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[IPL] TAC2: Empire vs Prime WR1 (Day 8) - Page 22

Forum Index > StarCraft 2 Tournaments
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http://wiki.teamliquid.net/starcraft2/IPL_Team_Arena_Challenge/2
1Eris1
Profile Joined September 2010
United States5797 Posts
February 03 2012 04:04 GMT
#421
holy ghosts
Known Aliases: Tyragon, Valeric ~MSL Forever, SKT is truly the Superior KT!
aintz
Profile Joined August 2010
Canada5624 Posts
February 03 2012 04:04 GMT
#422
why did creator make so many useless immortals this game........ does he think ghosts are armored lol
m0ck
Profile Blog Joined November 2010
4194 Posts
February 03 2012 04:04 GMT
#423
Haha, ghostageddon
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
February 03 2012 04:05 GMT
#424
jesus creator needs more antiair than just archons, the vikings are doing way too much damage to the colossi and he doesn't have any unmorphed templar to storm
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
chanseyy
Profile Joined November 2010
224 Posts
February 03 2012 04:05 GMT
#425
mass ghost kills everything Protoss heh
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 03 2012 04:05 GMT
#426
There could have been an additional 10 ghosts and many more vikings for Kas and it would have been pretty one-sided. I didn't say 10 ghosts will beat 10 chargelots, but 10 additional ghosts in Kas' maxed army versus the army of Creator Prime would have given him a significantly better army, and those ghosts in combination with the rest of the surviving army could take out the reinforcing zealots.


heh, and the ghosts just comes out of the thin air along with the Vikings? Well, if Kas had 100 more BCs, he would have crushed that as well... The point was, Creator could warp in Archons faster then Kas could get Ghosts... Kas had a good Ghost count at the beginning but just couldn't keep up
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
February 03 2012 04:06 GMT
#427
On February 03 2012 13:04 s3rp wrote:
Show nested quote +
On February 03 2012 13:01 lichter wrote:
On February 03 2012 12:56 vndods wrote:
On February 03 2012 12:55 lichter wrote:
On February 03 2012 12:52 IMoperator wrote:
On February 03 2012 12:52 lichter wrote:
In entrenched positions I've no idea why Terran still sticks with MMGV. They just get slaughtered by AOE.

what else works?


I'm not going to suggest anything *cough*ArtosisMech *cough*, but if MMGV isn't working in really really late game then Terran needs to adjust and find a new composition. Just like what the other races have done (which is to evolve their compositions).

theres a reason why MVP says mech is impossible vs Protoss and Goody resorting to bio vs Protoss.


Note that I mention: in entrenched positions when you can't attack and he can't attack. Mech vs Protoss is hopeless because of warp ins and mobility, but when you are at a stalement I don't see why it isn't a reasonable transition? Again I'm not advocating the use of Mech in TvP as standard, but as a transition in super late game, because mech is more efficient than bio, but less mobile. TvP is lowtech mass units vs hightech + meatshields, and the advantage of lowtech should be quicker reinforcements, but it doesn't work because of warpgates (not balance whine). Aside from mobility, I don't see the point of staying on MMGV at super late game unless you can abuse that mobility.


Tanks are just BAD and i mean really really horrid against Zealots and Archons.


Not tanks then?

I'm not saying I have a solution, obviously I am no pro, but I am interested to see how TvP super late game will evolve because I don't think it's going to stay MMGV.

And just as I say that it Happy owns it with mass Ghost???? :o :o
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Gatored
Profile Joined September 2010
United States679 Posts
February 03 2012 04:06 GMT
#428
If you're a terran and you want to know how to beat protoss late game, study Happy's games.
Mycl
Profile Joined November 2010
Australia1370 Posts
February 03 2012 04:07 GMT
#429
I hate this match up so much. This is a bloody game destoyer
Bagration
Profile Blog Joined October 2011
United States18282 Posts
February 03 2012 04:07 GMT
#430
Mass ghost and mass viking. Suddenly it is all clear
Team Slayers, Axiom-Acer and Vile forever
vndods
Profile Joined October 2011
United States3743 Posts
February 03 2012 04:07 GMT
#431
IS THIS TERRAN LATEGAME? SNIPE OBSES AND WIN WITH GHOSTS?!?!?!
Dartego
Profile Joined January 2011
154 Posts
February 03 2012 04:08 GMT
#432
On February 03 2012 13:06 Gatored wrote:
If you're a terran and you want to know how to beat protoss late game, study Happy's games.

Do you remember his game vs Tod for 1.10 min? :D
devPLEASE
Profile Joined March 2011
Kenya605 Posts
February 03 2012 04:08 GMT
#433
Anyone know where I can see the results since I just got home? Or if anyone can tell me that's be great also.
(ノ `Д´)ノ︵┻━┻
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2012-02-03 04:09:49
February 03 2012 04:08 GMT
#434
On February 03 2012 13:05 vthree wrote:
Show nested quote +
There could have been an additional 10 ghosts and many more vikings for Kas and it would have been pretty one-sided. I didn't say 10 ghosts will beat 10 chargelots, but 10 additional ghosts in Kas' maxed army versus the army of Creator Prime would have given him a significantly better army, and those ghosts in combination with the rest of the surviving army could take out the reinforcing zealots.


heh, and the ghosts just comes out of the thin air along with the Vikings? Well, if Kas had 100 more BCs, he would have crushed that as well... The point was, Creator could warp in Archons faster then Kas could get Ghosts... Kas had a good Ghost count at the beginning but just couldn't keep up


Yes, in this game Kas did not have the resources to be able to make those many ghosts and vikings at that point because Creator had some good engagements where he came up on top. Creator also had a very large lead in the beginning with his third up while Kas kept floating his around, so he was ahead for a significant portion of the game. At one point however Kas was maxed out with like 4000/4000 and made 13 marauders, like 6 vikings, several ghosts, etc. at once to reinforce. So he could have had those ghosts and vikings.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
February 03 2012 04:08 GMT
#435
On February 03 2012 13:08 devPLEASE wrote:
Anyone know where I can see the results since I just got home? Or if anyone can tell me that's be great also.

real issues
~~! youtube.com/xmungam1 !~~
Devolved
Profile Joined April 2008
United States2753 Posts
February 03 2012 04:09 GMT
#436
Mass ghost/vikings with scan to kill observers so sexy. GJ Happy...playing so good.
$♥$
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
February 03 2012 04:09 GMT
#437
So... Creator sees that Happy has 15 Vikings in the air floating over his robo.

Decision? Make a Colossus.
@followMVT
tianyou546
Profile Joined December 2011
United States114 Posts
February 03 2012 04:09 GMT
#438
Happy's schooling us all in late-game TvP
OtoshimonoU
Profile Joined December 2011
United States509 Posts
February 03 2012 04:09 GMT
#439
I don't understand why he got collosus with no anti air...
God Young ho
vndods
Profile Joined October 2011
United States3743 Posts
February 03 2012 04:09 GMT
#440
all the korean terrans should be watching this. this could be the future of TvP lategame.
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