• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:35
CET 11:35
KST 19:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)7Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Mechabellum Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2519 users

[IPL] TAC2: Empire vs Prime WR1 (Day 8) - Page 20

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 18 19 20 21 22 30 Next All
http://wiki.teamliquid.net/starcraft2/IPL_Team_Arena_Challenge/2
vndods
Profile Joined October 2011
United States3743 Posts
February 03 2012 03:55 GMT
#381
Empire terrans sure love to outmacro Creator (protoss).
xrapture
Profile Blog Joined December 2011
United States1644 Posts
February 03 2012 03:55 GMT
#382
On February 03 2012 12:52 Heavenly wrote:
Show nested quote +
On February 03 2012 12:51 AnarionSC2 wrote:
On February 03 2012 12:46 Heavenly wrote:
Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base.

Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules.


Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently.

Show nested quote +
On February 03 2012 12:51 IMoperator wrote:
On February 03 2012 12:49 Heavenly wrote:
On February 03 2012 12:47 s3rp wrote:
On February 03 2012 12:45 IMoperator wrote:
It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources.


You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest.


Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi?

Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots.


Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins.


Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough?
Everyone is either delusional, a nihlilst, or dead from suicide.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 03 2012 03:55 GMT
#383
what else works?


Ps will tell you to go ghosts/BCs which can destroy the deathballs. However, it is almost impossible to actually transition to...
vndods
Profile Joined October 2011
United States3743 Posts
February 03 2012 03:56 GMT
#384
On February 03 2012 12:55 lichter wrote:
Show nested quote +
On February 03 2012 12:52 IMoperator wrote:
On February 03 2012 12:52 lichter wrote:
In entrenched positions I've no idea why Terran still sticks with MMGV. They just get slaughtered by AOE.

what else works?


I'm not going to suggest anything *cough*ArtosisMech *cough*, but if MMGV isn't working in really really late game then Terran needs to adjust and find a new composition. Just like what the other races have done (which is to evolve their compositions).

theres a reason why MVP says mech is impossible vs Protoss and Goody resorting to bio vs Protoss.
OtoshimonoU
Profile Joined December 2011
United States509 Posts
February 03 2012 03:56 GMT
#385
On February 03 2012 12:50 Crownlol wrote:
Show nested quote +
On February 03 2012 12:47 OtoshimonoU wrote:
On February 03 2012 12:44 s3rp wrote:
On February 03 2012 12:43 Baffels wrote:
On February 03 2012 12:42 s3rp wrote:
On February 03 2012 12:41 Mordiford wrote:
I feel like Kas fell into the trap that a lot of good Terran players fall into. He just kept trying to trade armies with late game Protoss and eventually he just got destroyed by warp in reinforcements.


Yes once Kas got more bases then Creator the only thing he should've done is sit back and defend. You can't break the Toss even if you beat his army you have to dry him out.


And thats why Creator attacked into 2 planetarys and destroyed him before that could happen.


But only after Kas wasted 1 big army and his bank on a stupid attack. He should've never moved out in the first place.



So basically you let the toss get crazy amount of bases or attack and die. Rock and a Hard place.


What the heck has happened to TvP? Did you watch IPL TAC1? The TvP winrate was in the 90s.

I'm thinking the early/midgame timing attacks are just not there, or maybe just sitting back and letting toss macro doesn't work. Something like that. I remember all of the TAC TvP's being disgusting stim-a-move MMM wins before 14minutes...



huge maps. nerfed stim time.
God Young ho
Bagration
Profile Blog Joined October 2011
United States18282 Posts
February 03 2012 03:56 GMT
#386
On February 03 2012 12:55 xrapture wrote:
Show nested quote +
On February 03 2012 12:52 Heavenly wrote:
On February 03 2012 12:51 AnarionSC2 wrote:
On February 03 2012 12:46 Heavenly wrote:
Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base.

Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules.


Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently.

On February 03 2012 12:51 IMoperator wrote:
On February 03 2012 12:49 Heavenly wrote:
On February 03 2012 12:47 s3rp wrote:
On February 03 2012 12:45 IMoperator wrote:
It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources.


You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest.


Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi?

Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots.


Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins.


Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough?


Terrans should not allow Protoss to reach that point. It is like the Sauron Toss styler: Once a critical mass is reached, game over.
Team Slayers, Axiom-Acer and Vile forever
Heavenly
Profile Joined January 2011
2172 Posts
February 03 2012 03:57 GMT
#387
On February 03 2012 12:55 xrapture wrote:
Show nested quote +
On February 03 2012 12:52 Heavenly wrote:
On February 03 2012 12:51 AnarionSC2 wrote:
On February 03 2012 12:46 Heavenly wrote:
Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base.

Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules.


Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently.

On February 03 2012 12:51 IMoperator wrote:
On February 03 2012 12:49 Heavenly wrote:
On February 03 2012 12:47 s3rp wrote:
On February 03 2012 12:45 IMoperator wrote:
It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources.


You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest.


Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi?

Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots.


Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins.


Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough?


Um, no? Why would that be strange? Did you see the income tab where the workers were even but it was 3000 minerals to 1800 minerals per second? Blanket EMP all of the archons and zealots, no, I dont think that's strange either, you have a unit that removes the shield from a unit that is primarily shields, and they are also fairly good against zealots in straight up combat too.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
s3rp
Profile Joined May 2011
Germany3192 Posts
February 03 2012 03:57 GMT
#388
On February 03 2012 12:55 lichter wrote:
Show nested quote +
On February 03 2012 12:52 IMoperator wrote:
On February 03 2012 12:52 lichter wrote:
In entrenched positions I've no idea why Terran still sticks with MMGV. They just get slaughtered by AOE.

what else works?


I'm not going to suggest anything *cough*ArtosisMech *cough*, but if MMGV isn't working in really really late game then Terran needs to adjust and find a new composition. Just like what the other races have done (which is to evolve their compositions).


Everything else has died out because it worked even less. Look at older VOD's replays . Tons of stuff was played but now basically everybody ( even Goody ) plays MMMGV if they don't do some funky early pushes.
vndods
Profile Joined October 2011
United States3743 Posts
February 03 2012 03:57 GMT
#389
On February 03 2012 12:56 Bagration wrote:
Show nested quote +
On February 03 2012 12:55 xrapture wrote:
On February 03 2012 12:52 Heavenly wrote:
On February 03 2012 12:51 AnarionSC2 wrote:
On February 03 2012 12:46 Heavenly wrote:
Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base.

Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules.


Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently.

On February 03 2012 12:51 IMoperator wrote:
On February 03 2012 12:49 Heavenly wrote:
On February 03 2012 12:47 s3rp wrote:
On February 03 2012 12:45 IMoperator wrote:
It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources.


You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest.


Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi?

Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots.


Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins.


Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough?


Terrans should not allow Protoss to reach that point. It is like the Sauron Toss styler: Once a critical mass is reached, game over.

Why doesn't Terran have a GGball vs toss?
OtoshimonoU
Profile Joined December 2011
United States509 Posts
February 03 2012 03:58 GMT
#390
On February 03 2012 12:56 Bagration wrote:
Show nested quote +
On February 03 2012 12:55 xrapture wrote:
On February 03 2012 12:52 Heavenly wrote:
On February 03 2012 12:51 AnarionSC2 wrote:
On February 03 2012 12:46 Heavenly wrote:
Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base.

Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules.


Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently.

On February 03 2012 12:51 IMoperator wrote:
On February 03 2012 12:49 Heavenly wrote:
On February 03 2012 12:47 s3rp wrote:
On February 03 2012 12:45 IMoperator wrote:
It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources.


You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest.


Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi?

Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots.


Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins.


Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough?


Terrans should not allow Protoss to reach that point. It is like the Sauron Toss styler: Once a critical mass is reached, game over.


It's straight up difficult to kill protoss straight up because they always have more supply than terran.
God Young ho
vndods
Profile Joined October 2011
United States3743 Posts
February 03 2012 03:58 GMT
#391
On February 03 2012 12:57 Heavenly wrote:
Show nested quote +
On February 03 2012 12:55 xrapture wrote:
On February 03 2012 12:52 Heavenly wrote:
On February 03 2012 12:51 AnarionSC2 wrote:
On February 03 2012 12:46 Heavenly wrote:
Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base.

Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules.


Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently.

On February 03 2012 12:51 IMoperator wrote:
On February 03 2012 12:49 Heavenly wrote:
On February 03 2012 12:47 s3rp wrote:
On February 03 2012 12:45 IMoperator wrote:
It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources.


You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest.


Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi?

Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots.


Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins.


Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough?


Um, no? Why would that be strange? Did you see the income tab where the workers were even but it was 3000 minerals to 1800 minerals per second? Blanket EMP all of the archons and zealots, no, I dont think that's strange either, you have a unit that removes the shield from a unit that is primarily shields, and they are also fairly good against zealots in straight up combat too.

Go to a unit tester map and have equal number of ghosts vs zealots straight up. I dare you.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
February 03 2012 03:59 GMT
#392
On February 03 2012 12:57 vndods wrote:
Show nested quote +
On February 03 2012 12:56 Bagration wrote:
On February 03 2012 12:55 xrapture wrote:
On February 03 2012 12:52 Heavenly wrote:
On February 03 2012 12:51 AnarionSC2 wrote:
On February 03 2012 12:46 Heavenly wrote:
Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base.

Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules.


Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently.

On February 03 2012 12:51 IMoperator wrote:
On February 03 2012 12:49 Heavenly wrote:
On February 03 2012 12:47 s3rp wrote:
On February 03 2012 12:45 IMoperator wrote:
It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources.


You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest.


Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi?

Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots.


Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins.


Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough?


Terrans should not allow Protoss to reach that point. It is like the Sauron Toss styler: Once a critical mass is reached, game over.

Why doesn't Terran have a GGball vs toss?


They might have, we just might not have discovered it yet.
Team Slayers, Axiom-Acer and Vile forever
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
Last Edited: 2012-02-03 04:00:13
February 03 2012 03:59 GMT
#393
On February 03 2012 12:55 lichter wrote:
Show nested quote +
On February 03 2012 12:52 IMoperator wrote:
On February 03 2012 12:52 lichter wrote:
In entrenched positions I've no idea why Terran still sticks with MMGV. They just get slaughtered by AOE.

what else works?


I'm not going to suggest anything *cough*ArtosisMech *cough*, but if MMGV isn't working in really really late game then Terran needs to adjust and find a new composition. Just like what the other races have done (which is to evolve their compositions).


No, but please, whta CAN you do.

When you have 3/3 for bio units, 0/0 for mech and 3/0 for air what option than bio have you actually left for yourself?!

No idea why about five people in a row have decided the best strat against Creator is 15 minute no rush.
@followMVT
Heavenly
Profile Joined January 2011
2172 Posts
February 03 2012 03:59 GMT
#394
On February 03 2012 12:58 vndods wrote:
Show nested quote +
On February 03 2012 12:57 Heavenly wrote:
On February 03 2012 12:55 xrapture wrote:
On February 03 2012 12:52 Heavenly wrote:
On February 03 2012 12:51 AnarionSC2 wrote:
On February 03 2012 12:46 Heavenly wrote:
Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base.

Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules.


Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently.

On February 03 2012 12:51 IMoperator wrote:
On February 03 2012 12:49 Heavenly wrote:
On February 03 2012 12:47 s3rp wrote:
On February 03 2012 12:45 IMoperator wrote:
It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources.


You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest.


Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi?

Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots.


Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins.


Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough?


Um, no? Why would that be strange? Did you see the income tab where the workers were even but it was 3000 minerals to 1800 minerals per second? Blanket EMP all of the archons and zealots, no, I dont think that's strange either, you have a unit that removes the shield from a unit that is primarily shields, and they are also fairly good against zealots in straight up combat too.

Go to a unit tester map and have equal number of ghosts vs zealots straight up. I dare you.


Last time I checked I wasn't talking about ghosts versus zealots in a straight up fight, so why would I ever do that? Terran could have had a significantly larger army than he had if he sacrificed his workers.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Elyvilon
Profile Joined August 2008
United States13143 Posts
February 03 2012 04:00 GMT
#395
Happy had a bunch of units in that medivac :/

Luckily he won anyway
Liquipedia
dragonborn
Profile Joined January 2012
4781 Posts
February 03 2012 04:00 GMT
#396
thats how you deal with protoss late game.

take notes terran players.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
February 03 2012 04:00 GMT
#397
happy so sick
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
vndods
Profile Joined October 2011
United States3743 Posts
February 03 2012 04:00 GMT
#398
On February 03 2012 12:59 Heavenly wrote:
Show nested quote +
On February 03 2012 12:58 vndods wrote:
On February 03 2012 12:57 Heavenly wrote:
On February 03 2012 12:55 xrapture wrote:
On February 03 2012 12:52 Heavenly wrote:
On February 03 2012 12:51 AnarionSC2 wrote:
On February 03 2012 12:46 Heavenly wrote:
Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base.

Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules.


Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently.

On February 03 2012 12:51 IMoperator wrote:
On February 03 2012 12:49 Heavenly wrote:
On February 03 2012 12:47 s3rp wrote:
On February 03 2012 12:45 IMoperator wrote:
It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources.


You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest.


Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi?

Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots.


Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins.


Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough?


Um, no? Why would that be strange? Did you see the income tab where the workers were even but it was 3000 minerals to 1800 minerals per second? Blanket EMP all of the archons and zealots, no, I dont think that's strange either, you have a unit that removes the shield from a unit that is primarily shields, and they are also fairly good against zealots in straight up combat too.

Go to a unit tester map and have equal number of ghosts vs zealots straight up. I dare you.


Last time I checked I wasn't talking about ghosts versus zealots in a straight up fight, so why would I ever do that? Terran could have had a significantly larger army than he had if he sacrificed his workers.

"and they are also fairly good against zealots in straight up combat too."
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-02-03 04:00:53
February 03 2012 04:00 GMT
#399
On February 03 2012 12:56 Bagration wrote:
Show nested quote +
On February 03 2012 12:55 xrapture wrote:
On February 03 2012 12:52 Heavenly wrote:
On February 03 2012 12:51 AnarionSC2 wrote:
On February 03 2012 12:46 Heavenly wrote:
Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base.

Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules.


Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently.

On February 03 2012 12:51 IMoperator wrote:
On February 03 2012 12:49 Heavenly wrote:
On February 03 2012 12:47 s3rp wrote:
On February 03 2012 12:45 IMoperator wrote:
It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources.


You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest.


Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi?

Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots.


Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins.


Doesn't that seem strange to you? So Terran needs to sacrifice dozens of workers, blanket emp all the archons and zealots, and even when engaging next to 2 Planaterys with a larger army it still might not be enough?


Terrans should not allow Protoss to reach that point. It is like the Sauron Toss styler: Once a critical mass is reached, game over.


The problem is 3 Bases is enough for Protoss to reach the GG-Ball and there are so many Maps out there that basically gift basket everybody 3 Bases.
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
February 03 2012 04:00 GMT
#400
NICE JOB HAPPY THAT WAS SO SICK

PICKED OFF THE OBS WITH THE VIKINGS WHEN HE SCANNED
~~! youtube.com/xmungam1 !~~
Prev 1 18 19 20 21 22 30 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 77
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft613
DivinesiaTV 18
StarCraft: Brood War
Rain 2467
Horang2 1247
BeSt 738
Zeus 705
Rush 325
Hyuk 257
actioN 252
Pusan 132
Last 126
Hyun 98
[ Show more ]
Soma 93
ToSsGirL 73
Mind 46
Killer 45
910 43
sorry 40
Barracks 38
soO 37
Noble 33
hero 29
Movie 23
Nal_rA 20
NotJumperer 18
Dota 2
NeuroSwarm145
XcaliburYe114
League of Legends
JimRising 550
C9.Mang0486
Other Games
singsing1705
XaKoH 249
Pyrionflax82
ViBE34
Organizations
Other Games
gamesdonequick30408
StarCraft: Brood War
UltimateBattle 69
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3066
• Lourlo897
• Stunt519
Upcoming Events
Wardi Open
1h 25m
Big Gabe XPERIONCRAFT
2h 25m
AI Arena Tournament
9h 25m
Sparkling Tuna Cup
23h 25m
WardiTV Invitational
1d 2h
IPSL
1d 9h
DragOn vs Sziky
Replay Cast
1d 22h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Invitational
3 days
[ Show More ]
WardiTV Invitational
4 days
The PondCast
4 days
All Star Teams
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S1: W3
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
OSC Championship Season 13
Big Gabe Cup #3
Underdog Cup #3
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.