works?
Ps will tell you to go ghosts/BCs which can destroy the deathballs. However, it is almost impossible to actually transition to...
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On February 03 2012 12:55 lichter wrote:Show nested quote +On February 03 2012 12:52 IMoperator wrote:On February 03 2012 12:52 lichter wrote: In entrenched positions I've no idea why Terran still sticks with MMGV. They just get slaughtered by AOE. what else works? I'm not going to suggest anything *cough*ArtosisMech *cough*, but if MMGV isn't working in really really late game then Terran needs to adjust and find a new composition. Just like what the other races have done (which is to evolve their compositions). theres a reason why MVP says mech is impossible vs Protoss and Goody resorting to bio vs Protoss.
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On February 03 2012 12:50 Crownlol wrote:Show nested quote +On February 03 2012 12:47 OtoshimonoU wrote:On February 03 2012 12:44 s3rp wrote:On February 03 2012 12:43 Baffels wrote:On February 03 2012 12:42 s3rp wrote:On February 03 2012 12:41 Mordiford wrote: I feel like Kas fell into the trap that a lot of good Terran players fall into. He just kept trying to trade armies with late game Protoss and eventually he just got destroyed by warp in reinforcements. Yes once Kas got more bases then Creator the only thing he should've done is sit back and defend. You can't break the Toss even if you beat his army you have to dry him out. And thats why Creator attacked into 2 planetarys and destroyed him before that could happen. But only after Kas wasted 1 big army and his bank on a stupid attack. He should've never moved out in the first place. So basically you let the toss get crazy amount of bases or attack and die. Rock and a Hard place. What the heck has happened to TvP? Did you watch IPL TAC1? The TvP winrate was in the 90s. I'm thinking the early/midgame timing attacks are just not there, or maybe just sitting back and letting toss macro doesn't work. Something like that. I remember all of the TAC TvP's being disgusting stim-a-move MMM wins before 14minutes...
huge maps. nerfed stim time.
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On February 03 2012 12:55 xrapture wrote:Show nested quote +On February 03 2012 12:52 Heavenly wrote:On February 03 2012 12:51 AnarionSC2 wrote:On February 03 2012 12:46 Heavenly wrote: Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base. Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules. Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently. On February 03 2012 12:51 IMoperator wrote:On February 03 2012 12:49 Heavenly wrote:On February 03 2012 12:47 s3rp wrote:On February 03 2012 12:45 IMoperator wrote: It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources. You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest. Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi? Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots. Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins. Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough?
Terrans should not allow Protoss to reach that point. It is like the Sauron Toss styler: Once a critical mass is reached, game over.
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On February 03 2012 12:55 xrapture wrote:Show nested quote +On February 03 2012 12:52 Heavenly wrote:On February 03 2012 12:51 AnarionSC2 wrote:On February 03 2012 12:46 Heavenly wrote: Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base. Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules. Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently. On February 03 2012 12:51 IMoperator wrote:On February 03 2012 12:49 Heavenly wrote:On February 03 2012 12:47 s3rp wrote:On February 03 2012 12:45 IMoperator wrote: It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources. You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest. Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi? Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots. Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins. Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough?
Um, no? Why would that be strange? Did you see the income tab where the workers were even but it was 3000 minerals to 1800 minerals per second? Blanket EMP all of the archons and zealots, no, I dont think that's strange either, you have a unit that removes the shield from a unit that is primarily shields, and they are also fairly good against zealots in straight up combat too.
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On February 03 2012 12:55 lichter wrote:Show nested quote +On February 03 2012 12:52 IMoperator wrote:On February 03 2012 12:52 lichter wrote: In entrenched positions I've no idea why Terran still sticks with MMGV. They just get slaughtered by AOE. what else works? I'm not going to suggest anything *cough*ArtosisMech *cough*, but if MMGV isn't working in really really late game then Terran needs to adjust and find a new composition. Just like what the other races have done (which is to evolve their compositions).
Everything else has died out because it worked even less. Look at older VOD's replays . Tons of stuff was played but now basically everybody ( even Goody ) plays MMMGV if they don't do some funky early pushes.
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On February 03 2012 12:56 Bagration wrote:Show nested quote +On February 03 2012 12:55 xrapture wrote:On February 03 2012 12:52 Heavenly wrote:On February 03 2012 12:51 AnarionSC2 wrote:On February 03 2012 12:46 Heavenly wrote: Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base. Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules. Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently. On February 03 2012 12:51 IMoperator wrote:On February 03 2012 12:49 Heavenly wrote:On February 03 2012 12:47 s3rp wrote:On February 03 2012 12:45 IMoperator wrote: It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources. You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest. Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi? Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots. Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins. Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough? Terrans should not allow Protoss to reach that point. It is like the Sauron Toss styler: Once a critical mass is reached, game over. Why doesn't Terran have a GGball vs toss?
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On February 03 2012 12:56 Bagration wrote:Show nested quote +On February 03 2012 12:55 xrapture wrote:On February 03 2012 12:52 Heavenly wrote:On February 03 2012 12:51 AnarionSC2 wrote:On February 03 2012 12:46 Heavenly wrote: Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base. Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules. Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently. On February 03 2012 12:51 IMoperator wrote:On February 03 2012 12:49 Heavenly wrote:On February 03 2012 12:47 s3rp wrote:On February 03 2012 12:45 IMoperator wrote: It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources. You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest. Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi? Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots. Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins. Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough? Terrans should not allow Protoss to reach that point. It is like the Sauron Toss styler: Once a critical mass is reached, game over.
It's straight up difficult to kill protoss straight up because they always have more supply than terran.
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On February 03 2012 12:57 Heavenly wrote:Show nested quote +On February 03 2012 12:55 xrapture wrote:On February 03 2012 12:52 Heavenly wrote:On February 03 2012 12:51 AnarionSC2 wrote:On February 03 2012 12:46 Heavenly wrote: Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base. Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules. Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently. On February 03 2012 12:51 IMoperator wrote:On February 03 2012 12:49 Heavenly wrote:On February 03 2012 12:47 s3rp wrote:On February 03 2012 12:45 IMoperator wrote: It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources. You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest. Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi? Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots. Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins. Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough? Um, no? Why would that be strange? Did you see the income tab where the workers were even but it was 3000 minerals to 1800 minerals per second? Blanket EMP all of the archons and zealots, no, I dont think that's strange either, you have a unit that removes the shield from a unit that is primarily shields, and they are also fairly good against zealots in straight up combat too. Go to a unit tester map and have equal number of ghosts vs zealots straight up. I dare you.
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On February 03 2012 12:57 vndods wrote:Show nested quote +On February 03 2012 12:56 Bagration wrote:On February 03 2012 12:55 xrapture wrote:On February 03 2012 12:52 Heavenly wrote:On February 03 2012 12:51 AnarionSC2 wrote:On February 03 2012 12:46 Heavenly wrote: Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base. Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules. Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently. On February 03 2012 12:51 IMoperator wrote:On February 03 2012 12:49 Heavenly wrote:On February 03 2012 12:47 s3rp wrote:On February 03 2012 12:45 IMoperator wrote: It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources. You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest. Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi? Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots. Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins. Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough? Terrans should not allow Protoss to reach that point. It is like the Sauron Toss styler: Once a critical mass is reached, game over. Why doesn't Terran have a GGball vs toss?
They might have, we just might not have discovered it yet.
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On February 03 2012 12:55 lichter wrote:Show nested quote +On February 03 2012 12:52 IMoperator wrote:On February 03 2012 12:52 lichter wrote: In entrenched positions I've no idea why Terran still sticks with MMGV. They just get slaughtered by AOE. what else works? I'm not going to suggest anything *cough*ArtosisMech *cough*, but if MMGV isn't working in really really late game then Terran needs to adjust and find a new composition. Just like what the other races have done (which is to evolve their compositions).
No, but please, whta CAN you do.
When you have 3/3 for bio units, 0/0 for mech and 3/0 for air what option than bio have you actually left for yourself?!
No idea why about five people in a row have decided the best strat against Creator is 15 minute no rush.
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On February 03 2012 12:58 vndods wrote:Show nested quote +On February 03 2012 12:57 Heavenly wrote:On February 03 2012 12:55 xrapture wrote:On February 03 2012 12:52 Heavenly wrote:On February 03 2012 12:51 AnarionSC2 wrote:On February 03 2012 12:46 Heavenly wrote: Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base. Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules. Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently. On February 03 2012 12:51 IMoperator wrote:On February 03 2012 12:49 Heavenly wrote:On February 03 2012 12:47 s3rp wrote:On February 03 2012 12:45 IMoperator wrote: It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources. You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest. Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi? Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots. Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins. Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough? Um, no? Why would that be strange? Did you see the income tab where the workers were even but it was 3000 minerals to 1800 minerals per second? Blanket EMP all of the archons and zealots, no, I dont think that's strange either, you have a unit that removes the shield from a unit that is primarily shields, and they are also fairly good against zealots in straight up combat too. Go to a unit tester map and have equal number of ghosts vs zealots straight up. I dare you.
Last time I checked I wasn't talking about ghosts versus zealots in a straight up fight, so why would I ever do that? Terran could have had a significantly larger army than he had if he sacrificed his workers.
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United States13143 Posts
Happy had a bunch of units in that medivac :/
Luckily he won anyway
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thats how you deal with protoss late game.
take notes terran players.
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On February 03 2012 12:59 Heavenly wrote:Show nested quote +On February 03 2012 12:58 vndods wrote:On February 03 2012 12:57 Heavenly wrote:On February 03 2012 12:55 xrapture wrote:On February 03 2012 12:52 Heavenly wrote:On February 03 2012 12:51 AnarionSC2 wrote:On February 03 2012 12:46 Heavenly wrote: Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base. Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules. Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently. On February 03 2012 12:51 IMoperator wrote:On February 03 2012 12:49 Heavenly wrote:On February 03 2012 12:47 s3rp wrote:On February 03 2012 12:45 IMoperator wrote: It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources. You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest. Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi? Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots. Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins. Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough? Um, no? Why would that be strange? Did you see the income tab where the workers were even but it was 3000 minerals to 1800 minerals per second? Blanket EMP all of the archons and zealots, no, I dont think that's strange either, you have a unit that removes the shield from a unit that is primarily shields, and they are also fairly good against zealots in straight up combat too. Go to a unit tester map and have equal number of ghosts vs zealots straight up. I dare you. Last time I checked I wasn't talking about ghosts versus zealots in a straight up fight, so why would I ever do that? Terran could have had a significantly larger army than he had if he sacrificed his workers. "and they are also fairly good against zealots in straight up combat too."
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On February 03 2012 12:56 Bagration wrote:Show nested quote +On February 03 2012 12:55 xrapture wrote:On February 03 2012 12:52 Heavenly wrote:On February 03 2012 12:51 AnarionSC2 wrote:On February 03 2012 12:46 Heavenly wrote: Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base. Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules. Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently. On February 03 2012 12:51 IMoperator wrote:On February 03 2012 12:49 Heavenly wrote:On February 03 2012 12:47 s3rp wrote:On February 03 2012 12:45 IMoperator wrote: It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources. You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest. Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi? Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots. Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins. Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough? Terrans should not allow Protoss to reach that point. It is like the Sauron Toss styler: Once a critical mass is reached, game over.
The problem is 3 Bases is enough for Protoss to reach the GG-Ball and there are so many Maps out there that basically gift basket everybody 3 Bases.
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NICE JOB HAPPY THAT WAS SO SICK
PICKED OFF THE OBS WITH THE VIKINGS WHEN HE SCANNED
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