• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:58
CEST 21:58
KST 04:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches [Megathread] Daily Proleagues [ASL21] Ro24 Group D
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2336 users

[IPL] TAC2: Empire vs Prime WR1 (Day 8) - Page 19

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 17 18 19 20 21 30 Next All
http://wiki.teamliquid.net/starcraft2/IPL_Team_Arena_Challenge/2
vndods
Profile Joined October 2011
United States3743 Posts
February 03 2012 03:50 GMT
#361
On February 03 2012 12:49 Heavenly wrote:
Show nested quote +
On February 03 2012 12:47 s3rp wrote:
On February 03 2012 12:45 IMoperator wrote:
It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources.


You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest.


Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi?

cool, those vikings instantly become fodder the moment the collosus die for the fresh 30 warped in zealots right at your frontline from proxy pylon.
OtoshimonoU
Profile Joined December 2011
United States509 Posts
February 03 2012 03:50 GMT
#362
On February 03 2012 12:49 NPF wrote:
Show nested quote +
On February 03 2012 12:45 IMoperator wrote:
It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources.


It's all about building armor. With that planetaries would have held. Well not really. But it would have helped a ton.


I'm sorry. What?
God Young ho
s3rp
Profile Joined May 2011
Germany3192 Posts
February 03 2012 03:50 GMT
#363
On February 03 2012 12:47 alepoff wrote:
Show nested quote +
On February 03 2012 12:44 s3rp wrote:
On February 03 2012 12:43 Baffels wrote:
On February 03 2012 12:42 s3rp wrote:
On February 03 2012 12:41 Mordiford wrote:
I feel like Kas fell into the trap that a lot of good Terran players fall into. He just kept trying to trade armies with late game Protoss and eventually he just got destroyed by warp in reinforcements.


Yes once Kas got more bases then Creator the only thing he should've done is sit back and defend. You can't break the Toss even if you beat his army you have to dry him out.


And thats why Creator attacked into 2 planetarys and destroyed him before that could happen.


But only after Kas wasted 1 big army and his bank on a stupid attack. He should've never moved out in the first place.

Well he caught him out of position and emp'd absolutely everything, so that probably gave him the impression he could win the battle. Silly TvP mistake =)


Yes indeed happens so often that you win the battle only to get stopped by the millions of instant reeinforcing Zealots you just can't kill .
tianyou546
Profile Joined December 2011
United States114 Posts
February 03 2012 03:50 GMT
#364
On February 03 2012 12:48 walklightwhat wrote:
OP isn't updated. What are the results/players so far, anyone?


Prime 4-3 Empire
Creator just beat Kas in a nice 30 min game
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
February 03 2012 03:50 GMT
#365
On February 03 2012 12:47 OtoshimonoU wrote:
Show nested quote +
On February 03 2012 12:44 s3rp wrote:
On February 03 2012 12:43 Baffels wrote:
On February 03 2012 12:42 s3rp wrote:
On February 03 2012 12:41 Mordiford wrote:
I feel like Kas fell into the trap that a lot of good Terran players fall into. He just kept trying to trade armies with late game Protoss and eventually he just got destroyed by warp in reinforcements.


Yes once Kas got more bases then Creator the only thing he should've done is sit back and defend. You can't break the Toss even if you beat his army you have to dry him out.


And thats why Creator attacked into 2 planetarys and destroyed him before that could happen.


But only after Kas wasted 1 big army and his bank on a stupid attack. He should've never moved out in the first place.



So basically you let the toss get crazy amount of bases or attack and die. Rock and a Hard place.


What the heck has happened to TvP? Did you watch IPL TAC1? The TvP winrate was in the 90s.

I'm thinking the early/midgame timing attacks are just not there, or maybe just sitting back and letting toss macro doesn't work. Something like that. I remember all of the TAC TvP's being disgusting stim-a-move MMM wins before 14minutes...
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
February 03 2012 03:51 GMT
#366
On February 03 2012 12:49 Heavenly wrote:
Show nested quote +
On February 03 2012 12:47 s3rp wrote:
On February 03 2012 12:45 IMoperator wrote:
It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources.


You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest.


Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi?


He did the first few engagements, the last time, he was out of bank, but not because his macro slipped, only because he lost so much more than creator. The fight at the 12 o clock tower come out with 5 vikings left and literally EMPing EVERY SINGLE UNIT to no shields, yet he still lost his entire army and that's what put him on the back foot.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
AnarionSC2
Profile Joined December 2011
United Kingdom5 Posts
February 03 2012 03:51 GMT
#367
On February 03 2012 12:46 Heavenly wrote:
Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base.

Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules.
TheDougler
Profile Joined April 2010
Canada8306 Posts
February 03 2012 03:51 GMT
#368
On February 03 2012 12:43 OtoshimonoU wrote:
The warp in mechanic...


Yeah I remember in Beta there was a lot of discussion about EXACTLY that happening. First time I've seen it in a pro game tho.

I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
IMoperator
Profile Joined October 2011
4476 Posts
February 03 2012 03:51 GMT
#369
On February 03 2012 12:49 Heavenly wrote:
Show nested quote +
On February 03 2012 12:47 s3rp wrote:
On February 03 2012 12:45 IMoperator wrote:
It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources.


You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest.


Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi?

Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots.
vndods
Profile Joined October 2011
United States3743 Posts
February 03 2012 03:51 GMT
#370
Creator winnar!
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
February 03 2012 03:52 GMT
#371
In entrenched positions I've no idea why Terran still sticks with MMGV. They just get slaughtered by AOE.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Bagration
Profile Blog Joined October 2011
United States18282 Posts
February 03 2012 03:52 GMT
#372
Creator Prime is scaring me. He's just too good.
Team Slayers, Axiom-Acer and Vile forever
StarVe
Profile Joined June 2011
Germany13591 Posts
February 03 2012 03:52 GMT
#373
Push held off, Creator autowin.
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2012-02-03 03:53:27
February 03 2012 03:52 GMT
#374
On February 03 2012 12:51 AnarionSC2 wrote:
Show nested quote +
On February 03 2012 12:46 Heavenly wrote:
Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base.

Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules.


Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently.

On February 03 2012 12:51 IMoperator wrote:
Show nested quote +
On February 03 2012 12:49 Heavenly wrote:
On February 03 2012 12:47 s3rp wrote:
On February 03 2012 12:45 IMoperator wrote:
It's pretty ridiculous that Creator did the worst possible engagement attacking into planetaries and still was able to break through and wreck kas's army. Idk what terran is supposed to do in that situation, you can't really ever attack into the toss because of warp ins but defending just lets them bank a shit ton of resources.


You litterally have to wait in a great position for the toss to run into you while having at least even expansions. And once in a while you drop some stuff to keep them honest.


Or maybe you should EMP the 10-15 fully upgraded archons? Or had more vikings than your opponent has colossi?

Yes, because 100 less shield energy on 10-15 fully upgraded archons are going to help. You need an obscene number of ghosts to blanket emp those archons and zealots.


Cool, you also need an obscene number of high templar to have 15 archons. Ghosts are also pretty good against zealot warpins.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Elyvilon
Profile Joined August 2008
United States13143 Posts
February 03 2012 03:52 GMT
#375
On February 03 2012 12:45 Devolved wrote:
Show nested quote +
On February 03 2012 12:42 Elyvilon wrote:
On February 03 2012 12:41 Mordiford wrote:
I feel like Kas fell into the trap that a lot of good Terran players fall into. He just kept trying to trade armies with late game Protoss and eventually he just got destroyed by warp in reinforcements.

+ Show Spoiler [Empire vs Mouz] +
Kas played exactly the same style against Mana, except he managed to win.

+ Show Spoiler +
mana wasn't warping in units at the front line during the battles like Creator did. That was the difference.

+ Show Spoiler +
Well, Kas was able to take an economic lead against Mana and force Mana to come to him, so it was kind of tricky for mana to put pylons to support his attack. Also it's harder to hide pylons on Daybreak.
Liquipedia
IMoperator
Profile Joined October 2011
4476 Posts
February 03 2012 03:52 GMT
#376
On February 03 2012 12:52 lichter wrote:
In entrenched positions I've no idea why Terran still sticks with MMGV. They just get slaughtered by AOE.

what else works?
IMoperator
Profile Joined October 2011
4476 Posts
February 03 2012 03:54 GMT
#377
On February 03 2012 12:52 Heavenly wrote:
Show nested quote +
On February 03 2012 12:51 AnarionSC2 wrote:
On February 03 2012 12:46 Heavenly wrote:
Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base.

Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules.


Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently.

And then hope to kill creator's whole army AND his 20+ reinforcing zealots and 3 colossi?
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2012-02-03 03:55:39
February 03 2012 03:55 GMT
#378
On February 03 2012 12:54 IMoperator wrote:
Show nested quote +
On February 03 2012 12:52 Heavenly wrote:
On February 03 2012 12:51 AnarionSC2 wrote:
On February 03 2012 12:46 Heavenly wrote:
Lmao at people balance whining when like 12 3/3/3 archons were dealing damage way before any EMPs went down in that engagement(and still very few did) and there were more colossi than vikings. Pretty sure Creator's army cost a LOT more, Kas had some planetaries down at bases not even mining, he was floating thousands of gas, etc. Having planetaries at bases doesn't make that an actual mining base.

Not only Kas had 2 planetary, his overall army limit was like at least 30 more due to mules.


Last time I checked planetary fortresses aren't hero units, and it was like 75 to 75 workers before Kas sacrificed ~10. He could have easily sacrificed more with the amount of mules he had and gone for one massive army instead of constantly trading inefficiently.

And then hope to kill creator's whole army AND his 20+ reinforcing zealots and 3 colossi?


Yes? Because his army could have been 50 supply more, pretty sure that can handle 20 reinforcing zealots. Was there a patch where you can warp in 3 colossi as well or what? An army with 50 more supply is significantly, significantly stronger.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
February 03 2012 03:55 GMT
#379
On February 03 2012 12:52 IMoperator wrote:
Show nested quote +
On February 03 2012 12:52 lichter wrote:
In entrenched positions I've no idea why Terran still sticks with MMGV. They just get slaughtered by AOE.

what else works?


I'm not going to suggest anything *cough*ArtosisMech *cough*, but if MMGV isn't working in really really late game then Terran needs to adjust and find a new composition. Just like what the other races have done (which is to evolve their compositions).
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
s3rp
Profile Joined May 2011
Germany3192 Posts
February 03 2012 03:55 GMT
#380
On February 03 2012 12:52 lichter wrote:
In entrenched positions I've no idea why Terran still sticks with MMGV. They just get slaughtered by AOE.


Sadly this is the best Chance Terran has to win a macro game. Anything else doesn't reeinforce fast enough against Warpgates.
Prev 1 17 18 19 20 21 30 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 354
UpATreeSC 147
trigger 87
JuggernautJason79
EmSc Tv 3
StarCraft: Brood War
EffOrt 1004
Mini 225
ggaemo 184
Dewaltoss 128
Aegong 75
hero 73
IntoTheRainbow 15
Dota 2
capcasts340
Counter-Strike
fl0m1548
Heroes of the Storm
Liquid`Hasu431
Other Games
summit1g6064
FrodaN4549
Grubby3003
tarik_tv2196
Beastyqt609
B2W.Neo546
C9.Mang0127
Hui .87
Trikslyr58
Organizations
StarCraft 2
angryscii 33
EmSc Tv 3
EmSc2Tv 3
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Reevou 10
• davetesta10
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1405
League of Legends
• TFBlade1075
Other Games
• imaqtpie1120
• Shiphtur198
Upcoming Events
PiGosaur Cup
4h 3m
Replay Cast
13h 3m
Afreeca Starleague
14h 3m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
15h 3m
Replay Cast
1d 4h
The PondCast
1d 14h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.